Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
MashmalloMan wrote: »
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Many players utilize Lightning Staves heavy attacks and Oakensoul Ring to deal significant aoe damage in PvE, and the damage from Lightning Staves has even had a serious negative impact in PvP. The same applies to Mages' Fury; many players use this skill to steal kills in PvP.
Oakensoul is almost a tailor-made artifact for Sorc. Almost every Sorc can complete the game's content on their own with it. Doesn't this prove that Sorc has enough area-of-effect damage? Otherwise, how could they complete these tasks by themselves?
MashmalloMan wrote: »Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Many players utilize Lightning Staves heavy attacks and Oakensoul Ring to deal significant aoe damage in PvE, and the damage from Lightning Staves has even had a serious negative impact in PvP. The same applies to Mages' Fury; many players use this skill to steal kills in PvP.
Oakensoul is almost a tailor-made artifact for Sorc. Almost every Sorc can complete the game's content on their own with it. Doesn't this prove that Sorc has enough area-of-effect damage? Otherwise, how could they complete these tasks by themselves?
You're just repeating what I already said. New-early game vs mid-end game. It's a matter of perspective. I'm aware of how Sorc is used at that stage, it doesn't mean it's good in end game.
Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Many players utilize Lightning Staves heavy attacks and Oakensoul Ring to deal significant aoe damage in PvE, and the damage from Lightning Staves has even had a serious negative impact in PvP. The same applies to Mages' Fury; many players use this skill to steal kills in PvP.
Oakensoul is almost a tailor-made artifact for Sorc. Almost every Sorc can complete the game's content on their own with it. Doesn't this prove that Sorc has enough area-of-effect damage? Otherwise, how could they complete these tasks by themselves?
Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Many players utilize Lightning Staves heavy attacks and Oakensoul Ring to deal significant aoe damage in PvE, and the damage from Lightning Staves has even had a serious negative impact in PvP. The same applies to Mages' Fury; many players use this skill to steal kills in PvP.
Oakensoul is almost a tailor-made artifact for Sorc. Almost every Sorc can complete the game's content on their own with it. Doesn't this prove that Sorc has enough area-of-effect damage? Otherwise, how could they complete these tasks by themselves?
You're just repeating what I already said. New-early game vs mid-end game. It's a matter of perspective. I'm aware of how Sorc is used at that stage, it doesn't mean it's good in end game.
Lightning Staves heavy attacks and Oakensoul Ring is definitely one of the best late-game strategies. Go to a few random group trials and you'll see that more than half of the players use Lightning Staves heavy attacks and Oakensoul Ring, and use Overload when they need AOE.
Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Many players utilize Lightning Staves heavy attacks and Oakensoul Ring to deal significant aoe damage in PvE, and the damage from Lightning Staves has even had a serious negative impact in PvP. The same applies to Mages' Fury; many players use this skill to steal kills in PvP.
Oakensoul is almost a tailor-made artifact for Sorc. Almost every Sorc can complete the game's content on their own with it. Doesn't this prove that Sorc has enough area-of-effect damage? Otherwise, how could they complete these tasks by themselves?
You're just repeating what I already said. New-early game vs mid-end game. It's a matter of perspective. I'm aware of how Sorc is used at that stage, it doesn't mean it's good in end game.
Lightning Staves heavy attacks and Oakensoul Ring is definitely one of the best late-game strategies. Go to a few random group trials and you'll see that more than half of the players use Lightning Staves heavy attacks and Oakensoul Ring, and use Overload when they need AOE.
Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »MashmalloMan wrote: »Pinktraining wrote: »Pinktraining wrote: »Sorc's AoE is already very strong; Monolith shouldn't provide an additional 100 weapon damage as a general bonus. In my opinion, the best approach would be to make Monolith only provide 150 weapon damage to Sorc's skills.
also this is an amazing take. look at the above parses, of the top 10 damage skills how many are aoe? it's literally just monolith of storms. Sorc has terrible AoE.
Empower+Overload..
This is all you had to say to invalidate the rest of your position on the matter. I'm sorry if that comes across as rude, but it's a signifier your impression is based on a new/early game experience, because yes, those examples do look like great on paper, but not in practice. The majority of this discussion is based on mid-late game where something like Overload + Empower is a detriment to your single target DPS, it has basically been regulated to solo/new players/accessibility/role playing.
To put it simply, classes or subclass combinations with good cleave do so naturally, efficiently, and easily. They do not sacrifice single target DPS to achieve said cleave because it's a part of their best abilities.
It would be like saying DW has excellent aoe because of Whirling Blades, while it's true, it's vastly weaker than 2H with Executioner, or practically any other execute in the game, while costing a lot too. I'm not saying it's useless, there's a time and place for aoe setups, but generally speaking, you optimize for single target, and hope that the abilities you choose also do decently in aoe, Sorc does not do this well right now.
They're meant as a single target nuker similar to NB, and if ZOS leans into this, allows them to thrive instead of always knocking them down, then no one would complain, but time and time again, Sorc get's to top single target DPS, the mob rushes in, ZOS nerfs them, then doesn't compensate with any sort of cleave so they don't get used in end game.
Many players utilize Lightning Staves heavy attacks and Oakensoul Ring to deal significant aoe damage in PvE, and the damage from Lightning Staves has even had a serious negative impact in PvP. The same applies to Mages' Fury; many players use this skill to steal kills in PvP.
Oakensoul is almost a tailor-made artifact for Sorc. Almost every Sorc can complete the game's content on their own with it. Doesn't this prove that Sorc has enough area-of-effect damage? Otherwise, how could they complete these tasks by themselves?
You're just repeating what I already said. New-early game vs mid-end game. It's a matter of perspective. I'm aware of how Sorc is used at that stage, it doesn't mean it's good in end game.
Lightning Staves heavy attacks and Oakensoul Ring is definitely one of the best late-game strategies. Go to a few random group trials and you'll see that more than half of the players use Lightning Staves heavy attacks and Oakensoul Ring, and use Overload when they need AOE.



Pinktraining wrote: »
Lightning Staves heavy attacks and Oakensoul Ring is definitely one of the best late-game strategies. Go to a few random group trials and you'll see that more than half of the players use Lightning Staves heavy attacks and Oakensoul Ring, and use Overload when they need AOE.
Elendildur wrote: »I wonder, could the set be updated so that you are considered as a Monolith while wearing the set, so you can at least get some consistent damage from it?