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Please extend the 3 sides BG event!

moo_2021
moo_2021
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haven't had so much fun for a long while. Don't care about the game mode or objective or that my fingers are hurting. Pleasssssz!
  • OsUfi
    OsUfi
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    I like two team, I like three team, I like 4v4, 8v8, and 4v4v4. But when it comes to Relic, 4v4v4 is so much more dynamic than 8v8
  • Avran_Sylt
    Avran_Sylt
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    OsUfi wrote: »
    I like two team, I like three team, I like 4v4, 8v8, and 4v4v4. But when it comes to Relic, 4v4v4 is so much more dynamic than 8v8

    Agreed on that part, if the teams are balanced/fully filled. And I've been nostalgic about the design of the old maps, though I haven't seen the stormlords tower yet (and presumably new players have been enjoying the "new update").
    Edited by Avran_Sylt on May 22, 2026 12:17PM
  • Kelenan7368
    Kelenan7368
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    Keep the 3 sided BG's Permanently! Variety make the game more fun.

    But please fix the issue with Loft sitting spawners and spawn camping in the 2 team BG's. These should also be permanent!
  • gariondavey
    gariondavey
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    3 side permanent deathmatch queue please
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    I would like to see 3 teams be permanent again. I wouldn't miss 2 teams but I wouldn't be upset if we had both 2 and 3 teams all the time.
  • Decimus
    Decimus
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    Nope.

    3-way Capture the Relic is probably the most imbalanced and boring thing to ever exist and I don't know which is worse: low rolling into the worst team and having to play the entire BG alone getting chased after by a semi-ballgroup with a grudge against you while your team is having a picnic at your flag or high rolling into a dominant team and losing to people with 0-20 KDR simply because you decided to fight the other team.

    Or just instantly deleting everyone in opponent teams with zero challenge until they quit the BG and you're just waiting for the timer to run out because no one wants to pick up the Relic.
    63444d2qo6fk.png


    No idea what people see in this game mode and format in particular.
  • moo_2021
    moo_2021
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    Decimus wrote: »
    No idea what people see in this game mode and format in particular.

    You're on top. Most of us are not.
  • GeneralGrundmann
    GeneralGrundmann
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    The achievement for getting 100 relics was something I missed to complete when two-sided battlegrounds arrived.

    At that time I had 70 relics. I played lots of 8 players two-sided battlegrounds, hours and hours of playtime. Not even that much fun. And only 6 more relics.

    First day 4v4v4 relic battlegrounds, build an optimized subclass runner build and some challenging hours later with lots of fun I got the missing 24 relics.

    4v4v4 battlegrounds are much more fun, regardless of game mode, than two-sided battlegrounds.

    So, thanks for the event! 😀
  • xencthlu
    xencthlu
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    Yeah, I'm confused by people's enthusiasm for CTR. No other game mode reliably produces ties, and ties are functionally losses in terms of rewards. Plus it takes forever. Plus there's not much punishment for playing very dumbly. The losing team often can choose who actually wins between the two better teams because lives don't mean anything, and the relic objective is a binary defence check, unlike gradient flags in domination. I just had a battleground where a tank on the losing team just followed me around everywhere, even the third team's objective, never killing me, but keeping me busy whether I was defending our relic from a cap or trying to capture a relic. Never helped his team at all, took an annoying amount of time to kill, and then wasted time searching all over the map to find me when he respawned. Why? I don't know. But that kind of bad play means points progress in a death match, or a very quick death in chaos ball, or is maybe the main gameplay of domination. In CTR, it's just... Screwing over your own team, but not in a way that hastens the match's end.
    I care what you think.
  • Gabriel_H
    Gabriel_H
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    The achievement for getting 100 relics was something I missed to complete when two-sided battlegrounds arrived.

    Tactican Achievement enters the chat ...
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • GeneralGrundmann
    GeneralGrundmann
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    Gabriel_H wrote: »
    The achievement for getting 100 relics was something I missed to complete when two-sided battlegrounds arrived.

    Tactican Achievement enters the chat ...

    "Tactician is awarded for capturing both enemy Relics in a Capture the Relic match within 10 seconds of each other."

    Yeah, luckily this one was finished before two-sided battlegrounds became the only CTR-mode available. But now there is another chance to get it. :smile:
  • Demonwolff
    Demonwolff
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    Decimus wrote: »
    Nope.

    3-way Capture the Relic is probably the most imbalanced and boring thing to ever exist and I don't know which is worse: low rolling into the worst team and having to play the entire BG alone getting chased after by a semi-ballgroup with a grudge against you while your team is having a picnic at your flag or high rolling into a dominant team and losing to people with 0-20 KDR simply because you decided to fight the other team.

