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The Game Design of BG's is Embarrassing

Mashille
Mashille
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Some of the design decisions behind BGs are awful and I cannot believe they haven't been fixed yet.

Item 1 - Not Leaving The Spawn or refusing to respawn
  • Playing deathmatch? Have fun waiting around for more than half the match while 1 of the enemy players sits on the spawn platform for 3+ minutes. This has to be changed as it's such a waste of time. Refusing the respawn also causes the same problem.

Item 2 - Entering the Map by falling off a Platform
  • Is your team behind in a deathmatch? Well get ****ed, now you all have to be CC'd for 1.5 seconds when re-entering the fight because, after respawning, you have to enter the map by falling off a platform. And while falling, the enemies can hit you with abilities, but you can't do anything about it.

Genuinely embarrassing game design.
Edited by Mashille on May 29, 2026 2:36PM
House Baratheon: 'Ours Is The Fury'
  • CameraBeardThePirate
    CameraBeardThePirate
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    Mashille wrote: »

    Item 2 - Entering the Map by falling off a Platform
    • Is your team behind in a deathmatch? Well get ****ed, now you all have to be CC'd for 1.5 seconds when re-entering the fight because, after respawning, you have to enter the map by falling off a platform. And while falling, the enemies can hit you with abilities, but you can't do anything about it.

    Genuinely embarrassing game design.

    Quick pro tip, if you let go of your movement keys until you hit the ground, you won't do the little somersault when hitting the ground and you get to start casting immediately.

    I do agree with everything you said though. Spawn should teleport you to the ground level rather than having to jump down, and the timer for getting forced out of spawn needs to be like 15 seconds max, and ideally done in waves so that anyone in spawn is ported down at the same time (to avoid a trickle effect).
  • Mashille
    Mashille
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    5 matches in a row. All of them has pretty much 0 pvp and were instead 10 minutes of sitting waiting for the round to end while 1-2 enemy players refuse to leave spawn.

    Make the max time on spawn 10 seconds my god this is so boring.

    Also new item for the list...

    Item 3 - Enemy players refusing to respawn
    As if sitting on the spawn platform wasn't bad enough. Players can also just choose not to respawn in Deathmatches making the round timer last the full 5 minutes with 0 PvP.

    Complete waste of time
    Edited by Mashille on May 10, 2026 3:14PM
    House Baratheon: 'Ours Is The Fury'
  • React
    React
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    Yeah, the two team format just does not work well in ESO. This became even more glaringly clear after the recent 3 team format event gave us an up-to-date comparison in how the two formats compare.

    At this point I really feel like the best option for them would be to remove the 4v4's entirely, and have the queue be separated into 8v8s and 4v4v4s.
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  • Schlaflos
    Schlaflos
    I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.

    Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.

    But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.

    I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.

    4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.

    You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.

    But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.

    What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.
    Edited by Schlaflos on May 10, 2026 5:29PM
  • MRAW
    MRAW
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    You are right, only thing I doubt is there are enough players. For being able to estimate an MMR in 4vs4 you need a lot of games and if you want to match 8 players with similar MMR you need like several hundred players who want to play at the same time. I assume there are only less than 50 players interested in competitive BG at the same time. Most ESO players are rather PvE anyways

  • moo_2021
    moo_2021
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    Schlaflos wrote: »
    But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.

    Eh, you can't solve 4v4 by ranking because even one good player or one PvE healer could make a huge difference, and then the game would become hopeless for the other team.

    4v4v4 was annoying but at least playable most of time, especially in objective modes. And they could easily fix objective modes to force engagement (like the smallest arena map back then). The previous problem was mostly poor map design and objective design - anyone played proper CTF would know it can be a lot more sweaty than TDM consistently.
    Edited by moo_2021 on May 10, 2026 7:34PM
  • Decimus
    Decimus
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    Schlaflos wrote: »
    I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.

    Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.

    But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.

    I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.

    4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.

    You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.

    But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.

    What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.

    This.

