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Please re-balance Serpent's Disdain next

  • Luneca
    Luneca
    First let's pre-empt the argument about player skill you'll probably try to bring up. Do not bring it up. It is not important to me or overall balance discussions. In fact, I think the game takes no skill especially in this patch. So I will pre-empt it now and say do not bring that argument. Now let's go:
    Burtan wrote: »
    Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.

    So you concede that the sources of status effects are dodgeable...but then claim it's oppressive because of the frequency they are applied? Then why don't yoyu dodge? It makes no sense.

    I can guess the build is a stam sorc, standing ground, which didn't usually have to deal with DoTs and eliminated people fast. Then this set and that mythic appears and suddenly you have to feel the stress of managing damage from status effects that used to be easily healed through or avoided.

    That does not make the set overperforming just because it counters a meta build. It has yet to be demonstrated how.

    The frequency of damage being applied? It's the same frequency with or without serpent's disdain. Even the same overlapping effects only have certain instances in an interval of time where they would tick twice, until we start making more build decisions beyobnd Serpent's Disdain . And if someone is putting their entire build into a specialization, is that really a reason to nerf a set? Because it counters your build too well?

    It's not adding up logically.
    Burtan wrote: »
    This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.

    I don't like nor dislike players running around. If they want to do it, go ahead. I am not the one trying to get a mid-tier set nerfed because it stops that kind of gameplay and pressures people that don't run enough HoTs or otherwise LoS. The set does not harm my gameplay and does nothing to me. That's why I cannot understand why it does to you and others complaining about it.
    Burtan wrote: »
    This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.

    This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.

    This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.

    The set was overperforming...because it was overperforming? So you said so, that means it's a fact? Thing is, I don't think it is overperforming. So now, where can you provide proof that it is? I don't mean some guy on the forums agreeing.

    The set by itself cannot do anything without the rest of a build. It's not a secret sauce underneath a mountain of cheese on a pizza. It's a mid tier set that only finds use now because of player behavior and overall build decisons. The decisions and behavior being dropping purge, dropping HoTs precisely because DoTs/status damage is not and was not prevalent on live for the past patches.

    Also, earlier about purge. Come on, we both know no stam sorc is running purge. Because the skill purge is a waste of a slot and the skill llines that provide it are also waste skill lines due to the nature of PvP (general lack of DoT and sustained damage outside of siege). No one even runs purge on a scribed skill. But of course, we can pretend someone does for argument's sake.

    If they purged, then the guy wasted an action to put the same DoTs back on...why isn't the person fighting the Serpent's Disdain user just...you know...doing damage back?

    These are all questions that are not being answered, in exchange we just hear that a set is OP because you said so?

    All names on this forum are unweighted to me. You want something nerfed, then please bring actual arguments and proof instead of saying it's oppresive but then failing to mention exactly how.

    Even Elemental Susceptibility, looking at it with or without Serpent's Disdain, how exactly is it more powerful? Because in some instants of time there will be more than one tick of damage from a status effect? I can achieve the same without Serpent's , so if that is the argument you'll be in for a surprise when the same type of behavior is done without Serpents and much more powerful.
  • Luneca
    Luneca
    Trian94 wrote: »
    How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
    The argument is that this set was never fine before any mythic or item set came out that compliments it.

    I'll ignore the fallacy. Let's get into your own words:

    So you killing someone with a set makes it OP? Please continue. While you're at it, explain how and why players you attacked with it and gave time to fight back failed to do so and why?

    Explain why the roll button, LOS, etc. weren't a counter.

    Also explain why they didn't just cc or otherwise fight back against you.

    Lastly, explain how it's more oppressive with or without the set and explain how this set being nerfed or even "adjusted" w/e term we want to use, would alleviate anything in those situations.

    I literally cannot see it.
  • Dracane
    Dracane
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    Luneca wrote: »
    First let's pre-empt the argument about player skill you'll probably try to bring up. Do not bring it up. It is not important to me or overall balance discussions. In fact, I think the game takes no skill especially in this patch. So I will pre-empt it now and say do not bring that argument. Now let's go:
    Burtan wrote: »
    Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.

    So you concede that the sources of status effects are dodgeable...but then claim it's oppressive because of the frequency they are applied? Then why don't yoyu dodge? It makes no sense.

    I can guess the build is a stam sorc, standing ground, which didn't usually have to deal with DoTs and eliminated people fast. Then this set and that mythic appears and suddenly you have to feel the stress of managing damage from status effects that used to be easily healed through or avoided.

    That does not make the set overperforming just because it counters a meta build. It has yet to be demonstrated how.

    The frequency of damage being applied? It's the same frequency with or without serpent's disdain. Even the same overlapping effects only have certain instances in an interval of time where they would tick twice, until we start making more build decisions beyobnd Serpent's Disdain . And if someone is putting their entire build into a specialization, is that really a reason to nerf a set? Because it counters your build too well?

    It's not adding up logically.
    Burtan wrote: »
    This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.

    I don't like nor dislike players running around. If they want to do it, go ahead. I am not the one trying to get a mid-tier set nerfed because it stops that kind of gameplay and pressures people that don't run enough HoTs or otherwise LoS. The set does not harm my gameplay and does nothing to me. That's why I cannot understand why it does to you and others complaining about it.
    Burtan wrote: »
    This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.

    This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.

    This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.

    The set was overperforming...because it was overperforming? So you said so, that means it's a fact? Thing is, I don't think it is overperforming. So now, where can you provide proof that it is? I don't mean some guy on the forums agreeing.

    The set by itself cannot do anything without the rest of a build. It's not a secret sauce underneath a mountain of cheese on a pizza. It's a mid tier set that only finds use now because of player behavior and overall build decisons. The decisions and behavior being dropping purge, dropping HoTs precisely because DoTs/status damage is not and was not prevalent on live for the past patches.

    Also, earlier about purge. Come on, we both know no stam sorc is running purge. Because the skill purge is a waste of a slot and the skill llines that provide it are also waste skill lines due to the nature of PvP (general lack of DoT and sustained damage outside of siege). No one even runs purge on a scribed skill. But of course, we can pretend someone does for argument's sake.

    If they purged, then the guy wasted an action to put the same DoTs back on...why isn't the person fighting the Serpent's Disdain user just...you know...doing damage back?

    These are all questions that are not being answered, in exchange we just hear that a set is OP because you said so?

    All names on this forum are unweighted to me. You want something nerfed, then please bring actual arguments and proof instead of saying it's oppresive but then failing to mention exactly how.

    Even Elemental Susceptibility, looking at it with or without Serpent's Disdain, how exactly is it more powerful? Because in some instants of time there will be more than one tick of damage from a status effect? I can achieve the same without Serpent's , so if that is the argument you'll be in for a surprise when the same type of behavior is done without Serpents and much more powerful.

