Al_Ex_Andre wrote: »yeah, but the chance is so slim then, then it could be considered broken, in a different meaning. But to each its own, I won't do this mess anymore.The lead is likely not broken. I've done hundreds of runs of the leads I need over the past few months with no luck, but lootlog shows them frequently dropping for other players in the runs (especially dungeon leads). At least LL helps confirm it's not broken but it is annoying and boring to run the same five dungeons almost a thousand times and still not have even the second copy of a lead....
Al_Ex_Andre wrote: »yeah, but the chance is so slim then, then it could be considered broken, in a different meaning. But to each its own, I won't do this mess anymore.The lead is likely not broken. I've done hundreds of runs of the leads I need over the past few months with no luck, but lootlog shows them frequently dropping for other players in the runs (especially dungeon leads). At least LL helps confirm it's not broken but it is annoying and boring to run the same five dungeons almost a thousand times and still not have even the second copy of a lead....
The problem is we've had several threads about the abysmal droprate of leads and asking if it's bugged and zos has said "we will go check it" and come back shortly after saying it's working as intended. That is the problem, they do not currently see a problem with the current droprates in the system despite us as players trying to get them to see it is a problem, hence this thread and others.
We also know from the earlier threads if you come to them with the accusation it is bugged, they will check for bugs and if it is not they will say "there is no problem here." That is why lead discourse has changed to how it's disrespecting players time/effort, has no sense of reliable progression like every other system in game does, etc, because at the heart of it that is the problem with leads and the things we need them to address/fix. That is why I advise not continuing to spin our wheels talking about bugs and go straight to where the problem lies, because I think that's the only hope we have for seeing it change.
For some added context: By the time I had farmed the 3 relics, and the 3 dungeons in the Night Market I had 3 out of 3 on all codex entries for those antiquities.
In the same amount of time, I've run BC2 and the 1st secret boss in GD well over a dozen times and have not had the 3rd iteration of their leads drop.


I'll be adding this to my OP.
One of, if not our biggest, gripes with leads are the ones from Treasure Maps. ZOS recently changed the maps to not only stack, but also to come a container containing a random map. This has caused this problem:
TTC Listing for Telvanni Treasure Maps in their entirety:
TTC Listing for Unopened Treasure Map:
That's a problem.