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Malacath's Band of Brutality

thesarahandcompany
thesarahandcompany
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Please rework my girl. She needs a makeover.

Suggested modifications to borrow from as a menu of options to rework it:
  • Limit the crit damage nerf to only impact direct damage crit.
  • Add pen to the mythic like Velothi
  • Buff the overall damage over time modifier
  • Add X flat damage to damage over time abilities for each damage over time ability an enemy is afflicted by of yours.
  • Every damage over time effect (including burning, poison, etc.) increases damage you deal to target
  • Extend the duration of all damage over time by X seconds. Increase all damage by over time
  • Add an execute function like sheer venom or bow dot, where the mythic makes dots scale harder to enemies under a threshold of HP
Sarahandcompany
She/Her/Hers
  • Necrotech_Master
    Necrotech_Master
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    would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • YandereGirlfriend
    YandereGirlfriend
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    "Now that's a name I've not heard for a long time...".

    Big agree, OP.

    It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.

    If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.
  • olsborg
    olsborg
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    Add it to the list of sets/mythics etc that are left in the wake of newer and more powerful metas. Literally 80% of sets are underwhelming in some or all ways.

    PC EU
    PvP only
  • Necrotech_Master
    Necrotech_Master
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    "Now that's a name I've not heard for a long time...".

    Big agree, OP.

    It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.

    If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.

    it used to originally be 25%, and changing it back to that might end up keeping it near current power levels

    at least the ring still lets you crit now, before it was 0 chance of crit ever lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • thesarahandcompany
    thesarahandcompany
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    "Now that's a name I've not heard for a long time...".

    Big agree, OP.

    It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.

    If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.

    it used to originally be 25%, and changing it back to that might end up keeping it near current power levels

    at least the ring still lets you crit now, before it was 0 chance of crit ever lol

    I think adjusting sets and mythics at percentage margins is why the game keeps power creeping. Most of the mythics that have come out since their original release that are opted for are just power crept with stats.

    % bonuses
    armor
    weapon and spell damage
    flat resource pool bonuses
    etc.

    And we skip from one to the next one. So I I get the desire to bump it to 25% (and I would take that or a rework to make it add flat damage or something else over nothing at all), but I think that's kind of the problem.

    I think Velothi comes closer to a mythic that enables playstyle. But it's still power crept because it's % bonuses with minor crit buff. But it enables beam builds really strongly.

    I think mythics should augment toward a playstyle. Which is why I think malacath augmenting dots with a unique effect (for example, adding ramping damage or execute damage to all your dots by some mechanic) is far better of a rework than just pumping numbers.


    Sarahandcompany
    She/Her/Hers
  • Militan1404
    Militan1404
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    would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases

    Is the new calculation for both pve and pvp or only pvp?
  • YandereGirlfriend
    YandereGirlfriend
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    "Now that's a name I've not heard for a long time...".

    Big agree, OP.

    It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.

    If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.

    it used to originally be 25%, and changing it back to that might end up keeping it near current power levels

    at least the ring still lets you crit now, before it was 0 chance of crit ever lol

    I think adjusting sets and mythics at percentage margins is why the game keeps power creeping. Most of the mythics that have come out since their original release that are opted for are just power crept with stats.

    % bonuses
    armor
    weapon and spell damage
    flat resource pool bonuses
    etc.

    And we skip from one to the next one. So I I get the desire to bump it to 25% (and I would take that or a rework to make it add flat damage or something else over nothing at all), but I think that's kind of the problem.

    I think Velothi comes closer to a mythic that enables playstyle. But it's still power crept because it's % bonuses with minor crit buff. But it enables beam builds really strongly.

    I think mythics should augment toward a playstyle. Which is why I think malacath augmenting dots with a unique effect (for example, adding ramping damage or execute damage to all your dots by some mechanic) is far better of a rework than just pumping numbers.


    I get what you mean but I don't think it makes sense for Malacath specifically.

    Like, nothing about Malacath makes me think of DoTs; it makes me think of melting someone's face with Direct Damage.
    "Now that's a name I've not heard for a long time...".

    Big agree, OP.

    It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.

    If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.

    it used to originally be 25%, and changing it back to that might end up keeping it near current power levels

    at least the ring still lets you crit now, before it was 0 chance of crit ever lol

    It was but it was also a different game era.

    Back then, proc sets couldn't Crit at all, either, and were also wildly overtuned at base. So the penalty from Malacath was functionally nonexistent. It was just a free +25% to your already super overpowered procs. Procs also didn't scale with stats, so you could build like a tank and still get ridonk proc damage and kills.

    Now that proc sets can Crit and we live inside of a heavy Crit meta, a Malacath that's +25% and -50% would feel pretty well-balanced against competing options. Choosing to run it over Mono would be like an insane -70% Crit Dam swing to your build so you would still have to heavily lean into that playstyle to make it worth it.
    Edited by YandereGirlfriend on May 11, 2026 4:28AM
  • Necrotech_Master
    Necrotech_Master
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    would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases

    Is the new calculation for both pve and pvp or only pvp?

    assuming it applies to everything, since its the dmg calculation
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Usureki
    Usureki
    I kinda agree that the ring needs to be buffed, but I think they should stick to its original intention: a flat increase of damage at the cost of sacrificing bursts. Additional penetration or flat damage would make sense, but anything like execution or decreased crit chc debuff would be out of the original vibe imho.
  • Militan1404
    Militan1404
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    would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases

    Is the new calculation for both pve and pvp or only pvp?

    assuming it applies to everything, since its the dmg calculation

    Okei thanks. Just think i miss read it then, thought i have read somewhere it was only against monsters. Guess i need to change most of my sets then as all my sets use dmg % right now.
    Edited by Militan1404 on May 11, 2026 9:36AM
  • Vaqual
    Vaqual
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    -50 % & basic player crit resist of 20 % mean that you'd pretty much need to run a dedicated crit build to actually get some worthwhile crits. In that sense I do not at all feel that the current version offers any edge over the original 25 % design. I'd say that the curse almost always outclasses the kiss on this item, the way the numbers are configured currently. And that is the most fundamental issue, that with those Mythics from SSC onward the drawback aspect of Mythics has gradually faded, while the power they offer has become more and more absurd for 1 piece sets.
    Edited by Vaqual on May 11, 2026 1:07PM
  • YandereGirlfriend
    YandereGirlfriend
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    Gaze of Sithis is another ancient Mythic that could really use some modernization.

    Given how much damage there is in PvP these days, the complete nullification of Block is WAY too severe to justify the otherwise unremarkable extra defensive stats.

    Simply decreasing the degree of the Block penalty from complete nullification to -30% or thereabouts might be enough for the Mythic to warrant consideration on niche builds.

    Really foregrounds how far behind defensive Mythic options are versus offensive options.
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