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Shattered Paths Signet Is Problematic

  • Ratzkifal
    Ratzkifal
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    Remathilis wrote: »
    Remathilis wrote: »
    I swear I see this exact post for every new mythic released. Maybe just ban mythics in pvp?

    What part of this mythic also being insanely overtuned in PvE did you miss?

    Are the monsters and bosses whining for nerfs now?

    @Remathilis Believe it or not, they do. Not on the ESO forums, but in ZOS' data analysis.
    PvErs always act like nothing on their side of the game could ever warrant a nerf even when the developers explicitly said so. For example Mist Form was nerfed in 7.2.5 because tanks in PvE were using it to reliably clear "trivialize" a Rockgrove Hardmode fight. Nobody was complaining about it, the skill even retained its damage reduction against players and yet people back then still tried to blame it on PvP.
    This Bosmer was tortured to death. There is nothing left to be done.
  • xylena
    xylena
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    Decimus wrote: »
    Currently on the skeleton target dummy I'm consistently doing 40k DPS by just spamming Elemental Susceptibility
    When I tested some PvP pressure setups on the basic 3m skeleton dummy:

    approx 35k dps with any other mythic (or no mythic)

    approx 45k dps with Shattered Path Signet
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.
  • Aces-High-82
    Aces-High-82
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    Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.

    Did you watched the BG?
    BfB why you have a 35m ranged spamable with no cost.
    Dragonfire why you have a 35m ranged spamable that already applies major breach.
    You just have to enhance the Status effects it applies. Winters Embrace, Ardent and Stormcalling are the lines you want to run. Slap on Nuntak Plagebreak/Winterborn/Disdain
    Edited by Aces-High-82 on May 5, 2026 4:26PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.

    Did you watched the BG?
    BfB why you have a 35m ranged spamable with no cost.
    Dragonfire why you have a 35m ranged spamable that already applies major breach.
    You just have to enhance the Status effects it applies. Winters Embrace, Ardent and Stormcalling are the lines you want to run. Slap on Nuntak Plagebreak/Winterborn/Disdain

    That seems like subclassing is the problem, not the mythic.
  • Arunei
    Arunei
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    Every time a good thing happens for PvE, the PvP crowd goes into meltdown mode.
    They rage.
    They complain.
    They threaten to quit, call it the end of ESO.
    And then, they adapt.

    All I wish for is a little less noise. :|
    This isn't good. A Mythic or Set being too strong even in PvE often leads to builds being nerfed instead of the Set/Mythic being tuned. Certain builds like Overload Sorc and WW are at risk of getting nerfed overall in the PTS (and in fact WW is getting another nerf next week iirc, not necessarily because of Signet) because of how their Ultimates interact with Signet. Instead of Signet being toned down itself to not have toxic interactions with specific builds.

    Having strong stuff is good, but having stuff that's TOO strong usually ends up in the wrong thing getting nerfed.

    ETA I don't PvP at all. I don't like it and I'm ass at it. I am strictly PvE and I don't want this Mythic or a few other specific bad interactions to result in WW getting nerfed back to obscurity before the rework even hits Live.
    Edited by Arunei on May 5, 2026 6:43PM
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Aces-High-82
    Aces-High-82
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    Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.

    Did you watched the BG?
    BfB why you have a 35m ranged spamable with no cost.
    Dragonfire why you have a 35m ranged spamable that already applies major breach.
    You just have to enhance the Status effects it applies. Winters Embrace, Ardent and Stormcalling are the lines you want to run. Slap on Nuntak Plagebreak/Winterborn/Disdain

    That seems like subclassing is the problem, not the mythic.

    Does not explain why you do not even spec for the feature the mythic provides and slot redundant skills.
    You have been provided how the mythic can be used to be absolute busted. What you now make of it is up to you good Sir.
  • Firstmep
    Firstmep
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    Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.

    I think on dk you already have so much damage that it doesn't matter.
    On my plar for example just running plague/wretch/maarselok my damage skyrockets from swapping out literally any dmg mythic for Signet.
    Ele sus- topple-bfb(med weave) and most people are at most half hp, usually even lower, and then the dot ticks ensure they can't recover easily. Before maarselok even kicks in.
  • Decimus
    Decimus
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    Not sure where people are getting these numbers from but I just tried it on my DK in PvP with elemental Susceptibility, blood for blood, disintegrating Dragonfire, not being able to use my ultimate or another set is kind of a hinderance that undoes any damage advantage this set does.

    Did you watched the BG?
    BfB why you have a 35m ranged spamable with no cost.
    Dragonfire why you have a 35m ranged spamable that already applies major breach.
    You just have to enhance the Status effects it applies. Winters Embrace, Ardent and Stormcalling are the lines you want to run. Slap on Nuntak Plagebreak/Winterborn/Disdain

    That seems like subclassing is the problem, not the mythic.