    I don't know why OP even said the status effects can be dodged, because no, most status effect sources can not be dodged.
    Elemental Susceptibility, the worst offender right now, is entirely undodgeable, and so are status effects caused by dots.

    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Luneca
    Luneca
    Dracane wrote: »

    I don't know why OP even said the status effects can be dodged, because no, most status effect sources can not be dodged.
    Elemental Susceptibility, the worst offender right now, is entirely undodgeable, and so are status effects caused by dots.

    Dodgeable referred to the other parts of the equation needed to make it even relevant. No one has yet proven in any capacity that the set is OP besides only sharing their opinion that they think it is. What exactly is OP about it?

    More than one instance of damage in an instant? How exactly is that different from anything else in the game? That it's automated like every other proc in the game?

    Also if we want to stack status effects in an instant of time, or overall damage instances in a single instant, or even the most damage in a single instant there are far better options all around despite what some are claiming here which is exactly why they need to elaborate on why even more powerful status effect builds aren't an issue, but one using Serpent's Disdain is.

    I literally cannot understand. Even if they nerf the set it doesn't really matter because there's other options that offer more "oppresion," if we are talking about status effect proccing in an instant of time and doing damage.

    But then the argument is seeminly well the length of it is too much . Literally identical to the time they had elemental susceptibility last 60 seconds before it was cut to 30.

    The argument then was that it was bad because it was free damage. And the exact same people complained about it then with the same exact kind of logic, or do we need to do a forum search to bring it up?

    And the strange part is they are claiming it was always OP, but had no issue with it until this patch?

    Again, I don't use the set. I just need to understand exactly what kind of logic they are using.
  • Dracane
    Dracane
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    Luneca wrote: »
    Dracane wrote: »

    I don't know why OP even said the status effects can be dodged, because no, most status effect sources can not be dodged.
    Elemental Susceptibility, the worst offender right now, is entirely undodgeable, and so are status effects caused by dots.

    Dodgeable referred to the other parts of the equation needed to make it even relevant. No one has yet proven in any capacity that the set is OP besides only sharing their opinion that they think it is. What exactly is OP about it?

    More than one instance of damage in an instant? How exactly is that different from anything else in the game? That it's automated like every other proc in the game?

    Also if we want to stack status effects in an instant of time, or overall damage instances in a single instant, or even the most damage in a single instant there are far better options all around despite what some are claiming here which is exactly why they need to elaborate on why even more powerful status effect builds aren't an issue, but one using Serpent's Disdain is.

    I literally cannot understand. Even if they nerf the set it doesn't really matter because there's other options that offer more "oppresion," if we are talking about status effect proccing in an instant of time and doing damage.

    But then the argument is seeminly well the length of it is too much . Literally identical to the time they had elemental susceptibility last 60 seconds before it was cut to 30.

    The argument then was that it was bad because it was free damage. And the exact same people complained about it then with the same exact kind of logic, or do we need to do a forum search to bring it up?

    And the strange part is they are claiming it was always OP, but had no issue with it until this patch?

    Again, I don't use the set. I just need to understand exactly what kind of logic they are using.

    The only reason I see is that Poisoned and Burning are considerably stronger dots than those applied by skills, and making them permanent is what makes it strong. The debilitations from other status effects, such as defile, are also strong, but not necessarily game breaking. The set itself also has laughable stats.

    I am unsure whether it's either very OP or overrated. All the pros use it, and many plebs too. There must be something to it. Personally I would not use it, because I prefer raw stats.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Burtan
    Burtan
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    Dracane wrote: »
    Luneca wrote: »
    First let's pre-empt the argument about player skill you'll probably try to bring up. Do not bring it up. It is not important to me or overall balance discussions. In fact, I think the game takes no skill especially in this patch. So I will pre-empt it now and say do not bring that argument. Now let's go:
    Burtan wrote: »
    Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.

    So you concede that the sources of status effects are dodgeable...but then claim it's oppressive because of the frequency they are applied? Then why don't yoyu dodge? It makes no sense.

    I can guess the build is a stam sorc, standing ground, which didn't usually have to deal with DoTs and eliminated people fast. Then this set and that mythic appears and suddenly you have to feel the stress of managing damage from status effects that used to be easily healed through or avoided.

    That does not make the set overperforming just because it counters a meta build. It has yet to be demonstrated how.

    The frequency of damage being applied? It's the same frequency with or without serpent's disdain. Even the same overlapping effects only have certain instances in an interval of time where they would tick twice, until we start making more build decisions beyobnd Serpent's Disdain . And if someone is putting their entire build into a specialization, is that really a reason to nerf a set? Because it counters your build too well?

    It's not adding up logically.
    Burtan wrote: »
    This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.

    I don't like nor dislike players running around. If they want to do it, go ahead. I am not the one trying to get a mid-tier set nerfed because it stops that kind of gameplay and pressures people that don't run enough HoTs or otherwise LoS. The set does not harm my gameplay and does nothing to me. That's why I cannot understand why it does to you and others complaining about it.
    Burtan wrote: »
    This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.

    This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.

    This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.

    The set was overperforming...because it was overperforming? So you said so, that means it's a fact? Thing is, I don't think it is overperforming. So now, where can you provide proof that it is? I don't mean some guy on the forums agreeing.

    The set by itself cannot do anything without the rest of a build. It's not a secret sauce underneath a mountain of cheese on a pizza. It's a mid tier set that only finds use now because of player behavior and overall build decisons. The decisions and behavior being dropping purge, dropping HoTs precisely because DoTs/status damage is not and was not prevalent on live for the past patches.

    Also, earlier about purge. Come on, we both know no stam sorc is running purge. Because the skill purge is a waste of a slot and the skill llines that provide it are also waste skill lines due to the nature of PvP (general lack of DoT and sustained damage outside of siege). No one even runs purge on a scribed skill. But of course, we can pretend someone does for argument's sake.

    If they purged, then the guy wasted an action to put the same DoTs back on...why isn't the person fighting the Serpent's Disdain user just...you know...doing damage back?

    These are all questions that are not being answered, in exchange we just hear that a set is OP because you said so?

    All names on this forum are unweighted to me. You want something nerfed, then please bring actual arguments and proof instead of saying it's oppresive but then failing to mention exactly how.

    Even Elemental Susceptibility, looking at it with or without Serpent's Disdain, how exactly is it more powerful? Because in some instants of time there will be more than one tick of damage from a status effect? I can achieve the same without Serpent's , so if that is the argument you'll be in for a surprise when the same type of behavior is done without Serpents and much more powerful.

