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Official Night Market Feedback Thread

  • allochthons
    allochthons
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    Estin wrote: »
    [*] Gossamer Crypt: [...]
    [*] I will do the mechanic to unenrage the boss, but it will become enraged again within 15 seconds.
    How do you unenrage the boss? I couldn't figure it out, but I was fairly overwhelmed as the tank with no healer and not great DPS.
    She/They
    PS5/NA (CP3100+)
  • Quethrosar
    Quethrosar
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    So I want to back track a bit on what I thought before. I've made it pretty far pugging so that is good, 1 boss from the trial. Some bosses are much harder than others but are lower in the chain, dungeon fights were easier than argents I think. Skirmishes are nuts, they need some tuning or this will be dead content quick. My biggest gripe now is the faction. I do not want to grind this place after I do the trial but I am.only 2000 faction. That is nuts of alot more to grind to get the 10k.
  • Estin
    Estin
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    Estin wrote: »
    [*] Gossamer Crypt: [...]
    [*] I will do the mechanic to unenrage the boss, but it will become enraged again within 15 seconds.
    How do you unenrage the boss? I couldn't figure it out, but I was fairly overwhelmed as the tank with no healer and not great DPS.

    A hoarver spawns, and you're meant to kill it which makes it drop a synergy that lets you throw a acid ball at the boss. It's kind of like that one stage in Maelstrom Arena. That will unenrage it, but honestly it's not super worth it if the boss will just enrage again in 15 seconds.
  • Requielle
    Requielle
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    Day 3 of the Night Market, and I just couldn't get interested enough to do it. Even though it's Friday night and the chances of finding a group are far (in theory) better, the idea of slogging through trash mobs and doing ghost runs and working through my stack of crown repair kits was just not enticing. So I didn't log back in this evening at all.

    I heard literally nothing good in my guild chats today about NM (4 active guilds) while I was out clearing some surveys while having my morning coffee. The best I heard was some variants on "maybe it won't be as terrible over the weekend with more people" and that's not a ringing endorsement of the brand-new content.

    Whoever decided to present this as "content for everyone" and downplay the actual grouping requirements - as well as whoever else signed off on that messaging - has not helped your initiative to be more transparent and engaged with the playerbase. I watched the livestreams. I read the previews. I would not have wasted several hours in the Night Market with pick-up zerg groups and death-running solo quests if I'd actually understood that you all were releasing alternate Trial-level content.
  • Neelanna48
    Neelanna48
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    Jumped in , no one around , jumped out again. Event sounded promising but I would rather spend my time doing my usual things. Even the prospect of unlocking a house did not tempt me to stay.
  • Soarora
    Soarora
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    Alright guys… feedback post number 5. This post will focus on my experiences today as someone cataloguing quests on a thief build, as a member of a midgame guild group, and as the leader of a mostly pug group.

    I started with doing the daring races on my stage 4 vampire nightblade. The Parch one I had already done and that one’s straightforward to me but the other two took me a bit to figure out. I struggled most with Sorrow’s Friend’s as I couldn’t remember where all 5 nodes were at the same time… and also didn’t know if it was 5 that I needed. My suggestion here would be to include in the pop-up that there’s 5 void tears to close.

    As for questing, nightblade is soooo useful!!! Vampire wasn’t even necessary. I used it a few times but nightblade’s cloak is more than enough. I was really struggling with the IT’S NOT A MAGICKA POTION quest because I didn’t realize the potion is in ONE of the areas… I checked the wrong two areas for so long…

    Whilst I was questing, I also followed around a midgame guild group I was in vc with. Despite how Absolutely Terrible my thief build is, I felt pretty safe (I mostly stayed at range during bosses and invisible around trash).

    As that group started to crumble away, a friend of mine logged on. We duoed some of the trash as tank + dps (me tanking, them a corpseburster necro dd) and it was fun and smooth. Then we started picking up random people we came across (group of 4 now)… and the aforementioned group I was a part of earlier in the day came and saved us at a boss. We combined groups, added some friends, and had a good time killing bosses.

