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Shattered Paths Signet Is Problematic

  • Aces-High-82
    Aces-High-82
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    katorga wrote: »
    Seems kinda meh to me.

    I've been using various varieties of crushing shock pvp builds for years and its always been relatively effective.

    Pulse gank build is basically winterborn + 1 other proc set, draugrkin, way of fire were the sets 2-3 years ago. They still work fine today. What supercharges it today is sublcassing acranist and sorc for two more beefy procs on light attack. LA into Crushing nets you six damage sources, two set procs, and a 60% or better chance for 5 status effects in one GCD.

    Works great with shattered path, but also just as effective with Monomyth, or even Oakensoul.



    Maybe but Ele Sus is for free and does more damage with the right spec than what it should. You can easily get 1mil+ in a BG just from Ele Sus. That should not be a thing.
  • Freez6661
    Freez6661
    finally something fun in this game that allows us to counter play all those huge fat *** with 23242 sources of heals let us play and enjoy the game first time in 3 years

    and bring back 3 sided BGs please
  • frogthroat
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    Firstmep wrote: »
    frogthroat wrote: »
    From what I have heard yeah that needs nerfing in PVP. (So... I guess I'm gonna try pulse ganking before it gets nerfed...)

    ZOS has made a whole mechanic, battle spirit, but for some reason refuses to use it. They could leave it for PVE and nerf it in PVP by using something like "when battle spirit is active, these values are halved" or something. But, for some unknown reason, ZOS rarely relies on battle spirit.

    It already has that. It's ready halved for battle spirit. And even with that it's that busted.

    You're right. Just double checked. I'm just so used to them not using that I didn't even check.
  • Aces-High-82
    Aces-High-82
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    Freez6661 wrote: »
    finally something fun in this game that allows us to counter play all those huge fat *** with 23242 sources of heals let us play and enjoy the game first time in 3 years

    and bring back 3 sided BGs please

    Yeah superfun until you get insta gib by 2 ppl casting Ele Sus on you.
  • Firstmep
    Firstmep
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    Freez6661 wrote: »
    finally something fun in this game that allows us to counter play all those huge fat *** with 23242 sources of heals let us play and enjoy the game first time in 3 years

    and bring back 3 sided BGs please

    It's not like we were in a low damage meta before this ring.
  • Eliahnus
    Eliahnus
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    We all know how it will go, ZOS implements a new mythic which is overpowered just to get you to start playing and grinding. And afterwards with one of the next patches, it gets toned down for PVP's sake.
  • xylena
    xylena
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    Another P2W trash like Monomyth last year.

    Some goober blaming Serpents Disdain in another thread for what SPS is doing.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Jestir
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    I still don't understand why ele sus is free to cast with all it does
    Edited by Jestir on May 4, 2026 12:06PM
  • BardokRedSnow
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    xylena wrote: »
    Another P2W trash like Monomyth last year.

    Some goober blaming Serpents Disdain in another thread for what SPS is doing.

    You payin for it? It’s free from the night market lol
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
    xylena
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    You payin for it? It’s free from the night market lol
    Can I pay for it instead?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • katorga
    katorga
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    katorga wrote: »
    Seems kinda meh to me.

    I've been using various varieties of crushing shock pvp builds for years and its always been relatively effective.

    Pulse gank build is basically winterborn + 1 other proc set, draugrkin, way of fire were the sets 2-3 years ago. They still work fine today. What supercharges it today is sublcassing acranist and sorc for two more beefy procs on light attack. LA into Crushing nets you six damage sources, two set procs, and a 60% or better chance for 5 status effects in one GCD.

    Works great with shattered path, but also just as effective with Monomyth, or even Oakensoul.



    Maybe but Ele Sus is for free and does more damage with the right spec than what it should. You can easily get 1mil+ in a BG just from Ele Sus. That should not be a thing.

    I agree in theory with that statement, but I have several builds where extreme focus on a narrow skill/ability can generate extreme performance. Much of that is dependent on the quality of the target.

    A more effective argument would be made by a player like the OP being wrecked by the build rather than wrecking others with it.
  • SneaK
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    Radiate77 wrote: »
    Or; bare with me…

    Elemental Susceptibility is the problem it’s always been; since they added the re-occurring status effect procs to the free skill.

