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Infinite Archive makes me want to quit ESO

  • BardokRedSnow
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    The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.

    This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Frayton
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    xylena wrote: »
    Imagine queueing into a Vet dungeon actually means the game forces you to play through it on Normal (with no monster mask drop) every single freakin time before it even lets you do the Vet run for the monster mask. That's the IA experience. It's like you don't even get to start playing the game until the first Marauder spawns whenever in Arc 2 a half hour in, time that can't even really be reduced because most of it is just enforced waits between spawns or rounds.

    Players should be able to run IA on Vet starting at Arc 3 or somewhere you immediately get the Marauder for the all important loot drop (also the PvE itself is probably less boring for many people this way). Reduce wait times between spawns and rounds. As is it's like this entire game mode was carefully engineered specifically to waste as much of your time as possible.

    Funny. You just exactly described the key drop grind in the Night Market. You lose the keys you've earned when you complete the dungeon, then you have to go back and kill brazen and argent bosses again to get keys again, every time you complete a dungeon. Then you can finally enter the new trial.

    I was thinking that too, but didn't mention it because I didn't want the Night Market defenders to derail the thread lol.
    MRAW wrote: »
    An MMO is supposed to have a grind. For a perfected raid set you might also have to run the trial 50 times. How do you want to keep players busy for tens of thousands hours otherwise.

    Oh, pick me! I know the answer!

    ZOS could go back to chapter releases and actually create new content for us to play.

    Right? I'm always baffled when someone says the boring grind is required to keep us playing. That mindset just enables bad game design.

    Making the game fun should be the main thing that keeps us playing, not garbage grindy filler content.
  • BardokRedSnow
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    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Frayton
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    The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.

    This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.

    Boring grind is killing the game. It's not that IA is difficult. It's that it is extremely boring to the point where I just logoff, and I'm not the only one who feels this way.

    I have never met another player in the game in all my guilds and Discord servers who's excited over IA. It's the exact opposite. Whenever IA is mentioned, there's always complaints and groans.

    If there are actually people who enjoy IA, then good for them. I'm willing to trade them stuff I got from the ESO content I enjoy for their time doing what they enjoy. It's a win win situation, and we both continue playing ESO. This is the suggestion I have for ZOS when I ask for tradable IA gear.

  • DenverRalphy
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    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
    Edited by DenverRalphy on May 28, 2026 8:34PM
  • Frayton
    Frayton
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    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    No, I just want a fun game.

    Playing towards a goal in game doesn't have to be boring. There are many ways to make it not boring. IA is a prime example of boring.
  • CatoUnchained
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    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    Your interpretation is flawed. If we have to spend literally hundreds of hours on a certain segment of content the content should at least be new, not recycled. This isn't like a PvE main expecting to get PvP rewards while never playing PvP.
  • Frayton
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    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.

    Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.
  • CatoUnchained
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    Frayton wrote: »
    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.

    Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.

    Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.

    I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.
  • spartaxoxo
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    Frayton wrote: »
    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.

    Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.

    Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.

    I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.

    The suggestion was to delete a reward people liked instead of asking for an additional reward, even though it's completely unnecessary. They also doubled down that the overland gear was diluting the drop pool of a chest it was not inside of. Which is not true.

    They could add the IA gear to the cycle chests. That would be a good change. I wouldn't want to see it replaced. The overland gear adds rewards that are always useful because it's a source of style materials. So, I wouldn't want a limited use reward replacing one that is always useful. I have no qualms with it being added as an additional reward. It would lessen the grind with no economic risk. That would be a good change to making the place more pleasant for those there to get sets.
    Edited by spartaxoxo on May 28, 2026 9:03PM
  • DenverRalphy
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    Frayton wrote: »
    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.

    Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.

    Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.

    I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.

    Whether IA should drop more gear was never the issue in that poll. The poll was all about whether IA should be dropping other gear as well, mistakenly equating those drops as replacing IA specific drops. No one in that thread ever put forth the notion that IA shouldn't drop more IA specific gear pieces.
    Edited by DenverRalphy on May 28, 2026 9:07PM
  • Munkfist
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    The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.

