WolfStar07 wrote: »How are the homes purchased in those other games? At this point, I think most of the homes in game can be and are purchased with real money, and thus needs to have a legal owner. And honestly, it's up to the players to facilitate engagement with homes and people.
WolfStar07 wrote: »What you're describing sounds like decorator permissions. The only difference being that someone else (presumably) can place furnishings (not just interact with what's there).
Sharing houses would be cool, though. Guild housing, pooling together your mundus stones, crafting stations, etc., instead of one player having to buy it all. Roleplay etc. Being able to place down this thing you found in a shared space and remove it again would be pretty immersive.
Yeah, I think that only difference is the most important part, though.
WolfStar07 wrote: »Sharing houses would be cool, though. Guild housing, pooling together your mundus stones, crafting stations, etc., instead of one player having to buy it all. Roleplay etc. Being able to place down this thing you found in a shared space and remove it again would be pretty immersive.
With crown gifting, that cost doesn't have to fall on one person. And most guild halls are formed as a collective effort anyway, so that argument doesn't really work either.
I think the only way any sort of collective "ownership" would work (especially if it's a guild hall) is if it were a perk to be unlocked like the trader, bank, and tabard are. Then it would be tied to the guild. And then perhaps from there the GM could assign permissions for who can do what in the house. Downside would be 1. If it's like the guild bank, then there's the potential for people to rob the place, 2. ZOS would likely just give everyone the same cookie cutter guild hall, and then we'd lose a lot of creativity and guild pride.Yeah, I think that only difference is the most important part, though.
ZOS have said there needs to be a single legal owner for homes. That distinction and the current decorator permissions is what prevents homes from being robbed like guild banks often are without direct access to the owner's account. Since they can't prevent people from removing more from the guild bank than they put in (unless they just need to create more granular permissions like we've been asking), I'm not sure they'd be able to set up homes for collective ownership as is being advocated.
WolfStar07 wrote: »Sharing houses would be cool, though. Guild housing, pooling together your mundus stones, crafting stations, etc., instead of one player having to buy it all. Roleplay etc. Being able to place down this thing you found in a shared space and remove it again would be pretty immersive.
With crown gifting, that cost doesn't have to fall on one person. And most guild halls are formed as a collective effort anyway, so that argument doesn't really work either.
I think the only way any sort of collective "ownership" would work (especially if it's a guild hall) is if it were a perk to be unlocked like the trader, bank, and tabard are. Then it would be tied to the guild. And then perhaps from there the GM could assign permissions for who can do what in the house. Downside would be 1. If it's like the guild bank, then there's the potential for people to rob the place, 2. ZOS would likely just give everyone the same cookie cutter guild hall, and then we'd lose a lot of creativity and guild pride.Yeah, I think that only difference is the most important part, though.
ZOS have said there needs to be a single legal owner for homes. That distinction and the current decorator permissions is what prevents homes from being robbed like guild banks often are without direct access to the owner's account. Since they can't prevent people from removing more from the guild bank than they put in (unless they just need to create more granular permissions like we've been asking), I'm not sure they'd be able to set up homes for collective ownership as is being advocated.
It becomes an issue when a single person can also just leave the guild and take everything everyone bought with them.
I assume if a feature like this was added you would only be able to remove stuff from the house if you were the person to place it; like it's still technically bound to you. And if you lost access you should get everything you placed returned to you.
MidnightDuel wrote: »Adding a permission that allows other players to place/retrieve furnishings would be welcome, but co-ownership creates its own set of problems and much more headache for the developers and customer service. Nothing worse than a messy divorce.
I'm also not supportive of creating houses that are specifically tied to a guild or guild ownership.
WolfStar07 wrote: »Sharing houses would be cool, though. Guild housing, pooling together your mundus stones, crafting stations, etc., instead of one player having to buy it all. Roleplay etc. Being able to place down this thing you found in a shared space and remove it again would be pretty immersive.
