people wanted to keep their Argent keys for other groups that require having the Argents done. This was incredibly complicated to deal with and very unfun. Keys need to be able to stack so that peoples gameplay isn't a competition between different groups that have different requirements, because not every group is going to do the gameplay loop in its totality due to the time it takes. I don't want to force people to have the gold keys for next week, I enjoy the concept of doing the full gameplay loop, but I'm probably going to have to just for simplicity's sake.
Edit: I also had a hard time getting people to fill because of people holding their keys. The relics is a hurdle and then the competition of group requirements is another hurdle, making it harder to find fills than it needs to be. The keys need to stack or the unlocks need to be permanent.
MidnightDuel wrote: »What happens AFTER the Night Market ends?
- Where will the entrance to the Night's Den house be located? Will players be able to exit the house in Fargrave when the Market is gone? Will there be an entrace somewhere in Fargrave?
The house icon is already on the map once you've received the house (and possibly have visited it, that may be required before the icon appears - I seem to have had a different experience with different accounts), so you will still be able to access it from the map or from your list of houses (which you can also access it through as soon as you receive it). Once the event has gone I believe that exiting the house will place you back where you were before you entered it.
Sarwel_Hlaalu wrote: »The riddles? Why do you make it impossible to win unless you have a 4-people-group? (2 persons with companions each seem to work as well, so don't tell me "but I did it only with my friend!" - your companions counted as group members) And why, when actually trying to do the riddle quest, do you get killed by NPCs who one-shot you while you are standing on the platform in what should be a safe location for solving the riddle, without fights? Yes, happened several times to me. That is not fun, it's just sadistic.
MidnightDuel wrote: »twisttop138 wrote: »MidnightDuel wrote: »MidnightDuel wrote: »We really need someone from ZOS to tell us what happens to the house when the Night Market event is over.
Do you really think that ZOS would be so foolish to give people a house and then yoink it and its contents away from people after the event? Can you imagine the pitchforks? I'm surprised people would seriously consider this to be a possibility.
In any case, yes, the house remained accessible after the NM closed during the U49 PTS.
It's not a question of whether the house remains, it's where on the map players will go when exiting the Night's Den house and whether there is a map location to enter the house when the Night Market isn't active.ESO_player123 wrote: »@MidnightDuel May be I misunderstood you, and we are talking about different things. Now on live I can travel to Night Den from any wayshrine. All I need to do is click on a wayshrine, select Fargrave, click on Shambles, zoom in a bit and then click on the icon of the house.
The house location is fine on the "live" servers. What is troublesome is that on PTS there is no house location on the map. And because of the timing of the PTS character copy relative to the Night Market, there is also no way to test entrance/exit features of the house on PTS.
Wouldn't you just select it on your menu and then when you leave, be ported back to where you were before? I mean I have a feeling the entrance would be in fargrave but who knows, but from your menu is easy peasy.
One can use a jump script to enter the Night's Den house on the PTS, but it's in a state where the house is "Not currently Available for Purchase." While entering a house on the PTS, it normally puts an icon on the player's map; this isn't happening on the PTS. Like all previews, it returns the player to their original entry point prior to porting to the house when exiting. One could assume this is what will happen on the live servers when the Night Market ends, but we don't know for sure what the experience will be when the player has already unlocked and owns the home.
Feedback #8, this one's rather negative...
I made an attempt to put together a guild run to do the full gameplay loop -- Brazen, Argent, Gilded, and then Opulent...
So, for one, not everyone had the relics. Okay, that was on me for not making that a clear cutoff. Had to scramble to replace...
For two, we were all together for the Brazen -> Argent part... but for the Gilded, 2/3 of the dungeon groups ended up not actually doing the dungeons because people wanted to keep their Argent keys for other groups that require having the Argents done. This was incredibly complicated to deal with and very unfun. Keys need to be able to stack so that peoples gameplay isn't a competition between different groups that have different requirements, because not every group is going to do the gameplay loop in its totality due to the time it takes. I don't want to force people to have the gold keys for next week, I enjoy the concept of doing the full gameplay loop, but I'm probably going to have to just for simplicity's sake.
Edit: I also had a hard time getting people to fill because of people holding their keys. The relics is a hurdle and then the competition of group requirements is another hurdle, making it harder to find fills than it needs to be. The keys need to stack or the unlocks need to be permanent.
twisttop138 wrote: »I was happy to help until I realized that now I was at zero keys.
What a terrible game design. This is ridiculous, that it can be this complicated to find a group member when there are ready willing and able people that would love to help out. This has to be the single worst aspect of the night market and it just screams lazy way to increase our engagement numbers and stretch the content. This needs to go. It oozes senseless grinding to make your numbers go burr. The night market appears to the unbiased mind, a great success. A week later I'm still seeing packed guild rosters and hundreds of players in the night market. I don't use group finder, I take guild groups, but last night on PSNA there were a ton of groups in there when I checked.
Honestly, I think there's a lot of genius in the Night Den's design.
