My understanding is a title like "Brutalist" remains during and after the campaign. There's meant to be two titles you can aquire during this veterancy.
The temporay titles it's referring to are more like rank 1-100. Like the current alliance war titles. But they reset each veterancy campaign.
You have 6 months to get them.
I understand some people suffer with FOMO, but this game has a hopelessly long list of achievements, items, motifs, recipes, etc. To get everything would take surely take 30,000 hours+ by now. It's easier to just let it go and accept you won't be collecting everything this game has to offer.
TheGamerSeal wrote: »There's really no reason to implement FOMO content other than to artificially inflate engagement metrics, which ultimately doesn't provide an accurate assessment on the quality of the game, just how much players are scrambling to get the rewards they want.
tomofhyrule wrote: »TheGamerSeal wrote: »There's really no reason to implement FOMO content other than to artificially inflate engagement metrics, which ultimately doesn't provide an accurate assessment on the quality of the game, just how much players are scrambling to get the rewards they want.
Without being too cynical...
🎉Congratulations!🎉 You found the goal of every Live Service game in the current era!
I understand the hard place the devs have been placed in - players very much dislike FOMO tactics and have been asking for a way to reduce that for years, not just in ESO but in pretty well every game. But with the high-level suits demanding more for less from everyone (Microsoft does demand a 30% profit margin from all of its subsidiaries, which is insanely high), about the only thing that many Live-service games can do is try to exploit those tactics to get people to spend play as much as possible. It's the same concept of many other things moving to subscription models instead of outright purchase models - is it consumer-friendly? Absolutely not. But is it better for the company's bottom line? Well, if being consumer-friendly was the more profitable option, then every company would be going that way instead.
FOMO is not going away. We as players can choose to stand against FOMO tactics, but as long as the highest-level suits see it's profitable, it won't be going away. There's a lot of ethically-suspect research that has gone into how to most effectively hook people into your system for the longest and most profitable possible time. That's the reason every other game is moving towards seasonal models, and FOMO is just getting more and more rampant.
Again, I don't blame individual studio devs for it either, since their orders are coming from above. But we need to realize that it is our responsibility as consumers to be able to say "I am satisfied with missing out on [thing]." If I am going to spend my time and money on a product, I need to ensure that I'm doing so because I want to, not just because an unfilled bar makes me uncomfortable.
tomofhyrule wrote: »But we need to realize that it is our responsibility as consumers to be able to say "I am satisfied with missing out on [thing]." If I am going to spend my time and money on a product, I need to ensure that I'm doing so because I want to, not just because an unfilled bar makes me uncomfortable.
TheGamerSeal wrote: »My understanding is a title like "Brutalist" remains during and after the campaign. There's meant to be two titles you can aquire during this veterancy.
The temporay titles it's referring to are more like rank 1-100. Like the current alliance war titles. But they reset each veterancy campaign.
You have 6 months to get them.
I understand some people suffer with FOMO, but this game has a hopelessly long list of achievements, items, motifs, recipes, etc. To get everything would take surely take 30,000 hours+ by now. It's easier to just let it go and accept you won't be collecting everything this game has to offer.
I really don't want to turn this into a FOMO discussion, because I have other discussions that directly address that. Responding to your comment though, the problem is that the newest stuff is all "get this before it's gone", while the "hopelessly long list" is stuff that will always be there when you're ready for it. There's really no reason to implement FOMO content other than to artificially inflate engagement metrics, which ultimately doesn't provide an accurate assessment on the quality of the game, just how much players are scrambling to get the rewards they want.
I understand some people suffer with FOMO, but this game has a hopelessly long list of achievements, items, motifs, recipes, etc. To get everything would take surely take 30,000 hours+ by now. It's easier to just let it go and accept you won't be collecting everything this game has to offer.
tomofhyrule wrote: »FOMO is not going away. We as players can choose to stand against FOMO tactics, but as long as the highest-level suits see it's profitable, it won't be going away. There's a lot of ethically-suspect research that has gone into how to most effectively hook people into your system for the longest and most profitable possible time. That's the reason every other game is moving towards seasonal models, and FOMO is just getting more and more rampant.