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Faction lock

  • JustLovely
    JustLovely
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    Faction lock has proven to be more popular than not.
  • React
    React
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    It should just be a 24 hour lock, which would prevent the vast majority of abuse people are worried about.

    With vengeance coming and BR/RW being removed, this seems like a necessity more than a QOL improvement at this point.
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  • Rohamad_Ali
    Rohamad_Ali
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    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.
  • Major_Mangle
    Major_Mangle
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    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • CameraBeardThePirate
    CameraBeardThePirate
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    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    This.

    The only thing that determines which campaign is the most popular is the position on the list of campaigns.

    The first campaign listed has always been the most popular, regardless of ruleset. There was a patch where the No CP, non-alliance lock campaign was the first listed and it was consistently pop-locked.

    It's the same reason you see so many new players that have no clue how PvP works queueing into the 4v4 "competitive" mode; it's the first listed so it draws a lot of people.
  • Rohamad_Ali
    Rohamad_Ali
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    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.
  • Turtle_Bot
    Turtle_Bot
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    No-one is asking to completely remove faction locks, but reducing them to a more reasonable duration (24 hours) to allow players to play with friends without being forced to wait a month to do so while still keeping something that will deal with the issues that the locks were asked for in the first place.

    It's a more than reasonable compromise to ask for considering ZOS is already removing non-locked campaigns from the game for vengeance.
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    React wrote: »
    It should just be a 24 hour lock, which would prevent the vast majority of abuse people are worried about.

    With vengeance coming and BR/RW being removed, this seems like a necessity more than a QOL improvement at this point.

    This would honestly be a healthy middle ground.

    Let players pick a faction for campaign rewards at the start of the campaign, and then once you enter Cyrodiil on any faction, you are locked to that faction for 24 hours before you can queue on another one.

    That would still prevent most of the abuse people are worried about, while also giving players some flexibility to play with different friends. It would also help with the absurd queues certain factions have had to deal with over the past 3 months or so. EP for example has been locking ridiculously early lately, with queues anywhere from 80 to 140 people depending on the day and time, while other factions are 3 bar or barely pop locked. Sitting through 1-2 hour queues almost every day just to play the game is not healthy.

    A lot of players are not logging into Cyrodiil because they care about the map or because they are chasing campaign rewards worth pocket lint. They just want to PvP and enjoy the combat system. A change like this would be very welcome.
  • The7thLettter
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    React wrote: »
    It should just be a 24 hour lock, which would prevent the vast majority of abuse people are worried about.

    With vengeance coming and BR/RW being removed, this seems like a necessity more than a QOL improvement at this point.

    This would honestly be a healthy middle ground.

    Let players pick a faction for campaign rewards at the start of the campaign, and then once you enter Cyrodiil on any faction, you are locked to that faction for 24 hours before you can queue on another one.

    That would still prevent most of the abuse people are worried about, while also giving players some flexibility to play with different friends. It would also help with the absurd queues certain factions have had to deal with over the past 3 months or so. EP for example has been locking ridiculously early lately, with queues anywhere from 80 to 140 people depending on the day and time, while other factions are 3 bar or barely pop locked. Sitting through 1-2 hour queues almost every day just to play the game is not healthy.

    A lot of players are not logging into Cyrodiil because they care about the map or because they are chasing campaign rewards worth pocket lint. They just want to PvP and enjoy the combat system. A change like this would be very welcome.

    Yeah I’m locked DC this camp so no real queue times except for weekend prime times. I’ve seen some streamers on EP talk about how bad the EP queue times have been recently. Would be terrible to have to try and stream then realize you have to wait more than an hour to get into cyrodiil. I’m sure they would happily log into another character on another faction just to PvP.
  • Ostonoha
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    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.
  • Rohamad_Ali
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    Ostonoha wrote: »
    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.

    The correct way to prove one's case is to make a 30 day no faction lock campaign along with the normal 30 day locked one. The most popular will fill up.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Ostonoha wrote: »
    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.