    Or just instantly deleting everyone in opponent teams with zero challenge until they quit the BG and you're just waiting for the timer to run out because no one wants to pick up the Relic.
    63444d2qo6fk.png


    No idea what people see in this game mode and format in particular.

    lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
    Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.
    Edited by Demonwolff on May 23, 2026 8:40AM
    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • Vulkunne
    Vulkunne
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    Yes, please bring back 3v3 mode for BGs.
    Edited by Vulkunne on May 23, 2026 8:44AM
    I am thankful for all the people who have enabled me to succeed by contributing their time, patience, energy and talent towards our mutual success. Because of them:

    Today Victory is mine. Long live the Empire.
  • moo_2021
    moo_2021
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    Demonwolff wrote: »
    lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
    Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.

    I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.

    The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.
  • Demonwolff
    Demonwolff
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    moo_2021 wrote: »
    Demonwolff wrote: »
    lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
    Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.

    I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.

    The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.

    The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.

    I would guess that there are plenty of screens out there where those numbers look very different.
    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • Moonspawn
    Moonspawn
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    @moo_2021 wrote:
    Demonwolff wrote: »
    lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
    Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.

    I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.

    The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.

    The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.

    I would guess that there are plenty of screens out there where those numbers look very different.

    Please make sure to spread the truth about two-sided Battlegrounds.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Decimus
    Decimus
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    Demonwolff wrote: »
    moo_2021 wrote: »
    Demonwolff wrote: »
    lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
    Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.

    I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.

    The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.

    The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.

    I would guess that there are plenty of screens out there where those numbers look very different.

    And what is this "competitive match" that I should try to enter? Is that the thing people keep asking for; proper matchmaking, MMR system, ranked ladder with seasonal rewards - i.e. the number one requested PvP feature that we've never gotten, and the number one reason this game's PvP scene is extremely tiny compared to the competition?

    I hate to break it to you, but this game has no competitive PvP format outside of player organized dueling tournaments and ToT.

    It has no solo shuffle, proper map/game mode design etc because a loud minority keeps obfuscating the issue by asking for a format back that almost nobody played (for many good reasons) when it was replaced by the team vs team end of 2024.
    Edited by Decimus on May 23, 2026 11:48AM
  • moo_2021
    moo_2021
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    Back in 3 teams I too complained about it being uncompetitive - game was messy and the third team often got in the way of gameplay.

    But there were many players - mediocre and PvE players included, players who disappeared after switching to 2 teams. It was fun most of time when you stop caring so much about winning, duels, competition or K/D or people complaining about skills or lack of. The single most important reason was that one sided spawn camping was very rare and as a result fewer people would feel hopeless and have no choice but to give up.
  • OsUfi
    OsUfi
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    I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.

    Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.

    All that said, as Decimus says, this could be solved by a proper MMR system.
  • Major_Mangle
    Major_Mangle
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    OsUfi wrote: »
    I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.

    Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.

    All that said, as Decimus says, this could be solved by a proper MMR system.

    Part of the problem is that too many players only do BG`s as an extra "daily random normal" to get some bonus experience boost, and not really to actually PvP. Having people in full PvE gear show up to BG´s expecting to get carried by people in proper PvP builds just makes for an awful experience for more seasoned PvP:ers. Personally think they should remove the daily experience bonus for BG`s and replace it with something else (maybe bonus AP if you win a game). Yes a proper MMR system (that´s visible as well) would solve a lot of problems, but we need to get rid of people who only do BG´s for "non-PvP reasons". If you go into a PvP zone it should be because you actually want to PvP, and not just leech of other people for some daily reward.

    Edit: The reason a lot of people (at least myself and the PvP community I interact with) liked the 3 team BG´s to an extent, was because back in the day it was made up by actual PvP players, and not just PvP tourists who had zero interest in PvP. Yes, 3 team BG´s has it´s issues for objective modes (which 2 team BG´s actually kinda solves), but one of the biggest issues today is that the majority of the BG population (at least on PCEU) isn´t in it for the PvP. You can fix whatever MMR system or mode design as much as you like, but if the playerbase isn´t there to PvP the experience will be garbage regardless.
    Edited by Major_Mangle on May 23, 2026 12:40PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Demonwolff
    Demonwolff
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    Decimus wrote: »
    Demonwolff wrote: »
    moo_2021 wrote: »
    Demonwolff wrote: »
    lol I've been doing them all weekend and haven't had one like that yet, stop posting your outliers to boost your point.
    Its pretty clear that you capped 4 relics then went about DMing the teams to the point people left.