    ^^^^
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Decimus
    Decimus
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    Ankael07 wrote: »
    Until they find a fix to this build Im gonna use Esoteric Environment mythic and Sentry set


    Esoteric gives you enough time to react + go after the enemy with Sentry's infinite detection range

    Edit: Necro's bone armor has a morph that auto-pulls people attacking from range.
    katorga wrote: »
    katorga wrote: »
    Seems kinda meh to me.

    I've been using various varieties of crushing shock pvp builds for years and its always been relatively effective.

    Pulse gank build is basically winterborn + 1 other proc set, draugrkin, way of fire were the sets 2-3 years ago. They still work fine today. What supercharges it today is sublcassing acranist and sorc for two more beefy procs on light attack. LA into Crushing nets you six damage sources, two set procs, and a 60% or better chance for 5 status effects in one GCD.

    Works great with shattered path, but also just as effective with Monomyth, or even Oakensoul.

    Maybe but Ele Sus is for free and does more damage with the right spec than what it should. You can easily get 1mil+ in a BG just from Ele Sus. That should not be a thing.

    I agree in theory with that statement, but I have several builds where extreme focus on a narrow skill/ability can generate extreme performance. Much of that is dependent on the quality of the target.

    A more effective argument would be made by a player like the OP being wrecked by the build rather than wrecking others with it.

    How the incoming damage looks like on the receiving end... my build is pretty tanky as well with 36k health, lots of heal over times, 6 impen etc.

    https://www.twitch.tv/decimus/clip/TacitApatheticDinosaurArsonNoSexy-CNGtyAF72wroaIj5

    https://www.twitch.tv/decimus/clip/AmazonianResourcefulLocustNerfRedBlaster-S8VMuDR3EJO4lvmL


    I've heard a few things mentioned here:
    Elemental Susceptibility

    Not really the main culprit here because elemental susceptibility is balanced when you compare it to class abilities such as Deep Fissure or Disintegrating Dragonfire, which are usually run in place of ele sus on corresponding builds. Elemental Susceptibility only crosses the threshold of being broken when run with this mythic.

    Monomyth/Velothi/Any Previous "OP" Mythics/Sets

    These provide universal buffs to all damage and don't funnel your gameplay into spamming one almost unavoidable ability.

    In PvE, these mythics don't buff otherwise weak abilities/builds into the state of being broken, which then results in these abilities and builds getting nerfs and being even weaker for anyone not running the mythic. Game becomes impossible to balance when the entire balance hinges on running a certain mythic.

    "Seems kinda meh", "not that amazing"

    Not sure if trolling, but this mythic is BiS on pretty much every build (PvP or PvE) currently and is the main reason many things are considered "op" by players testing on PTS - for example on werewolf status effects with this mythic are providing 50% of the DPS in PvP because werewolf has a high density of guaranteed status effects to proc when dealing damage.

    Currently on the skeleton target dummy I'm consistently doing 40k DPS by just spamming Elemental Susceptibility - for comparison most viable PvP builds do around that with multiple DoTs/delayed burst skills etc
    Edited by Decimus on May 4, 2026 3:13PM
  • coop500
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    Yeah I uh... feel like there's a major issue if one mythic is dominating most builds in both PvE and PvP. Usually it's one or the other, not both. And yes, it has an especially very unhealthy interaction with WW, and needs the Warden bear treatment
    Edited by coop500 on May 4, 2026 3:22PM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • SneaK
    SneaK
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    Decimus wrote: »


    I've heard a few things mentioned here:
    Elemental Susceptibility

    Not really the main culprit here because elemental susceptibility is balanced when you compare it to class abilities such as Deep Fissure or Disintegrating Dragonfire, which are usually run in place of ele sus on corresponding builds. Elemental Susceptibility only crosses the threshold of being broken when run with this mythic.

    It is not balanced. It’s a free skill that lasts longer than any other(?) debuff there is, has extreme range, and ticks 3 different status effects. It really shouldn’t be compared to Beetles or Breath. It’s supposed to be a utility skill and it’s being used as a damage skill. Beetles/breath are damage skills with utility. Not the same.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • YandereGirlfriend
    YandereGirlfriend
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    I've been calling to nerf Ele Sus for years but folk always come out of the woodwork to proclaim that it is somehow balanced, heh.

    Folk really will make any argument, no matter how ridiculous, to keep their overpowered toys.
  • Major_Mangle
    Major_Mangle
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    I've been calling to nerf Ele Sus for years but folk always come out of the woodwork to proclaim that it is somehow balanced, heh.

