heimdall14_9 wrote: »SilverBride wrote: »SilverBride wrote: »
You could. Shrug.
How could I? We have no control over whether or not we enjoy something. I can't enjoy broccoli just because I'd like to be able to eat is as part of a healty diet. But I can't stomach it.
The same with the Night Market. I do not enjoy content that difficult and I can't magically make myself like it.
what have you done to help you over come them difficulties you feel NM has ? have you changed your build , added a different skill for heal or buff/shield , ... what have you done to make yourself ready to play the game ???
SilverBride wrote: »Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.
Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.
SilverBride wrote: »Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.
Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.
The Night Market requires zero grouping. It's much like you described what you do already.
SilverBride wrote: »SilverBride wrote: »Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.
Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.
The Night Market requires zero grouping. It's much like you described what you do already.
That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.
SilverBride wrote: »That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.
I see the problem. You are equating dying with failure.
I solo all 3 districts every day to do the 5 daily quests for each district, the daily kill quest, and depending on what it is the faction daily - I die several times doing that, due to my own errors, moving too close to another mob pack, not paying attention to where the wandering boss is.
Not dying to the mob packs is simply a matter of having a tankier build, understanding what needs to be dodged and what needs to be blocked, as well as how to drop aggro when needed (something really easy to do when you learn how). It's not the anti-thesis of solo play, if anything it's the epitomy of it. Having to rely on your own knowledge, healing, damage and skill.
SilverBride wrote: »SilverBride wrote: »That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.
I see the problem. You are equating dying with failure.
I solo all 3 districts every day to do the 5 daily quests for each district, the daily kill quest, and depending on what it is the faction daily - I die several times doing that, due to my own errors, moving too close to another mob pack, not paying attention to where the wandering boss is.
Not dying to the mob packs is simply a matter of having a tankier build, understanding what needs to be dodged and what needs to be blocked, as well as how to drop aggro when needed (something really easy to do when you learn how). It's not the anti-thesis of solo play, if anything it's the epitomy of it. Having to rely on your own knowledge, healing, damage and skill.
The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.
I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.
tomofhyrule wrote: »SilverBride wrote: »The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.
I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.
So if you have zero interest in it... then why is it a problem? Just go do something else.
There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.
So why is the Night Market suddenly a problem? Just ignore it.
If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.
SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.
I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.
So if you have zero interest in it... then why is it a problem? Just go do something else.
There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.
So why is the Night Market suddenly a problem? Just ignore it.
If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.
I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?
SilverBride wrote: »tomofhyrule wrote: »SilverBride wrote: »The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.
I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.
So if you have zero interest in it... then why is it a problem? Just go do something else.
There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.
So why is the Night Market suddenly a problem? Just ignore it.
If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.
I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?
If this was dlc dungeons instead would you be doing those? I know you posted before that you do every quest on like 8 characters so I'm sure you have more quests to do but if not well, I don't know what to say. Time for a secondary game?
I'm sure they have your feedback at this point as you do have a large volume of posts on this event, but if you enjoy that more power to you.
SilverBride wrote: »If this was dlc dungeons instead would you be doing those? I know you posted before that you do every quest on like 8 characters so I'm sure you have more quests to do but if not well, I don't know what to say. Time for a secondary game?
I'm sure they have your feedback at this point as you do have a large volume of posts on this event, but if you enjoy that more power to you.
I have only completed every quest in every zone on 4 of my now 8 characters. And I am slowly working on that on the rest. But does that mean I shouldn't get new content, too?
And yes I always do the new dungeons when they are released.
And no it is not time for a secondary game. That is a decision only I can make for myself.
If a lowering of the skill in the [snip] NM happens, I want all trials to have a solo mode so I can get all the rewards without grouping.
All these arguments about the [snip] market shouldn’t even exist.
- ZOS could simply add a normal mode as well, and the entire problem would be solved.
Of course, people would still find reasons to complain about the [snip] market, that’s normal.
But making it Hardcore-only for every single player is 100% wrong.
Why is this so hard to understand? ESO has always had a normal mode.
Why is that suddenly impossible?
No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
Players like me are against ZoS for removing the normal mode.
- I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
- You love it? Great. Enjoy it.
But respect both sides. I respect yours, you should respect mine. It’s not complicated.
You love Hardcore? Perfect. You can enjoy the Market.
But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
- I don’t force anyone to play normal mode or help casual players in normal trials.
- So why are you "forcing me" to go play in Hardcore?
How is this even a real argument?
You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
I don’t like the [snip] market being Hardcore-only.
What alternative do I have to enjoy the event?
Does anyone understand this?
How can you not?
Again:
If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?
I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
It’s all 100% fine. I have absolutely no problem with that.
But....
Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
Why??
What on earth are you not understanding about this point?!
Nemesis7884 wrote: »All these arguments about the [snip] market shouldn’t even exist.
- ZOS could simply add a normal mode as well, and the entire problem would be solved.
Of course, people would still find reasons to complain about the [snip] market, that’s normal.
But making it Hardcore-only for every single player is 100% wrong.
