Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Concerns About ESO’s Future Direction and Solo Player Experience

  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Psyphiman wrote: »
    Psyphiman wrote: »
    Man, I wish people were able to enjoy this event as much as I am.

    I wish we were, too.

    You could. Shrug.

    How could I? We have no control over whether or not we enjoy something. I can't enjoy broccoli just because I'd like to be able to eat is as part of a healty diet. But I can't stomach it.

    The same with the Night Market. I do not enjoy content that difficult and I can't magically make myself like it.

    what have you done to help you over come them difficulties you feel NM has ? have you changed your build , added a different skill for heal or buff/shield , ... what have you done to make yourself ready to play the game ???

    Why would I prepare a character for content I have no interest in? I just plain don't like extremely difficult content. And I don't like puzzles and difficult little side games. The Tomes side game in the IA ruined those for me. Plus there are no rewards that I care about so why bother?

    So many times we hear "No one is forcing you to do content you don't like." and "If you don't like something just don't do it." so that is what I'm doing here. I don't like the content they are bringing so I'm not going to participate.
    PCNA
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    SANGUARI wrote: »
    Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.

    Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.

    The Night Market requires zero grouping. It's much like you described what you do already.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    SANGUARI wrote: »
    Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.

    Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.

    The Night Market requires zero grouping. It's much like you described what you do already.

    That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.
    Edited by SilverBride on May 4, 2026 4:22PM
    PCNA
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭
    Gabriel_H wrote: »
    SANGUARI wrote: »
    Why do you play an MMO (massively multiplayer online) if you want to be alone? These posts are starting to get ridiculous.

    Being in a group for combat isn't the only way to interact with others in an MMO. I much prefer to do most things solo so I can do them my own way in my own time. But most of the time I am playing "alone" I am chatting with friends, or participating in zone chat, or stopping what I'm doing to help someone asking for World Boss help, or answering questions or requests for help in guild chat, etc.. So playing solo does not mean playing alone. And playing an MMO does not mean constant grouping.

    The Night Market requires zero grouping. It's much like you described what you do already.

    That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.

    I see the problem. You are equating dying with failure.

    I solo all 3 districts every day to do the 5 daily quests for each district, the daily kill quest, and depending on what it is the faction daily - I die several times doing that, due to my own errors, moving too close to another mob pack, not paying attention to where the wandering boss is.

    Not dying to the mob packs is simply a matter of having a tankier build, understanding what needs to be dodged and what needs to be blocked, as well as how to drop aggro when needed (something really easy to do when you learn how). It's not the anti-thesis of solo play, if anything it's the epitomy of it. Having to rely on your own knowledge, healing, damage and skill.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.

    I see the problem. You are equating dying with failure.

    I solo all 3 districts every day to do the 5 daily quests for each district, the daily kill quest, and depending on what it is the faction daily - I die several times doing that, due to my own errors, moving too close to another mob pack, not paying attention to where the wandering boss is.

    Not dying to the mob packs is simply a matter of having a tankier build, understanding what needs to be dodged and what needs to be blocked, as well as how to drop aggro when needed (something really easy to do when you learn how). It's not the anti-thesis of solo play, if anything it's the epitomy of it. Having to rely on your own knowledge, healing, damage and skill.

    The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.

    I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.
    Edited by SilverBride on May 4, 2026 4:39PM
    PCNA
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    I don't share this worry at all, given we have a road map which already shows that this isn't the case..

    That's my feedback for this thread!
    Edited by AScarlato on May 4, 2026 4:53PM
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    That is not what I am reading. If players could really solo this there wouldn't be countless posts about dying within seconds of just entering. Maybe there are some that can do it but they are the exception.

    I see the problem. You are equating dying with failure.

    I solo all 3 districts every day to do the 5 daily quests for each district, the daily kill quest, and depending on what it is the faction daily - I die several times doing that, due to my own errors, moving too close to another mob pack, not paying attention to where the wandering boss is.

    Not dying to the mob packs is simply a matter of having a tankier build, understanding what needs to be dodged and what needs to be blocked, as well as how to drop aggro when needed (something really easy to do when you learn how). It's not the anti-thesis of solo play, if anything it's the epitomy of it. Having to rely on your own knowledge, healing, damage and skill.

    The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.

    I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.

    So if you have zero interest in it... then why is it a problem? Just go do something else.

    There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.

    So why is the Night Market suddenly a problem? Just ignore it.

    If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.

    I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.