    But then suddenly… people. Another large group came through and joined our fight. I was, admittedly, mildly scared because I’m intimidated by people I recognize the name of but haven’t really talked to. And I recognized some of the names. Some from this forum… others… scorepushers. In this moment was an interesting feeling of solidarity where midgamers, endgamers, and scorepushers were all engaged in a fight together and let me tell you… it was beautiful. This is a feeling I only really have had on the PTS.

    As the original group finished disbanding, I re-formed with me, my friend, one person we picked up randomly, that persons friend and my friend’s friend… and then we ran into the aforementioned group of people I find intimidating. I felt a bit bad chasing them around because I didn’t want to annoy them but one of them told us in /say where they were going next so we could keep up and that dispelled that worry of mine. Overall, this metagrouping combination did lead to fights going quicker than I had seen before but not to the point of mechanic irrelevancy. It was perfect as a meeting of the groups situation. The other group left, and on we kept chugging along.

    From here, we joined up with a member of my guild and started killing some bosses & skirmishes. I later made a group finder listing, which filled very fast and had very friendly people. I didn’t specify any specific boss, just where we were and our next goal and people stuck around.

    One point of feedback is that these “pugs” seemed rather confused. Not everyone knew what Night Market was, what keys were, what relics are… people didn’t know how to get to the south Parch bosses because all the paths on the map are blocked… sometimes people went in the wrong area and were confused as to why no one was there (feedback someone else had mentioned in a chat was to make the doors look more like the area they represent). I’m directionally challenged so that’d help me too. I’m having to remember the districts by color but then looking at the skirmish timers, two of them are red… and inside Sorrow’s Friend is purple so it’s hard to remember that it’s blue. But I also have weird color connotations to content.

    Anyway, we then ran into ANOTHER large group of people. And we had some fun in /say talking to each other about the amount of damage we were collectively dealing to the bosses, someone from the other group told us which boss they were going to next and we followed. It felt like we were a force of nature, ravaging all the bosses in our path. But again, a time of solidarity and passing friendship. We lost them in a district, perhaps they went off to do other things, and we continued on by ourselves until it was time for most of us to go to bed.

    The major takeaway I have from today is just how enjoyable it can be to run into organized groups. Especially with tabardless guild repping and people talking to each other outside of group chat. Soft grouping absolutely does happen between groups of people and I also manually sent invites out to people who were alone as I saw them (if I had room). But as a solo player, I only saw a few other people doing their own thing (and the group I knew about and the location of because I was in vc with them).

    Shout out to everyone I ran into today and thank you for making it such a fun experience <3.

    P.S. I think having the overland loot is actually straight-up worse than not having any loot at all. It’s clogging inventory space so bad. And clogged inventory means people might not even pick up important items like the splinters, not realizing they need those.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Legoless
    Legoless
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    Night Market reminds me of 2014 Craglorn in all the worst ways.
  • Chalinal
    Chalinal
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    I hope that we never, ever see another “limited-time, group content-based event zone” again.

    I’ve been playing since launch day in 2014 and this is, by far, the worst content idea I have ever played. I mainly solo content in ESO, even dungeons, overland content, and world bosses. I do not want to feel forced to group because I cannot solo content. The Night Market is basically an open world veteran trial, and it is largely not solo-able.

    I already understand that the Night Market will return probably a few more times, but I hope that this “event zone” idea does not ever happen again or become a new content idea, because it is just plain awful. I do not mean to be so negative, but again, I have been playing since launch day and subscribed ever since launch day for over 10 years now and this is just terrible in every way.

    Being forced to group in a game that most people play because of all the solo content is just wrong. The hype for the new event zone will die within a week or two, and then it will be a ghost town and nearly impossible to get groups together for those that are trying to “finish” the zone and achievements.