Why is this so hard to understand? ESO has always had a normal mode.
Why is that suddenly impossible?
No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
Players like me are against ZoS for removing the normal mode.
- I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
- You love it? Great. Enjoy it.
But respect both sides. I respect yours, you should respect mine. It’s not complicated.
You love Hardcore? Perfect. You can enjoy the Market.
But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
- I don’t force anyone to play normal mode or help casual players in normal trials.
- So why are you "forcing me" to go play in Hardcore?
How is this even a real argument?
You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
I don’t like the [snip] market being Hardcore-only.
What alternative do I have to enjoy the event?
Does anyone understand this?
How can you not?
Again:
If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?
I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
It’s all 100% fine. I have absolutely no problem with that.
But....
Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
Why??
What on earth are you not understanding about this point?!
nobody is pushing you into anything you dont want - the night market was from the beginning laid out as a harder group zone and not as a solo content
ZOS: "Explore the Night Market:
Pledge to one of three factions and discover a world brimming with mystery and danger in ESO's first ever event zone. Encounter new characters, quests, and rewards in this challenging group-focused PvE world."
... challenging...group focused...
Nemesis7884 wrote: »All these arguments about the [snip] market shouldn’t even exist.
- ZOS could simply add a normal mode as well, and the entire problem would be solved.
Of course, people would still find reasons to complain about the [snip] market, that’s normal.
But making it Hardcore-only for every single player is 100% wrong.
Why is this so hard to understand? ESO has always had a normal mode.
Why is that suddenly impossible?
No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
Players like me are against ZoS for removing the normal mode.
- I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
- You love it? Great. Enjoy it.
But respect both sides. I respect yours, you should respect mine. It’s not complicated.
You love Hardcore? Perfect. You can enjoy the Market.
But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
- I don’t force anyone to play normal mode or help casual players in normal trials.
- So why are you "forcing me" to go play in Hardcore?
How is this even a real argument?
You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
I don’t like the [snip] market being Hardcore-only.
What alternative do I have to enjoy the event?
Does anyone understand this?
How can you not?
Again:
If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?
I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
It’s all 100% fine. I have absolutely no problem with that.
But....
Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
Why??
What on earth are you not understanding about this point?!
nobody is pushing you into anything you dont want - the night market was from the beginning laid out as a harder group zone and not as a solo content
ZOS: "Explore the Night Market:
Pledge to one of three factions and discover a world brimming with mystery and danger in ESO's first ever event zone. Encounter new characters, quests, and rewards in this challenging group-focused PvE world."
... challenging...group focused...
Did you really read everything I said? Read it again.
Did you misunderstand something?
What exactly are you trying to argue here?
If a lowering of the skill in the [snip] NM happens, I want all trials to have a solo mode so I can get all the rewards without grouping.
Are rewards in normal dungeons the same as vet?
Are rewards in normal trials the same as vet?
Are rewards in normal arenas the same as vet?
So why should the normal Market give the same rewards as Hardcore? oO?!
You don’t have a single argument.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?

- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
Point 1THIS IS ESO
Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
Point 2
So… are solo players excluded?
✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”
The uncomfortable truth
ESO has always had:
- normal dungeons
- normal trials
- normal arenas
- normal world bosses
- normal story content
- Night Market breaks that 10‑year rule.
There is no normal mode.
No scaling.
No solo‑friendly version.
No alternative path.
If you don’t group, you simply cannot participate in the main loop.
This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.
yes: solo players are excluded
So how do these two things fit together?
They don’t. It’s like saying: You can play your way…except here, where you must play our way.
Night Market is the first time ESO has:
- no normal mode
- no solo‑friendly version
- no scaling
- no alternative path
- no accessibility options
- no “play your way” philosophy
It’s a hardcore‑only event zone inside a game that advertises freedom.
4. Why this contradiction exists
Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
IT'S WRONG!
BagOfBadgers wrote: »The difficulty for a “solo” solo player is somewhere between a soloing a Harrowstorm, where you can take a DPS and slot a self heal and a soloing a Dragon, where a self heal, purge and building tanky are needed.
For a player that doesn't want to group but is happy to run with zerg, self heal is the only real change.
Yes the Night Market is hard soloing/running with a small zerg but no more difficult than than a DLC trial, in my opinion.
I have never understood the mentality of not changing a Toon to suit where and what role. I wouldn't take my DPS in to PvP and expect to do well, likewise a Tank/Healer to DPS.
Yes the NM is hard and it's good that it is. It's very popular, going by my friends and guilds, as the list shows well over 75% in the NM, with many more players online.
I've said it before but the main problems are that some vocal players expectations didn't match the reality of the toughness and the need to actually, for once, do mechs!
If the NM is not for you, that's a shame, as it's great to work together and help others achieve things that seemed out of reach before. There are many people that are doing tough content for the 1st time and finding it's not as bad as they were told and small build changes make a massive difference to their enjoyment.
I don't do housing, RP, fashion and the like but I don't come to the forum bashing ZOS and players for using and enjoying it, that seems a bit petty to me, but each to their own, I guess.
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.