    I don't know why OP even said the status effects can be dodged, because no, most status effect sources can not be dodged.
    Elemental Susceptibility, the worst offender right now, is entirely undodgeable, and so are status effects caused by dots.

    i said some sources of them can be dodged, such as rending slashes, though it is not realistic to do so.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Burtan
    Burtan
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    Luneca wrote: »
    First let's pre-empt the argument about player skill you'll probably try to bring up. Do not bring it up. It is not important to me or overall balance discussions. In fact, I think the game takes no skill especially in this patch. So I will pre-empt it now and say do not bring that argument. Now let's go:
    Burtan wrote: »
    Sources of status effects are mostly dodgeable. yes. They also come from highly spammable skills and last 20s thanks to Serpent's Disdain. You are not avoiding them and they are too frequently applied in too high of a quantity to be countered by purges.

    So you concede that the sources of status effects are dodgeable...but then claim it's oppressive because of the frequency they are applied? Then why don't yoyu dodge? It makes no sense.

    I can guess the build is a stam sorc, standing ground, which didn't usually have to deal with DoTs and eliminated people fast. Then this set and that mythic appears and suddenly you have to feel the stress of managing damage from status effects that used to be easily healed through or avoided.

    That does not make the set overperforming just because it counters a meta build. It has yet to be demonstrated how.

    The frequency of damage being applied? It's the same frequency with or without serpent's disdain. Even the same overlapping effects only have certain instances in an interval of time where they would tick twice, until we start making more build decisions beyobnd Serpent's Disdain . And if someone is putting their entire build into a specialization, is that really a reason to nerf a set? Because it counters your build too well?

    It's not adding up logically.
    Burtan wrote: »
    This set is also not stopping people from "running around towers with infinite resources", nobody has infinite resources, they are just managing their resources properly with well optimised builds and they will continue to do so whether this set exists or not. I would argue the only thing that stands to stop this gameplay you dislike so much is the vengeance campaign.

    I don't like nor dislike players running around. If they want to do it, go ahead. I am not the one trying to get a mid-tier set nerfed because it stops that kind of gameplay and pressures people that don't run enough HoTs or otherwise LoS. The set does not harm my gameplay and does nothing to me. That's why I cannot understand why it does to you and others complaining about it.
    Burtan wrote: »
    This set has enabled overpowered builds for a long time, it was just a niche thing not many players knew about.

    This set was already overperforming before the new mythic was added, it provided and still provides better debuffs than debuff sets and better pressure than dot sets and also interacts with a number of otherwise non-problematic things such as maarselok and force of nature CP.

    This was and is the top choice in multiple categories by a large margin, the new mythic is just making it even worse.

    The set was overperforming...because it was overperforming? So you said so, that means it's a fact? Thing is, I don't think it is overperforming. So now, where can you provide proof that it is? I don't mean some guy on the forums agreeing.

    The set by itself cannot do anything without the rest of a build. It's not a secret sauce underneath a mountain of cheese on a pizza. It's a mid tier set that only finds use now because of player behavior and overall build decisons. The decisions and behavior being dropping purge, dropping HoTs precisely because DoTs/status damage is not and was not prevalent on live for the past patches.

    Also, earlier about purge. Come on, we both know no stam sorc is running purge. Because the skill purge is a waste of a slot and the skill llines that provide it are also waste skill lines due to the nature of PvP (general lack of DoT and sustained damage outside of siege). No one even runs purge on a scribed skill. But of course, we can pretend someone does for argument's sake.

    If they purged, then the guy wasted an action to put the same DoTs back on...why isn't the person fighting the Serpent's Disdain user just...you know...doing damage back?

    These are all questions that are not being answered, in exchange we just hear that a set is OP because you said so?

    All names on this forum are unweighted to me. You want something nerfed, then please bring actual arguments and proof instead of saying it's oppresive but then failing to mention exactly how.

    Even Elemental Susceptibility, looking at it with or without Serpent's Disdain, how exactly is it more powerful? Because in some instants of time there will be more than one tick of damage from a status effect? I can achieve the same without Serpent's , so if that is the argument you'll be in for a surprise when the same type of behavior is done without Serpents and much more powerful.

    You can dodge rending slashes for example but try doing it another 5 times in a row when the person is spamming it on you. It is absolutely not reasonable to expect people to just dodge status effects.

    These status effects will often be applied passively by skills that serve other purposes such as being a spammable like blood for blood, there is no downtime to re-apply dots, because these dots are passively being applied. Ele Sus is another great example, constantly re-applying itself.

    I said this set is overperforming because it is the prime choice in multiple categories, something i have said multiple times in this thread.

    Disdain is the best PvP debuff set as it provides near permanent uptime on debuffs that surpass anything another set can provide with any reasonable uptime.

    Disdain also now comes out as the most reliable pressure set alongside its debuffs due to near permanent uptime on haemorrhage, poisoned and burning, which comes out to more dps than a pressure proc set such as unleashed terror or hunters venom. These proc sets may have higher damage in small window if all these status effects are somehow also up at the same time(unlikely), however the low uptime makes them highly mitigate-able and undesirable compared to serpent.

    This set has been an issue for a long time, it was just a niche that not many knew about. Seeing relequen gave me some hope that sets like these could be changed.
    Edited by Burtan on May 5, 2026 10:19PM
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Luneca
    Luneca
    Burtan wrote: »
    You can dodge rending slashes for example but try doing it another 5 times in a row when the person is spamming it on you. It is absolutely not reasonable to expect people to just dodge status effects.

    These status effects will often be applied passively by skills that serve other purposes such as being a spammable like blood for blood, there is no downtime to re-apply dots, because these dots are passively being applied. Ele Sus is another great example, constantly re-applying itself.

    I said this set is overperforming because it is the prime choice in multiple categories, something i have said multiple times in this thread.

    Disdain is the best PvP debuff set as it provides near permanent uptime on debuffs that surpass anything a set can provide with any reasonable uptime.

    Disdain also now comes out as the most reliable pressure set alongside its debuffs due to near permanent uptime on haemorrhage, poisoned and burning, which comes out to more dps than a pressure proc set such as unleashed terror or hunters venom. These proc sets may have higher damage in small window if all these status effects are somehow also up at the same time(unlikely), however the low uptime makes them highly mitigate-able and undesirable compared to serpent.

    This set has been an issue for a long time, it was just a niche that not many knew about. Seeing relequen gave me some hope that sets like these could be changed.

    Again, still cannot understand. You saying it's the prime choice doen't mean anything. It's literally just an opinion. I don't think it's the prime choice and others here apparently don't either apparently. Cyrodiil isn't full of people running Serpent's either.

    The sustained damage alone from those effects is not going to kill anyone. If it does, they need to look at their build or run purge, and yet again, what exactly are they doing?

    The crazy part is that you are using someone spamming rending slashes. So someone would spam it in melee range and you're just standing there? I cannot understand the argument you are making because it makes NO SENSE.

