YandereGirlfriend wrote: »"Now that's a name I've not heard for a long time...".
Big agree, OP.
It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.
If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.
Necrotech_Master wrote: »YandereGirlfriend wrote: »"Now that's a name I've not heard for a long time...".
Big agree, OP.
It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.
If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.
it used to originally be 25%, and changing it back to that might end up keeping it near current power levels
at least the ring still lets you crit now, before it was 0 chance of crit ever lol
Necrotech_Master wrote: »would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases
thesarahandcompany wrote: »Necrotech_Master wrote: »YandereGirlfriend wrote: »"Now that's a name I've not heard for a long time...".
Big agree, OP.
It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.
If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.
it used to originally be 25%, and changing it back to that might end up keeping it near current power levels
at least the ring still lets you crit now, before it was 0 chance of crit ever lol
I think adjusting sets and mythics at percentage margins is why the game keeps power creeping. Most of the mythics that have come out since their original release that are opted for are just power crept with stats.
% bonuses
armor
weapon and spell damage
flat resource pool bonuses
etc.
And we skip from one to the next one. So I I get the desire to bump it to 25% (and I would take that or a rework to make it add flat damage or something else over nothing at all), but I think that's kind of the problem.
I think Velothi comes closer to a mythic that enables playstyle. But it's still power crept because it's % bonuses with minor crit buff. But it enables beam builds really strongly.
I think mythics should augment toward a playstyle. Which is why I think malacath augmenting dots with a unique effect (for example, adding ramping damage or execute damage to all your dots by some mechanic) is far better of a rework than just pumping numbers.
Necrotech_Master wrote: »YandereGirlfriend wrote: »"Now that's a name I've not heard for a long time...".
Big agree, OP.
It's so easy to forget that this Mythic exists and that it once ruled PvP during the Procpocalypse/Venomous Smite meta c. Greymoor and Markarth.
If they bumped-up the Damage Done to like +25% then you could maybe justify it for certain builds. Otherwise, the Crit Dam penalty has to come way down to like -25% or something. And even then... it would still feel very meh.
it used to originally be 25%, and changing it back to that might end up keeping it near current power levels
at least the ring still lets you crit now, before it was 0 chance of crit ever lol
Militan1404 wrote: »Necrotech_Master wrote: »would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases
Is the new calculation for both pve and pvp or only pvp?
Necrotech_Master wrote: »Militan1404 wrote: »Necrotech_Master wrote: »would definitely agree something needs to be done with this mythic, i think it was overnerfed originally and its only gonna get weaker due to the calculation fix for %dmg increases
Is the new calculation for both pve and pvp or only pvp?
assuming it applies to everything, since its the dmg calculation