    This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.

    There are few times you and I agree on much, but this is absolutely one of them.

    Everyone wants to be spoonfed without effort. Want meta gear so they can do non-meta required content. So much is already handed to us, the appeal (for myself) in any mmo is the grind it takes to get the gear you want, not need.

    The game needs to have time investment still, as someone that has collected the IA sets on several accounts now, and farms it just for the sake of fortunes, I love it the way it is.

    Eventually it just throws the gear at you anyways. Do the quests and bam, sets are done so quickly. Go further than Arc 5-6 and gear + fortunes is excessive, to compensate for the time investment.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • tomofhyrule
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    The other important thing to note is that the Archive is not exactly new content anymore. It's been out for almost three years at this point (released U40, Oct 2023).

    Yes, it's a lot of stuff to farm if you're starting from zero. But when it first released, there was only one set per Class. And the fact that it's curated by Class (you get a piece of the set from the Class you're running) and Arc (odd Arcs drop armor, even drop weapons/jewelry), and the fact that the daily gives a curated set piece after you get the collectibles, and the fact that you can buy curated boxes means it doesn't take long to fill it out.

    The last update the Archive had was U43 in Aug 2024 to add the second set of Class sets. We are now coming up on two years of nothing new there, and I'm expecting that the Class Refreshes have put any new updates to the Archive (i.e. the third Class set) on hold until they're done.
  • Frayton
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    Munkfist wrote: »
    The push to make everything purchasable and tradable is killing the game, almost nothing out feels earned. Majority of the motifs available are just rng from dungeons and purchasable from a guild store etc. Aside from trial trifecta stuff, and the ic motifs there is very little you have to get in the game where you look at someone else and say dang he's him, he earned that.

    This isnt even a particularly hard thing to do, as you can gain a piece of your class gear just by doing the first full level of IA, rinse and repeat. If anything the game needs more stuff you have to earn, like with the NM monster sets. More not less, we have enough convenience as is, and none of it is necessary to have for any piece of content regardless.

    There are few times you and I agree on much, but this is absolutely one of them.

    Everyone wants to be spoonfed without effort. Want meta gear so they can do non-meta required content. So much is already handed to us, the appeal (for myself) in any mmo is the grind it takes to get the gear you want, not need.

    The game needs to have time investment still, as someone that has collected the IA sets on several accounts now, and farms it just for the sake of fortunes, I love it the way it is.

    Eventually it just throws the gear at you anyways. Do the quests and bam, sets are done so quickly. Go further than Arc 5-6 and gear + fortunes is excessive, to compensate for the time investment.

    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.
  • Munkfist
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    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Luneca
    Luneca
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    Munkfist wrote: »
    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    Not everyone enjoys paying for the ability to "work".
  • Frayton
    Frayton
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    Munkfist wrote: »
    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?
  • Frayton
    Frayton
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    Frayton wrote: »
    From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.

    I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.

    Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.

    Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.

    I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.

    That's a good idea to have IA gear drop from the chests as well.
  • Munkfist
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    Frayton wrote: »
    Munkfist wrote: »
    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?

    From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.

    There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • SeaGtGruff
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    I don't understand why players grind content they don't find enjoyable.

    I realize they want to acquire gear they think is the BIS META gear to use, so they either grind for the gear directly, or grind for Antiquity leads needed to acquire the fragments needed to collect mythic gear, or grind for whatever currencies they need to purchase the gear from vendors.

    But after they get all of that powerful BIS META gear and can melt through almost everything in the game, they just complain about how trivial and unfun everything in the game is for them.

    Just how much more powerful do players think they really need to be, and do they really think the game is going to be more fun for them when they've become that much more powerful? /baffled
    I've fought mudcrabs more fearsome than me!
  • Orbital78
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    I can tell someone never farmed Maelstrom Arena. It really isn't that bad, if you spread it out. Don't expect to get everything unlocked asap, though I had unlocked the first round of sets fully when the next released. I have had all the sets unlocked but mostly being garbage and not used. Corpseburster was kind of fun for a bit, but I just didn't enjoy necro long term.