    So if you have zero interest in it... then why is it a problem? Just go do something else.

    There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.

    So why is the Night Market suddenly a problem? Just ignore it.

    If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.

    I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?
    PCNA
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.

    I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.

    So if you have zero interest in it... then why is it a problem? Just go do something else.

    There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.

    So why is the Night Market suddenly a problem? Just ignore it.

    If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.

    I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?

    If this was dlc dungeons instead would you be doing those? I know you posted before that you do every quest on like 8 characters so I'm sure you have more quests to do but if not well, I don't know what to say. Time for a secondary game?

    I'm sure they have your feedback at this point as you do have a large volume of posts on this event, but if you enjoy that more power to you.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    The problem isn't that the Night Market is a group zone. It's the difficulty level. I do not enjoy extremely difficult content and dying repeatedly. That is not my idea of a good time.

    I am not going to take the time to look up builds or mechanics to prepare for content I have zero interest in.

    So if you have zero interest in it... then why is it a problem? Just go do something else.

    There's so much to do in this game that there really is something for everyone to do. A lot of people ignore the card game since they are not interested. A lot of people ignore the dungeon queue since they are not interested. A lot of people ignore PvP since they are not interested.

    So why is the Night Market suddenly a problem? Just ignore it.

    If the issue is "but but but there's a Golden Pursuit for it!" then ask yourself if you need those items. If not, then unpin the tasks and ignore them. I'm sure there are even addons to remove that menu option fully.

    I would gladly do something else if there was some new content for me to do. But there is nothing new offered for the average player. Don't we deserve some new content, too?

    Congratulations, you're getting it next patch!
    meanwhile the group players are getting absolutely nothing in U50, and PvPers are even getting things taken away from them in U50.

    The Q1 patch has always had Dungeons. Ask yourself what content ESO gave you in April 2025 (remember, Solstice didn't drop until June), or April 2024 (remember, the West Weald didn't drop until June), or April 2023 (remember, Necrom didn't drop until June), or April 2022 (remember, High Isle didn't drop until June), or April 2021 (remember, Blackwood didn't drop until June)...
    seems like there's a theme.

    And guess what: In June 2026, there will be things dropping for solo players! Two whole questlines instead of one, and then also a series of sidequests in the Favors system. They're even removing the trial from the June patch so it's all for solo players, with nothing for anyone else!
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    AScarlato wrote: »
    If this was dlc dungeons instead would you be doing those? I know you posted before that you do every quest on like 8 characters so I'm sure you have more quests to do but if not well, I don't know what to say. Time for a secondary game?

    I'm sure they have your feedback at this point as you do have a large volume of posts on this event, but if you enjoy that more power to you.

    I have only completed every quest in every zone on 4 of my now 8 characters. And I am slowly working on that on the rest. But does that mean I shouldn't get new content, too?

    And yes I always do the new dungeons when they are released.

    And no it is not time for a secondary game. That is a decision only I can make for myself.
    PCNA
  • AScarlato
    AScarlato
    ✭✭✭✭✭
    ✭✭
    AScarlato wrote: »
    If this was dlc dungeons instead would you be doing those? I know you posted before that you do every quest on like 8 characters so I'm sure you have more quests to do but if not well, I don't know what to say. Time for a secondary game?

    I'm sure they have your feedback at this point as you do have a large volume of posts on this event, but if you enjoy that more power to you.

    I have only completed every quest in every zone on 4 of my now 8 characters. And I am slowly working on that on the rest. But does that mean I shouldn't get new content, too?

    And yes I always do the new dungeons when they are released.

    And no it is not time for a secondary game. That is a decision only I can make for myself.

    You do you!

    Anyway, you have the same new content available as everyone else. No one can make you like it and that's fine, but you can't say that you specially can't access it.
    Edited by AScarlato on May 4, 2026 5:26PM
  • Athory
    Athory
    ✭✭✭✭
    All these arguments about the [snip] market shouldn’t even exist.
    • ZOS could simply add a normal mode as well, and the entire problem would be solved.

    Of course, people would still find reasons to complain about the [snip] market, that’s normal.
    But making it Hardcore-only for every single player is 100% wrong.
    Why is this so hard to understand? ESO has always had a normal mode.
    Why is that suddenly impossible?

    No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
    Players like me are against ZoS for removing the normal mode.
    • I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
    • You love it? Great. Enjoy it.
      But respect both sides. I respect yours, you should respect mine. It’s not complicated.