    If they made solo shuffle in ESO they could make the experience even more fun by introducing proper roles based on the one selected in group finder:
    Healer: +50% Healing Done, -50% Healing Received, -50% Damage Done
    DD/Tank: -50% Healing Done, +50% Healing Received

    ...this way you'd have less crosshealing, no unkillable healer (since Healing Received penalty would be there to off-set Healing Done) and more defined healer role around which other players can rotate, plus a limitation of only one Healer per team.


    There's a lot of options for them to turn BGs into something fun, just gotta look at how other games do it.
    Edited by Decimus on May 10, 2026 8:08PM
  • Mashille
    Mashille
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    Just had another 2 Deathmatches in a row where some loser would refuse to leave the enemy spawn.

    What a boring 10 minutes of my life.

    I will not stop talking about this until they fix it.
    House Baratheon: 'Ours Is The Fury'
  • Mashille
    Mashille
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    Another deathmatch where my own team mate refused to respawn, wasting everyone's time.

    Then another deathmatch immediately following that where an enemy refused to leave the spawn platform.

    What a fun game...
    House Baratheon: 'Ours Is The Fury'
  • Gabriel_H
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    I do agree with everything you said though. Spawn should teleport you to the ground level rather than having to jump down, and the timer for getting forced out of spawn needs to be like 15 seconds max, and ideally done in waves so that anyone in spawn is ported down at the same time (to avoid a trickle effect).

    It shouldn't force players off the spawn point. It should send up giant spikes doing massive damage and one-shotting them.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Gabriel_H
    Gabriel_H
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    Decimus wrote: »
    Schlaflos wrote: »
    I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.

    Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.

    But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.

    I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.

    4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.

    You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.

    But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.

    What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.

    This.

    If they made solo shuffle in ESO they could make the experience even more fun by introducing proper roles based on the one selected in group finder:
    Healer: +50% Healing Done, -50% Healing Received, -50% Damage Done
    DD/Tank: -50% Healing Done, +50% Healing Received

    ...this way you'd have less crosshealing, no unkillable healer (since Healing Received penalty would be there to off-set Healing Done) and more defined healer role around which other players can rotate, plus a limitation of only one Healer per team.


    There's a lot of options for them to turn BGs into something fun, just gotta look at how other games do it.

    They already have the groundwork done for this. It just needs a tweak and auto-assign. i.e. Vengeance Perk system.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Radiate77
    Radiate77
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    Schlaflos wrote: »
    I don’t understand why people are demanding the removal of 4v4 instead of being vocal about the fact that this mode simply needs an upgrade. ESO is missing a true competitive game mode with a solid ranking system and seasonal rewards. In ESO PvP, there really isn’t anything that fully represents that kind of experience.

    Cyrodiil is what it is — a war zone. You go into battle either with a coordinated group or alone, you run into another group that might team up with a second one, suddenly you’re outnumbered, and so on. You all know how it goes, and honestly, that’s fine. Cyrodiil is good for what it is. It just needs a few adjustments here and there.

    But now on the Battlegrounds side, people are asking for the removal of 4v4 — the mode that is closest to being ranked — because they would rather have 4v4v4 or 8v8? In modes where there is absolutely no real competitive environment? In 4v4v4, there’s constantly a third team interfering in fights. I genuinely can’t understand that mindset.

    I can understand the discussion when it comes to 8v8 or 4v4v4, sure. But ESO PvP honestly needs a mode with an actual competitive level to it.

    4v4 was a good starting point. The problem is that the mode was never fully developed. It needs proper MMR, deathmatch-only queues, rankings, MMR gain/loss based on wins and defeats, and even a solo shuffle system where teams rotate between rounds over the course of a match. Instead of saying “this mode is trash, remove it,” we should be giving feedback and ideas on how to improve it, because the mode has real potential.

    You could even turn it into a true 3v3 arena system with an optional healer queue. Add a debuff after a certain amount of time that reduces healing in order to prevent endless stalemates where nobody dies. There are so many good possibilities.

    But instead, there are genuinely people who don’t want something like that and would rather play 4v4v4 where you can win by capturing flags or where fights constantly get interrupted by a third team jumping in, which honestly kills the fun immediately.

