Heart of Flame
This skill is currently too overloaded. It heals for 3 ticks of 15% maximum health, restores of 15% of missing resources 3 times and also does considerable damage at the end of its duration.
Frankly, this might be fine for pve but for pvp this much value is absolutely unhealthy for the game. For context, the very best maximum health skills tend to heal around 30% maximum health, this one skill not only heals for more than that, but also offers incredible resource recovery and on top of that deals damage in an aoe.
The resource sustain part is also strong enough to infinitely block without ever running out of stamina as long as one has around 23k stamina and casts HoF off cool down.
As it stands, this is the single strongest sustain skill ever released, and also one of the best if not the best max hp heals in the game and also a great aoe delayed burst. This is frankly, beyond overpowered. Please consider cutting the resources restored with battle spirit active in half for both morphs of the skill.
Heart of Flame
This skill is currently too overloaded. It heals for 3 ticks of 15% maximum health, restores of 15% of missing resources 3 times and also does considerable damage at the end of its duration.
Frankly, this might be fine for pve but for pvp this much value is absolutely unhealthy for the game. For context, the very best maximum health skills tend to heal around 30% maximum health, this one skill not only heals for more than that, but also offers incredible resource recovery and on top of that deals damage in an aoe.
The resource sustain part is also strong enough to infinitely block without ever running out of stamina as long as one has around 23k stamina and casts HoF off cool down.
As it stands, this is the single strongest sustain skill ever released, and also one of the best if not the best max hp heals in the game and also a great aoe delayed burst. This is frankly, beyond overpowered. Please consider cutting the resources restored with battle spirit active in half for both morphs of the skill.
I think making the skill restore the same amount over a significantly longer duration would be a decent compromise.
I used to think rune focus was an overloaded skill with it providing healing, armor and sustain, but Heart of flame puts it to shame.
There's nothing more fun than watching half my bgs consisting of permablocking dks knowing full well they never have to drop their block to drop 20k+ burst.