Spearblade wrote: »They've answered that too- the answer is no.
Spearblade wrote: »They've answered that too- the answer is no.
and now, anything you ask after this will be ‘no’ as well.
Remember when crossplay as a no… now it’s a yes. Hmmmmm
PeacefulAnarchy wrote: »Crossplay didn't go from a no to a yes, it went from no, to unlikely, to we wish it could happen, to we're exploring it, to we're doing it but no timeline over the course of multiple years
SilverBride wrote: »No, because that would take away help for players that may need it in those places. Increasing difficulty is a choice and those that do not choose difficult options should not have their experience harmed to accommodate other's choices.
[snip]
SilverBride wrote: »No, because that would take away help for players that may need it in those places. Increasing difficulty is a choice and those that do not choose difficult options should not have their experience harmed to accommodate other's choices.
SilverBride wrote: »No, because that would take away help for players that may need it in those places. Increasing difficulty is a choice and those that do not choose difficult options should not have their experience harmed to accommodate other's choices.
Sorry, but your logic is broken.
Players wanting to experience harder delves will have to basically live with the drawback of having their run being potentially ruined by a steam-rolling easy mode player. And you say that has to be this way, so that those players can be of assistance to the easy mode players? The player who chooses to be nerfed also is considered the help? Against their own interests? That is the most selfish view I have seen regarding this topic.
SilverBride wrote: »SilverBride wrote: »No, because that would take away help for players that may need it in those places. Increasing difficulty is a choice and those that do not choose difficult options should not have their experience harmed to accommodate other's choices.
Sorry, but your logic is broken.
Players wanting to experience harder delves will have to basically live with the drawback of having their run being potentially ruined by a steam-rolling easy mode player. And you say that has to be this way, so that those players can be of assistance to the easy mode players? The player who chooses to be nerfed also is considered the help? Against their own interests? That is the most selfish view I have seen regarding this topic.
Delves have been public since this game started. And there have always been a mixture of players, from new and unskilled to meta. Why should that now change so the player choosing more difficulty can have a private instance to themselves and not be bothered by other players?
Ever since difficulty has been announced there have been complaints that other players will get in the way and ruin their experience. I will answer that with something I have been told many times through the years... This is an MMO.
SilverBride wrote: »SilverBride wrote: »No, because that would take away help for players that may need it in those places. Increasing difficulty is a choice and those that do not choose difficult options should not have their experience harmed to accommodate other's choices.
Sorry, but your logic is broken.
Players wanting to experience harder delves will have to basically live with the drawback of having their run being potentially ruined by a steam-rolling easy mode player. And you say that has to be this way, so that those players can be of assistance to the easy mode players? The player who chooses to be nerfed also is considered the help? Against their own interests? That is the most selfish view I have seen regarding this topic.
Delves have been public since this game started. And there have always been a mixture of players, from new and unskilled to meta. Why should that now change so the player choosing more difficulty can have a private instance to themselves and not be bothered by other players?
Ever since difficulty has been announced there have been complaints that other players will get in the way and ruin their experience. I will answer that with something I have been told many times through the years... This is an MMO.
Because it makes sense.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »No, because that would take away help for players that may need it in those places. Increasing difficulty is a choice and those that do not choose difficult options should not have their experience harmed to accommodate other's choices.
Sorry, but your logic is broken.
Players wanting to experience harder delves will have to basically live with the drawback of having their run being potentially ruined by a steam-rolling easy mode player. And you say that has to be this way, so that those players can be of assistance to the easy mode players? The player who chooses to be nerfed also is considered the help? Against their own interests? That is the most selfish view I have seen regarding this topic.
Delves have been public since this game started. And there have always been a mixture of players, from new and unskilled to meta. Why should that now change so the player choosing more difficulty can have a private instance to themselves and not be bothered by other players?
Ever since difficulty has been announced there have been complaints that other players will get in the way and ruin their experience. I will answer that with something I have been told many times through the years... This is an MMO.
Because it makes sense.
Keeping delves public does make sense.
colossalvoids wrote: »SilverBride wrote: »Keeping delves public does make sense.