    I also strongly detest these “limited time events” that just create FOMO and many players are unable to play and then just miss out on this content, which is very upsetting for completionists. There are a dozen more reasons, but again I do not want to be too negative, and I do appreciate the time that the developers spent to try out this idea, but I hope it never happens again. It leaves an awful taste in the mouth.
    • @Chalinal
    • PC - NA
    • Guildmaster of <Tamriel Emporium> crafting guild
    • J'Kharj - magicka Nightblade
    • Master Crafter in all professions with 9 traits and all styles
    • Furniture Crafting: Only missing a couple recipes
  • LadyLethalla
    LadyLethalla
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    I don't have the time, patience or will to group for this content, plus I'm 8-10 hours ahead of most of my server's population (AEST). So, if grouping is more or less mandatory I'm not likely to do it. No FOMO whatsoever, sorry.
    Edited by LadyLethalla on May 2, 2026 9:56AM
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Vraedlich
    Vraedlich
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    Estin wrote: »
    I am back to give more feedback, this time for the dungeons and the trial.
    For the trial, I found it really fun. It only took the group I found 2 tries, but I liked the flow of the fight. I was fortunately blessed with people who knew mostly what to do, and that is going to be the key phrase here. I'd imagine if I got into the trial again with people who didn't know what to do, it will be really chaotic. It's on par with a regular vet trial around 2018-2020, so it's not too difficult, but I can see that it requires a lot of coordination. But like with any trial, people should come prepared. I wouldn't change anything about the mechanics for this trial even if I don't fully understand the orb passing mechanic, but outside that, it flows really well when people know what to do. It's also interesting for this dungeon to need 3 tanks and 9 DD with. I suspect healers aren't too happy about that. The would no doubt be helpful in execute, but there isn't too much incoming damage and DDs with self heals will be more than enough to get through it. My only feedback I would give is to make the grapple poles easier to target, mostly on the purple side. After passing/picking up the orb from the purple side, you can go back to the large island directly in front, and then there is a pole high up on the island immediately to the left, but it was too inconsistent with being able to target it. I usually had to run up the ramp on the larger island first to be able to target it, but outside that, I felt everything was designed really well.

    Having attempted to complete it for ten hours yesterday, it sounds like you were carried.
    Red side is the grapple side, not purple.

    The last attempt we did, was the only attempt we got a boss dead, and then the others became enraged and wiped group.

    Competent leader, everyone over champ 2k, all knew mechanics (new guys generally took a couple of runs). Except rage.

    Balancing tanks and bombs, this is the hardest content I've had to do in the game.
    Edited by Vraedlich on May 2, 2026 10:55AM
  • SerafinaWaterstar
    SerafinaWaterstar
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    Overall, it seems yet again, that the main issue with this event is lack of clear comms from ZOS.

    If they had stated specifically that this was for groups, then a lot of frustration might have been avoided. If they wanted people to either have pre-made groups or find one via the Group Finder, then this should have been stated clearly.

    Then there needs to be a clear and accurate explanation of the event and how to do it. Players should not be having to google how the event works.

    I think if the comms had been better, then the exoectations would have been managed better, and there would (possibly) not be 20 odd pages of feedback in the first fee days).
  • SerafinaWaterstar
    SerafinaWaterstar
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    Soarora wrote: »
    Alright guys… feedback post number 5. This post will focus on my experiences today as someone cataloguing quests on a thief build, as a member of a midgame guild group, and as the leader of a mostly pug group.

    I started with doing the daring races on my stage 4 vampire nightblade. The Parch one I had already done and that one’s straightforward to me but the other two took me a bit to figure out. I struggled most with Sorrow’s Friend’s as I couldn’t remember where all 5 nodes were at the same time… and also didn’t know if it was 5 that I needed. My suggestion here would be to include in the pop-up that there’s 5 void tears to close.

    As for questing, nightblade is soooo useful!!! Vampire wasn’t even necessary. I used it a few times but nightblade’s cloak is more than enough. I was really struggling with the IT’S NOT A MAGICKA POTION quest because I didn’t realize the potion is in ONE of the areas… I checked the wrong two areas for so long…

    Whilst I was questing, I also followed around a midgame guild group I was in vc with. Despite how Absolutely Terrible my thief build is, I felt pretty safe (I mostly stayed at range during bosses and invisible around trash).

    As that group started to crumble away, a friend of mine logged on. We duoed some of the trash as tank + dps (me tanking, them a corpseburster necro dd) and it was fun and smooth. Then we started picking up random people we came across (group of 4 now)… and the aforementioned group I was a part of earlier in the day came and saved us at a boss. We combined groups, added some friends, and had a good time killing bosses.

