If a player does not have CP close to cap and dungeon gear they are not going to live long. Maybe they can survive if they follow a large group and pretend to participate. But they will not be working the Night Market without CP and dungeon gear. (include dungeon pots with gear)sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items.
This is simply not true. I actually started a new account because I wanted loot from all factions. Did the wailing prison intro quest and went straight into the NM at level 3. No CP. I followed groups around, spammed shields, dodge rolled aoes, revived players, got some damage in and looted bosses to get complete gear sets. Right now my character is level 13, decked out in Briarheart and Plague Doctor gear from the event and has all the house wings unlocked. It’s really not so much a question of gear and level but more knowing what to do. Did I die a lot? Absolutely. But dying is not failure. It’s only a failure if the skirmish or boss resets because a whole group wiped.
There’s also no such thing as “dungeon pots”.
I think the key words there are "I followed groups around." You did not play the Night Market, you just picked up the leftovers. Which is what I meant when I said, "Maybe they can survive if they follow a large group and pretend to participate."
Play what ever way makes you feel good. I care not.
Denial does not make the issue go away. It just doesn't.

Minnesinger wrote: »Lets go for the best thing to all those who are entering NM. There are absolutely no gear or champion point requirements in groups. If you are new or like me occassional pve player there is someome who takes you in group. I have never ever really felt being part of the pve player base. Pvp has been my thing.
I have no idea of who these hard core solo players are who complain here. Where are they usually?
Cominfordatoothbrush wrote: »vrg hm is not. New training teams struggle for weeks or months practicing until they can kill bahsei. Forget the tri, I mean just to kill her. Meanwhile it's very possible and even a fun time being able to clear skirmishes with complete randos

frogthroat wrote: »barney2525 wrote: »some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
You can still participate and do some stuff solo, even without fighting. I tested it myself for fun, a thief character can do races, loot hidden chests/heavy sacks (the ones that are counting towards pursuit) and all these "find missing persons/relics/etc" things. And of course, the big prize - Night's Den house - is unlocked automatically. You can also opportunistically join any boss fights and skirmishes.
That is actually more solo content compared to a typical Q1 dlc dungeon pack.
Can you reach 5000 reputation solo ?
We don't get credit for 1000 or 2000 or 3000. It's 5000 or you get Nothing.
Yes. Easily. I have been grouping mainly for the bosses and skirmishes. Otherwise mostly solo. My most favour comes from solo.
Each daily is 75.
Each zone quest is 40.
Each boss is between 5 and 15, or something like that, too little for me to care.
You get most of your favour from solo things.
I have a tad under 12k favour and I would say 10k is from solo stuff. A Brazen boss is worth the same as the blue ball you occasionally see when you kill a trash mob. You need to kill 8 Brazen bosses for it to be worth the same as one fetch quest.
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Hmm my personal conclusion after 10 years of ESO is that I've been stuck being a solo player not because I don't want to group, but because I do not like the group content. And by that, I mean the formula not its execution.
I wonder if I'm alone in this and whether ZOS should think about that for a bit. Solo is, for the most part, a story driven adventure experience. Group content for the most part are combat obstacle courses that need to be rehearsed. Not the same thing at all.
BardokRedSnow wrote: »If you want the game to last another ten, twenty years though then you need to anttract another audience.
Devs add something for group play (one could argue you can make a super tanky status effect build and solo slow burn NM on your own but...) and then we get comments like this...
"Do they have any plan to push solo players out of the game?"
... Do you honestly expect devs to respond/take people seriously when they have such extreme takes like this? There are literally hundred of hours of solo content in this game... how is adding a special..limited time group event thing pushing solos away?
Heres a wild idea...
All the solo people on the forums saying the game is dead.. it's too hard..etc should just go into NM together...
Easy fix, no? The group finder is full of NM stuff... you're only solo because you decide you want to be solo.
Respectfully, takes like this are a "you problem" and bashing ZoS for thinking outside the box and giving us some new fresh fun content like this is just going to make them not want to think outside of the box anymore.