    Folk really will make any argument, no matter how ridiculous, to keep their overpowered toys.

    The underlying issue is that status effects deal way too much damage, with 0 drawbacks
    Status effect damage has been overperforming for years. You can find overtuned status effect pressure builds as far back as Morrowind patch. Status effects should get a major overhaul and be more about unique debuffs rather than being free damage procs.

    P.S
    To add to someone earlier in the thread saying they'd use Esoteric to deal with the status effect damage.....since status effects are considered as "procs", and won't proc other procs, Esoteric ain't gonna mitigate the damage from status effects :)
    Edited by Major_Mangle on May 4, 2026 5:49PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • YandereGirlfriend
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    For a while I've thought Projectile-appended Damage should be treated as a Projectile, I don't think much of it is? Like I've never fully ascertained whether Enchants or Crushing Weapon are buffed by Eagle Eye, but I think they are not.

    This is a good question that should probably be answered definitively via testing.

    But, shooting from the hip, I would share your doubt that Enchants, Status Effects, and Crystal Weap/Scholarship are considered to be projectiles.

    They may be delivered via projectiles in the case of the gank but obvs they can be delivered via melee means as well. And Status Effects are basically just debuffs appended to your character.

    That said, it still wouldn't hurt to absorb a least a bit of the Pulse damage via Slab, etc. But it likely would not be a complete panacea.

    IIRC, the list of true "Projectile" attacks in the game is like astoundingly small.
    Edited by YandereGirlfriend on May 4, 2026 5:51PM
  • Remathilis
    Remathilis
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    I swear I see this exact post for every new mythic released. Maybe just ban mythics in pvp?
  • Major_Mangle
    Major_Mangle
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    Remathilis wrote: »
    I swear I see this exact post for every new mythic released. Maybe just ban mythics in pvp?

    What part of this mythic also being insanely overtuned in PvE did you miss?
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Zodiarkslayer
    Zodiarkslayer
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    Every time a good thing happens for PvE, the PvP crowd goes into meltdown mode.
    They rage.
    They complain.
    They threaten to quit, call it the end of ESO.
    And then, they adapt.

    All I wish for is a little less noise. :|
    No Effort, No Reward?
    No Reward, No Effort!
  • CameraBeardThePirate
    CameraBeardThePirate
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    I've been calling to nerf Ele Sus for years but folk always come out of the woodwork to proclaim that it is somehow balanced, heh.

    Folk really will make any argument, no matter how ridiculous, to keep their overpowered toys.

    The underlying issue is that status effects deal way too much damage, with 0 drawbacks
    Status effect damage has been overperforming for years. You can find overtuned status effect pressure builds as far back as Morrowind patch. Status effects should get a major overhaul and be more about unique debuffs rather than being free damage procs.

    P.S
    To add to someone earlier in the thread saying they'd use Esoteric to deal with the status effect damage.....since status effects are considered as "procs", and won't proc other procs, Esoteric ain't gonna mitigate the damage from status effects :)

    That's not how that works lol. Esoteric works with any direct damage, proc sets and status effects included.

    Proc sets have always procced "take damage" effects. They just can't proc anything else on the user's side.

    Think of procs as pets; they count as their own entity. A user's own proc effect cannot proc another proc set that the user is wearing because the proc effect is not "wearing" the proc set.

    However, on the target side, it doesn't matter what the source is. A set that procs upon taking damage doesn't care what the source of said damage is, because the target is wearing the set and any damage the target takes will proc the effect.
    Edited by CameraBeardThePirate on May 4, 2026 6:59PM
  • Wuuffyy
    Wuuffyy
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    I’m a long time werewolf player. If mythic nerf is not a consideration for now- please disable for werewolf just like you changed/hampered it due to prior egregious interaction with Feral Guardian.

    I don’t want to remotely feel the need to farm or use it due to its vile efficiency and I don’t want it negatively intertwined with my ~werewolf balance~.

    K thanks, byeeeeeee
    Edited by Wuuffyy on May 4, 2026 6:59PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Wup_sa
    Wup_sa
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    We are going to have to suffer at least till u51 with this, and even that isn't sure yet. Until then we are stuck in the worst meta in the games history.

