Any tips and tricks for the night market races?

Recent
Recent
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Hi yall,
I left the best till last ☺️...but seriously i feel a bit intimidated by anything with the word 'race' in it. I guess timers trigger my anxiety a bit i don't want that to stop me from trying things. I want to make sure that i have the best understanding of these races so i can enjoy doing them somewhat.

Can you please share what helped you complete these ? Thank you kindly in advance.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Use Warden ability Falcon's Swiftness. Make sure you have celerity on from the champion tree too.
  • Gabriel_H
    Gabriel_H
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    "Race" is a misnomer. It's timed, but it's not like you don't have a bunch of time to do it in.

    Parch is indoors, and once you know the sequence of jump, crouch, and avoid flame circles it is easy enough.

    Skittering is outdoors and there are mob packs that can aggro, but their leash is short. Do the middle nest first, then the left, then the right. Slot Resolving Vigor and run like the wind. Note: You have to return to the brazier after burning each nest (except the last).

    Sorrow's is the trickiest. Multiple mob packs, plus you can't see the 4th void until you round a corner. Take the void by the door, head down the left branch, void right in front of you. Don't go too far or you will aggro the mob pack. Turn 90 degress right and you'll see the 3rd void, stay left then move right and you can avoid aggro. Turn 90 degrees again and head that direction, once you round the corner you'll see the 4th, stick right and you'll avoid the packs. Turn 90 degrees left and you'll see the 5th across the boss area. If the boss isn't there, plot a course through the middle of the mob packs. You'll likely aggro the pack by the 5th void but by then it doesn't matter.

    Edit: Typos
    Edited by Gabriel_H on May 23, 2026 5:53AM
    PC EU
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  • ESO_player123
    ESO_player123
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    Here is a wonderful thread on the topic:
    https://forums.elderscrollsonline.com/en/discussion/692514/night-market-daring-race-guide-7-more-puzzle-tips

    Note that the Parch races were bugged and were much easier before the last maintenance fixed them.
    Edited by ESO_player123 on May 23, 2026 5:54AM
  • tomofhyrule
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    They're all really easy and barely even considered as races.

    The Parch one is probably the easiest. There are several around the zone (the closest is if you hug the right wall as you go in and just walk along the wall), and it's a door with a skill and crossbones on it. Inside, you just need to avoid the lightning and fire, and you really can take all the time in the world for it. You will either need to duck under or jump the bolts to pass (unless it's bugged and doesn't spawn the low ones, in which case just sneak through the whole thing and it's really ezmode), so the best thing to do is to point your camera so you see your character from the side and just get through.

    The Skittering one is also pretty easy. The brazier right in front of the door is where it starts, and you synergy on that to get a fireball, then you'll see three coccoons highlighted that you need to burn. The center one is closest and I usually grab that one first. After you burn one, you run back to the brazier at the beginning to pick up the fire again. I usually take the right one second - you can go along the path to that center coccoon to avoid the enemies and then hug the wall to pass a pack of mobs, then run out in the open to the next one and avoid all mobs. Burn it and go back the same way to get the third fire. That one is pretty straightforward to get to, but the mobs are really close to that one, however if you curve around the front group to get to it, you can synergy it before it aggroes and finish the race.

    The Sorrow's race is the worst since you have to go the farthest, you can't avoid the mobs, and the buff reward is actually obnoxious to deal with. It starts at the void portal in front of you, and you just need to synergy on five portals around the area. Start in front to get that one, then the second is on your left. You'll likely aggro a mob pack there, so just dodge roll and book it back toward the center, but going in the direction of the center of the map to hit the third. You'll probably grab another pack of adds on the way. The fourth is straight across the jump pad and then along the side of the hill, and then the fifth is way on the other side of the boss arena from the fourth in the middle of another add pack. Honestly I'd do this exactly once for the achieve, and then never again.
  • Recent
    Recent
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    They're all really easy and barely even considered as races.

    The Parch one is probably the easiest. There are several around the zone (the closest is if you hug the right wall as you go in and just walk along the wall), and it's a door with a skill and crossbones on it. Inside, you just need to avoid the lightning and fire, and you really can take all the time in the world for it. You will either need to duck under or jump the bolts to pass (unless it's bugged and doesn't spawn the low ones, in which case just sneak through the whole thing and it's really ezmode), so the best thing to do is to point your camera so you see your character from the side and just get through.

