Ordinator199 wrote: »especially because of that crowned "Night Mother" cat character, who spoke like she had substance abuse issues
Why can't we side with whoever want to destory the world, scam antique collectors, go house to house with scary looking companions to collect protection fees, or take a heavy bag of gold from some shady merchant to murder a good honest judge?
PrinceShroob wrote: »Your own writing would be significantly improved by using paragraphs.
I'm afraid I just don't think your criticisms of the writing are particularly salient--you're mainly just leveling an accusation of being "cringy" and "for 8-year-olds" without any elaboration or specifics. There's excellent media "for 8-year-olds," like Paper Mario, a personal favorite of mine, and atrocious media for adults that's full of violence and sex and has all the depth of a saucer.
Southern Elsweyr has one of my absolute favorite quests, "Chiaroscuro Crossroads," which I found to be an emotionally compelling story about terminal illness and the capriciousness of Daedric Princes.Why can't we side with whoever want to destory the world, scam antique collectors, go house to house with scary looking companions to collect protection fees, or take a heavy bag of gold from some shady merchant to murder a good honest judge?
Firstly, a cursory examination of discussions around story-driven single-player games like Baldur's Gate 3 shows that people typically choose the "good" path first. It makes sense to invest the most development time in that path, since the majority of people will see it.
Secondly, due to the reality of this game being a MMO, you can't have huge departures from the status quo. You destroy the world, you're stuck with it that way. What, you want Mehrunes Dagon to atomize Tamriel and then do writs in the rubble? Sometimes it's interesting to have an evil option available if only to make your choice to be good more poignant--but the game doesn't usually offer those because you can't just reload to "see what happens."
Thirdly, there's no shortage of petty nastiness you can get up to, such as robbing roadside merchants or doing the Thieves Guild and Dark Brotherhood questlines. Hell, if you've never met Darien Gautier before Solstice, you can tell him to kill himself.
Ordinator199 wrote: »PrinceShroob wrote: »Your own writing would be significantly improved by using paragraphs.
I'm afraid I just don't think your criticisms of the writing are particularly salient--you're mainly just leveling an accusation of being "cringy" and "for 8-year-olds" without any elaboration or specifics. There's excellent media "for 8-year-olds," like Paper Mario, a personal favorite of mine, and atrocious media for adults that's full of violence and sex and has all the depth of a saucer.
Southern Elsweyr has one of my absolute favorite quests, "Chiaroscuro Crossroads," which I found to be an emotionally compelling story about terminal illness and the capriciousness of Daedric Princes.Why can't we side with whoever want to destory the world, scam antique collectors, go house to house with scary looking companions to collect protection fees, or take a heavy bag of gold from some shady merchant to murder a good honest judge?
Firstly, a cursory examination of discussions around story-driven single-player games like Baldur's Gate 3 shows that people typically choose the "good" path first. It makes sense to invest the most development time in that path, since the majority of people will see it.
Secondly, due to the reality of this game being a MMO, you can't have huge departures from the status quo. You destroy the world, you're stuck with it that way. What, you want Mehrunes Dagon to atomize Tamriel and then do writs in the rubble? Sometimes it's interesting to have an evil option available if only to make your choice to be good more poignant--but the game doesn't usually offer those because you can't just reload to "see what happens."
Thirdly, there's no shortage of petty nastiness you can get up to, such as robbing roadside merchants or doing the Thieves Guild and Dark Brotherhood questlines. Hell, if you've never met Darien Gautier before Solstice, you can tell him to kill himself.
Thanks grammar grandma
You’re proving my point without realizing it. You wrote three paragraphs defending the concept of simple writing instead of addressing why ESO’s actual dialogue constantly sounds sanitized, predictable, and emotionally weightless.
Nobody said media aimed at younger audiences can’t be good. Paper Mario works because it has charm wit timing, and confidence in its tone. ESO writing often sounds like it was filtered through five layers of corporate HR review until every character speaks with the same safe, Marvel-style cadence z generation style.
And pointing to one decent questline out of years of content doesn’t really refute the criticism. Every long-running MMO has isolated moments of good writing. The issue is the overall pattern: endless “quirky” dialogue, zero meaningful player agency, and villains who monologue like they’re auditioning for a Saturday morning cartoon.
Your BG3 comparison also kind of hurts your argument. People choosing the good path first doesn’t mean evil paths shouldn’t exist or shouldn’t matter. BG3 is praised precisely because it respects player choice enough to let people roleplay beyond “generic helpful adventurer #482.”
The world doesn’t react in a meaningful way, your character doesn’t meaningfully diverge, and five minutes later the game shoves you back onto the same rails anyway.