tomofhyrule wrote: »The way the Companion system currently functions, it is not possible to have a Companion that does not use the humanoid skeleton.
In order to keep the general skills useable by all companions (guild and weapon), each Companion would need to use those animations. Any skeleton that does not have those set up would need to be added in later.
Revamping the entire Companion system to make one single Companion work is a huge ask, and is indicative of dev time that could go elsewhere. Frankly, I’d rather use that time to make something players could use (like a new Class or weapon line), rather than just another entire rework of the Companion system when not all players use it in the first place and we already have eight choices thereof. Future Companions just using the existing system would be significantly less dev time and bring just as much as any other Companion.