With crown gifting, that cost doesn't have to fall on one person. And most guild halls are formed as a collective effort anyway, so that argument doesn't really work either.
I think the only way any sort of collective "ownership" would work (especially if it's a guild hall) is if it were a perk to be unlocked like the trader, bank, and tabard are. Then it would be tied to the guild. And then perhaps from there the GM could assign permissions for who can do what in the house. Downside would be 1. If it's like the guild bank, then there's the potential for people to rob the place, 2. ZOS would likely just give everyone the same cookie cutter guild hall, and then we'd lose a lot of creativity and guild pride.Yeah, I think that only difference is the most important part, though.
ZOS have said there needs to be a single legal owner for homes. That distinction and the current decorator permissions is what prevents homes from being robbed like guild banks often are without direct access to the owner's account. Since they can't prevent people from removing more from the guild bank than they put in (unless they just need to create more granular permissions like we've been asking), I'm not sure they'd be able to set up homes for collective ownership as is being advocated.
It becomes an issue when a single person can also just leave the guild and take everything everyone bought with them.
I assume if a feature like this was added you would only be able to remove stuff from the house if you were the person to place it; like it's still technically bound to you. And if you lost access you should get everything you placed returned to you.
you didn't read my entire post.
I addressed theft very simply and easily. read up.
regarding guild / guild halls... My suggestion is not for guilds or guild halls, i don't see a need to change any of that.
SilverBride wrote: »I've kept all my permissions set to restricted visitors after someone once went around and turned all the lights off in 34 of my houses. There is no way I'd give anyone permission to move my furnishings, especially if they like to do "pranks" and destroy what I worked hard to create.
I can see this causing a lot of problems.
SilverBride wrote: »I've kept all my permissions set to restricted visitors after someone once went around and turned all the lights off in 34 of my houses. There is no way I'd give anyone permission to move my furnishings, especially if they like to do "pranks" and destroy what I worked hard to create.
I can see this causing a lot of problems.
The trick here is to not let people that you don't trust have those permissions.
WolfStar07 wrote: »Sharing houses would be cool, though. Guild housing, pooling together your mundus stones, crafting stations, etc., instead of one player having to buy it all. Roleplay etc. Being able to place down this thing you found in a shared space and remove it again would be pretty immersive.
With crown gifting, that cost doesn't have to fall on one person. And most guild halls are formed as a collective effort anyway, so that argument doesn't really work either.
I think the only way any sort of collective "ownership" would work (especially if it's a guild hall) is if it were a perk to be unlocked like the trader, bank, and tabard are. Then it would be tied to the guild. And then perhaps from there the GM could assign permissions for who can do what in the house. Downside would be 1. If it's like the guild bank, then there's the potential for people to rob the place, 2. ZOS would likely just give everyone the same cookie cutter guild hall, and then we'd lose a lot of creativity and guild pride.Yeah, I think that only difference is the most important part, though.
ZOS have said there needs to be a single legal owner for homes. That distinction and the current decorator permissions is what prevents homes from being robbed like guild banks often are without direct access to the owner's account. Since they can't prevent people from removing more from the guild bank than they put in (unless they just need to create more granular permissions like we've been asking), I'm not sure they'd be able to set up homes for collective ownership as is being advocated.
It becomes an issue when a single person can also just leave the guild and take everything everyone bought with them.
I assume if a feature like this was added you would only be able to remove stuff from the house if you were the person to place it; like it's still technically bound to you. And if you lost access you should get everything you placed returned to you.
you didn't read my entire post.
I addressed theft very simply and easily. read up.
regarding guild / guild halls... My suggestion is not for guilds or guild halls, i don't see a need to change any of that.
It was a response to the other guy who didn't read it.
Banks, Guild halls...i don't see any reason to change those. Guild leaders control the halls
Lavia_Frons wrote: »Yes, please! My partner and I have been dreaming of something like this ever since we started getting into housing.
We're able to get married we want to share a house!