“Yea you do lose tankiness and access to better sets. DK, WW, and Sorc on PTS do not need to crutch on Essence Thief, Wretched Vitality, or Roksa because they have nigh-unlimited sustain. This enables them to maximize damage by running Oak Father, gain superior healing + damage with Order's Wrath, or spec for full tankiness with Mara's Balm.”
I wonder why DK, WW, and a class mastery for a non-reworked class do this. Or the progenitor dark deal which also nets you… minor berserk and major force. Probably a mystery.
I wonder what their goal is… I hope I don’t need to show what Monomyth Reforged and Rallying Cry do (they’re both ‘tank sets’ that give you damage… doesn’t stop there either)…
Or that hurricane is a damage move that gives your armor buff. For everything you mentioned ‘but I give up —-‘ I can give you a set/skill/etc. that efficiently gives you 2 or more lanes by itself.
Real trade offs haven’t been a thing for a while. The only thing you’ll truly trade off is stam, or stam for health to be truly tanky (to the point where you’re more difficult to burst because of said health). Block is 50% mitigation with SO many free reduction increases and dodge roll is 100% immunity from any ST. If you are building correctly, regardless of whether you win a sustain war or not- your opponent is one good rotation from having their hairline removed by your burst.
Running stam netch and essence thief alone net you the ability to block against one person nearly at will+ spam heals to infinitely stalemate.
Running stam netch and essence thief alone net you the ability to block against one person nearly at will+ spam heals to infinitely stalemate.
Hold up. You're talking about that set you have to run and collect the buff/sustain and trying to claim it's equivalent to a skill that you can press at any time, get more than it cost near instantly, and heal + gain magicka + gain stamina? Essence theif's built in opportunity cost is that you can be stopped from obtaining that buff (unless they changed it).
That most players don't immobilize in addition to CC to pressure users of that set is a playstyle issue, not a general balance one. General player behavior does not make Essence Thief OP. What does is when something is already out of line and player building can further that to unimaginable extents.
Again, unlike all the other sustain skills in the game Core of Flame doesn't have a real limit (except being bound by resources that can be stacked extremely high and improve the performance of the skills to ridiculous levels), all other sustain skills have a concrete limit to what they provide. Their skill trees they appear in are also limited. Do they heal and do they do it anywhere near as much?
This is not the case for DK's core of Flame. Who, that isn't an NB is going to take Siphoning Strikes over Core of Flame? That's before looking at the damage component.
You might not run any hybrid builds, but on my hybrids the skill is even more powerful than anyone can imagine. I simply refuse to use it because I know it will be due for a nerf. And I also just fire siege 99% of the time anyway.
Lastly, let's talk about a skill v. a 5 piece set. You know, back in the day a set called Senchal Defender used to heal in addition to give stam and mag back when you heavy attacked? ZOS cut the healing on that set because giving all three was too powerful. A 5 piece was determined to be OP because it allowed you to heal and gain stam and mag back when you heavy attacked, and that was only significant when it was fully stacked.
Yet here we are defending a single skill that requires no real investment or build decisions to make v. a 5 piece set with lackluster bonuses otherwise? And that skill also does damage?
This is why balance is bad in the game. There's no consistency, and people defend whatever it is that allows them to gain an advantage. Eventually we'll see the words "fun" "identity" or whatever can be used to avoid looking at the issue objectively.
Yea it's hilarious seeing Essence Thief brought up because as someone who has been using that set for 2+ years in Cyrodiil and BGs, I can't count how many times the set procs in random locations I can't get to. Like, I could be kiting on the 2nd floor of a tower and the set decides to proc on the ground outside the tower instead, or when I'm kiting a zerg and the set procs behind me lol.
I'm so glad they buffed sustain to the point that I don't need that set anymore, but at the same time, they really gotta find a balance point. I'm actually perfectly ok with HoF giving that much sustain, but it has to be strictly a sustain skill, not a 4-in-1 one with so much power that you'd be in a massive disadvantage for not using it. Either remove the delayed burst damage component from HoF and keep the sustain, or remove the sustain from HoF and buff other sustain passives in DK's toolkit (Battle Roar for example). Another way to balance it is by having 1 morph deal damage but only restore 5% missing resources (no healing), while the other morph restores 15% resources + health but doesn't do damage.
I'm so glad they buffed sustain to the point that I don't need that set anymore, but at the same time, they really gotta find a balance point. I'm actually perfectly ok with HoF giving that much sustain, but it has to be strictly a sustain skill, not a 4-in-1 one with so much power that you'd be in a massive disadvantage for not using it. Either remove the delayed burst damage component from HoF and keep the sustain, or remove the sustain from HoF and buff other sustain passives in DK's toolkit (Battle Roar for example). Another way to balance it is by having 1 morph deal damage but only restore 5% missing resources (no healing), while the other morph restores 15% resources + health but doesn't do damage.
Anyone here that struggles to get Essence thief proc consistently also complains about light attack weaving, there’s just no way- I refuse to believe. The means simply far exceed the ends.
@hoangdz it not doing 4 in 1 in PvP I feel would be appropriate. Just know that they likely do that as a sustain move that doesn’t deal damage and needs to be frequently casted typically isn’t used in PvE (dark deal as a historical example) as it hurts damage in a rotation more than building a little sustain.
Hence why it probably looks that way in the first place.