    How can anyone just stand and spam rending or any other dodgeable skill and you not dodge, then simply do enough damage back, CC, snare, immobilize and move around in an arc, etc. to force them to do something else? In reality, it will never happen that way. Maybe if someone drained your stamina, drained your magicka and caught you like that, yeah.

    Otherwise, no.

    It just doesn't make any sense. If someone spammed that skill in melee on me, I would be happy. I don't have to chase or gap close them anymore.

    The other part that makes no sense is that these skills, even if you purged them, still take more than one action to all put back on. It's not all put back on with a single button, and the three that are can already be spammed without the set anyway.

    Sure we can say not all purges remove all negative effects, snares have priority, stuns have priority on cleanse so one or more might be left, BUT again... now we are talking about the rest of the build and not just Serpent's.

    What exactly is being gained?

    Elemental reapplying as an argument isn't even logical to mention because it does it anyway. Why would an increased duration matter?

    Oh no, burning damage...how lethal...

    Unless, you're having more than one stacked on you. Unless you're running behind a wall and its still ticking on you.

    Oh yeah, that could matter. But we're no longer talking about balance in good faith anymore when we start bringing in arguments related to 1vX. Know why? Because it's not the game's job or the devs to alleviate and make that easier for anyone. If it is, then the devs have a LOT of work to do. I can summon 50 pages of changes to make 1vX easier, at least for me.

    To say something is OP because it makes it harder to run around a tower, or force the player to take an active role in defense vs. high burst tanky run in their face and destroy them gameplay is exactly why balance is so poor on live in the first place.
  • Trian94
    Trian94
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    Luneca wrote: »
    Trian94 wrote: »
    How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
    The argument is that this set was never fine before any mythic or item set came out that compliments it.

    I'll ignore the fallacy. Let's get into your own words:

    So you killing someone with a set makes it OP? Please continue. While you're at it, explain how and why players you attacked with it and gave time to fight back failed to do so and why?

    Explain why the roll button, LOS, etc. weren't a counter.

    Also explain why they didn't just cc or otherwise fight back against you.

    Lastly, explain how it's more oppressive with or without the set and explain how this set being nerfed or even "adjusted" w/e term we want to use, would alleviate anything in those situations.

    I literally cannot see it.

    I've already explained why the set is overpowered in this thread. They all tried everything you mentioned and it didn't matter both in 1vX situations and in some 1v1s vs experienced players as well. Because I can apply every status effect debuff and dot imagineable at the cost of one free skill and 1 skill that costs 2k stamina (blood for blood if vampire which costs health) all of which lasts for like 20 seconds and can be reapplied at zero cost. And imagine that my version of the serpent build wasn't the most powerful there is. I was also using pure sorc.

    It was part of the most powerful builds since before subclassing.

    If you dont get that then I there is no point discussing it with you

    I also see you bring up purging and dodging status effects. I don't really understand the logic behind dodging status effects but lets pretend that the dots and debuffs applied to you can be dodged: Dodging takes up an increasing amount of stamina while reapplying 3 status effects takes zero resources and if u wanna throw in there your glyphs u can light attack or even better use a weapon ability like rending slashes which will just apply your glyphs and hemorrhaging. That's 6 status effects at the cost of like 2k stamina as mentioned above.
    Same goes for purging which costs like 4k+ magicka but doesnt have increasing cost. Try spamming that.
    Edited by Trian94 on May 5, 2026 9:13PM
    PC EU

    Stamina Sorcerer main - The last solo player
  • Luneca
    Luneca
    Trian94 wrote: »
    Luneca wrote: »
    Trian94 wrote: »
    How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
    The argument is that this set was never fine before any mythic or item set came out that compliments it.

    I'll ignore the fallacy. Let's get into your own words:

    So you killing someone with a set makes it OP? Please continue. While you're at it, explain how and why players you attacked with it and gave time to fight back failed to do so and why?

    Explain why the roll button, LOS, etc. weren't a counter.

    Also explain why they didn't just cc or otherwise fight back against you.

    Lastly, explain how it's more oppressive with or without the set and explain how this set being nerfed or even "adjusted" w/e term we want to use, would alleviate anything in those situations.

    I literally cannot see it.

    I've already explained why the set is overpowered in this thread. They all tried everything you mentioned and it didn't matter both in 1vX situations and in some 1v1s vs experienced players as well. Because I can apply every status effect debuff and dot imagineable at the cost of one free skill and 1 skill that costs 2k stamina (blood for blood if vampire which costs health) all of which lasts for like 20 seconds and can be reapplied at zero cost. And imagine that my version of the serpent build wasn't the most powerful there is. I was also using pure sorc.

    It was part of the most powerful builds since before subclassing.

    If you dont get that then I there is no point discussing it with you

    Find an argument that proves your point without mentioning "skill" or "experience." That kind of argument doesn't hold water because it's irrelevant. And it's irrelevant because who decides what is and what is not skill? Who decides what "experienced" means?

    Again with vagueness. Also, even without that set I can apply every status effect in 2 moves too, and I even have it automated. So even a long that line of logic it's still an invalid argument because other sets still enable essentially the same thing.

    A lot of people don't realize that ZOS actually has many sets that have different effects that essentially all do the same exact thing in the end, which is why it makes little sense to bother nerfing some of these sets if the core issue you have isn't actually the set but: "free damage", the fact that your builds can't purge, the fact that they don't have enough healing to counter the damage, etc.

    That's the core of it. They can nerf the set, but I still want to know exactly what you guys find this set to be insane over v. all the other sets that exist and still enable the same or similar outcomes in the end.

    And no one is providing an answer. Just vagueness and agreeing that the set should be nerfed because they said so.
  • Trian94
    Trian94
    ✭✭✭✭
    Luneca wrote: »
    Trian94 wrote: »
    Luneca wrote: »
    Trian94 wrote: »
    How can you make all these claims if you don't use the set? Take your first sentence for example, it's entirely false since I've used the set in open world 1vX and it works wonders even against people who can purge.
    The argument is that this set was never fine before any mythic or item set came out that compliments it.

    I'll ignore the fallacy. Let's get into your own words:

    So you killing someone with a set makes it OP? Please continue. While you're at it, explain how and why players you attacked with it and gave time to fight back failed to do so and why?

    Explain why the roll button, LOS, etc. weren't a counter.

    Also explain why they didn't just cc or otherwise fight back against you.

    Lastly, explain how it's more oppressive with or without the set and explain how this set being nerfed or even "adjusted" w/e term we want to use, would alleviate anything in those situations.

    I literally cannot see it.

    I've already explained why the set is overpowered in this thread. They all tried everything you mentioned and it didn't matter both in 1vX situations and in some 1v1s vs experienced players as well. Because I can apply every status effect debuff and dot imagineable at the cost of one free skill and 1 skill that costs 2k stamina (blood for blood if vampire which costs health) all of which lasts for like 20 seconds and can be reapplied at zero cost. And imagine that my version of the serpent build wasn't the most powerful there is. I was also using pure sorc.