Casual/solo players are just being used to “feed” this Hardcore‑only mode. Nothing else.
BardokRedSnow wrote: »If you want the game to last another ten, twenty years though then you need to anttract another audience.
If attracting one audience results in losing another audience, ESO won't have gained anything. This isn't an argument against creating group content, just pointing out that it would be in ESO's best interest to retain ALL of its current audiences and attract new/returning players.
tomofhyrule wrote: »BardokRedSnow wrote: »If you want the game to last another ten, twenty years though then you need to anttract another audience.
If attracting one audience results in losing another audience, ESO won't have gained anything. This isn't an argument against creating group content, just pointing out that it would be in ESO's best interest to retain ALL of its current audiences and attract new/returning players.
This is true. Which is why ESO is offering a mix of content.
But that also means there will be times when they release content aimed at a base you're not interested in personally, which is bound to happen. If we want the soloists to stick around, we need to offer solo content. If we want the group players to stick around, we need to offer group content. If we want the PvPers to stick around, we need to offer PvP content. It all tracks.
So getting mad because they released a piece of content that targeted one of those other playerbases? That's someone directly saying they want ZOS to stop focusing on the others. That's that playerbase directly trying to push another out. And as we see in this thread, people are mad at the very idea of making content for groups because they want everything for themselves. And that is a problem.
If it's in ESO's best interest to retain ALL of its current audiences, but one of its audiences can't handle not being catered to every patch, that puts ESO between a rock and a hard place. Do they cater exclusively to the one audience and push out the others? Or do they tell the one audience that other players deserve things too and then that audience leaves because they can't handle not getting 100% of the new content?
tomofhyrule wrote: »BardokRedSnow wrote: »If you want the game to last another ten, twenty years though then you need to anttract another audience.
If attracting one audience results in losing another audience, ESO won't have gained anything. This isn't an argument against creating group content, just pointing out that it would be in ESO's best interest to retain ALL of its current audiences and attract new/returning players.
This is true. Which is why ESO is offering a mix of content.
But that also means there will be times when they release content aimed at a base you're not interested in personally, which is bound to happen. If we want the soloists to stick around, we need to offer solo content. If we want the group players to stick around, we need to offer group content. If we want the PvPers to stick around, we need to offer PvP content. It all tracks.
So getting mad because they released a piece of content that targeted one of those other playerbases? That's someone directly saying they want ZOS to stop focusing on the others. That's that playerbase directly trying to push another out. And as we see in this thread, people are mad at the very idea of making content for groups because they want everything for themselves. And that is a problem.
After 12 years, this is the first time I can’t enjoy all the quests at my own pace during an event. And to make it worse, it’s a timed event.
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You said that you cannot do the quests at your own pace. But it seems like Chatgpt confused the NM with the Imperial City, because there's no real "story" per se in the Night Market. There's a few quick fetch quests, but that's it.
edit: Athory wrote: "... After 12 years, this is the first time I can’t enjoy all the quests at my own pace during an event..."
ZOS wants to try something new and your solution is to do this event the same way as always before?I agree, but what if ZoS added [snip] market in exactly the same way they’ve always done things?
The exact same model, with both Normal and Veteran modes like usual. Who would that exclude?
All the quests are better to do solo. I don't bother my group with my zone quests. I do them when I am back there solo.After 12 years, this is the first time I can’t enjoy all the quests at my own pace during an event. And to make it worse, it’s a timed event.
It would go back to the old segregation and defeat the entire purpose of trying something new.But the truth is simple: nothing would change for you if they added Normal, Veteran, HM, or even harder modes.
At least this solo player doesn't lose. Man, today I have learned I am being used by experienced groups and now that I somehow lose something when I prefer to solo all the quests. What exactly do I lose?The only ones who really lose are solo and casual players who enjoy completing events, dailies, and similar content in normal mode without the pressure of group play\speed.