    But then suddenly… people. Another large group came through and joined our fight. I was, admittedly, mildly scared because I’m intimidated by people I recognize the name of but haven’t really talked to. And I recognized some of the names. Some from this forum… others… scorepushers. In this moment was an interesting feeling of solidarity where midgamers, endgamers, and scorepushers were all engaged in a fight together and let me tell you… it was beautiful. This is a feeling I only really have had on the PTS.

    As the original group finished disbanding, I re-formed with me, my friend, one person we picked up randomly, that persons friend and my friend’s friend… and then we ran into the aforementioned group of people I find intimidating. I felt a bit bad chasing them around because I didn’t want to annoy them but one of them told us in /say where they were going next so we could keep up and that dispelled that worry of mine. Overall, this metagrouping combination did lead to fights going quicker than I had seen before but not to the point of mechanic irrelevancy. It was perfect as a meeting of the groups situation. The other group left, and on we kept chugging along.

    From here, we joined up with a member of my guild and started killing some bosses & skirmishes. I later made a group finder listing, which filled very fast and had very friendly people. I didn’t specify any specific boss, just where we were and our next goal and people stuck around.

    One point of feedback is that these “pugs” seemed rather confused. Not everyone knew what Night Market was, what keys were, what relics are… people didn’t know how to get to the south Parch bosses because all the paths on the map are blocked… sometimes people went in the wrong area and were confused as to why no one was there (feedback someone else had mentioned in a chat was to make the doors look more like the area they represent). I’m directionally challenged so that’d help me too. I’m having to remember the districts by color but then looking at the skirmish timers, two of them are red… and inside Sorrow’s Friend is purple so it’s hard to remember that it’s blue. But I also have weird color connotations to content.

    Anyway, we then ran into ANOTHER large group of people. And we had some fun in /say talking to each other about the amount of damage we were collectively dealing to the bosses, someone from the other group told us which boss they were going to next and we followed. It felt like we were a force of nature, ravaging all the bosses in our path. But again, a time of solidarity and passing friendship. We lost them in a district, perhaps they went off to do other things, and we continued on by ourselves until it was time for most of us to go to bed.

    The major takeaway I have from today is just how enjoyable it can be to run into organized groups. Especially with tabardless guild repping and people talking to each other outside of group chat. Soft grouping absolutely does happen between groups of people and I also manually sent invites out to people who were alone as I saw them (if I had room). But as a solo player, I only saw a few other people doing their own thing (and the group I knew about and the location of because I was in vc with them).

    Shout out to everyone I ran into today and thank you for making it such a fun experience <3.

    P.S. I think having the overland loot is actually straight-up worse than not having any loot at all. It’s clogging inventory space so bad. And clogged inventory means people might not even pick up important items like the splinters, not realizing they need those.

    Genuine question: so you are happy just to run around in a group killing things without much purpose beyond killing things? As it does not sound like you are doing dailies or getting <bits> for other stuff.
  • anadandy
    anadandy
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    Another bit of feedback on oddities after last night's pug.

    - They take too long to reset
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    - They need to have an immunity zone when active or have a wider aggro range. Twice we were almost done with the spider race and a trash mob got kited onto us, likely by accident due to the location being in a "hallway" from one place to another. You have to stop and fight them, but even if you kill the trash its game over and a long tedious wait to reset that includes multiple mob respawns.
    -
    - Most of them are kind of opaque as far as what to do, which is fine, but due to the mob density and respawn, you really dont have the luxury to stand there figuring it out for long. I guess that's part of a the challenge (?) but given the slow reset, still annoying.

    Also, thank you for the Imperial statue. My Imperial gal was stoked when the lead for this beauty dropped.
    07pdtdf3v7dg.jpg

    Edited by anadandy on May 2, 2026 10:22PM
  • M0ntie
    M0ntie
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    Where is everyone in Night Market???? I've been in there for the last 2 hours (sneaking around) and have not seen 1 single other person. I've also been checking group finder and nothing.
    I was on last night with a group and other players were joining us. Is it really completely dead tonight?
  • Syldras
    Syldras
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    I still find exploring the areas and completing achievements fun, but if one considers this content narratively, it just leads to many questions:
    - Who has installed those spider-shooting things that remind of a travelling carnival or arcade game?
    - Why are boulders rolling around and why do they need to be directed?
    - Why does one get a reward for crouching through some random short tunnel?
    - Why does a faction about collecting wealth, or ruling the Market through force, give quests to crouch through these tunnels because they consider that as increasing their reputation?
    - Why does a faction about collecting secrets give dailies about randomly killing enemies?
    - Why do all three factions, which are depicted as valueing completely different things and having different goals, all give the same tasks anyway?