Keeping things public for the same difficulty bracket does, but not the current system. I'm glad that people who disliked overland difficulty proposals are happy with the implementation but it's inherently flawed for a lot of folks who did wanted it initially.
SeaGtGruff wrote: »I don't think it's as simple as just saying "yes" or "no" and then doing it or not. Consider the only (AFAIK) instanced delves in the game, which are in Craglorn. They're "group delves," although-- as with "group dungeons"-- a player can go in solo and try to clear them solo. What is basically being asked for here is that every delve in the game be converted into a "group delve." I'm not sure how much work that would take, but the consequences would presumably be pretty major. Any player who went into a delve solo would cause a solo instance to be created, and if multiple players wanted to go in and play together they'd need to group up first. It seems like that could result in a large number of instances of delves, which seems like it would take away server resources from other things. It doesn't sound like a great idea to me.
Spearblade wrote: »They've answered that too- the answer is no.
and now, anything you ask after this will be ‘no’ as well.
Remember when crossplay was a no… now it’s a yes. Hmmmmm
Spearblade wrote: »They've answered that too- the answer is no.
and now, anything you ask after this will be ‘no’ as well.
Remember when crossplay was a no… now it’s a yes. Hmmmmm
It's a no on specific difficulty because the intent is to have an MMO without restricting who you can play/group with.
It was a no on cross-play purely because of the technical/logistical limitations of having to consolidate two sets of game code, and two sets of server code.
PeacefulAnarchy wrote: »Crossplay didn't go from a no to a yes, it went from no, to unlikely, to we wish it could happen, to we're exploring it, to we're doing it but no timeline over the course of multiple years
Because the interest never waned and players didn't 'stop' requesting this. Hence why this is a logical request on OPs end, despite 'but their answer is no'.
Spearblade wrote: »They've answered that too- the answer is no.
and now, anything you ask after this will be ‘no’ as well.
Remember when crossplay was a no… now it’s a yes. Hmmmmm
It's a no on specific difficulty because the intent is to have an MMO without restricting who you can play/group with.
It was a no on cross-play purely because of the technical/logistical limitations of having to consolidate two sets of game code, and two sets of server code.
Response already given here:PeacefulAnarchy wrote: »Crossplay didn't go from a no to a yes, it went from no, to unlikely, to we wish it could happen, to we're exploring it, to we're doing it but no timeline over the course of multiple years
Because the interest never waned and players didn't 'stop' requesting this. Hence why this is a logical request on OPs end, despite 'but their answer is no'.
It’s a not a no simply because some disagree. There aren’t 5000 stops to this system and not every person will partake in the difficulty slider after all.
Those that don’t partake can be instanced normally, those that do partake could be instanced together with the already-existing splits.
I for one could appreciate those instanced delve bosses and fights that would not be interrupted by passersby on the base/default setting just trying to play.
SeaGtGruff wrote: »I don't think it's as simple as just saying "yes" or "no" and then doing it or not. Consider the only (AFAIK) instanced delves in the game, which are in Craglorn. They're "group delves," although-- as with "group dungeons"-- a player can go in solo and try to clear them solo. What is basically being asked for here is that every delve in the game be converted into a "group delve." I'm not sure how much work that would take, but the consequences would presumably be pretty major. Any player who went into a delve solo would cause a solo instance to be created, and if multiple players wanted to go in and play together they'd need to group up first. It seems like that could result in a large number of instances of delves, which seems like it would take away server resources from other things. It doesn't sound like a great idea to me.
There can already be multiple instances for delves depending on the amount of players. The only thing they'd need to do is flag them by difficulty, like dungeon vs veteran mode dungeon. This would in the worst scenario add +3 instances per delve.
I bring this up to highlight the technical aspects of how the game operates from a monster and zone perspective to further illustrate that spinning up new zones based on difficulty without weight concerns and attribution would be extremely detrimental to the entire game. Needing to essentially double all of the available zones in the game without regard to population and weight would mean the entire server would have some pretty major issues regardless of where you would be playing. Even in Delves and Public Dungeons, locations that were not created with these concerns in mind, would potentially be breaking for the server.