    The Skittering one is also pretty easy. The brazier right in front of the door is where it starts, and you synergy on that to get a fireball, then you'll see three coccoons highlighted that you need to burn. The center one is closest and I usually grab that one first. After you burn one, you run back to the brazier at the beginning to pick up the fire again. I usually take the right one second - you can go along the path to that center coccoon to avoid the enemies and then hug the wall to pass a pack of mobs, then run out in the open to the next one and avoid all mobs. Burn it and go back the same way to get the third fire. That one is pretty straightforward to get to, but the mobs are really close to that one, however if you curve around the front group to get to it, you can synergy it before it aggroes and finish the race.

    The Sorrow's race is the worst since you have to go the farthest, you can't avoid the mobs, and the buff reward is actually obnoxious to deal with. It starts at the void portal in front of you, and you just need to synergy on five portals around the area. Start in front to get that one, then the second is on your left. You'll likely aggro a mob pack there, so just dodge roll and book it back toward the center, but going in the direction of the center of the map to hit the third. You'll probably grab another pack of adds on the way. The fourth is straight across the jump pad and then along the side of the hill, and then the fifth is way on the other side of the boss arena from the fourth in the middle of another add pack. Honestly I'd do this exactly once for the achieve, and then never again.

    Thank you kindly this is awesome
  • Recent
    Recent
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    Gabriel_H wrote: »
    "Race" is a misnomer. It's timed, but it's not like you don't have a bunch of time to do it in.

    Parch is indoors, and once you know the sequence of jump, crouch, and avoid flame circles it is easy enough.

    Skittering is outdoors and there are mob packs that can aggro, but their leash is short. Do the middle nest first, then the left, then the right. Slot Resolving Vigor and run like the wind. Note: You have to return to the brazier after burning each nest (except the last).

    Sorrow's is the trickiest. Multiple mob packs, plus you can't see the 4th void until you round a corner. Take the void by the door, head down the left branch, void right in front of you. Don't go too far or you will aggro the mob pack. Turn 90 degress right and you'll see the 3rd void, stay left then move right and you can avoid aggro. Turn 90 degrees again and head that direction, once you round the corner you'll see the 4th, stick right and you'll avoid the packs. Turn 90 degrees left and you'll see the 5th across the boss area. If the boss isn't there, plot a course through the middle of the mob packs. You'll likely aggro the pack by the 5th void but by then it doesn't matter.

    Edit: Typos

    Thank you so much this is really detailed
  • Recent
    Recent
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    Here is a wonderful thread on the topic:
    https://forums.elderscrollsonline.com/en/discussion/692514/night-market-daring-race-guide-7-more-puzzle-tips

    Note that the Parch races were bugged and were much easier before the last maintenance fixed them.

    Thanks i shall also watch these vid guides
  • o_Primate_o
    o_Primate_o
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    Sorrow is pretty easy and i rarely aggro adds. at the door i wipe which takes me to a spawn point. in ghost form i go to my first synergy north of the spawn point. once fully respawned i go southeast to pick one up, then up and around.
    Xbox NA as o Primate o
  • G1Countdown
    G1Countdown
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    The Parch is bugged again, you can crouch the entire race. Easy- peazy.
  • DoofusMax
    DoofusMax
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    The Parch is bugged again, you can crouch the entire race. Easy- peazy.

    It's not all of them, just the one that's closest to the Plaza. The others in the Parch are crouch/jump/dodge and sometimes downright frustrating.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • heaven13
    heaven13
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    They're all really easy and barely even considered as races.

    The Parch one is probably the easiest. There are several around the zone (the closest is if you hug the right wall as you go in and just walk along the wall), and it's a door with a skill and crossbones on it. Inside, you just need to avoid the lightning and fire, and you really can take all the time in the world for it. You will either need to duck under or jump the bolts to pass (unless it's bugged and doesn't spawn the low ones, in which case just sneak through the whole thing and it's really ezmode), so the best thing to do is to point your camera so you see your character from the side and just get through.