    Yes, I know, "ever-changing mysterious daedric realm", but it somehow just feels random.

    Edited by Syldras on May 2, 2026 12:25PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Mattymoo92
    Mattymoo92
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    NIGHT MARKET REWARD REVIEW

    Firstly, I love the night market and this event however the current rewards are bad mainly because OLD motifs are already low in value and not worth much. The merchant vendors don’t offer enough rewards to validate farming more than 10k favour (which is super easy to get). I think there needs to be NEW furnishings and plans for each faction centred around each faction rather than reuse older furnishings… it’s rather disappointing for a NEW event

    I believe that the main if not the only real issue lies with the rewards.

    Calamitous bosses drop a small amount of trade bars and have a chance at motif most of which are worthless (dungeon motifs dropping ruin the economy though and make dungeon farm less relevant and that’s mostly the only reason to replay dungeons, same goes for all other motifs tbh, so I dislike motif drops) and that’s it, other bosses and trash enemies don’t have any rewards at all. There needs to be something meaningful, that will make farming them feel worthwhile, some guaranteed reward, be it trade bars or just an amount of gold, or mats or whatever, desirable but not too expensive, and smaller chances for better drops. Trash can just drop gold mb, or offer a chance at lowest tier boss drops.

    Similarly favor needs more value too, it would in turn add more meaning to all sources of favor. Currently there is absolutely no reason to farm favor, 10k is easy to get in several days and the only rewards are monster shoulders and some furniture that is the same for all factions which is pretty worthless. Favor merchant should have a lot more rewards, especially something desirable, all requiring a certain amount of favor, cap of favor should be raised accordingly. Make part of the rewards faction-locked but those have to be valued carefully, so factions don’t end up a clear best choice.
  • Syldras
    Syldras
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    Three suggestions:

    Add a visible player counter to the specific combat areas. Player houses show the number of players present, so the technical means already exist. So everyone entering a zone could see immediately if there are other people around and how many.

    Add portals enabling fast travel between the rooftops of a zone (not only back to the plaza). That would also make it easier to overlook the zone and look out for active combat to join in.

    Increase population cap.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • BetweenMidgets
    BetweenMidgets
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    Having a zone built around grouping up with others and having so many quests that cannot be shared is really frustrating.

    I am standing next to a friend who has Argent Eradication, Brazen Eradication, and Representing the Faction. He cannot share any of those quests to me. I have the Keen Mind quest, and I cannot share it to him. We tried sharing quests in the Starlit Plaza, in the Parch, and in Vvardenfel. It is SO FRUSTRATING to have group content and not be able share the "sharable" group quests.

    UPDATE: While still in a group with the friend with 3 faction quests, another of our friends logged on and joined the group for testing.. Friend with 3 quests was able to share 2 of their 3 to ANOTHER friend. Talk about ABSOLUTELY ENRAGING (at ZoS).

    ZoS, please see @code65536 's comment here: https://forums.elderscrollsonline.com/en/discussion/comment/8469834/#Comment_8469834 with coming across something similar and how he had to jump through hoops that took many minutes in order to fix it.
    Edited by BetweenMidgets on May 2, 2026 12:54PM
    PC-NA
  • z32
    z32
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    I finished collecting relics in NM with 12 players groups, so I know what it is and I can not believe ZOS could do something like that. After all those talks about listening to players, supporting diversity and inclusivity, ZOS, you created content that is completely opposite of all of this, it is exclusively tailored for that tiny group of elitist and trifectionists.