    On PTS a pure warden with this mythic is even more disgusting damage than the subclass version on Live and werewolves get 50% of their damage from status effects, sorcs get way more damage out of Static Reverberation proccing Concussed (doubles the damage of that passive basically), templars basically double the damage of jabs that proc Sundered very often, DKs are apparently also getting top parses with this mythic in PvE and so on.
  • React
    React
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    This mythic needs to be adjusted for PVP. Good suggestions in the OP. U50 is going to be extremely rough for PVP unless we see an adjustment this PTS or during the first incremental. On NA, this ring has already completely taken over and the ranged status spam/pulse ganking has gone completely over the top. There is very little you can do to counterplay this other than line of sight, or build absurdly tanky (which will only lead to more issues if this is the route we're forced to take). On EU it's becoming more common each day.

    In U50 this is going to get so much worse with the 50k HP status WWs doing 10k dps to you, the status wardens with their new mastery passive, the status sorcs that will be near unkillable with the new conservation of energy.

    Sorry to tag, but it would be really good to see the team comment on this one sooner rather than later. Don't want to see this fester for an entire patch.

    @ZOS_Kevin @ZOS_JessicaFolsom
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
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  • Oblivion_Protocol
    Oblivion_Protocol
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    You know what?

    Good.

    I’ll say here that same thing I’ve said about the new DK. After a solid year of constant subclassed Assassination/Animal Companion builds, I’ll take anything different. And now, decent dot builds are finally viable enough to stand up to the meta that’s been screwing up PVP for so long.

    I say good job on this one, ZOS. I can finally enjoy the builds I like. Keep putting out bangers like this and I’ll stick around for the long term.
  • YandereGirlfriend
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    SO many of the pulseganking sets need the "Against Monsters" treatment that has been proven to work extremely well.
  • BardokRedSnow
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    You know what?

    Good.

    I’ll say here that same thing I’ve said about the new DK. After a solid year of constant subclassed Assassination/Animal Companion builds, I’ll take anything different. And now, decent dot builds are finally viable enough to stand up to the meta that’s been screwing up PVP for so long.

    I say good job on this one, ZOS. I can finally enjoy the builds I like. Keep putting out bangers like this and I’ll stick around for the long term.

    Its honestly fine by me lol, certain players that cant handle fighting as dk unless they're in a carry group and that have given up trying to VD people have committed themselves to these cheese builds in zergs or while hiding, and while occasionally annoying, its not really any worse to me than past metas that had a lot of ganker setups around.

    You get killed afk or when 7 to 1 and they feel big for a few seconds, and then are one shot when you finally catch them within 8m range.

    I honestly am not bothered by this, and I actually agree with this post. DK is eatin good rn, I don't mind long range cowardly builds being the counterplay. Especially in Cyrodiil where you need to push points to really get anything done.
    Edited by BardokRedSnow on May 6, 2026 4:41AM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Wuuffyy
    Wuuffyy
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    React wrote: »
    This mythic needs to be adjusted for PVP. Good suggestions in the OP. U50 is going to be extremely rough for PVP unless we see an adjustment this PTS or during the first incremental. On NA, this ring has already completely taken over and the ranged status spam/pulse ganking has gone completely over the top. There is very little you can do to counterplay this other than line of sight, or build absurdly tanky (which will only lead to more issues if this is the route we're forced to take). On EU it's becoming more common each day.

    In U50 this is going to get so much worse with the 50k HP status WWs doing 10k dps to you, the status wardens with their new mastery passive, the status sorcs that will be near unkillable with the new conservation of energy.

    Sorry to tag, but it would be really good to see the team comment on this one sooner rather than later. Don't want to see this fester for an entire patch.

    @ZOS_Kevin @ZOS_JessicaFolsom

    Wouldn’t it have potentially been addressed faster if you had mentioned this instead of ‘werewolf parse PvP 10k’ originally on repeat without explaining? Just a thought. However, yes I do agree.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • YandereGirlfriend
    YandereGirlfriend
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    I'm old enough to remember when Crystal Weapon was nerfed due to its interaction with Elemental Weapon from Psijic, stacking both as a delayed Light Attack proc on StamSorc builds.

    Then subclassing came out and... you can do the exact same thing with Crystal Weapon and Scholarship and the devs seemingly forgot about its problematic past and completely let it slide.

    That interaction also needs to be broken-up just as Crystal Weapon + Elemental Weapon was broken-up in the past.
    Edited by YandereGirlfriend on May 6, 2026 5:11AM
  • Munkfist
    Munkfist
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    Vengeance fixes all of these complaints, but we're not ready for that discussion yet.
    @Munkfist PC-NA
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  • Wuuffyy
    Wuuffyy
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    Munkfist wrote: »
    Vengeance fixes all of these complaints, but we're not ready for that discussion yet.