    What I’m saying is that alongside those modes, ESO also needs a proper rated arena mode. Anyone who has played other MMOs like World of Warcraft knows exactly what I mean. Good MMOs usually have a mode like this available as an option.

    Well said.
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  • Luneca
    Luneca
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    It's entertaining watching people argue over BGs and pretending 3-team BGs will bring people back. It won't. It's a bad game mode because it's not balanced in the slightest.

    Even worse is the balance at low level BGs when you fight someone wearing legendary gear that's "farming" it.

    The PvP community is ultimately at fault for killing all PvP in the game.

    People that do anything to win in the game, then try so hard to pretend it takes skill while they post boring footage up on the internet and then ask for buffs/nerfs of classes and skills to favor them even more -- part of the problem.

    PvP has a weird culture where people think that the game takes skill, yet want to fight opponents with the least possible ability to fight back.

    We see it play out everywhere in PvP: ball groups, that guy running the buggy gear, that guy running a setup that takes 0 real damage, etc. -- this also includes friends that queue at the same time in the "random" queue and end up on the same side.

    PvP is not a competitive environment, and it's not because it lacks balance at every level. That's why it's not popular and it will never be popular.

    I'm not sure the significance of 2-sided or 3-sided when someone can just leap out of stealth and kill the entire team with 0 counter. 2 or 3-side not mattering.

    I am sure that is fun for people that expect a fair chance to actually win, or you know at the very least do something impactful.

    That it isn't the case that they matter or cause any real change in the outcome is the exact reason why a majority of players refuse to bother doing BGs except if they need the tasks completed or exp.
  • Weesacs
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    Anyway, I agree OP, its pathetic right?.

    I've complained about the poor BG design many times on the forums but they seem to just fall on deaf ears.

    - Players sitting in spawn
    - Players being able to attack from spawn
    - Completely imbalanced teams
    - Shockingly poor implemented MMR
    - Players not rezzing and wasting everyones time
    - Healers not being balanced across teams
    - Ultimates not being reset at start of each round
    - and so on ...

    Sigh, I just wish they would put some time and effort into fixing BGs ...
    Breton Templar
    PS5 - EU - DC
  • reazea
    reazea
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    2 team BG's are absolutely something ZOS should be embarrassed about.
  • reazea
    reazea
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    Luneca wrote: »
    It's entertaining watching people argue over BGs and pretending 3-team BGs will bring people back. It won't. It's a bad game mode because it's not balanced in the slightest.

    Even worse is the balance at low level BGs when you fight someone wearing legendary gear that's "farming" it.

    The PvP community is ultimately at fault for killing all PvP in the game.

    People that do anything to win in the game, then try so hard to pretend it takes skill while they post boring footage up on the internet and then ask for buffs/nerfs of classes and skills to favor them even more -- part of the problem.

    PvP has a weird culture where people think that the game takes skill, yet want to fight opponents with the least possible ability to fight back.

    We see it play out everywhere in PvP: ball groups, that guy running the buggy gear, that guy running a setup that takes 0 real damage, etc. -- this also includes friends that queue at the same time in the "random" queue and end up on the same side.

    PvP is not a competitive environment, and it's not because it lacks balance at every level. That's why it's not popular and it will never be popular.

    I'm not sure the significance of 2-sided or 3-sided when someone can just leap out of stealth and kill the entire team with 0 counter. 2 or 3-side not mattering.

    I am sure that is fun for people that expect a fair chance to actually win, or you know at the very least do something impactful.

    That it isn't the case that they matter or cause any real change in the outcome is the exact reason why a majority of players refuse to bother doing BGs except if they need the tasks completed or exp.

    Can you show us on the doll where the evil PvP player touched you?
  • Weesacs
    Weesacs
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    Another thing, whos idea was it to have 4 v 3? I mean, they can't even balance 4 v 4. Was just in a 3 v 3 game which was actually quite even and fun. Another player then joins to make it 4 v 3. Games gone. The buff you get being in the 3 team is never enough.
    Edited by Weesacs on May 30, 2026 7:14AM
    Breton Templar
    PS5 - EU - DC
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