For hardcore housers who don't know which button to press to swap bars, they get everything that makes the house special and interesting without having to bash their heads against the Night Market or get a hard carry through content they don't enjoy. The rooms being just fine means they don't have as much reason to be upset about missing out because they can't do the content.
For hardcore endgame players, the empty rooms being modest and having gentle themes is a bonus because they're very approachable from the perspective of someone who doesn't decorate. They're like inn rooms in that way, except you still have an attractive already furnished home on the other side, and the themes of each room do suggest a concept to run with in a way inn rooms lack. Plus, because the wing unlocks (the relics,) come with furnishing bundles, they're given everything they need to try their hand at decorating those spaces, without having to spend insane amounts of gold, or contend with the nightmare that is getting furnishings (crafted, achievement, or otherwise.) It's the perfect introduction to the housing system.
For players who are *both* hardcore housers and hardcore endgame players, the wings themselves are maybe a little simple, *but* they get these furnishing bundles that they have the expertise and knowledge to appreciate -- the furnishing bundles have housing editor exclusive furnishings that they'd have to normally pay crowns to acquire, or furnishings crafted with expensive and hard to get style materials (Glass Eyes of Mora.)
Zenimax designed the Night's Den to be the perfect introduction to housing and a good tutorial, without meaningfully excluding casual housing players. It's genuinely so elegant, and I love it.
Mathius_Mordred wrote: »twisttop138 wrote: »I was happy to help until I realized that now I was at zero keys.
What a terrible game design. This is ridiculous, that it can be this complicated to find a group member when there are ready willing and able people that would love to help out. This has to be the single worst aspect of the night market and it just screams lazy way to increase our engagement numbers and stretch the content. This needs to go. It oozes senseless grinding to make your numbers go burr. The night market appears to the unbiased mind, a great success. A week later I'm still seeing packed guild rosters and hundreds of players in the night market. I don't use group finder, I take guild groups, but last night on PSNA there were a ton of groups in there when I checked.
I totally agree. We sometimes struggle to fill our Vet Trial night signup sheet on Saturdays for the other Vet trials, and we have 500 members and are extremely active. This new trial hasn't even been added to the list to play as so few people can even access it. Many of us are unwilling to grind for hours just to get access to a trial or even the dungeons. Finally, the fact that once you've done it you have to start the grind again is insane. Not done it, won't ever do it until they add it to the normal list of trials that are available at any time. What's the point in creating content that only a small handful of people who basically live in the Night market can access? In the 12 years I've been playing this game, this is possibly the most ridiculous entry requirements and one of the most ludicrous ideas they have ever come up with.
Apart from that, yes, performance is questionable in the NM area, misfires, audio desynching, bar swap failures, you name it, and I'm on 1 GB fibre with a very fast PC.
This event seems to be marmite for many, some people love it and live here, others hate it, took one look and left never to return.
twisttop138 wrote: »MidnightDuel wrote: »twisttop138 wrote: »MidnightDuel wrote: »MidnightDuel wrote: »We really need someone from ZOS to tell us what happens to the house when the Night Market event is over.
Do you really think that ZOS would be so foolish to give people a house and then yoink it and its contents away from people after the event? Can you imagine the pitchforks? I'm surprised people would seriously consider this to be a possibility.
In any case, yes, the house remained accessible after the NM closed during the U49 PTS.
It's not a question of whether the house remains, it's where on the map players will go when exiting the Night's Den house and whether there is a map location to enter the house when the Night Market isn't active.ESO_player123 wrote: »@MidnightDuel May be I misunderstood you, and we are talking about different things. Now on live I can travel to Night Den from any wayshrine. All I need to do is click on a wayshrine, select Fargrave, click on Shambles, zoom in a bit and then click on the icon of the house.
The house location is fine on the "live" servers. What is troublesome is that on PTS there is no house location on the map. And because of the timing of the PTS character copy relative to the Night Market, there is also no way to test entrance/exit features of the house on PTS.
Wouldn't you just select it on your menu and then when you leave, be ported back to where you were before? I mean I have a feeling the entrance would be in fargrave but who knows, but from your menu is easy peasy.
One can use a jump script to enter the Night's Den house on the PTS, but it's in a state where the house is "Not currently Available for Purchase." While entering a house on the PTS, it normally puts an icon on the player's map; this isn't happening on the PTS. Like all previews, it returns the player to their original entry point prior to porting to the house when exiting. One could assume this is what will happen on the live servers when the Night Market ends, but we don't know for sure what the experience will be when the player has already unlocked and owns the home.
Idk if you noticed but last night I saw something. When I went to the fargrave map, the icon for the nights den house is in fargrave, so I was able to port to it from the fargrave section of the map without ever heading into the market. The icon is close to the night market icon but it is separate. Maybe I am misunderstanding the issue. Is the issue the fear that you will not be able to walk into the house when the market leaves?