    Vengeance doesn’t fix Signet being at the top of nearly every parse like that… unless you’re referring to 👀 Vengeance PvE
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Munkfist
    Munkfist
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    Wuuffyy wrote: »
    Munkfist wrote: »
    Vengeance fixes all of these complaints, but we're not ready for that discussion yet.

    Vengeance doesn’t fix Signet being at the top of nearly every parse like that… unless you’re referring to 👀 Vengeance PvE

    Top of every warden parse. Great for single target fights, not so for aoe.

    The majority of the complaints here are pertaining to Pvp and people getting rocked by it. Doesn't bother me if someone wants to run it in pve and gimp themselves in most fights. Situational in Pve. Doesn't seem to be the case in Pvp.

    Everyone wants fixes to the current pvp environment, but won't even participate in testing to do so.

    Play defensively (purge, roll, negate, heal). Request they just remove it altogether from pvp.
    @Munkfist PC-NA
    The Devoted Torchbugs
    Antiquarian's Alpine Gallery Guildhall - Feel free to use!
    If your guild needs a crafthall, please feel free to reach out!
  • Luneca
    Luneca
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    We all know they will release it anyway. Just like Oakensoul and all the other mythics.

    Mythics should not be in PvP environments if they will let them replace what used to take 3-5 build decisions with a single piece of gear.

    That's really a problem no matter how you slice it, and it's why powercreep exists in the game.

    Then ZOS later does a blanket power nerf to accommodate these mythics, whether through crit nerfs or other means.

    I don't even want to talk about the difference in crit on the same exact build between 2018 and now. I think it dropped from 67% to 34%? All this to accommodate the power creep sets and mythics like this create.

    This mythic won't just harm people who fight against users of it and get frustrated. It will harm them again when it results in nerfs to core systems to accommodate it, just like Oakensoul.

    ZOS will probably be like "let's adjust status damage" and harm every other build using status damage/DoTs.

    ZOS will probably be like "let's change these status effects" , and again, harm every other build using status damage or DoTs.

    And what will happen is that it will make PvP even more of a tanky-burst META than we already have and completely cut off any real build options, which ha been the trend for the past 5 years since mythics have been added to the game.

    I got a better idea: keep mythics out of PvP .

    That might be controversial for some to hear that use them to make extreme builds that we apparently don't talk about on the forums for fear the nerf gun will be coming, but deep down everyone in this discussion knows that this isn't the first and it won't be the last mythic to threaten PvP.

    And I'm also sure everyone knows how much drop off will occur when people realize that they cannot "compete" in PvP without doing an unfun grind in a zone full of hp sponges that do a bunch of damage, to play a mode that isn't even PvE.

    Me? I know what I am doing. I'm not grinding anything; firing siege. I refuse to grind.
  • Theignson
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    React wrote: »
    This mythic needs to be adjusted for PVP. Good suggestions in the OP. U50 is going to be extremely rough for PVP unless we see an adjustment this PTS or during the first incremental. On NA, this ring has already completely taken over and the ranged status spam/pulse ganking has gone completely over the top. There is very little you can do to counterplay this other than line of sight, or build absurdly tanky (which will only lead to more issues if this is the route we're forced to take). On EU it's becoming more common each day.

    In U50 this is going to get so much worse with the 50k HP status WWs doing 10k dps to you, the status wardens with their new mastery passive, the status sorcs that will be near unkillable with the new conservation of energy.

    Sorry to tag, but it would be really good to see the team comment on this one sooner rather than later. Don't want to see this fester for an entire patch.

    @ZOS_Kevin @ZOS_JessicaFolsom

    Some of the ranged gank builds can now one shot 40-50k, usually by hiding and getting people on their horses. The ranged bombs (Pestilent colossus cast from a distance, which makes no sense) and ganks are way out of hand
    4 GOs, and General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP over the last 8 years
  • BardokRedSnow
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    Munkfist wrote: »
    Vengeance fixes all of these complaints, but we're not ready for that discussion yet.

    Cringe, so does not playing the game and seems many were ready for that when the tests came out
    I'm old enough to remember when Crystal Weapon was nerfed due to its interaction with Elemental Weapon from Psijic, stacking both as a delayed Light Attack proc on StamSorc builds.

    Then subclassing came out and... you can do the exact same thing with Crystal Weapon and Scholarship and the devs seemingly forgot about its problematic past and completely let it slide.

    That interaction also needs to be broken-up just as Crystal Weapon + Elemental Weapon was broken-up in the past.