    PvP is gonna suffer a lot.
  • Major_Mangle
    Major_Mangle
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    I've been calling to nerf Ele Sus for years but folk always come out of the woodwork to proclaim that it is somehow balanced, heh.

    Folk really will make any argument, no matter how ridiculous, to keep their overpowered toys.

    The underlying issue is that status effects deal way too much damage, with 0 drawbacks
    Status effect damage has been overperforming for years. You can find overtuned status effect pressure builds as far back as Morrowind patch. Status effects should get a major overhaul and be more about unique debuffs rather than being free damage procs.

    P.S
    To add to someone earlier in the thread saying they'd use Esoteric to deal with the status effect damage.....since status effects are considered as "procs", and won't proc other procs, Esoteric ain't gonna mitigate the damage from status effects :)

    That's not how that works lol. Esoteric works with any direct damage, proc sets and status effects included.

    Proc sets have always procced "take damage" effects. They just can't proc anything else on the user's side.

    Think of procs as pets; they count as their own entity. A user's own proc effect cannot proc another proc set that the user is wearing because the proc effect is not "wearing" the proc set.

    However, on the target side, it doesn't matter what the source is. A set that procs upon taking damage doesn't care what the source of said damage is, because the target is wearing the set and any damage the target takes will proc the effect.

    Either ZOS changed/fixed that or I´ve been misinformed then. I mainly base that on what people found out when Esoteric was first added to the game on PTS (I know it had some strange interactions with taking damage while having a shield active etc).
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Decimus
    Decimus
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    Every time a good thing happens for PvE, the PvP crowd goes into meltdown mode.
    They rage.
    They complain.
    They threaten to quit, call it the end of ESO.
    And then, they adapt.

    All I wish for is a little less noise. :|

    Where is the "good thing that happened for PvE"?

    Unless you consider class and skill balance being calibrated around the assumption that everyone runs this mythic a good thing. I don't, because it is a shaky foundation and leaves everyone not running the mythic in the dust, whether it's in PvP or PvE.


    I have already adapted by running this mythic on multiple builds, but this doesn't mean it's fun or good for the game... so you'll have to listen to this "noise" until the problem is solved. Sorry.
  • Wuuffyy
    Wuuffyy
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    Decimus wrote: »
    Every time a good thing happens for PvE, the PvP crowd goes into meltdown mode.
    They rage.
    They complain.
    They threaten to quit, call it the end of ESO.
    And then, they adapt.

    All I wish for is a little less noise. :|

    Where is the "good thing that happened for PvE"?

    Unless you consider class and skill balance being calibrated around the assumption that everyone runs this mythic a good thing. I don't, because it is a shaky foundation and leaves everyone not running the mythic in the dust, whether it's in PvP or PvE.


    I have already adapted by running this mythic on multiple builds, but this doesn't mean it's fun or good for the game... so you'll have to listen to this "noise" until the problem is solved. Sorry.

    Maybe this is the beginning of the mold for Vengeance PvE? They may have started early.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Remathilis
    Remathilis
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    Remathilis wrote: »
    I swear I see this exact post for every new mythic released. Maybe just ban mythics in pvp?

    What part of this mythic also being insanely overtuned in PvE did you miss?

    Are the monsters and bosses whining for nerfs now?
  • YandereGirlfriend
    YandereGirlfriend
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    Remathilis wrote: »
    Remathilis wrote: »
    I swear I see this exact post for every new mythic released. Maybe just ban mythics in pvp?

    What part of this mythic also being insanely overtuned in PvE did you miss?

    Are the monsters and bosses whining for nerfs now?

    The set already includes a Battle Spirit provision that can/should be beefed-up with any change.

    That doesn't touch PvE.
  • Decimus
    Decimus
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    Remathilis wrote: »
    Remathilis wrote: »
    I swear I see this exact post for every new mythic released. Maybe just ban mythics in pvp?

    What part of this mythic also being insanely overtuned in PvE did you miss?

    Are the monsters and bosses whining for nerfs now?

    Alright, let's try to explain the problem one more time...

    Ability/Passive X does too much damage in PvP or PvE (only because Ability/Passive X procs status effects super easily/guaranteed)->Ability/Passive X damage gets nerfed. Builds not utilizing Shattered Paths Signet now get zero value out of Ability/Passive X (in PvE or PvP).

    You are basing the entire balance of the game around builds running a mythic sourced from a limited-time event.

    I'm sure you can see the problem here.
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