    This is not an event where people get together and grouping is encouraged. The truth is, entire overland zone is turned into mass trial. This completely ruled out not only solo oriented players but many group oriented players as well, I see it from my guild chat, they can not do it. Those few of us who can do it, dislike it a lot, it is very stressful, exhausting, boring, we do not have time for this, this is a fun killer.

    I am not even talking about the idea making trial a daily task – how many people do trials daily even among those who do them on regular basis? I saw comments in the group chat about NM difficulties, not good comments.

    Same as vast majority of the players, I am done with this, the aversion to this trial zone is too strong, I can not to continue.

    The only way to fix it is to turn overland zone back to overland with overland difficulties, overland bosses and skirmishes to world boss difficulties and set zone player cap to overland player cap.

    I expect that this small elitist group will be against it, and this is expected. These people already have dungeon and trial in NM but nothing ever is enough for them, they want everything for themselves and nothing for the rest of us.

    Too bad that ZOS is siding with this tiny group of elitist, ignoring all of us. This already led to big reduction in players in past years according to publicly available stats, looks like the trend will continue. In the past few month this trend was reversed since we believed ZOS promises to listen to players, now we know this is not true.
  • Vraedlich
    Vraedlich
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    Haha spent hundreds of thousands on parts of the tonic recipe, to find out that the ingredient required are from all three factions too, which sell for as much as the tonic fragment, haaaaaaahahahaha.

    If you don't have guild mates that are actually your friends, on other factions, just buy the premade tonics I guess.

    Also you can do like 5 or 6 faction dailies if you get shares, so pop before you hand them in, and the daily to kill loadsa enemies. Hahahahjjabfjeidn
  • Aydh
    Aydh
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    25+ hours into this thing now, been helping loads of people get the splinters and unlocks. Some people seem to really enjoy it; some hate the difficulty and/or complexity. I've done NM as a solo dps, group tank, and group healer. Personally, I like it a lot with a few caveats. It is nice to have harder overland content.

    Good:
    Difficulty is in a decent spot.
    Variety of boss mechanics. Duneripper boss that swallows us is epic.
    House is really cool.
    NPCs look awesome. Setting is interesting, easy to navigate.
    Like the way you made the relics unlock shortcuts.
    Group finder has worked AMAZING for this event.
    Having the three Calamitous bosses dropping trade bars is nice.
    Killing bosses to spawn harder bosses is interesting. Kinda like they send in reinforcements.

    Bad:
    The bug with single targeting mobs pops up frequently enough that it is annoying. Typically happens after a companion manages to pull trash through a wall or around a corner. Some of the mobs will become un-targetable by single target abilities. afaicr this is the only place in the game I've seen this.

    You missed a huge opportunity to have the factions flavor come through in the quests. As is doesn't matter which faction you pick really other than the color and some items. Would have been awesome to have sneaky quests, slaying quests, and get rich quests for the different factions, so you actually get some in-game content related to the choice.

    Loot is stale. No one I've run this with needs the overland gear that is dropping, nor the raid gear. Even our newer players are already past this stuff.

    Max group size too small for the content. Today we're running guild raid in NM and I have a signup of 12+. Yes, we can do 2 groups, but one group would be much preferable. More people want to do this then some of the posts above seem to suggest, but they want to do it with other people they know.

    When solo can't easily find the other players in the zone. Could we get some sort of map marker for other players?

    Suggestions:
    Tone down the mob leash distance so they don't chase as far. This would compensate for the targeting bug.
    Need more spawn points. Adding one more point to each zone and having a way to port between the spawn points would be awesome.
    Update the loot table to include non-perfected from all raid content. Getting a gold null arca drop would be more exciting for a lot of ppl vs a gold mothers sorrow belt.
    Increase the drop on rare crafting patterns and have motifs instead of overland stuff, even if at half the rate this would feel better.
    Let us have a dedicated instance for guild group play with toned down respawn rate.
    Up the furniture vault from 500 to 1000.
  • mdb800
    mdb800
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    I wanted to report that me and a few guild mates are not getting credit under gold pursuits when it comes to solving oddities like the spider game, the boulder puzzle and the light puzzle. It's very finicky when it does give credit or not. It's nothing consistent and this is including people who are actively on the switches
  • allochthons
    allochthons
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    Estin wrote: »
    Estin wrote: »
    [*] Gossamer Crypt: [...]
    [*] I will do the mechanic to unenrage the boss, but it will become enraged again within 15 seconds.
    How do you unenrage the boss? I couldn't figure it out, but I was fairly overwhelmed as the tank with no healer and not great DPS.