    The Skittering one is also pretty easy. The brazier right in front of the door is where it starts, and you synergy on that to get a fireball, then you'll see three coccoons highlighted that you need to burn. The center one is closest and I usually grab that one first. After you burn one, you run back to the brazier at the beginning to pick up the fire again. I usually take the right one second - you can go along the path to that center coccoon to avoid the enemies and then hug the wall to pass a pack of mobs, then run out in the open to the next one and avoid all mobs. Burn it and go back the same way to get the third fire. That one is pretty straightforward to get to, but the mobs are really close to that one, however if you curve around the front group to get to it, you can synergy it before it aggroes and finish the race.

    The Sorrow's race is the worst since you have to go the farthest, you can't avoid the mobs, and the buff reward is actually obnoxious to deal with. It starts at the void portal in front of you, and you just need to synergy on five portals around the area. Start in front to get that one, then the second is on your left. You'll likely aggro a mob pack there, so just dodge roll and book it back toward the center, but going in the direction of the center of the map to hit the third. You'll probably grab another pack of adds on the way. The fourth is straight across the jump pad and then along the side of the hill, and then the fifth is way on the other side of the boss arena from the fourth in the middle of another add pack. Honestly I'd do this exactly once for the achieve, and then never again.

    For the sorrow one, I usually start back at the "3rd" one. Grab it, get the one that's farthest to the left from the front door when you first enter, then grab the one right by the door and work towards the crow brazen boss. I found that easier than trying to do it starting at the front door one. But otherwise super solid tips! I also use race against time and a burst heal to clear the snares, heal, and keep running.
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  • Necrotech_Master
    Necrotech_Master
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    like others said the parch one is by far the easiest, just crouch the entire time (even if you have to jump some of the bars just stay in crouch mode for better jump control)

    skittering is easy if those 2 mobs near the entrance are killed, then you have a solid like 5-6 minutes before they respawn again to run and hit the webs, this can also be done with a full stealth build and not killing the mobs (just have to re-invis immediately after using the synergy as the synergy breaks invis)

    the sorrows is the most annoying by far, and definitely the easiest to do with a full invis build with ring of the wild hunt, like the skittering one you have to make sure to immediately hit cloak again after synergizing
    plays PC/NA
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  • Wildberryjack
    Wildberryjack
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    Invisibility potions help you bypass an area of zone trash that's in the way or run them on a NB. Way easier when you don't end up aggroing something in the process.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • SeaGtGruff
    SeaGtGruff
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    Gabriel_H wrote: »
    Parch is indoors, and once you know the sequence of jump, crouch, and avoid flame circles it is easy enough.

    I've been wondering about the crouch/jump mechanic, because I've noticed that as long as I'm crouching it's okay if my head hits a "crouch" beam. So it okay if I touch a "jump" beam while jumping as long as I'm in the air when I touch it?
    DoofusMax wrote: »
    The Parch is bugged again, you can crouch the entire race. Easy- peazy.

    It's not all of them, just the one that's closest to the Plaza. The others in the Parch are crouch/jump/dodge and sometimes downright frustrating.

    It seems to be by instance, not location. I think if one is "bugged" (missung the "jump" beams), then they all are bugged. But if you change instance, you might get one that isn't bugged. So maybe you saw a bugged one in one instance, then changed to a different instance to join a group, and saw an unbugged race in a different location?
    I've fought mudcrabs more fearsome than me!
  • Gabriel_H
    Gabriel_H
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    SeaGtGruff wrote: »
    I've been wondering about the crouch/jump mechanic, because I've noticed that as long as I'm crouching it's okay if my head hits a "crouch" beam. So it okay if I touch a "jump" beam while jumping as long as I'm in the air when I touch it?

    Short answer: No!

    Long answer:

    The beams you have to crouch are at crouch height. i.e. the height you are crouched and not moving. When you move while crouched your shown height can change. If you have enough speed boosts you actually jog while fully upright when crouched. Basically: There are two crouch heights - displayed and actual. Actual is always the non-moving crouched height. So you get the displayed perception your head is hitting the beam.

    On the jump beams it's your feets height that matter. So any part of you touching those is a failure.

    Tip: On the jump beams, go to the walls and jump there. Most have a mound of earth that means your jump is higher as you are starting higher. Some can even just be run over as the earth obscures the beam entirely.

    Edit: Typos
    Edited by Gabriel_H on May 28, 2026 6:59AM
    PC EU
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