    It was part of the most powerful builds since before subclassing.

    If you dont get that then I there is no point discussing it with you

    Find an argument that proves your point without mentioning "skill" or "experience." That kind of argument doesn't hold water because it's irrelevant. And it's irrelevant because who decides what is and what is not skill? Who decides what "experienced" means?

    Again with vagueness. Also, even without that set I can apply every status effect in 2 moves too, and I even have it automated. So even a long that line of logic it's still an invalid argument because other sets still enable essentially the same thing.

    A lot of people don't realize that ZOS actually has many sets that have different effects that essentially all do the same exact thing in the end, which is why it makes little sense to bother nerfing some of these sets if the core issue you have isn't actually the set but: "free damage", the fact that your builds can't purge, the fact that they don't have enough healing to counter the damage, etc.

    That's the core of it. They can nerf the set, but I still want to know exactly what you guys find this set to be insane over v. all the other sets that exist and still enable the same or similar outcomes in the end.

    And no one is providing an answer. Just vagueness and agreeing that the set should be nerfed because they said so.

    That it makes all these status effects and debuffs stick to you for 20 seconds, simple as that
    If you're not using the set and apply all these status effects assuming u have a status effect oriented build, best you're gonna do is tickle people
    Edited by Trian94 on May 5, 2026 9:18PM
    PC EU

    Stamina Sorcerer main - The last solo player
  • Trian94
    Trian94
    ✭✭✭✭
    @Luneca Also I request you do not dance around definitions, skill and experience in this game can be defined clearly and my point by mentioning it is that I am not claiming the set is op because I beat some casual gamers with it
    PC EU

    Stamina Sorcerer main - The last solo player
  • Trian94
    Trian94
    ✭✭✭✭
    Trian94 wrote: »
    Clearly an overloaded set. It enables so many debuffs to be active at the same time that it works both as a pressure set with burning and poisoned and hemorrhage and as a burst set if you take into account vulnerability, brittle, sundered etc. (Plus chilled which is a 5% damage reduction to your opponent's outgoing damage). Definitely needs a change

    I want to highlight my initial comment in this post in an attempt to make it clear for you. This is the set's synergy with elemental susceptibility and 2 abilities max. It is A LOT. Maybe you're not familiar with the numbers or the actual gameplay of it which is completely fine but this is a lot of stuff for a 5 piece set to extend to 20 seconds and leaving room for other stuff to be paired with it i.e Maarselok, force of nature (4620 unique penetration).
    This set is for sure one of the things that need to be checked and reworked.
    And as a reminder all status effects have a duration of like 4 seconds
    PC EU

    Stamina Sorcerer main - The last solo player
  • VinnyGambini
    VinnyGambini
    ✭✭✭✭
    Guys, be serious. Serpent disdain and shattered path signet is meta 1v1 build on every single class. Considering rele was disabled for pvp, serpent disdain should be same story. Trying to defend this set in pvp, is like saying that the grass is blue.
  • Luneca
    Luneca
    Trian94 wrote: »
    @Luneca Also I request you do not dance around definitions, skill and experience in this game can be defined clearly and my point by mentioning it is that I am not claiming the set is op because I beat some casual gamers with it

    It's not dancing around. I honestly do not think this game takes skill this patch or even previous ones. You're not convincing me otherwise. Especially not when requesting the game to be changed to cater to your build decisions.

    That's exact opposite of what I would define as "skill". Because I say skill means that you play within the rulesets no matter how "oppressive" it is thought to be or might actually be.

    Skillful play died the day builds became more important than skill and we went into a meta where you don't even need to block or purge. Into a meta where you can ignore half of the mechanics in the game. And into a meta where players actually got and keep getting the nerfs they request without any real logical or sound argument behind it.

    Seriously, status effects lasts 20 seconds? That's the argument and refutation? Oh and it's sticky (which doesn't matter in reality because all DoTs, including other ones last as long or longer and can also proc status effects themselves).

    Now if you had came out with the argument that some of these status effects esssentially proc off themselves and sometimes proc over once in an instant of time. I would be like yah, that's a problem and ZOS should limit that.

    But that still is not a problem related to the set! It's overarching problem that would still exist even if they deleted Serpent's, and even without the duration increase it's possible to use and abuse that for damage output in PvP and PvE.
    Guys, be serious. Serpent disdain and shattered path signet is meta 1v1 build on every single class. Considering rele was disabled for pvp, serpent disdain should be same story. Trying to defend this set in pvp, is like saying that the grass is blue.

    And even if they deleted the set, it won't matter because the same exact power (actually more power than serpent's allows) is possible as long as that mythic exists in the first place.

    But even beyond that, it's possible to stack over 10 procs of damage in an instant of time with 6 of those status procs. A buff to that is insane burst that will also have a DoT and debuff component. But again, this is not Serpent's, it's the mythic and it will be a problem either way. And it will be one soon enough because ZOS is unlikely to bother nerfing that mythic.

    And couple that with the potential for procs of status effects that do damage to proc among itself, and we already know what's in store very soon. ;) The game will be an FPS game very soon.
  • Luneca
    Luneca
    Trian94 wrote: »
    Trian94 wrote: »
    Clearly an overloaded set. It enables so many debuffs to be active at the same time that it works both as a pressure set with burning and poisoned and hemorrhage and as a burst set if you take into account vulnerability, brittle, sundered etc. (Plus chilled which is a 5% damage reduction to your opponent's outgoing damage). Definitely needs a change

    I want to highlight my initial comment in this post in an attempt to make it clear for you. This is the set's synergy with elemental susceptibility and 2 abilities max. It is A LOT. Maybe you're not familiar with the numbers or the actual gameplay of it which is completely fine but this is a lot of stuff for a 5 piece set to extend to 20 seconds and leaving room for other stuff to be paired with it i.e Maarselok, force of nature (4620 unique penetration).
    This set is for sure one of the things that need to be checked and reworked.
    And as a reminder all status effects have a duration of like 4 seconds

    Here's the thing, again, purge. But they will put it back. Purge, kill.

    Why isn't it happening?

    All of what you said doesn't explain what the person facing the guy using Serpent's is doing or not doing. Your examples are acting like the opponent is completely helpless -- and that's not true unless they can't purge, can't roll, or simply can't leave or gain distance. Even healing is an option.

    Who cannot do any one of those things in a PvP environment? It's not adding up.

    Now it's true 99.9999 % of my time is on siege, but I still play in PvP and I can tell you that when I'm trying to visualize what you are saying in my head, it makes no sense. And it doesn't make sense because you are only putting one part of the story and trying to convince me and everyone else that there's nothing that can be done to manage the situation.

