thatnewcatsmell wrote: »The only reason I can think of why this shouldn't be a feature is because implementing it takes away dev time from more critical features (including saving specific variations of scribed skills to armory slots), but it's something I'd definitely use in a few cases.
ivaylo.krumoveb17_ESO wrote: »thatnewcatsmell wrote: »The only reason I can think of why this shouldn't be a feature is because implementing it takes away dev time from more critical features (including saving specific variations of scribed skills to armory slots), but it's something I'd definitely use in a few cases.
It's not about development time, it's about database size. ZOS always tries do do things in the cheapest way possible so don't expect to see this implemented.
thatnewcatsmell wrote: »ivaylo.krumoveb17_ESO wrote: »thatnewcatsmell wrote: »The only reason I can think of why this shouldn't be a feature is because implementing it takes away dev time from more critical features (including saving specific variations of scribed skills to armory slots), but it's something I'd definitely use in a few cases.
It's not about development time, it's about database size. ZOS always tries do do things in the cheapest way possible so don't expect to see this implemented.
Aren't these armory slots 1500 crowns and don't they already save a whole bunch of IDs per slot (including complex items like gear pieces)? I feel like 4 or 5 extra IDs saved per slot shouldn't be that big of a deal.
What do you mean by gear slot? Because these kinds of cosmetics aren't tied to gear slots and you can already save the outfit, which is just a link between the armory slot and the specific outfit slot, it does't really do anything with the individual gear slots (e.g. weapon, head, chest etc.).ivaylo.krumoveb17_ESO wrote: »Hardly 4-5, you need 1 integer per gear slot if you are going to save the outfit + cosmetics + everything else suggested here. More likely 40-50 per character. Now multiply this to 20-30 million, the supposed number of accounts, again to 10 assuming thats the median number of chars per account, now again to 4, the size of the 32 bit integer, and you will get the ballpark figure of the number of bytes needed in the database.
ivaylo.krumoveb17_ESO wrote: »thatnewcatsmell wrote: »The only reason I can think of why this shouldn't be a feature is because implementing it takes away dev time from more critical features (including saving specific variations of scribed skills to armory slots), but it's something I'd definitely use in a few cases.
It's not about development time, it's about database size. ZOS always tries do do things in the cheapest way possible so don't expect to see this implemented.