I can help with some insight with this. When a phase of the race opens, an orb will appear in the center then shoot out with a chat announce in the center of the screen of "[boss essence] found in [wing]." The boss announce is the end point and the wing announce is the start point, but you need to go through all three wings to place it. An example: "Knightshade essence in Cobwebs" means Green/Red/Web team starts the run, they pass it to Sand/Orange, then they pass it to Purple/Shadow which place it in it's final resting spot.twisttop138 wrote: »Once we got the hang of it, it was just a matter of putting it together. I was left with some questions though. I did not catch how the orb order is telegraphed. I was on the purple portal team, and would just hear over comms that purples going right or red through orange or whatever. I have no idea how they knew this, I didn't see anything and don't think codes addon told me.
MidnightDuel wrote: »twisttop138 wrote: »MidnightDuel wrote: »twisttop138 wrote: »MidnightDuel wrote: »MidnightDuel wrote: »We really need someone from ZOS to tell us what happens to the house when the Night Market event is over.
Do you really think that ZOS would be so foolish to give people a house and then yoink it and its contents away from people after the event? Can you imagine the pitchforks? I'm surprised people would seriously consider this to be a possibility.
In any case, yes, the house remained accessible after the NM closed during the U49 PTS.
It's not a question of whether the house remains, it's where on the map players will go when exiting the Night's Den house and whether there is a map location to enter the house when the Night Market isn't active.ESO_player123 wrote: »@MidnightDuel May be I misunderstood you, and we are talking about different things. Now on live I can travel to Night Den from any wayshrine. All I need to do is click on a wayshrine, select Fargrave, click on Shambles, zoom in a bit and then click on the icon of the house.
The house location is fine on the "live" servers. What is troublesome is that on PTS there is no house location on the map. And because of the timing of the PTS character copy relative to the Night Market, there is also no way to test entrance/exit features of the house on PTS.
Wouldn't you just select it on your menu and then when you leave, be ported back to where you were before? I mean I have a feeling the entrance would be in fargrave but who knows, but from your menu is easy peasy.
One can use a jump script to enter the Night's Den house on the PTS, but it's in a state where the house is "Not currently Available for Purchase." While entering a house on the PTS, it normally puts an icon on the player's map; this isn't happening on the PTS. Like all previews, it returns the player to their original entry point prior to porting to the house when exiting. One could assume this is what will happen on the live servers when the Night Market ends, but we don't know for sure what the experience will be when the player has already unlocked and owns the home.
Idk if you noticed but last night I saw something. When I went to the fargrave map, the icon for the nights den house is in fargrave, so I was able to port to it from the fargrave section of the map without ever heading into the market. The icon is close to the night market icon but it is separate. Maybe I am misunderstanding the issue. Is the issue the fear that you will not be able to walk into the house when the market leaves?
The issue is that the Night's Den house's entrance is located inside the Night Market Event Zone, and we don't know how that affects entering and leaving the house when the event isn't live. While the Night Market is active, the icon is on the Fargrave map, and there is no problem entering the house from the Night Market, porting to the outside of the house to access the event zone, or exiting the house to access the Night Market area.
The cause for concern is that the current U50 PTS does not inclue an active Night Market, and neither the house nor the market show on the Fargrave map. One of the benefits of owning homes in ESO is that they make for good port locations. If the only map location for the Night's Den is a temporary event location, that diminishes the usefulness of the house and has implications on how players will potentially use the house during the weeks/months between market events.
I can help with some insight with this. When a phase of the race opens, an orb will appear in the center then shoot out with a chat announce in the center of the screen of "[boss essence] found in [wing]." The boss announce is the end point and the wing announce is the start point, but you need to go through all three wings to place it. An example: "Knightshade essence in Cobwebs" means Green/Red/Web team starts the run, they pass it to Sand/Orange, then they pass it to Purple/Shadow which place it in it's final resting spot.twisttop138 wrote: »Once we got the hang of it, it was just a matter of putting it together. I was left with some questions though. I did not catch how the orb order is telegraphed. I was on the purple portal team, and would just hear over comms that purples going right or red through orange or whatever. I have no idea how they knew this, I didn't see anything and don't think codes addon told me.
SerafinaWaterstar wrote: »Having played this a few more nights can update feedback.
It’s dull. Once you have gone round the zones numerous times killing god knows how many bosses & trash mobs to get the splinters for the relics (especially the trash mob one that can take some players an AGE to drop), it’s not that exciting.
Favour. Why have this as a random globe you have to interact with after a fight (sometimes) and often behind the group? And such a measly amount? And why limited time?
Keys. Just let them stack. Please. This is just grinding for grinding’s sake and not an interesting gameplay.
Grouping. Yes, this is somewhat fun in a big group, and allegedly what the area was designed for - so why make it that some quests can’t be shared? The ones inside the zone only encourage people to run off in different directions & lose their group and die.
Rewards. What rewards?
Relic fragments/splinters and keys. This is just too complicated. My guild has been running NM groups to get everyone their relics but my god, it takes some patient explaining to help people work out what bit they need from where. It should be easy.
The house. Its ok, glad for all the furnishings & bundles (wish they weren’t bound though). The side rooms are a tad disappointing, especially the one full of rubble.
Overall? Having run it for a bit, can’t see me coming back in here unless to help guildees. It’s just not interesting enough to do the grind necessary to get to the potentially more exciting stuff.