Item 2 - Entering the Map by falling off a Platform
- Is your team behind in a deathmatch? Well get ****ed, now you all have to be CC'd for 1.5 seconds when re-entering the fight because, after respawning, you have to enter the map by falling off a platform. And while falling, the enemies can hit you with abilities, but you can't do anything about it.
Genuinely embarrassing game design.
But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.
I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.
Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.
But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.
I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.
4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.
You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.
But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.
What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.
CameraBeardThePirate wrote: »I do agree with everything you said though. Spawn should teleport you to the ground level rather than having to jump down, and the timer for getting forced out of spawn needs to be like 15 seconds max, and ideally done in waves so that anyone in spawn is ported down at the same time (to avoid a trickle effect).
I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.
Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.
But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.
I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.
4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.
You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.
But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.
What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.
This.
If they made solo shuffle in ESO they could make the experience even more fun by introducing proper roles based on the one selected in group finder:
Healer: +50% Healing Done, -50% Healing Received, -50% Damage Done
DD/Tank: -50% Healing Done, +50% Healing Received
...this way you'd have less crosshealing, no unkillable healer (since Healing Received penalty would be there to off-set Healing Done) and more defined healer role around which other players can rotate, plus a limitation of only one Healer per team.
There's a lot of options for them to turn BGs into something fun, just gotta look at how other games do it.
I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.
Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.
But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.
I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.
4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.
You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.
But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.
What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.
It's entertaining watching people argue over BGs and pretending 3-team BGs will bring people back. It won't. It's a bad game mode because it's not balanced in the slightest.
Even worse is the balance at low level BGs when you fight someone wearing legendary gear that's "farming" it.
The PvP community is ultimately at fault for killing all PvP in the game.
People that do anything to win in the game, then try so hard to pretend it takes skill while they post boring footage up on the internet and then ask for buffs/nerfs of classes and skills to favor them even more -- part of the problem.
PvP has a weird culture where people think that the game takes skill, yet want to fight opponents with the least possible ability to fight back.
We see it play out everywhere in PvP: ball groups, that guy running the buggy gear, that guy running a setup that takes 0 real damage, etc. -- this also includes friends that queue at the same time in the "random" queue and end up on the same side.
PvP is not a competitive environment, and it's not because it lacks balance at every level. That's why it's not popular and it will never be popular.
I'm not sure the significance of 2-sided or 3-sided when someone can just leap out of stealth and kill the entire team with 0 counter. 2 or 3-side not mattering.
I am sure that is fun for people that expect a fair chance to actually win, or you know at the very least do something impactful.
That it isn't the case that they matter or cause any real change in the outcome is the exact reason why a majority of players refuse to bother doing BGs except if they need the tasks completed or exp.