    I don't mean to be negative but we have very limited numbers of top players like that. Whenever someone like that drops into a game or one team gets two instead of one of such person, the balance is usually thrown off completely, wherever they are.

    The problem is of course less in 8vs8 due to more members per team, but 4vs4vs4 allows some gameplay even in unbalanced state - you can see even in his game other two teams had scores and kills, not just death counts.

    The issue is they only post those visuals (not the ones they aren't on top) add to that they are complaining about 3 sided bgs but have no shortage of screens to prove how bad they are tells me they are either afraid to enter a competitive match because they have to fight stronger players OR they are simply trying to push an agenda that makes them seem stronger.

    I would guess that there are plenty of screens out there where those numbers look very different.

    And what is this "competitive match" that I should try to enter? Is that the thing people keep asking for; proper matchmaking, MMR system, ranked ladder with seasonal rewards - i.e. the number one requested PvP feature that we've never gotten, and the number one reason this game's PvP scene is extremely tiny compared to the competition?

    I hate to break it to you, but this game has no competitive PvP format outside of player organized dueling tournaments and ToT.

    It has no solo shuffle, proper map/game mode design etc because a loud minority keeps obfuscating the issue by asking for a format back that almost nobody played (for many good reasons) when it was replaced by the team vs team end of 2024.

    Don't misunderstand what I'm saying here, PVP as a whole in BGs and beyond is broken and needs work. Id love to see MMR either reworked or thrown out and a system of KDR/Matches played/CP instituted. But to say that 3 team BGs are worse than 2 team is a ridiculous statement. I do Bgs all the time and I have screens where I have owned teams and where I have been owned and very few where the match was balanced.

    I've said this before and Ill reiterate it here there are only 3 modes that should ever be considered competitive DM Obviously CB and CK because they are the only BGS that FORCE PVP. I also believe a DM only que Has to be available so that people trying to break into PVP and learning can do event themed PVP while learning and not get eaten by the meta bullies.

    Id love to see many things like a smaller PVP open world map, a No proc system, a system that does not support Ball Groups. The list goes on.

    I don't disagree with your thoughts on PVP I disagree with your approach to bringing attention to it. I could post plenty of screens and Video in 4v4 that prove my point but that doesn't help anyone. Your a knowledgeable player with a voice outside of the forums. Make that voice heard proactively.
    Edited by Demonwolff on May 23, 2026 12:46PM
    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • moo_2021
    moo_2021
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    Having people in full PvE gear show up to BG´s expecting to get carried by people in proper PvP builds just makes for an awful experience for more seasoned PvP:ers

    It's unfair to call them getting carried, when they also make up the majority of others' kills and very often the objective scores, because a large part of PvPers only care about DMs and they barely even try to fight those of their own level.

    Separating objective queue and DM queue would be the best.
  • Major_Mangle
    Major_Mangle
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    moo_2021 wrote: »
    Having people in full PvE gear show up to BG´s expecting to get carried by people in proper PvP builds just makes for an awful experience for more seasoned PvP:ers

    It's unfair to call them getting carried, when they also make up the majority of others' kills and very often the objective scores, because a large part of PvPers only care about DMs and they barely even try to fight those of their own level.

    Separating objective queue and DM queue would be the best.

    100% agree, ZOS need to bring back the option to choose what mode you want to play. Might have to make some compromise in terms of groups/solo queue in order to prevent 45+ minute queues, but we for sure need to have the option to choose. I personally dread anything that isn´t deathmatch or chaosball because it doesn´t incentivize PvP (avoiding other teams and running between uncontested point A and point B isn´t PvP in my book).

    My point of them being "carried" is that you show up on a setup where you´ve made zero effort to make a PvP build. I´ve used ESO logs to check what my team mates use more times than I can count, and the amount of people who only do BG`s to level up skillines is in the 30-40% range. It might sound harsh but those people don´t belong in PvP. I´ve no problems with people not being as "good" as others, but as long as I can see that you spend the time and took the effort to make a somewhat decent setup, I´ll rarely ever complain. But queuing for a BG with no intention to PvP is borderline griefing and doesn´t make for a better PvP experience for anyone.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • moo_2021
    moo_2021
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    But queuing for a BG with no intention to PvP is borderline griefing and doesn´t make for a better PvP experience for anyone.

    The reason could be that the minimum requirement is too high and the gameplay and builds are too different from PvE now. Remember people used to recommend arenas for basic PvP training? Jabs, PvE healers, werewolves and ground AoE, .. All gone.