    The correct way to prove one's case is to make a 30 day no faction lock campaign along with the normal 30 day locked one. The most popular will fill up.

    No, the one listed first will fill up, as has always been the case.

    I'm not sure how many more ways we can frame it. There have been patches where the non-lock campaign was listed first and it was more popular, and patches where the No-CP campaign was listed first and it was more popular (albeit only barely).

    We've had Grey Host as the first campaign listed so long that people forget that fact.
  • Ostonoha
    Ostonoha
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    Ostonoha wrote: »
    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.

    The correct way to prove one's case is to make a 30 day no faction lock campaign along with the normal 30 day locked one. The most popular will fill up.

    this has been a debate since they moved to one 30 day camp. I do believe whatever pvp server is listed as the first one and shares the same name as the main camp is going to be the popular one. I do not think and this is only my view that whatever one is first will be the pick and that most do not care.
  • ADawg
    ADawg
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    Faction lock = GOOD

    Faction hoppers = annoying
  • Usureki
    Usureki
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    I really dislike the idea of abandoning the faction lock. While it would enable some degree of liberty and flexibility, this would degrade a big part of the already suffering identity phenomenon of ESO. You can already switch to whatever build you want for free anytime, meaning you don't even need enough skill points to fill all of your Craft skill lines to 10, you can just respec that 10 skill points to an actual line you need any time you need. The effort investment required to be a Master Crafter decreased by tons, making it easier for new players to make up for joining late, but also making the effort invested in playing for veteran players worth less. I think this "making everything more convenient" approach is very lame and just vanishes meaning and value from the game. Allowing you to change your faction in a faction war for whatever whim you may have at the moment feels lame for me. Like.. c'mon, just make up your mind :D
  • reazea
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    React wrote: »
    It should just be a 24 hour lock, which would prevent the vast majority of abuse people are worried about.

    With vengeance coming and BR/RW being removed, this seems like a necessity more than a QOL improvement at this point.

    A shorter lock would work fine IMO. But I do think we need a lock of some kind to keep the faction hoppers in check.
    Ostonoha wrote: »
    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.

    The correct way to prove one's case is to make a 30 day no faction lock campaign along with the normal 30 day locked one. The most popular will fill up.

    No, the one listed first will fill up, as has always been the case.

    I'm not sure how many more ways we can frame it. There have been patches where the non-lock campaign was listed first and it was more popular, and patches where the No-CP campaign was listed first and it was more popular (albeit only barely).

    We've had Grey Host as the first campaign listed so long that people forget that fact.

    What makes people think the campaign at the top of the list will be the first to fill up? People don't chose their campaign based on it's order on the list of available campaigns. They chose based on the features that campaign is offering.
  • ShutUpitsRed
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    Did the last vengeance campaign not show what not having a faction lock does to faction balance? Everybody crowds onto one faction at a time and PvDoors for AP. Some of us actually like playing PvP.
  • CameraBeardThePirate
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    reazea wrote: »
    React wrote: »
    It should just be a 24 hour lock, which would prevent the vast majority of abuse people are worried about.

    With vengeance coming and BR/RW being removed, this seems like a necessity more than a QOL improvement at this point.

    A shorter lock would work fine IMO. But I do think we need a lock of some kind to keep the faction hoppers in check.
    Ostonoha wrote: »
    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.

    The correct way to prove one's case is to make a 30 day no faction lock campaign along with the normal 30 day locked one. The most popular will fill up.

    No, the one listed first will fill up, as has always been the case.

    I'm not sure how many more ways we can frame it. There have been patches where the non-lock campaign was listed first and it was more popular, and patches where the No-CP campaign was listed first and it was more popular (albeit only barely).

    We've had Grey Host as the first campaign listed so long that people forget that fact.

    What makes people think the campaign at the top of the list will be the first to fill up? People don't chose their campaign based on it's order on the list of available campaigns. They chose based on the features that campaign is offering.

    Did you not read my comment that you quoted?

