
SeaGtGruff wrote: »Alternate interpretation: Those sea gulls aren't attacking him; they're actually going for the mudcrabs which are attacking him. (Yeah, I'm probably wrong!)
Am I the only one thinking this is a tease for the rewards of the upcoming Golden Pursuit tied to the increased difficulty?
The tats, the tiara, the costume? Or maybe they will come with high seas event...

UntilValhalla13 wrote: »So instead of getting like 35 gold from killing something, I'll get like 70 gold.... No actual rewards?
FurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
FurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
Attorneyatlawl wrote: »FurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
Many of us asked for it.
FurryCandyHearts wrote: »If people want harder content then how about forcing people using trial in in 4 man dungeons be required to do vetran dungeons. That would give the "we want harder content crowd" some harder content and help reduce the speed running on normal dungeons so people can do the actual quests the first time they get a dungeon.
Silufadumar wrote: »For me, the implementation of this is possibly the worst Zos could have chosen.
What I was hoping for, was a Veteran version of the different zones, I wanted something akin to Craglorn from way back when, where everyone knew they were facing harder content, knew they were better off in a group or soft grouping and could get rewards unavailable in a normal zone.
A level playing field IS IMPORTANT!
We don't have mixed normal/veteran dungeons or trials for good reason, so why thinking doing it on a zone scale is a good idea is.... frankly beyond me.
Maybe I'm wrong and most players will love it, but as it stands I don't think it's a system I'll be engaging with much.
This is the official discussion thread for, "Greater Dangers Means Greater Rewards with Challenge Difficulty"
"Tailor your overland and quest experience via Season Zero’s new Challenge Difficulty system."
FurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
FurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
People specifically asked for harder overland and story content, because fights have gotten comically easy with 10+ years of power creep. It is extremely anticlimactic if the big bad guy dies half way through his first dialogue line, while barely scratching the player.
The fact that the rewards are marginal is good, because that way no one has to feel forced to opt-in.
FurryCandyHearts wrote: »and a half hour time penaltyFurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
People specifically asked for harder overland and story content, because fights have gotten comically easy with 10+ years of power creep. It is extremely anticlimactic if the big bad guy dies half way through his first dialogue line, while barely scratching the player.
The fact that the rewards are marginal is good, because that way no one has to feel forced to opt-in.
so if the issue is power creeps then they are catering to the min/max 1% community
FurryCandyHearts wrote: »and a half hour time penaltyFurryCandyHearts wrote: »I am very much looking forward to NEVER using this feature as i already find the programming of overland wildlife to be highly passive-agressive in its current design and annoying beyond all measure. How you would think that intensifying that would be something people would want is well beyond my ability to comprehend. No thank you!
People specifically asked for harder overland and story content, because fights have gotten comically easy with 10+ years of power creep. It is extremely anticlimactic if the big bad guy dies half way through his first dialogue line, while barely scratching the player.
The fact that the rewards are marginal is good, because that way no one has to feel forced to opt-in.
so if the issue is power creeps then they are catering to the min/max 1% community
No. Even players who don't optimize are affected by it. The changes to base stats, ability scaling and ability reworks alone have contributed significantly.
Of course you can choose to do all your story content completely naked, unarmed, and with half-full ability bars to create some semblance of challenge. But if that would be the intended way of playing an RPG I'd heavily question the design.
You have a weird perception of player power by the way. I would be very surprised if only 1% of players finds overland/story content to be extremely easy.