    You love Hardcore? Perfect. You can enjoy the Market.
    But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
    1. I don’t force anyone to play normal mode or help casual players in normal trials.
    2. So why are you "forcing me" to go play in Hardcore?
      How is this even a real argument?

    You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
    I don’t like the [snip] market being Hardcore-only.
    What alternative do I have to enjoy the event?
    Does anyone understand this?
    How can you not?



    Again:

    If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
    Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?


    I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
    It’s all 100% fine. I have absolutely no problem with that.

    But....
    Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
    Why??



    What on earth are you not understanding about this point?!




    Edited by Athory on May 4, 2026 5:27PM
  • Bguk
    Bguk
    ✭✭✭✭
    If a lowering of the skill in the [snip] NM happens, I want all trials to have a solo mode so I can get all the rewards without grouping.
  • Athory
    Athory
    ✭✭✭✭
    Bguk wrote: »
    If a lowering of the skill in the [snip] NM happens, I want all trials to have a solo mode so I can get all the rewards without grouping.

    Are rewards in normal dungeons the same as vet?
    Are rewards in normal trials the same as vet?
    Are rewards in normal arenas the same as vet?
    So why should the normal Market give the same rewards as Hardcore? oO?!


    You don’t have a single argument.


    Edited by Athory on May 4, 2026 5:36PM
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Athory wrote: »
    All these arguments about the [snip] market shouldn’t even exist.
    • ZOS could simply add a normal mode as well, and the entire problem would be solved.

    Of course, people would still find reasons to complain about the [snip] market, that’s normal.
    But making it Hardcore-only for every single player is 100% wrong.
    Why is this so hard to understand? ESO has always had a normal mode.
    Why is that suddenly impossible?

    No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
    Players like me are against ZoS for removing the normal mode.
    • I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
    • You love it? Great. Enjoy it.
      But respect both sides. I respect yours, you should respect mine. It’s not complicated.

    You love Hardcore? Perfect. You can enjoy the Market.
    But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
    1. I don’t force anyone to play normal mode or help casual players in normal trials.
    2. So why are you "forcing me" to go play in Hardcore?
      How is this even a real argument?

    You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
    I don’t like the [snip] market being Hardcore-only.
    What alternative do I have to enjoy the event?
    Does anyone understand this?
    How can you not?



    Again:

    If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
    Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?


    I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
    It’s all 100% fine. I have absolutely no problem with that.

    But....
    Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
    Why??



    What on earth are you not understanding about this point?!




    nobody is pushing you into anything you dont want - the night market was from the beginning laid out as a harder group zone and not as a solo content

    ZOS: "Explore the Night Market:
    Pledge to one of three factions and discover a world brimming with mystery and danger in ESO's first ever event zone. Encounter new characters, quests, and rewards in this challenging group-focused PvE world."

    ... challenging...group focused...
    Edited by Nemesis7884 on May 4, 2026 5:38PM
  • Athory
    Athory
    ✭✭✭✭
    Athory wrote: »
    All these arguments about the [snip] market shouldn’t even exist.
    • ZOS could simply add a normal mode as well, and the entire problem would be solved.

    Of course, people would still find reasons to complain about the [snip] market, that’s normal.
    But making it Hardcore-only for every single player is 100% wrong.
    Why is this so hard to understand? ESO has always had a normal mode.
    Why is that suddenly impossible?

    No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
    Players like me are against ZoS for removing the normal mode.
    • I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
    • You love it? Great. Enjoy it.
      But respect both sides. I respect yours, you should respect mine. It’s not complicated.

    You love Hardcore? Perfect. You can enjoy the Market.
    But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
    1. I don’t force anyone to play normal mode or help casual players in normal trials.
    2. So why are you "forcing me" to go play in Hardcore?
      How is this even a real argument?

    You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
    I don’t like the [snip] market being Hardcore-only.
    What alternative do I have to enjoy the event?
    Does anyone understand this?
    How can you not?



    Again:

    If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
    Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?


    I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
    It’s all 100% fine. I have absolutely no problem with that.

    But....
    Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
    Why??



    What on earth are you not understanding about this point?!




    nobody is pushing you into anything you dont want - the night market was from the beginning laid out as a harder group zone and not as a solo content

    ZOS: "Explore the Night Market:
    Pledge to one of three factions and discover a world brimming with mystery and danger in ESO's first ever event zone. Encounter new characters, quests, and rewards in this challenging group-focused PvE world."

    ... challenging...group focused...

