MincMincMinc wrote: »Why not break the QOL issue preventing people from playing with friends and make it so you can sign up for whatever faction you want at the start of a campaign on any character. No real reason to still have characters locked to a specific faction anymore. Monetarily zos probably loses more money to people canceling subs and leaving the game for months on end because of their friends being on different factions......versus how much money they make on alliance change tokens.
I also see benefits to changing the campaign time constraints too. Instead of monthly doing a weekly or biweekly campaign makes more sense. The beginning of the campaigns always brought in way more participation. Not to mention with the above alliance choice system you would make it far easier to change alliances to play with friends. Waiting a week is much more appealing than hoping your friends are online in a month from now to play.
This also keeps the faction diehards happy because it prevents quick swapping of guilds during a campaign.
Think faction locking a pvp server - especially, since we're only gonna be getting two servers, greyhost and vengeance - probably should be taken a look at. Even if I don't necessarily pvp that often anymore, I still have friends and guildmates on all alliances. It's a shame that 'cos of faction lock, I sometimes can't join.
I understand the developers initial design being to incentivize sticking to a faction - but that could be solved easily by just marking the alliance you want the rewards, and until the campaign ends - you're stuck to that choice. But pls, get rid off the inability to actually join pvp!
MincMincMinc wrote: »Why not break the QOL issue preventing people from playing with friends and make it so you can sign up for whatever faction you want at the start of a campaign on any character. No real reason to still have characters locked to a specific faction anymore. Monetarily zos probably loses more money to people canceling subs and leaving the game for months on end because of their friends being on different factions......versus how much money they make on alliance change tokens.
I also see benefits to changing the campaign time constraints too. Instead of monthly doing a weekly or biweekly campaign makes more sense. The beginning of the campaigns always brought in way more participation. Not to mention with the above alliance choice system you would make it far easier to change alliances to play with friends. Waiting a week is much more appealing than hoping your friends are online in a month from now to play.
This also keeps the faction diehards happy because it prevents quick swapping of guilds during a campaign.
allochthons wrote: »Has Vengeance been alliance-locked in the past? I only went into the tests once or twice (console) and honestly can't remember.
(I really hope there is at least one campaign that is not alliance locked.)
It would be amazing if they removed the faction lock from GH. They could put a short lock timer. 2hrs. 10hrs or 24hrs and Or make it so if you play more than one faction in a campaign you get zero end of camp rewards. But allows you to at least play.
CameraBeardThePirate wrote: »Say I have a friend that wants to play on Blue and another on Yellow. Even if we were able to change factions at the start of a campaign for free, I'm still having to pick between those two friends at the start of the campaign.
The7thLettter wrote: »can we please have a healthy discussion on whether or not faction lock should still be a thing. i forget when exactly, but you used to be able to play any faction in any campaign. with the decline in the pvp population and the start of the developers listening to the player base, i think we should reconsider the faction lock on grey host.
allow person to select 1 "main faction" to receive rewards and then remove that ability on the other 2 factions. please share your thoughts, thank you
Without faction lock, you will see how players of losing faction join other factions within minutes after complete defeat, so one faction will always be completely wiped at the end of a day. Only queue or faction lock can prevent it. With faction lock they would simply leave Cyro but not help other faction, it would be somewhat fair.
Problem of Cyro not the lock but players with weak soul unable to fight and not to surrender :P
Only some new system which would spread players evenly could fix the issue, but it is not going to happen. You can remove faction lock, but half of you will return on forum to whine about players changing factions as soon as they start to lose, and other half will be players who change campaign as soon as they start to lose, and 1% of players who want to play with friends with different factions (they are not visiting this forum tho, they just level up characters of different factions and doesn't care, they can pick up faction to play and change in a month, or some of them have alt accounts to play all factions).
The7thLettter wrote: »can we please have a healthy discussion on whether or not faction lock should still be a thing. i forget when exactly, but you used to be able to play any faction in any campaign. with the decline in the pvp population and the start of the developers listening to the player base, i think we should reconsider the faction lock on grey host.
allow person to select 1 "main faction" to receive rewards and then remove that ability on the other 2 factions. please share your thoughts, thank you
I mean... there are enough people running multibox with alt accounts in various factions anyways so...
To be honest.. would be very inlightening if ZoS decided to run an audit and check hardware, IPs, etc, against player accounts/factions. I'm sure A LOT of trolls would be banned.
The7thLettter wrote: »It would be amazing if they removed the faction lock from GH. They could put a short lock timer. 2hrs. 10hrs or 24hrs and Or make it so if you play more than one faction in a campaign you get zero end of camp rewards. But allows you to at least play.
This would make the most sense imo. Also I don’t mind the idea of potentially shortening the main camp. It is true that the beginning of campaign the population rises due to people trying to push for emp. So if you were to maybe shorten it to 2 weeks or even a week to bring more engagement, I’d be ok with it.
Think about it from a logical solution, from the 10 years I’ve been PvPing on Xbox and PC, you tend to seem one front runner able to acquire insane amount of AP keeping them in first place for entire campaigns (which is great for them, no hate) but to shake things up and bring more population at shorter bursts, lowering campaign timers could help.
Just spit balling some ideas here.
CameraBeardThePirate wrote: »MincMincMinc wrote: »Why not break the QOL issue preventing people from playing with friends and make it so you can sign up for whatever faction you want at the start of a campaign on any character. No real reason to still have characters locked to a specific faction anymore. Monetarily zos probably loses more money to people canceling subs and leaving the game for months on end because of their friends being on different factions......versus how much money they make on alliance change tokens.
I also see benefits to changing the campaign time constraints too. Instead of monthly doing a weekly or biweekly campaign makes more sense. The beginning of the campaigns always brought in way more participation. Not to mention with the above alliance choice system you would make it far easier to change alliances to play with friends. Waiting a week is much more appealing than hoping your friends are online in a month from now to play.
This also keeps the faction diehards happy because it prevents quick swapping of guilds during a campaign.
Without changing how Faction Lock works, this would still prevent people from playing with friends of different guilds/groups.
Say I have a friend that wants to play on Blue and another on Yellow. Even if we were able to change factions at the start of a campaign for free, I'm still having to pick between those two friends at the start of the campaign.
Not against a short term lock, or make Gray Host a 7 or 14 day campaign so people who wish can swap around more frequently.
I thought we are getting a medium Cyrodiil too in addtion Vengence? Maybe this should be open or they should consider keeping Blackreach as is.