    Why are you guys doing this instead of just properly explaining a few things:

    1. How is it any different from any other damage that all stacks in an instant of time? Besides the "cost" to apply it. The stat loss could arguably be the cost.

    2. What exactly, makes it OP in the situation that a person faces someone and fights them?

    You brought up maim, CP, all this other nonsense that doesn't matter. Even Maarselok? We're not even talking about the set anymore! And that's the problem.

    It's being argued that a set needs a nerf because an entire build is oppressing an opposing build that would otherwise not be oppressed. I don't know about you, but isn't that kinda the point of the game? If any semblance of balance existed in the first place. That something would exist that could counter your build and your build decisions?
  • Burtan
    Burtan
    ✭✭✭✭
    Luneca wrote: »
    Burtan wrote: »
    You can dodge rending slashes for example but try doing it another 5 times in a row when the person is spamming it on you. It is absolutely not reasonable to expect people to just dodge status effects.

    These status effects will often be applied passively by skills that serve other purposes such as being a spammable like blood for blood, there is no downtime to re-apply dots, because these dots are passively being applied. Ele Sus is another great example, constantly re-applying itself.

    I said this set is overperforming because it is the prime choice in multiple categories, something i have said multiple times in this thread.

    Disdain is the best PvP debuff set as it provides near permanent uptime on debuffs that surpass anything a set can provide with any reasonable uptime.

    Disdain also now comes out as the most reliable pressure set alongside its debuffs due to near permanent uptime on haemorrhage, poisoned and burning, which comes out to more dps than a pressure proc set such as unleashed terror or hunters venom. These proc sets may have higher damage in small window if all these status effects are somehow also up at the same time(unlikely), however the low uptime makes them highly mitigate-able and undesirable compared to serpent.

    This set has been an issue for a long time, it was just a niche that not many knew about. Seeing relequen gave me some hope that sets like these could be changed.

    Again, still cannot understand. You saying it's the prime choice doen't mean anything. It's literally just an opinion. I don't think it's the prime choice and others here apparently don't either apparently. Cyrodiil isn't full of people running Serpent's either.

    The sustained damage alone from those effects is not going to kill anyone. If it does, they need to look at their build or run purge, and yet again, what exactly are they doing?

    The crazy part is that you are using someone spamming rending slashes. So someone would spam it in melee range and you're just standing there? I cannot understand the argument you are making because it makes NO SENSE.

    How can anyone just stand and spam rending or any other dodgeable skill and you not dodge, then simply do enough damage back, CC, snare, immobilize and move around in an arc, etc. to force them to do something else? In reality, it will never happen that way. Maybe if someone drained your stamina, drained your magicka and caught you like that, yeah.

    Otherwise, no.

    It just doesn't make any sense. If someone spammed that skill in melee on me, I would be happy. I don't have to chase or gap close them anymore.

    The other part that makes no sense is that these skills, even if you purged them, still take more than one action to all put back on. It's not all put back on with a single button, and the three that are can already be spammed without the set anyway.

    Sure we can say not all purges remove all negative effects, snares have priority, stuns have priority on cleanse so one or more might be left, BUT again... now we are talking about the rest of the build and not just Serpent's.

    What exactly is being gained?

    Elemental reapplying as an argument isn't even logical to mention because it does it anyway. Why would an increased duration matter?

    Oh no, burning damage...how lethal...

    Unless, you're having more than one stacked on you. Unless you're running behind a wall and its still ticking on you.

    Oh yeah, that could matter. But we're no longer talking about balance in good faith anymore when we start bringing in arguments related to 1vX. Know why? Because it's not the game's job or the devs to alleviate and make that easier for anyone. If it is, then the devs have a LOT of work to do. I can summon 50 pages of changes to make 1vX easier, at least for me.

    To say something is OP because it makes it harder to run around a tower, or force the player to take an active role in defense vs. high burst tanky run in their face and destroy them gameplay is exactly why balance is so poor on live in the first place.

    In The Elder Scrolls Online, players usually do not stand still and die from passive damage such as dots, though some players may certainly choose to do this, to each their own! The damage from status effects or dots alone is not what kills you, but these will tick constantly and effectively increase both constant and burst damage.

    Something you may learn as you gain more experience is that many players are able to maintain defence and heals over time while going on offence and it is absolutely possible and very easy to keep a large amount of status effects active almost permanently in combat and these effects can be transferred as quickly as your enchants refresh, making it more than just a duel set, it is in fact good at basically everything except pure AvA gameplay or something like healer gameplay.

    I will not repeat the points i have made about why Disdain is too strong, instead i will challenge you to show me another set that provides the same value, i would love to hear it.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Trian94
    Trian94
    ✭✭✭✭
    Luneca wrote: »
    Trian94 wrote: »
    Trian94 wrote: »
    Clearly an overloaded set. It enables so many debuffs to be active at the same time that it works both as a pressure set with burning and poisoned and hemorrhage and as a burst set if you take into account vulnerability, brittle, sundered etc. (Plus chilled which is a 5% damage reduction to your opponent's outgoing damage). Definitely needs a change

    I want to highlight my initial comment in this post in an attempt to make it clear for you. This is the set's synergy with elemental susceptibility and 2 abilities max. It is A LOT. Maybe you're not familiar with the numbers or the actual gameplay of it which is completely fine but this is a lot of stuff for a 5 piece set to extend to 20 seconds and leaving room for other stuff to be paired with it i.e Maarselok, force of nature (4620 unique penetration).
    This set is for sure one of the things that need to be checked and reworked.
    And as a reminder all status effects have a duration of like 4 seconds

    Here's the thing, again, purge. But they will put it back. Purge, kill.

    Why isn't it happening?

    All of what you said doesn't explain what the person facing the guy using Serpent's is doing or not doing. Your examples are acting like the opponent is completely helpless -- and that's not true unless they can't purge, can't roll, or simply can't leave or gain distance. Even healing is an option.

    Who cannot do any one of those things in a PvP environment? It's not adding up.

    Now it's true 99.9999 % of my time is on siege, but I still play in PvP and I can tell you that when I'm trying to visualize what you are saying in my head, it makes no sense. And it doesn't make sense because you are only putting one part of the story and trying to convince me and everyone else that there's nothing that can be done to manage the situation.

    Why are you guys doing this instead of just properly explaining a few things:

    1. How is it any different from any other damage that all stacks in an instant of time? Besides the "cost" to apply it. The stat loss could arguably be the cost.

    2. What exactly, makes it OP in the situation that a person faces someone and fights them?

    You brought up maim, CP, all this other nonsense that doesn't matter. Even Maarselok? We're not even talking about the set anymore! And that's the problem.

