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Why is ESO always one step behind others?

  • icefyer_ESO
    icefyer_ESO
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    Personally, I'd love daedric companions. Imagine being able to have Lyrith or Arox as a companion. Little daedrat buddy. Sure you might not be able to outfit the latter and gear would mostly just be for stats, but still would be awesome to have him able to actually fight like a proper rage-filled demon-rat should. Could even make him a DK class with all the fire, magma, and stone and such the Deadlands is associated with.
  • AScarlato
    AScarlato
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    lillybit wrote: »
    AScarlato wrote: »
    Toanis wrote: »
    AScarlato wrote: »
    We have actual companions that we can customize, dress, and have questlines. That seems far superior to collecting mobs that autoattack and maybe do one special thing.

    I'm not on POE2 telling them how they are a step behind ESO because they have superior companion system over one ascendency class having gatherable pets.

    ESO's companions aren't much different from combat pets in other MMOs. Having a tamed animal as a companion wouldn't change much. In terms of customisation and story involvement the crown clearly goes to SWTOR's companions. Mechanically DDO's hirelings are way ahead of either. If ESO wants to shoot ahead, they should allow companions to:
    • move out of stupid
    • continue to fight when the player is down
    • stand where the player wants them to and fight from range
    • pull the "bUt iTs aN mMO" group-enforcement levers in some dungeons.

    Do these combat pets in other mmos have any fair amount of customization? Dialogue? Quests? Placable in homes? Favor?

    Most games you summon something and they generally just run at mobs until they die with not much interaction. I do agree some more control over their UI would be nice as some other games do have modes for pets where you can move them, instruct them not to attack, etc. whereas ESO's Companions are just reactionary as far as I can tell.

    Overall though ESO's companions are more involved than combat pets, which ESO also has through Warden and Sorcerer, and temporarily on Necro.

    We have some control over ours too - you can target what they attack with a heavy attack and there's a combo of buttons that will call them back to you. I use that to get out of combat or to get them out of the brewmasters shield in IA. There's also one for manually using their ultimate. There might be more but that was enough for me to remember!

    I clearly need to read into this as I just have my companion run wherever they want lol.
  • Alphawolf01A
    Alphawolf01A
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    I think some sort of scribing skill that weaponizes the non combat pet would be good. A pet version of "trample". Then you could customize the attack, like ranged projectiles, AOE pulses, damage or healing/buffs, etc...
  • barney2525
    barney2525
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    I don't care for combat pets in PvP. BGs for example, you want to target the character and the auto-target is on the pet.

    Companions are fine because they are not in PvP and can help in tougher fights when developing a new character.

    IMHO

    :#
  • Erickson9610
    Erickson9610
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    I think some sort of scribing skill that weaponizes the non combat pet would be good. A pet version of "trample". Then you could customize the attack, like ranged projectiles, AOE pulses, damage or healing/buffs, etc...

    I suggested this a while back. I think it would work best as an Undaunted Grimoire, and it can provide the group with a synergy that changes effect based on which scripts you select. Non-combat pets don't need to have attack animations to be useful here — kind of like how the stick horse mounts don't use running animations but are still allowed with Trample.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Alphawolf01A
    Alphawolf01A
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    I think some sort of scribing skill that weaponizes the non combat pet would be good. A pet version of "trample". Then you could customize the attack, like ranged projectiles, AOE pulses, damage or healing/buffs, etc...

    I suggested this a while back. I think it would work best as an Undaunted Grimoire, and it can provide the group with a synergy that changes effect based on which scripts you select. Non-combat pets don't need to have attack animations to be useful here — kind of like how the stick horse mounts don't use running animations but are still allowed with Trample.

    Works for me.
  • barney2525
    barney2525
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    sooooo you want a Sorc with a Twilight, a ground combat pet , and an ultimate Storm Attronach, but that's not enough? Gotta change the NON-combat pet into a combat pet? which kind of destroys the concept of " NON - combat pet "

    whatever happened to one character just fighting another character one on one ?

    :#
  • Alphawolf01A
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    I guess that means the "trample" skill kind of destroys the concept of a mount. If we can weaponize our mount, why not a non combat pet. It doesn't have to be fully active like the sorc pets and warden bear, it could activate when pressed just like trample.
  • Erickson9610
    Erickson9610
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    barney2525 wrote: »
    sooooo you want a Sorc with a Twilight, a ground combat pet , and an ultimate Storm Attronach, but that's not enough? Gotta change the NON-combat pet into a combat pet? which kind of destroys the concept of " NON - combat pet "

    whatever happened to one character just fighting another character one on one ?

    :#

    It's called a Non-Combat Pet because it follows you around and doesn't aid in combat. The version of that creature summoned from an ability is considered a Combat Pet.


    Trample works because you can't already be mounted when using that skill. You also cannot mount while the skill is active. Otherwise, you'd be seeing double.

    If we were to get a skill which utilized our Non-Combat Pet, then it would need to be automatically hidden while the skill is active. This would be no problem in zones and instances which hide Non-Combat Pets anyway.
    PC/NA — Lone Werewolf

    Werewolf Should be Allowed to Sneak Prowling added in Update 50!
    Please give us Werewolf Skill Styles (for customizing our fur color) Added in Update 50!, Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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