    Did you really read everything I said? Read it again.
    Did you misunderstand something?

    What exactly are you trying to argue here?
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Athory wrote: »
    Athory wrote: »
    All these arguments about the [snip] market shouldn’t even exist.
    • ZOS could simply add a normal mode as well, and the entire problem would be solved.

    Of course, people would still find reasons to complain about the [snip] market, that’s normal.
    But making it Hardcore-only for every single player is 100% wrong.
    Why is this so hard to understand? ESO has always had a normal mode.
    Why is that suddenly impossible?

    No one is “against ZOS” for adding a Hardcore mode. Does anyone understand this point?
    Players like me are against ZoS for removing the normal mode.
    • I personally don’t like games with this level of difficulty. I simply don’t enjoy them.
    • You love it? Great. Enjoy it.
      But respect both sides. I respect yours, you should respect mine. It’s not complicated.

    You love Hardcore? Perfect. You can enjoy the Market.
    But why can’t I enjoy the Market too in a normal, solo-friendly experience, the same way ESO has always allowed?
    1. I don’t force anyone to play normal mode or help casual players in normal trials.
    2. So why are you "forcing me" to go play in Hardcore?
      How is this even a real argument?

    You don’t like normal trials? Fine — go Vet, go Vet HM, avoid casual groups. All good.
    I don’t like the [snip] market being Hardcore-only.
    What alternative do I have to enjoy the event?
    Does anyone understand this?
    How can you not?



    Again:

    If NO ONE, not even ZOS, forces Hardcore players to go help in normal trials…
    Why are you (and ZOS) forcing normal casual/solo players to go play in Hard Mode? Just why?


    I really, really understand all your points about “new group content, hardcore welcome, blah blah.”
    It’s all 100% fine. I have absolutely no problem with that.

    But....
    Why do casual/normal/solo players have to go THAT hard? Why are we being pushed into difficulty we never asked for?
    Why??



    What on earth are you not understanding about this point?!




    nobody is pushing you into anything you dont want - the night market was from the beginning laid out as a harder group zone and not as a solo content

    ZOS: "Explore the Night Market:
    Pledge to one of three factions and discover a world brimming with mystery and danger in ESO's first ever event zone. Encounter new characters, quests, and rewards in this challenging group-focused PvE world."

    ... challenging...group focused...

    Did you really read everything I said? Read it again.
    Did you misunderstand something?

    What exactly are you trying to argue here?

    that the night market was ALWAYS advertised as a group zone - never anything but so to complain that its not solo friendly make no sense - thats like complaining that trials arent solo friendly...

    and sorry but the night markets overland content is also faaaaar away from "hardcore" ... the bosses are way easier than vet hardcore dungeons and bosses...if you have a 12 men group you will go through all of those bosses except a very few or the skirmishes like a hot knife through butter...

    this on top of the fact that the nr one complain of eso players was the lack of difficulty in overland why we get an additional difficulty mode...

    And on the solo content - again - enough solo content will release this year and we never got solo content in q1 also in the past...



    Edited by Nemesis7884 on May 4, 2026 6:00PM
  • Bguk
    Bguk
    ✭✭✭✭
    Athory wrote: »
    Bguk wrote: »
    If a lowering of the skill in the [snip] NM happens, I want all trials to have a solo mode so I can get all the rewards without grouping.

    Are rewards in normal dungeons the same as vet?
    Are rewards in normal trials the same as vet?
    Are rewards in normal arenas the same as vet?
    So why should the normal Market give the same rewards as Hardcore? oO?!


    You don’t have a single argument.


    Dungeons: Monster set head piece, extra Undaunted keys, increased gear drop quality
    Trials: Unique gear pieces, leads, I can't solo

    Why can't I get the same in my trials as you want in your [snip] NM? Why must I group in trials?
  • NoticeMeArkay
    NoticeMeArkay
    ✭✭✭✭✭
    I'm a solo player.
    I'm having a great experience.
    I don't feel locked out.
    I use the group finder and have a blast so far.

  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Athory wrote: »
    • Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    • Do they have any plan to push solo players out of the game?

    To answer the core questions asked:

    Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    A: No.

    Q:Do they have any plan to push solo players out of the game?
    A: No.

    Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.

    We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.

    As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.

    We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.

    We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
    Edited by ZOS_Kevin on May 4, 2026 7:29PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Athory
    Athory
    ✭✭✭✭
    Point 1
    THIS IS ESO
    Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
    i5pzzok3exoy.png

    Point 2

    So… are solo players excluded?

    ✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
    ✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
    ✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”


    The uncomfortable truth
    ESO has always had:
    • normal dungeons
    • normal trials
    • normal arenas
    • normal world bosses
    • normal story content
    • Night Market breaks that 10‑year rule.

    There is no normal mode.
    No scaling.
    No solo‑friendly version.
    No alternative path.
    If you don’t group, you simply cannot participate in the main loop.
    This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.

    yes: solo players are excluded

    So how do these two things fit together?
    They don’t. It’s like saying: You can play your way…except here, where you must play our way.

    Night Market is the first time ESO has:
    • no normal mode
    • no solo‑friendly version
    • no scaling
    • no alternative path
    • no accessibility options
    • no “play your way” philosophy

    It’s a hardcore‑only event zone inside a game that advertises freedom.

    4. Why this contradiction exists
    Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
    IT'S WRONG!


  • BagOfBadgers
    BagOfBadgers
    ✭✭✭
    The difficulty for a “solo” solo player is somewhere between a soloing a Harrowstorm, where you can take a DPS and slot a self heal and a soloing a Dragon, where a self heal, purge and building tanky are needed.

    For a player that doesn't want to group but is happy to run with zerg, self heal is the only real change.

    Yes the Night Market is hard soloing/running with a small zerg but no more difficult than than a DLC trial, in my opinion.

    I have never understood the mentality of not changing a Toon to suit where and what role. I wouldn't take my DPS in to PvP and expect to do well, likewise a Tank/Healer to DPS.

    Yes the NM is hard and it's good that it is. It's very popular, going by my friends and guilds, as the list shows well over 75% in the NM, with many more players online.

    I've said it before but the main problems are that some vocal players expectations didn't match the reality of the toughness and the need to actually, for once, do mechs!

    If the NM is not for you, that's a shame, as it's great to work together and help others achieve things that seemed out of reach before. There are many people that are doing tough content for the 1st time and finding it's not as bad as they were told and small build changes make a massive difference to their enjoyment.

    I don't do housing, RP, fashion and the like but I don't come to the forum bashing ZOS and players for using and enjoying it, that seems a bit petty to me, but each to their own, I guess.
    Proud member of the "One shot boss, wipe on trash" club.
    Believe in the KISS priceable "Keep It Simple Stupid".
    My Dyslexia makes the forum the true Vet HM for me.
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Athory wrote: »
    • Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    • Do they have any plan to push solo players out of the game?

    To answer the core questions asked:

    Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    A: No.

    Q:Do they have any plan to push solo players out of the game?
    A: No.

    Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.

    We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.

    As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.

    We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.

    We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.

    Amen.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Athory wrote: »
    • Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    • Do they have any plan to push solo players out of the game?

    Admittedly, I only looked at page 1, but... Anyone else insta-thought: "wait...Dark Souls is the most solo game ever"?

    I don't mean to be disrespectful but the way you've put it can sound incongruent to some.
    "..........Anyway, here's how
    to tell if your RPG
    sign is cheap" - Tony(?)
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    Athory wrote: »
    Point 1
    THIS IS ESO
    Go anywhere, do anything, and play your way in The Elder Scrolls Online, the award-winning online RPG set in the Elder Scrolls universe.
    i5pzzok3exoy.png

    Point 2

    So… are solo players excluded?

    ✔ From the core gameplay loop? Yes. The entire progression loop — bosses → keys → Gilded → Ordeal — is group‑only.
    ✔ From the rewards? Yes, indirectly. You can earn Favor solo, but at a tiny fraction of the speed and with massive difficulty spikes.
    ✔ From the intended experience? Absolutely. The zone is literally described as a “group‑focused PvE world”


    The uncomfortable truth
    ESO has always had:
    • normal dungeons
    • normal trials
    • normal arenas
    • normal world bosses
    • normal story content
    • Night Market breaks that 10‑year rule.

    There is no normal mode.
    No scaling.
    No solo‑friendly version.
    No alternative path.
    If you don’t group, you simply cannot participate in the main loop.
    This is why so many players, especially casuals, solo mains, and accessibility‑focused players, feel pushed out.

    yes: solo players are excluded

    So how do these two things fit together?
    They don’t. It’s like saying: You can play your way…except here, where you must play our way.

    Night Market is the first time ESO has:
    • no normal mode
    • no solo‑friendly version
    • no scaling
    • no alternative path
    • no accessibility options
    • no “play your way” philosophy

    It’s a hardcore‑only event zone inside a game that advertises freedom.