    Honestly I don’t care about anything being nerfed besides xv1 ballgroups, everything else can be solved by building differently and not running full damage builds in Cyrodiil if you don’t wanna die as often.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
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    Honestly I don’t care about anything being nerfed besides xv1 ballgroups
    They did, you just don't like how they went about doing so.

    Shattered Path Signet is gonna make players hate pressure builds the way the animal assassin one shot meta (powered by Monomyth Reforged) made players hate burst builds. Too many times this game sees entire classes and playstyles gutted for one stupid busted gear piece.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Decimus
    Decimus
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    Munkfist wrote: »
    Wuuffyy wrote: »
    Munkfist wrote: »
    Vengeance fixes all of these complaints, but we're not ready for that discussion yet.

    Vengeance doesn’t fix Signet being at the top of nearly every parse like that… unless you’re referring to 👀 Vengeance PvE

    Top of every warden parse. Great for single target fights, not so for aoe.

    The majority of the complaints here are pertaining to Pvp and people getting rocked by it. Doesn't bother me if someone wants to run it in pve and gimp themselves in most fights. Situational in Pve. Doesn't seem to be the case in Pvp.

    Everyone wants fixes to the current pvp environment, but won't even participate in testing to do so.

    Play defensively (purge, roll, negate, heal). Request they just remove it altogether from pvp.

    Wrong.

    Werewolf (not my parse):
    oa3d2v9h7a0f.png

    Warden (not my parse):
    4mv1pnd7i201.png

    One thing you'll notice about the warden parse is that almost every skill is AoE, so definitely not a "single target fights only" thing. For AoE you'll just switch out Aerie's for another set.

    The mythic is very overtuned for PvE as well and causes nerfs to abilities/passives with high status proc chance that are either fine or even underperforming when not utilized with the mythic.
    Edited by Decimus on May 6, 2026 3:35PM
  • BardokRedSnow
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    xylena wrote: »
    Honestly I don’t care about anything being nerfed besides xv1 ballgroups
    They did, you just don't like how they went about doing so.

    Well of course, its not enough, and they themselves know that already and stated they'd be nerfing healing more.

    Its a much more immediate issue than people using this mythic. The worst offenders are also the biggest non issue in the fight, and are easily dispatched as they are glass cannons and run at the first sight of a threat.
    Edited by BardokRedSnow on May 6, 2026 3:38PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Wuuffyy
    Wuuffyy
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    Is it too late to Thanos snap this mythic out of existence and replace it with something else+ pretend it never existed?
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • YandereGirlfriend
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    This Mythic needs a big old "Against Monsters" like Velothi.
  • xylena
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    Well of course, its not enough
    Oh no it's definitely enough. Because I'm talking about Vengeance. No balls no problem.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Sluggy
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    Decimus wrote: »

    You've turned a 35m ability that is undodgeable, unreflectable, partially unblockable (the burning tick), has no obvious incoming projectile animation into a spammable, Infinite Archives Focused Efforts style.
    .
    Just for the record, Ele Sus was ALREADY a spammable if you stacked into status effects. This mythic looks like it makes it insane.

    I haven't been keeping up with patch notes and only found out about this mythic over the weekend. I decided to do a bit of casual zerg surfing on my oakensoul status effect DK that I made a few years ago. Instantly started getting hate whispers so much I had to go offline. Just to be clear... I WASN'T EVEN USING THIS MYTHIC. Status effects are already insanely strong as it is. The only reason I ever stopped using it was because for a short while shield stacking magsorcs became a thing again and that was a pretty hard counter to this setup. But with a mythic like this, I don't even think if you brought those sorcs back they could possibly contend with this. Take what I say with a grain of salt. I haven't actually tried it. But on paper this looks stupid.


    Edited by Sluggy on May 6, 2026 6:48PM
  • Arunei
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    xylena wrote: »
    Honestly I don’t care about anything being nerfed besides xv1 ballgroups
    They did, you just don't like how they went about doing so.

    Shattered Path Signet is gonna make players hate pressure builds the way the animal assassin one shot meta (powered by Monomyth Reforged) made players hate burst builds. Too many times this game sees entire classes and playstyles gutted for one stupid busted gear piece.
    Exactly this. The devs usually seem like they'll want to nerf everything BUT the thing actually causing the problem. I'm HOPING this dev team will listen about Signet at least and fix it instead of blanket-nerfing things that aren't actually the problem.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • BardokRedSnow
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    xylena wrote: »
    Well of course, its not enough
    Oh no it's definitely enough. Because I'm talking about Vengeance. No balls no problem.

    Vengeance indeed is one huge mega nerf to everything, especially fun. So much that even you don't play it when its made available.

    Now please, enough derailment.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
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