    I started before I could clear nVH. Back then anyone could have fun in a solo build with some points moved to health and tri stat food. These days a player like that wouldn't last 3 seconds no matter how skilled he is.
  • MorallyBipolar
    MorallyBipolar
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    I tried two team BG's about 5 times. Never again. BG's are dead to me now. If they brought back 3 team BG's I would play BG's again. But not again until then.

    They made the teams bigger and the maps smaller than the courtyard is in some keeps for 2 team BG's. What were they thinking?

    Edited by MorallyBipolar on May 24, 2026 9:51PM
  • Ordinator199
    Ordinator199
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    Decimus wrote: »
    Nope.

    3-way Capture the Relic is probably the most imbalanced and boring thing to ever exist and I don't know which is worse: low rolling into the worst team and having to play the entire BG alone getting chased after by a semi-ballgroup with a grudge against you while your team is having a picnic at your flag or high rolling into a dominant team and losing to people with 0-20 KDR simply because you decided to fight the other team.

    Or just instantly deleting everyone in opponent teams with zero challenge until they quit the BG and you're just waiting for the timer to run out because no one wants to pick up the Relic.
    63444d2qo6fk.png


    No idea what people see in this game mode and format in particular.

    what are those numbers in the leaderboard you have? What add-on?

  • baratron
    baratron
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    OsUfi wrote: »
    I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.

    Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.

    All that said, as Decimus says, this could be solved by a proper MMR system.

    This. I am utterly mediocre at PvP. I think and react too slowly to the unpredictability of real humans. I can be in three PvP sets with Impenetrable trait, and I still get the most deaths per Battleground.

    But I used to enjoy the objective Battlegrounds with groups of friends from my Guilds because there WAS always the option to come second. We didn't win that often, maybe 1/3 of the time, but we came second almost all the rest of the time. And this felt rewarding.

    I know it's hard for people who are good at the game to imagine, but coming second feels good. Just like how, for lower tier PvE players, completing a Veteran Dungeon non-Hard Mode feels good.

    Now we have the choice of:
    * 4v4 Battlegrounds where you can enter with a premade team, but run out of lives and have to just watch the rest of the match.
    OR
    * 8v8 Battlegrounds where you can't have a premade team of friends/guildies, with tactics in voice chat. You're forced to run with random people you don't know and can't coordinate your actions in voice.

    Losing 100% of the time is depressingly awful and I can't bear to go into Battlegrounds now.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Demonwolff
    Demonwolff
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    baratron wrote: »
    OsUfi wrote: »
    I think, as a casual mid-tier player, I miss the fight for second place to get the daily. There was a reason to stick in if you weren't the dominant team.

    Three teams also felt a little unique compared to all of the two team PvP game modes on the Internets. It was its own thing.

    All that said, as Decimus says, this could be solved by a proper MMR system.

    This. I am utterly mediocre at PvP. I think and react too slowly to the unpredictability of real humans. I can be in three PvP sets with Impenetrable trait, and I still get the most deaths per Battleground.

    But I used to enjoy the objective Battlegrounds with groups of friends from my Guilds because there WAS always the option to come second. We didn't win that often, maybe 1/3 of the time, but we came second almost all the rest of the time. And this felt rewarding.

    I know it's hard for people who are good at the game to imagine, but coming second feels good. Just like how, for lower tier PvE players, completing a Veteran Dungeon non-Hard Mode feels good.

    Now we have the choice of:
    * 4v4 Battlegrounds where you can enter with a premade team, but run out of lives and have to just watch the rest of the match.
    OR
    * 8v8 Battlegrounds where you can't have a premade team of friends/guildies, with tactics in voice chat. You're forced to run with random people you don't know and can't coordinate your actions in voice.

    Losing 100% of the time is depressingly awful and I can't bear to go into Battlegrounds now.

    I feel for both of you, I learned to PVP in BGS because its the ESSENCE of PVP close quarters forced fights. I Had the PRIVILEGE of being trained by @Grimsforge and @Icyfire with input from @Nefas and many of the other OG PVP players. and I'm still only a moderate to low high PVP player for many reason some health related and some because I refuse to Meta Build.

    PVP has gone from skill to who can proc best, or game the system best, this has to stop. I know we have a no names policy but honestly I'm old school and if you cant take constructive criticism and hide behind your poor me complex after being told your behaviour is unacceptable refusing to change. Then your name should be public, People should know your gaming the system because ZoS isn't dealing with the issues, due tot he fact you have gotten to good at walking the line.
    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • moo_2021
    moo_2021
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    what are those numbers in the leaderboard you have? What add-on?

    https://www.esoui.com/downloads/info3182-BetterScoreboard.html ?

    been using it for so long I forgot it's from addon
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