    It's being argued that a set needs a nerf because an entire build is oppressing an opposing build that would otherwise not be oppressed. I don't know about you, but isn't that kinda the point of the game? If any semblance of balance existed in the first place. That something would exist that could counter your build and your build decisions?

    Sorry but if you dont understand what I am saying that means you dont know enough about the game to argue, I am really sorry. Everything i pointed out to you is the answer to your questions but you can't get it. Let's leave it here
    PC EU

    Stamina Sorcerer main - The last solo player
  • Luneca
    Luneca
    Still a lack of answers for two questions and instead ad-homs. I honestly cannot understand it.

    it's strange that players can post as much bait as they want on this forum, but they cannot answer a simple question.

    I'm not trying to offend you. There's not even a video attached to demonstrate exactly how oppressive it is. Just someone saying it is, bringing up other build items to support the argument, CP, etc. -- all of which actually do the opposite and do not show that it is OP in my opinon.

    I do not know your "skill", relevance, or any of that. Everyone on the forum is the same to me. All weighted the same.

    If someone had 100% uptime, then you didn't have purge and you didn't take any offensive action to force them to do something else. It literally means the person they are fighting didn't put any sort of real offensive pressure back.

    Now, the strange thing is that I would expect that from the myriad of one shot builds not a build that gives time to heal, move away, cc, purge, roll, close the distance, etc.

    The fact that the build even needs melee range in the first place makes it subpar IMO vs. other builds that can also stack effects and burst for way more than that even at a range.

    Again, the fixation on the set is strange when the problem you are talking about won't be solved by simply nerfing this set.

    Yet again, I don't use it so I do not care if they nerf it. What I do care about is the logic behind nerfing it.

    We cannot have someone just come up, call for a nerf, provide no real examples and no real demostrative evidence besides suppositions that can easily be refuted and literally are illogical to anyone that's done any bit of combat in this game, then go along with the flow.

    No. Provide an aswer to those two questions, and now also provide actual proof that this is even oppresive in the first place.

    Bringing up maarselok, a mythic, class masteries, etc. -- all of these things that are already complained about excluding the set is strange in a discussion about the set! Every single one of those things are powerful and overtuned on its own.

    If that's the logic to get something nerfed, please tell me what gear you all are using. I want to make a thread just like this to get it nerfed. Building around any gear or concept in this game almost always causes something to get broken and too powerful once you make an extreme build.
  • Trian94
    Trian94
    ✭✭✭✭
    Luneca wrote: »
    Still a lack of answers for two questions and instead ad-homs. I honestly cannot understand it.

    it's strange that players can post as much bait as they want on this forum, but they cannot answer a simple question.

    I'm not trying to offend you. There's not even a video attached to demonstrate exactly how oppressive it is. Just someone saying it is, bringing up other build items to support the argument, CP, etc. -- all of which actually do the opposite and do not show that it is OP in my opinon.

    I do not know your "skill", relevance, or any of that. Everyone on the forum is the same to me. All weighted the same.

    If someone had 100% uptime, then you didn't have purge and you didn't take any offensive action to force them to do something else. It literally means the person they are fighting didn't put any sort of real offensive pressure back.

    Now, the strange thing is that I would expect that from the myriad of one shot builds not a build that gives time to heal, move away, cc, purge, roll, close the distance, etc.

    The fact that the build even needs melee range in the first place makes it subpar IMO vs. other builds that can also stack effects and burst for way more than that even at a range.

    Again, the fixation on the set is strange when the problem you are talking about won't be solved by simply nerfing this set.

    Yet again, I don't use it so I do not care if they nerf it. What I do care about is the logic behind nerfing it.

    We cannot have someone just come up, call for a nerf, provide no real examples and no real demostrative evidence besides suppositions that can easily be refuted and literally are illogical to anyone that's done any bit of combat in this game, then go along with the flow.

    No. Provide an aswer to those two questions, and now also provide actual proof that this is even oppresive in the first place.

    Bringing up maarselok, a mythic, class masteries, etc. -- all of these things that are already complained about excluding the set is strange in a discussion about the set! Every single one of those things are powerful and overtuned on its own.

    If that's the logic to get something nerfed, please tell me what gear you all are using. I want to make a thread just like this to get it nerfed. Building around any gear or concept in this game almost always causes something to get broken and too powerful once you make an extreme build.

    You are simply blind to the answers due to lack of knowledge, no offence. You literally called the way a set interacts with the game's mechanics nonsense. There's no harder proof than that
    PC EU

    Stamina Sorcerer main - The last solo player
  • Luneca
    Luneca
    Trian94 wrote: »
    You are simply blind to the answers due to lack of knowledge, no offence. You literally called the way a set interacts with the game's mechanics nonsense. There's no harder proof than that

    I'm blind because there's no video or demonstrative evidence for the claim. Provide it, or commenting isn't valuable and just back and forth.

    I don't take anything for fact that isn't already well-established or otherwise proven without demonstrating evidence. As someone skeptical of the claim, why exactly should I believe you?

    I'm not convinced because you guys haven't offered any convincing evidence. I'm not trying to argue, look over exactly what you said and then explain how it's demonstrates what you are claiming. But even then, you still need to answer those questions.

    Here's an example, let's use that duration and uptime argument:

    Okay, duration increased...

    I. So the person purges

    II. Then what happens next? The Serpents user has to reapply the debuffs

    III. And if not all of the debuffs, apparently it's not as oppressive

    IV. But to get all of the debuffs they have to enter melee range and use a dodge able skill

    ^ The question I have is during all of this time, what is the person fighting the Serpent's Disdain user doing or not able to do?

    The whole idea that I'm getting is that the set is strong because of automation and persistent effects, but PURGE exists. All effects cannot be place in an instant of time and take more than one action from the Serpent's user, some of the actions that apply effects are dodgeable. One requires melee range?

    If that's the case, how exactly is it oppressive and why exactly is it if the person can theoretically roll and reduce the effectiveness of the set, purge and reduce the effectiveness, or the good old ...you know... just kill the person before they kill them?

    You need to explain that. Or someone does, and they haven't. Instead running to ad-homs and other nonsense that has nothing to do with the argument at hand. Explain the above with demonstrative evidence.

    If you cannot or will not, then there is not point in replying.
  • Trian94
    Trian94
    ✭✭✭✭
    Luneca wrote: »
    Trian94 wrote: »
    You are simply blind to the answers due to lack of knowledge, no offence. You literally called the way a set interacts with the game's mechanics nonsense. There's no harder proof than that

    I'm blind because there's no video or demonstrative evidence for the claim. Provide it, or commenting isn't valuable and just back and forth.

    I don't take anything for fact that isn't already well-established or otherwise proven without demonstrating evidence. As someone skeptical of the claim, why exactly should I believe you?