    What I found to work the best was just doing the two dailies, which is usually done by the time you kill the first marauder. If I die to it, I just call it a day. My arcanist can clear up to that point in a very short period of time. It is a game, so just do as much as you enjoy. Finding a partner is also a good idea, much less boring.

    I'm still waiting on the 3rd round of final sets.
    Edited by Orbital78 on May 28, 2026 10:54PM
  • Frayton
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    SeaGtGruff wrote: »
    I don't understand why players grind content they don't find enjoyable.

    I realize they want to acquire gear they think is the BIS META gear to use, so they either grind for the gear directly, or grind for Antiquity leads needed to acquire the fragments needed to collect mythic gear, or grind for whatever currencies they need to purchase the gear from vendors.

    But after they get all of that powerful BIS META gear and can melt through almost everything in the game, they just complain about how trivial and unfun everything in the game is for them.

    Just how much more powerful do players think they really need to be, and do they really think the game is going to be more fun for them when they've become that much more powerful? /baffled

    I'm not grinding it, hence the topic. I tried, but I just can't do AI because the grind is extreme and the content itself it's so depressingly boring. I enjoy metas and hardmode trials, so I always build for that.

    You won't ever find me complaining about trivial content or crying for harder content because I don't think that's much of an issue. I wonder if the players who do that even have all the trifectas in the game, but I digress.
  • Frayton
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    Orbital78 wrote: »
    I can tell someone never farmed Maelstrom Arena. It really isn't that bad, if you spread it out. Don't expect to get everything unlocked asap, though I had unlocked the first round of sets fully when the next released. I have had all the sets unlocked but mostly being garbage and not used. Corpseburster was kind of fun for a bit, but I just didn't enjoy necro long term.

    What I found to work the best was just doing the two dailies, which is usually done by the time you kill the first marauder. If I die to it, I just call it a day. My arcanist can clear up to that point in a very short period of time. It is a game, so just do as much as you enjoy. Finding a partner is also a good idea, much less boring.

    I'm still waiting on the 3rd round of final sets.

    I farmed that place before there was a normal mode and before there was transmutation, so we all had to not only get the right weapon but the right trait. That was horrible.

    Someone mentioned the infamous BSW staff. I farmed that too. That was also horrible.

    It's been years, so I just can't do the ESO grindfest anymore especially when there are so many other games out there that integrate upgrades into actual gameplay, so that it's seamless and fun. You just play what you enjoy and progress along the way.

    Thanks for the suggestions.
  • Frayton
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    Munkfist wrote: »
    Frayton wrote: »
    Munkfist wrote: »
    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?

    From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.

    There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.

    Agree with the time investment and I don't want stuff just handed to us because I think that's just as bad as extreme grind, but I think the time invested vs reward ratio in IA is lopsided, so it needs a bit of a rework.

    I didn't just jump in there once and declare it godawful. This thread came about after I have soloed, duoed, tried playing one or two arcs a day, and played more arcs. I have tried to get through the godawfulness in different ways. I can't. Not because it's mechanically hard or I can't kill things. IA is simply one of the most boring and worst grinds in the game, and I played before we had transmutes and curation, so I fully understand what grind is.

  • Munkfist
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    Frayton wrote: »
    Munkfist wrote: »
    Frayton wrote: »
    Munkfist wrote: »
    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?

    From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.

    There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.

    Agree with the time investment and I don't want stuff just handed to us because I think that's just as bad as extreme grind, but I think the time invested vs reward ratio in IA is lopsided, so it needs a bit of a rework.

    I didn't just jump in there once and declare it godawful. This thread came about after I have soloed, duoed, tried playing one or two arcs a day, and played more arcs. I have tried to get through the godawfulness in different ways. I can't. Not because it's mechanically hard or I can't kill things. IA is simply one of the most boring and worst grinds in the game, and I played before we had transmutes and curation, so I fully understand what grind is.

