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Plan for DK core of flame?

moo_2021
moo_2021
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Insteaf of nerf, they're making it even better in U50. The whole concept is rather problematic, see https://forums.elderscrollsonline.com/en/discussion/comment/8460946

I'm not complaining about balance, because it's not limited to DK - any stam build in PvP can and probably should slot it for infinite sustain. There is no more point in building recovery because higher stats guarantees higher resource returns from core of flame. I can sprint, block and dodge indefinitely now and the drawback from Aetherial Ascension is completely irrelevant!

Is this where ESO is moving to? Will there be more sustain skills like this with class revamp? maybe a stam-cost version so we can get both of infinite mag and stam..?
Edited by moo_2021 on May 16, 2026 11:06AM
  • acanca
    acanca
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    No not all classes will get an infinite sustain skill like this.

    I will of course continue abusing it as long as it stays in the game and i will abuse it even harder now that it heals for 45% max hp but i dont enjoy what this one skill does to build diversity in pvp or how it fundementally breaks the game by letting us all block forever without dedicating any part of your build to do it.

    Seriously, we had to go full sturdy + 3 infused block cost reduction on a resto staff for the 500 mag back it gave and then equip the storm weavers cavort to turn block cost to mag in order to do perma block and then you were restricted to using stam skills because mag sustain was still blocked while blocking. That was the kind of build dedication and cheese you had to commit and the only thing you could do after all that was be an immortal troll tank.

    Now you just click a single skill on a full damage build, this skill is far from ok. Dk already had its time in the spotlight lets hurry up and cut core of flames sustain in half with battle spirit active, this should have happened in last pts. Thanks
    Edited by acanca on May 16, 2026 11:14AM
  • Luneca
    Luneca
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    Like the above said, there is no possibility ZOS would put a similar skill on all classes. Why? Because subclassing still exists, and it could just be stacked. It would just result in their same old "buff-nerf" cycle they had in the past when they've claimed they are going a new direction.

    But even if not, the skill itself is a problem along with the entire skill line. Sustain should have never been moved out of Earthen Heart IMO, but I wasn't on the forums to say anything about this skill when it was released or other DK changes.

    I honestly don't understand how there wasn't any push back for lots of these DK changes, esp. whip getting that massive buff in damage and still healing.

    Jabs never approached the power of whip and got nerfed not too long ago, and it's a channel. What exactly was the rationale behind many of these DK changes?

    I don't think we'll ever truly know because the patch notes are not really an adequate explanation when there's an obvious counterargument to every comment made, and ZOS' own design philosophy with all the other classes being challenged by their changes for DK.

    But, like someone said on the forums (can't remember who or where I read it), what ZOS did with DK is harming the player base and they are making a lot of assumptions that many of the players will continue to be here and wait for the "refreshes" of other classes that are absolute jokes, esp. necromancer.
  • Wuuffyy
    Wuuffyy
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    I think we’re entering a new era and that skill type will become more common as other classes are reworked.

    Ask yourself: man, DK was really oppressive back in the day- why would it get a 50% increase in ~lethality~ with high sustain?

    PvE PvE PvE (Vengeance is where they will put you friend)

    ///

    I think it’s going to be a learn how to counter build (corro def needs to be more visualized for PvP; OR enter vengeance). I don’t think nerf-calling on forums is going to get you the same pull it did- eh- 3 or 4 years ago.
    Edited by Wuuffyy on May 16, 2026 3:01PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • moo_2021
    moo_2021
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    I'm sure there can be counters. But it cannot be right to take sustain out of the game completely.


    my build used to need 2k+2k sustain plus druid's resurgence to break even. now I need nothing except pushing a button every 4 seconds which doubles as delayed burst, all while sprinting in 50k armor nonstop.

    and no doubt soon others will come up with even more broken builds than what we have now.
    Edited by moo_2021 on May 16, 2026 4:03PM
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Stop Nerfing our characters! Remove Subclass! It is not Dragonknights hitting you, it is Subclass!
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