I like two team, I like three team, I like 4v4, 8v8, and 4v4v4. But when it comes to Relic, 4v4v4 is so much more dynamic than 8v8

GeneralGrundmann wrote: »The achievement for getting 100 relics was something I missed to complete when two-sided battlegrounds arrived.
GeneralGrundmann wrote: »The achievement for getting 100 relics was something I missed to complete when two-sided battlegrounds arrived.
Tactican Achievement enters the chat ...
Nope.
3-way Capture the Relic is probably the most imbalanced and boring thing to ever exist and I don't know which is worse: low rolling into the worst team and having to play the entire BG alone getting chased after by a semi-ballgroup with a grudge against you while your team is having a picnic at your flag or high rolling into a dominant team and losing to people with 0-20 KDR simply because you decided to fight the other team.
Or just instantly deleting everyone in opponent teams with zero challenge until they quit the BG and you're just waiting for the timer to run out because no one wants to pick up the Relic.
No idea what people see in this game mode and format in particular.
Demonwolff wrote: »lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.
Demonwolff wrote: »lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.
I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.
The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.
@Demonwolff wrote:@moo_2021 wrote:Demonwolff wrote: »lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.
I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.
The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.
The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.
I would guess that there are plenty of screens out there where those numbers look very different.
Demonwolff wrote: »Demonwolff wrote: »lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.
I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.
The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.
The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.
I would guess that there are plenty of screens out there where those numbers look very different.
I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.
Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.
All that said, as Decimus says, this could be solved by a proper MMR system.
Demonwolff wrote: »Demonwolff wrote: »lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.
I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.
The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.
The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.
I would guess that there are plenty of screens out there where those numbers look very different.
And what is this "competitive match" that I should try to enter? Is that the thing people keep asking for; proper matchmaking, MMR system, ranked ladder with seasonal rewards - i.e. the number one requested PvP feature that we've never gotten, and the number one reason this game's PvP scene is extremely tiny compared to the competition?
I hate to break it to you, but this game has no competitive PvP format outside of player organized dueling tournaments and ToT.
It has no solo shuffle, proper map/game mode design etc because a loud minority keeps obfuscating the issue by asking for a format back that almost nobody played (for many good reasons) when it was replaced by the team vs team end of 2024.
Major_Mangle wrote: »Having people in full PvE gear show up to BG´s expecting to get carried by people in proper PvP builds just makes for an awful experience for more seasoned PvP:ers
Major_Mangle wrote: »Having people in full PvE gear show up to BG´s expecting to get carried by people in proper PvP builds just makes for an awful experience for more seasoned PvP:ers
It's unfair to call them getting carried, when they also make up the majority of others' kills and very often the objective scores, because a large part of PvPers only care about DMs and they barely even try to fight those of their own level.
Separating objective queue and DM queue would be the best.
Major_Mangle wrote: »But queuing for a BG with no intention to PvP is borderline griefing and doesn´t make for a better PvP experience for anyone.
Nope.
3-way Capture the Relic is probably the most imbalanced and boring thing to ever exist and I don't know which is worse: low rolling into the worst team and having to play the entire BG alone getting chased after by a semi-ballgroup with a grudge against you while your team is having a picnic at your flag or high rolling into a dominant team and losing to people with 0-20 KDR simply because you decided to fight the other team.
Or just instantly deleting everyone in opponent teams with zero challenge until they quit the BG and you're just waiting for the timer to run out because no one wants to pick up the Relic.
No idea what people see in this game mode and format in particular.
I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.
Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.
All that said, as Decimus says, this could be solved by a proper MMR system.
I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.
Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.
All that said, as Decimus says, this could be solved by a proper MMR system.
This. I am utterly mediocre at PvP. I think and react too slowly to the unpredictability of real humans. I can be in three PvP sets with Impenetrable trait, and I still get the most deaths per Battleground.
But I used to enjoy the objective Battlegrounds with groups of friends from my Guilds because there WAS always the option to come second. We didn't win that often, maybe 1/3 of the time, but we came second almost all the rest of the time. And this felt rewarding.
I know it's hard for people who are good at the game to imagine, but coming second feels good. Just like how, for lower tier PvE players, completing a Veteran Dungeon non-Hard Mode feels good.
Now we have the choice of:
* 4v4 Battlegrounds where you can enter with a premade team, but run out of lives and have to just watch the rest of the match.
OR
* 8v8 Battlegrounds where you can't have a premade team of friends/guildies, with tactics in voice chat. You're forced to run with random people you don't know and can't coordinate your actions in voice.
Losing 100% of the time is depressingly awful and I can't bear to go into Battlegrounds now.
Ordinator199 wrote: »what are those numbers in the leaderboard you have? What add-on?