Personofsecrets wrote: »A class change token is the most basic way that the can make up for seriously injuring, my only playable character, my DK.
AcadianPaladin wrote: »I don't know why the game could not support subclassing all three skill lines. If you took a templar and subclassed into all three warden skill lines, voila, you have completely changed classes. No token and I should think the 'code' is already there - more a matter of simply removing the 'must retain one original class skill line' restriction. Who cares if the game thinks my templar running all three warden skill lines is a templar instead of a warden? Just a thought. . . .
That all said, I think subclassing as it is, is way better than no subclassing.
BardokRedSnow wrote: »Personofsecrets wrote: »A class change token is the most basic way that the can make up for seriously injuring, my only playable character, my DK.
I’m sure they’ll finally grant class change tokens for the dozens of players out of the thousands that don’t enjoy the new shiny dk
In the meantime you could max dozens of toons before this happens
LesserCircle wrote: »BardokRedSnow wrote: »Personofsecrets wrote: »A class change token is the most basic way that the can make up for seriously injuring, my only playable character, my DK.
I’m sure they’ll finally grant class change tokens for the dozens of players out of the thousands that don’t enjoy the new shiny dk
In the meantime you could max dozens of toons before this happens
Always the same answer, you guys don't understand that some people care about their characters, they're not just a tool to be used for some of us. Yeah leveling a new character is fast and you can use the class you want, that's not what we want tho.