    4. Why this contradiction exists
    Because: Marketing wants ESO to stay “play your way” They can’t change the slogan. It’s the identity of the franchise.
    IT'S WRONG!


    Let me ask you something.

    Are Normal Trials solo friendly?

    Oh they aren't? Hmmmm.......

    How is Night Market any different? Its the same difficulty level (literally, the mob health and damage is scaled the same).

    "Play how you want" is not an excuse to say that every single piece of content must be tuned for the lowest common denominator player. "Play how you want" instead means that there should be something for every type of player. And guess what? There still is. Nothing was taken away with the addition of the NM. They gave something to group players (so that group players have more options to play how they want).

    When they add solo dungeons later this year, does that mean they're pushing group players out of the game? What about when they have an entire update dedicated to a solo quest line?

    If a live service game adding a single piece of FREE content that you don't jive with upsets you this much, you need to take a look in the mirror.
  • Skjaldbjorn
    Skjaldbjorn
    ✭✭✭✭✭
    I have no issue with solo players. I want them to enjoy and experience the game. However, fundamentally, as Kev said, this is an MMO. If a gross aversion to any group content is something a player experiences, the devs can't really be expected to cater to that. MMOs will always have the scope of content gaps and divides, where some players will experience certain things that a portion of the community won't, and that's okay. That's been how MMOs work since they began. Not every EQ player got their ultimate weapon. Not every WoW player cleared Mythyic+. That's part of how MMOs function, and that's okay.
  • helloelli
    helloelli
    ✭✭
    The difficulty for a “solo” solo player is somewhere between a soloing a Harrowstorm, where you can take a DPS and slot a self heal and a soloing a Dragon, where a self heal, purge and building tanky are needed.

    For a player that doesn't want to group but is happy to run with zerg, self heal is the only real change.

    Yes the Night Market is hard soloing/running with a small zerg but no more difficult than than a DLC trial, in my opinion.

    I have never understood the mentality of not changing a Toon to suit where and what role. I wouldn't take my DPS in to PvP and expect to do well, likewise a Tank/Healer to DPS.

    Yes the NM is hard and it's good that it is. It's very popular, going by my friends and guilds, as the list shows well over 75% in the NM, with many more players online.

    I've said it before but the main problems are that some vocal players expectations didn't match the reality of the toughness and the need to actually, for once, do mechs!

    If the NM is not for you, that's a shame, as it's great to work together and help others achieve things that seemed out of reach before. There are many people that are doing tough content for the 1st time and finding it's not as bad as they were told and small build changes make a massive difference to their enjoyment.

    I don't do housing, RP, fashion and the like but I don't come to the forum bashing ZOS and players for using and enjoying it, that seems a bit petty to me, but each to their own, I guess.

    exactly this, very well said. if nm was easy and the bosses felt like delve bosses, no one would be able to get even a light attack in. the great thing about mmos is that there is so much to do and there is something for everyone! if you dont like the current thing they release, just wait a bit. take a break. no need to make yourself suffer through something you dont like.
    PC/NA | Avid Raider | Pepe Raid guild lead
    i would die over and over again for darien gautier
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Athory wrote: »
    • Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    • Do they have any plan to push solo players out of the game?

    To answer the core questions asked:

    Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
    A: No.

    Q:Do they have any plan to push solo players out of the game?
    A: No.

    Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.

    We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.

    As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.

    We know this may come off as a contentious statement, but it does bare repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.

    We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.

    Based answer from yall, this is encouraging. There’s definitely enough room in eso for both solo and group content, as well as casual and challenging content. None of this is mutually exclusive. Glad y’all are taking constructive criticisms while sticking with your gut on this. The Night Market has been refreshing and fun.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BloodstainedFay
    BloodstainedFay
    ✭✭✭✭✭
    As someone who primarily plays alone, doing all sorts of content from story to ToT to Cyro PvP to crafting & furnishing. It is actually crazy to me to see that a game which is 90% soloable, essentially braindead easy singleplayer content is getting so much, and I mean so much, backlash for adding a single piece of challenging group content (for FREE!)- especially when they've also announced solo modes for group dungeons (adding yet another avenue for solo players to enjoy themselves!)

    The Night Market ain't pushing y'all out, but sometimes it seems like solo players want everyone else gone.
    PC-EU: BloodstainedFay
    Find me on the UESP!
Sign In or Register to comment.