    The campaign listed first has always been the most popular, regardless of rule set. The first campaign listed has had different rule sets across the history of Cyrodiil, yet has always remained the most popular.
  • reazea
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    reazea wrote: »
    React wrote: »
    It should just be a 24 hour lock, which would prevent the vast majority of abuse people are worried about.

    With vengeance coming and BR/RW being removed, this seems like a necessity more than a QOL improvement at this point.

    A shorter lock would work fine IMO. But I do think we need a lock of some kind to keep the faction hoppers in check.
    Ostonoha wrote: »
    The most popular campaign is faction locked. Why would you remove the most popular style of pvp? I more logical idea would be to make more faction locked campaigns.

    Because it´s not popular because of the lock, it´s popular despite being locked. The 30 day main campaign has always been the most popular one even during times it´s not been locked.

    Tell them to make a 30 day unlocked for you then. But don't remove what we like.


    They should remove the lock. Mainly because “we” do not like it.

    The correct way to prove one's case is to make a 30 day no faction lock campaign along with the normal 30 day locked one. The most popular will fill up.

    No, the one listed first will fill up, as has always been the case.

    I'm not sure how many more ways we can frame it. There have been patches where the non-lock campaign was listed first and it was more popular, and patches where the No-CP campaign was listed first and it was more popular (albeit only barely).

    We've had Grey Host as the first campaign listed so long that people forget that fact.

    What makes people think the campaign at the top of the list will be the first to fill up? People don't chose their campaign based on it's order on the list of available campaigns. They chose based on the features that campaign is offering.

    Did you not read my comment that you quoted?

    The campaign listed first has always been the most popular, regardless of rule set. The first campaign listed has had different rule sets across the history of Cyrodiil, yet has always remained the most popular.

    I see you made the assertion that people always join the campaign listed first, but that's not the case. In the past the faction locked main campaign didn't appear first in the list and it's always been the faction locked CP campaign that is most populated. Population is based on the campaign being CP faction lock, not where it appears on the list.

    People join the CP faction locked camp regardless of where it is on the list. They join due to the assets the campaign allows, not because the camp is listed first, last or somewhere in between.

    Edited by reazea on June 5, 2026 9:14PM
  • olda90
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    haha faction lock is one of the few good things zos has made in pvp for prevent lot of toxicity as if there isint already enough [snip] I can remember the days when there wasn't faction lock and you would see the same players everyday in a certain UNOFFICIAL PURPLE ALLIANCE swap their faction 3-4 times a day and group up from blue to red and from red to blue and it was very common to see red and blue groups/players not fight eachother at all targeting side by side a certain 3rd faction and promoting a certain hate twards it ON ALL CAMPAIGNS that still exists nowadays after a decade on PC EU and still being promoted by a certain amount of same players (just a simple example faregyl grps on GH that used to be very large groups of reds + blues 24/7).

    [snip]

    Removing faction lock would just encourage pvp toxicity putting faction identity and pvp objectives on 2nd place transforming again the pvp envoirement in a pedestal for toxic group of players that have nothing good to give to this game without considering the average no sense AP train that would be running around the map.

    You wanna play with friends? then you can go BG, IC, Vengeance (!) [snip]

    If ZOS wants to give a REAL QOL then should start implementing a system for detect multiaccount users/cheaters that are the MAIN rotten ones killing the game (and keeping the cheat niche community active) making new/returning players leave before even starting. [snip]
    [edited for bashing & flaming]
    Edited by ZOS_Icy on June 9, 2026 1:50PM
  • The7thLettter
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    Did the last vengeance campaign not show what not having a faction lock does to faction balance? Everybody crowds onto one faction at a time and PvDoors for AP. Some of us actually like playing PvP.

    As stated earlier in this thread, some sort of timer/cooldown would be enough to stop people from stacking one faction. 24hr even 48hr would be enough. Also to stop people from swapping to the “winning” faction, you simply make them choose a faction to earn end of campaign rewards on at the start of a reset. It’s that simple.
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