    I'm not convinced because you guys haven't offered any convincing evidence. I'm not trying to argue, look over exactly what you said and then explain how it's demonstrates what you are claiming. But even then, you still need to answer those questions.

    Here's an example, let's use that duration and uptime argument:

    Okay, duration increased...

    I. So the person purges

    II. Then what happens next? The Serpents user has to reapply the debuffs

    III. And if not all of the debuffs, apparently it's not as oppressive

    IV. But to get all of the debuffs they have to enter melee range and use a dodge able skill

    ^ The question I have is during all of this time, what is the person fighting the Serpent's Disdain user doing or not able to do?

    The whole idea that I'm getting is that the set is strong because of automation and persistent effects, but PURGE exists. All effects cannot be place in an instant of time and take more than one action from the Serpent's user, some of the actions that apply effects are dodgeable. One requires melee range?

    If that's the case, how exactly is it oppressive and why exactly is it if the person can theoretically roll and reduce the effectiveness of the set, purge and reduce the effectiveness, or the good old ...you know... just kill the person before they kill them?

    You need to explain that. Or someone does, and they haven't. Instead running to ad-homs and other nonsense that has nothing to do with the argument at hand. Explain the above with demonstrative evidence.

    If you cannot or will not, then there is not point in replying.

    Please realise that we are not conversing on the same level because you lack knowledge, I gave you information about how the set interacts with game mechanics, a list of debuffs which all translate into numbers. You can look them up yourself, I don't need to explain further than that. Not understanding what I am saying is a you problem, there is no requirement for videos or whatever other form of evidence you seek, the information about the game is there for you to look it up

    Furthermore, you sitting and sieging 99% of the time in pvp keeps you from being able to even simulate a fight between to players in your head as is proven with the arguments you make about purge and dodge etc
    Edited by Trian94 on May 5, 2026 11:09PM
    PC EU

    Stamina Sorcerer main - The last solo player
  • xylena
    xylena
    ✭✭✭✭✭
    Once again:

    Serpents has existed for years and has only ever been niche.

    Shattered Path Signet is the busted new mythic pushing status damage like crazy.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Burtan
    Burtan
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    xylena wrote: »
    Once again:

    Serpents has existed for years and has only ever been niche.

    Shattered Path Signet is the busted new mythic pushing status damage like crazy.

    People have been making disgusting builds with Disdain for a long time, it just wasn't widely known about. That doesn't make it balanced and isn't relevant to the current time.

    It performs better than DoT sets and Debuff sets at the same time and it is present in top duel builds that are winning tourneys as well as in all the most broken builds coming out of the current PTS.

    Removing the new mythic does not make this set balanced in any shape or form, i personally have used this set extensively and struggle to find anything that compares to it, especially on sorcerer and for a number of reasons.

    Please feel free to show me another set which provides anything close to its value.
    Gray Host PC EU
    Solo/Smallscale PvP Player
    Stamsorc main
  • Vaqual
    Vaqual
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    I think the disagreement in the last comments comes from a disconnect between mathematical optimization (no disdain needed for Signet status spam) and the reality of pressure builds working better on generous uptimes. Both perspectives are looking at different use cases. One is looking at effect application with a damage per cast angle, while the other emphasizes the ease of use aspect when it comes to high DoT and debuff uptimes, to keep pressure high under suboptimal conditions (rotation failure due to movement/dodge, Purge, CC, opportunity cost of re-application, etc.).

    The issue is that you can't really evaluate higher uptimes/redundancy at face value without formulating very specific cases. Going by what seems to be implied, a direct comparison between Ele Sus + Signet + Disdain + X and something like Ele Sus + Signet + Draugrkin/Proc + X isn't necessarily conceptionally equal.
  • katorga
    katorga
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    ✭✭
    Burtan wrote: »
    xylena wrote: »
    Once again:

    Serpents has existed for years and has only ever been niche.

    Shattered Path Signet is the busted new mythic pushing status damage like crazy.

    People have been making disgusting builds with Disdain for a long time, it just wasn't widely known about. That doesn't make it balanced and isn't relevant to the current time.

    It performs better than DoT sets and Debuff sets at the same time and it is present in top duel builds that are winning tourneys as well as in all the most broken builds coming out of the current PTS.

    Removing the new mythic does not make this set balanced in any shape or form, i personally have used this set extensively and struggle to find anything that compares to it, especially on sorcerer and for a number of reasons.

    Please feel free to show me another set which provides anything close to its value.

    Long time set, widely used in duels which have no relation to other pvp. It works great if you build for it and if you are targeting the bottom 75% of players. Top players shrug it off.

    My experience is that you can reapply the status effects/debuffs so easily in many cases 20s timer is a waste.







  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    katorga wrote: »
    Burtan wrote: »
    xylena wrote: »
    Once again:

    Serpents has existed for years and has only ever been niche.

    Shattered Path Signet is the busted new mythic pushing status damage like crazy.

    People have been making disgusting builds with Disdain for a long time, it just wasn't widely known about. That doesn't make it balanced and isn't relevant to the current time.

    It performs better than DoT sets and Debuff sets at the same time and it is present in top duel builds that are winning tourneys as well as in all the most broken builds coming out of the current PTS.

    Removing the new mythic does not make this set balanced in any shape or form, i personally have used this set extensively and struggle to find anything that compares to it, especially on sorcerer and for a number of reasons.

    Please feel free to show me another set which provides anything close to its value.

    Long time set, widely used in duels which have no relation to other pvp. It works great if you build for it and if you are targeting the bottom 75% of players. Top players shrug it off.

    My experience is that you can reapply the status effects/debuffs so easily in many cases 20s timer is a waste.







    Which definitely says something about the insane proliferation of auto-procs for status effects. Something that probably should be audited by the devs at some point very soon.
  • ceruulean
    ceruulean
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    I'll just add to the table that Serpent's is a very good set but I never spoke out since in U45 I did what everyone is saying... PURGE! I'll repeat a quote of my experience from pureclass era. I only duel people I know, but here it is:
    In fact, during u45 the patch before subclassing, my friend consistently killed my melee stamplar with serpents disdain DK. I knew it was a good set but I'm not a DK dot fan nor did I go on forums to complain because my ranged magplar completely countered that build. Now people are complaining about serpents disdain on forums too. I really wonder what's happening, lol.

    Except now it's about to be U50 and it's not viable to spend a GCD on purging anymore. Damage is so high that you don't have a chance to react unless you're a DK (which we all know is imbalanced) or a pure necro.

    I have a comment in the maarselok thread showing the imbalanced numbers of a BG scoreboard, which speak for themselves. It's not necessarily a serpent's disdain frontbar, it could be oakfather for all I care, but DOT DKs have been slightly overpowered in U48 and now are just plain OP in U49.

    Edited by ceruulean on May 6, 2026 12:53AM
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