    Have to admit, you definitely lost me at the 1-2 Arcs a day.. that's ~20 minutes, 30 minutes on a bad day. And still yields 3 pieces of gear + quest rewards.

    Given your veterancy, you know the grind that a Nirnhoned VMA bow was, or Precise/Sharpened Sunderflame Dagger. The IA grind isn't even close to comparable to those.

    This is where the spoonfeeding comes in again..
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Frayton
    Frayton
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    Munkfist wrote: »
    Frayton wrote: »
    Munkfist wrote: »
    Frayton wrote: »
    Munkfist wrote: »
    Frayton wrote: »
    No one is asking to be spoonfed anything, so I don't even know why this is even being mentioned. Hating extreme grind does not equal wanting things thrown at me with no effort. It's sloppy logic to jump to that conclusion.

    Silly me, must have been the part where you said you tend to just logout instead of actually working for them. I must have misunderstood that bit.

    Video games are entertainment not work, so I see why we don't agree and why you misunderstand what I'm saying. Do you have any actual feedback on my suggestions that involve playing the game or did you just want to snark more and rant about a non sequitur?

    From the very start, my suggestion is to leave the drops alone. My opinion stands that many people rather just be handed the gear with no effort involved. The gear can already by bought in curated boxes. Do some of the collections in the IA and you'll get more set items than you could ever use.

    There just needs to be some time investment for the reward, moreso with some of the sets fitting into the meta.

    Agree with the time investment and I don't want stuff just handed to us because I think that's just as bad as extreme grind, but I think the time invested vs reward ratio in IA is lopsided, so it needs a bit of a rework.

    I didn't just jump in there once and declare it godawful. This thread came about after I have soloed, duoed, tried playing one or two arcs a day, and played more arcs. I have tried to get through the godawfulness in different ways. I can't. Not because it's mechanically hard or I can't kill things. IA is simply one of the most boring and worst grinds in the game, and I played before we had transmutes and curation, so I fully understand what grind is.

    Have to admit, you definitely lost me at the 1-2 Arcs a day.. that's ~20 minutes, 30 minutes on a bad day. And still yields 3 pieces of gear + quest rewards.

    Given your veterancy, you know the grind that a Nirnhoned VMA bow was, or Precise/Sharpened Sunderflame Dagger. The IA grind isn't even close to comparable to those.

    This is where the spoonfeeding comes in again..

    I should've written that better for clarity. I didn't start at 1-2 arcs a day. That's what it eventually whittled down to when I tried pushing myself to keep going after I was getting burnout.

    You seem stuck on viewing burnout as request for "spoonfeeding" and extreme grind as earning, so we'll just agree to disagree at this point because I have no feeling of accomplishment after a long tedious grind, nor do I begrudge anyone who wants to avoid the same grind I had to go through.
  • Munkfist
    Munkfist
    ✭✭✭✭
    What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.

    Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?

    Can just skip that content?
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Tallon_IV
    Tallon_IV
    ✭✭✭✭
    Munkfist wrote: »
    What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.

    Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?

    Can just skip that content?

    Why do you keep putting words in people's mouths?
    PC NA
  • Munkfist
    Munkfist
    ✭✭✭✭
    Tallon_IV wrote: »
    Munkfist wrote: »
    What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.

    Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?

    Can just skip that content?

    Why do you keep putting words in people's mouths?

    Which part?
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Tallon_IV
    Tallon_IV
    ✭✭✭✭
    Munkfist wrote: »
    Tallon_IV wrote: »
    Munkfist wrote: »
    What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved.

    Why should everyone else have to put up with requests for making the game easier just because a few don't want to actually farm for the gear?

    Can just skip that content?

    Why do you keep putting words in people's mouths?

    Which part?

    "What I'm stuck on is the fact that people keep asking for the game to be made easier, rewards to given with little effort or time involved."

    You've stated this multiple times in this thread, when nobody has said that. The complaints are largely about IA being tedious and boring compared to other activities, which is feedback for ZOS, but you take it as a personal attack.

    ZOS could easily make IA more engaging without even messing with the drops.
    PC NA
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