The rewards are overland sets and such. What would you think should be the veteran rewards if they added a veteran mode?EDIT:
And before someone starts with the usual blah blah blah, of course, rewards should be consistent across normal, veteran, hard mode, and whatever other difficulty settings.
I agree, but what if ZoS added [snip] market in exactly the same way they’ve always done things?
The exact same model, with both Normal and Veteran modes like usual. Who would that exclude?
- Group focused players? Why would it?
- Casual or solo players? Why would it?
- No one? Exactly. That’s how it’s always worked.
After 12 years, this is the first time I can’t enjoy all the quests at my own pace during an event. And to make it worse, it’s a timed event.
I don’t think this [snip] Market fits ESO at all. If others enjoy it, that’s okay, I respect that.
I’ll keep fighting ZoS, not any of you for liking it.
But the truth is simple: nothing would change for you if they added Normal, Veteran, HM, or even harder modes.
You would group up anyway, clear the event, and enjoy it.
The only ones who really lose are solo and casual players who enjoy completing events, dailies, and similar content in normal mode without the pressure of group play\speed.
EDIT:
And before someone starts with the usual blah blah blah, of course, rewards should be consistent across normal, veteran, hard mode, and whatever other difficulty settings.
Hmm my personal conclusion after 10 years of ESO is that I've been stuck being a solo player not because I don't want to group, but because I do not like the group content. And by that, I mean the formula not its execution.
I wonder if I'm alone in this and whether ZOS should think about that for a bit. Solo is, for the most part, a story driven adventure experience. Group content for the most part are combat obstacle courses that need to be rehearsed. Not the same thing at all.
Completely agree. I'm the same. I run dungeons (in pugs, so it's not that I won't group) because there's a sticky book, i.e. a collection, and I like doing collections. If there wasn't a sticky book, I'd have done each dungeon once for the quest and not stepped foot inside it again, unless it was the only way for me to get 3/3 endeavors (now challenges). I don't do trials, even though there's a collection aspect there too, because trials are sloggy combat (not difficult, but in terms of
"it takes a while to kill stuff"). The sloggy combat overrides the collection aspect for me there.
Combat just for the sake of combat, which is what dungeons, trials, arenas, the IA, and the NM are, bores me to tears, which is fortunate because due to an RSI I can't do them much anyway. I'm a story/exploration gamer through and through. That's also reflected in the single-player games I play.
I'll admit that I don't understand gamers who spend a lot of their gaming time watching red bars reduce down to zero and repeating the same content over and over, when they could be experiencing something new. But then they probably don't understand me.
Anyway, I love TES SP games because of the story (not necessarily the main quests, but the quests you discover along the way) and the massive amounts of exploration. ESO has that in its zones - more story than exploration, though. The more ESO moves away from story/exploration, the less I'll be interested in playing it.
Fortunately there's some story content coming down the pipe later in the year, and also other things that could appeal to me. The open question for me right now is whether there will be enough to keep me around. My sub renews in February, so I'll be able to see the story content, favours, rumours, sage's vault, and the solo dungeons before then (and most importantly the warden work) so I can see exactly what we're getting and if it'll scratch the story/exploration itch enought to stay.BardokRedSnow wrote: »If you want the game to last another ten, twenty years though then you need to anttract another audience.
If attracting one audience results in losing another audience, ESO won't have gained anything.
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You said that you cannot do the quests at your own pace. But it seems like Chatgpt confused the NM with the Imperial City, because there's no real "story" per se in the Night Market. There's a few quick fetch quests, but that's it.
"there's no real "story" per se in the Night Market." + "There's a few quick fetch quests" ......
edit: Athory wrote: "... After 12 years, this is the first time I can’t enjoy all the quests at my own pace during an event..."
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Oddly enough, I had never done a Veteran Dungeon or Group Finder before the Night Market. I'm sure what you're describing about gatekeeping is true, but maybe the Night Market is part of the solution of changing that culture. It really has been a positive, cooperative experience for me.