Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11

[Suggestion] Co-Ownership for Large Homes: Enhancing Community & Social Retention

Faxx
Faxx
Soul Shriven
[Suggestion] Co-Ownership for Large Homes: Enhancing Community & Social Retention
The Suggestion:

I am proposing a "Co-Owner" permission level for player housing. With the release of massive properties like Buccaneer’s Bay, these spaces are perfect for multi-ownership and becoming too large for a single player to realistically "fill" and inhabit alone. Providing a way for two or more players (why not up to 24?) to truly share a home would create a massive boost in social connection and long-term player retention.

The Inspiration:
Those who played Star Wars Galaxies (SWG) remember that the housing system knew no equal because it allowed players to build lives together. In ESO, we have "Decorator" permissions, but it’s not the same as sharing a home base with a partner, groups of friends, or a Guild mates.

Solving the objection of "Theft" Problem (The Rule):
The biggest concern with shared ownership is always what happens if players have a "falling out." I propose one simple, hard rule to prevent "item ganking":

* Permissions: A Co-Owner has full decorator rights to move and place items.
* Ownership Lock: A player cannot withdraw an item into their inventory unless they are the original owner of that specific item.
* Result: You can move your friend's furniture (or hide it for a prank!), but you can never steal it.

Why this helps ESO:

1. Notable Homes: Players are more likely to invest in large, premium Crown Store houses if they know they can build a shared "headquarters" with someone else.
2. Social Bonds: Sharing a home is one of the strongest "social glues" in an MMO. It keeps people logging in to work on their shared projects. (ESO needs more social glue)
3. Creative Pranking: As long as items can't be stolen, the ability for a co-owner to move things around allows for fun, harmless interactions between friends.

Summary:
Let’s move beyond "Visiting" and "Decorating" and allow for true "Inhabiting." Let us share our homes without the fear of losing our items.


I bought the bucaneer bay to share with other, but nobody can share anything if they have a bound item that only I can place for them...let's fix this.

Thank you for your consideration

Faxxamous, Templar
  • Lavia_Frons
    Lavia_Frons
    ✭✭✭
    Yes, please! My partner and I have been dreaming of something like this ever since we started getting into housing.
    We're able to get married we want to share a house!
    Xbox NA
  • Faxx
    Faxx
    Soul Shriven
    I'm a bit surprised not more people show interest in this.

    It's a huge deal towards making the mMo part grow.

    I've been in quite a lot of mmo's since 2002, and having a game that has something to do all the time but no place to be with others socially ....personal...that's where magic happens. where loyalty and retention happen. It will get people wanting to stay closer, hang out more, do more things as a group...there really is nothing but win in this situation....i've seen it with my own eyes....and left mmo's for lack of connection to other players. It's not just about the loot and monster helm...it's about a shared experience with friends.
  • WolfStar07
    WolfStar07
    ✭✭✭✭
    How are the homes purchased in those other games? At this point, I think most of the homes in game can be and are purchased with real money, and thus needs to have a legal owner. And honestly, it's up to the players to facilitate engagement with homes and people.
  • Usureki
    Usureki
    Totally agree!

    Moreover, I think there should be passive income possibilities in Housings, like farming - nothing game breaking but could make the housing feel more integrated to the game, because as of know, it really exists for just itself.
  • Faxx
    Faxx
    Soul Shriven
    WolfStar07 wrote: »
    How are the homes purchased in those other games? At this point, I think most of the homes in game can be and are purchased with real money, and thus needs to have a legal owner. And honestly, it's up to the players to facilitate engagement with homes and people.

    Hi WolfStar,
    They are puchased just like in ESO, but in , for example, SWG...i can set another player to have full admin rights so they can interact with inventory in any way the regular owner can. now in SWG, ppl would steal other players' stuff but a simple rule that says if someone placed it, you can not take it into your own inventory solves that issue 100% and gives players the chance to co-own a place. the level of creativity and 'magic' is not able to be put into words with this level of freedom in a house. I'm bummed you have not gotten to experience that yet.

    hopefully it can become a reality...just wait! it's a whole new dynamic to an MMO that hasn't had this before
  • WolfStar07
    WolfStar07
    ✭✭✭✭
    What you're describing sounds like decorator permissions. The only difference being that someone else (presumably) can place furnishings (not just interact with what's there).
Sign In or Register to comment.