    A hoarver spawns, and you're meant to kill it which makes it drop a synergy that lets you throw a acid ball at the boss. It's kind of like that one stage in Maelstrom Arena. That will unenrage it, but honestly it's not super worth it if the boss will just enrage again in 15 seconds.

    Ah, thank you! We were throwing it at the boss, usually. We also tried throwing it at the ensnaring spider.
    She/They
    PS5/NA (CP3100+)
  • Soarora
    Soarora
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    Soarora wrote: »
    Alright guys… feedback post number 5. This post will focus on my experiences today as someone cataloguing quests on a thief build, as a member of a midgame guild group, and as the leader of a mostly pug group.

    [x]

    Genuine question: so you are happy just to run around in a group killing things without much purpose beyond killing things? As it does not sound like you are doing dailies or getting <bits> for other stuff.

    We were doing the plaza dailies but yes, I already have the relics so my focus was on getting my buddy their splinters and generally having a good time killing things. I wish the rewards were better to really give more of a reason to kill things beyond enjoyment and helping people but if I like the content, I will enjoy just running it without purpose beyond enjoyment. There’s dungeon hard modes I run on occasion purely because I like doing them.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • karmaharma
    karmaharma
    Soul Shriven
    I was excited for Night Market, but what a disappointment it turned out to be.

    Solo play is pretty much impossible. Adhoc small groups are pretty much non-existent and even if you find one the difficulty level is too high for uncoordinated small adhoc groups.

    For those of us that are more casual players, or who have difficulty scheduling time to play with groups, Night Market offers nothing.

    Edited by karmaharma on May 2, 2026 3:48PM
  • Quethrosar
    Quethrosar
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    The fact you need raids for the outside content. But the 3rd tier bosses only 4 man is very strange.
  • SkaiFaith
    SkaiFaith
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    One issue with how grouping for NM is managed is this:

    NM works best when in an organized group; it is intentionally designed for you to have tanks and healers in your group.
    ESO population, aside those who frequently participate in Trials, tend to avoid grouping preferring to just "tag along".
    So, when people suggests them "jump in a random group through group finder", they'll do it but... When there are 2 millions DDs and 4 healers, you are destined to have a problem - there may be 12 random/solo DDs and they'll wipe again and again, because the content isn't designed to be approached like that.
    It's a very specific design that rewards organized groups, or at least ones that fill every role.
    ESO players, the majority, not 100% obviously, are not used to this and find the experience frustrating.
    This (paired with the empty instances) is probably the core reason why many leave NM and never return.
    "..........Anyway, here's how
    to tell if your RPG
    sign is cheap" - Tony(?)
  • Apollosipod
    Apollosipod
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    karmaharma wrote: »
    I was excited for Night Market, but what a disappointment it turned out to be.

    Solo play is pretty much impossible. Adhoc small groups are pretty much non-existent and even if you find one the difficulty level is too high for uncoordinated small adhoc groups.

    For those of us that are more casual players, or who have difficulty scheduling time to play with groups, Night Market offers nothing.

    Group Finder has been my go-to for this. It's been pretty easy to hop into random groups and tear up the map with randos. At least on PSNA
  • Apollosipod
    Apollosipod
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    One complaint I have is how painfully slow gaining favor is. Why does killing hundreds of mobs get you maybe 5 favor if one drops and you can reach it in time? And why do reward boxes not grant favor as well? Giving people overland gear they got ten years ago isn't going to encourage people to keep playing this, ZOS. I don't yearn for Briarheart. I feel like a minimum of 10 favor in these boxes would be payment for taking the time to deconstruct these "rewards"
  • ESO_player123
    ESO_player123
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    karmaharma wrote: »
    I was excited for Night Market, but what a disappointment it turned out to be.

    Solo play is pretty much impossible. Adhoc small groups are pretty much non-existent and even if you find one the difficulty level is too high for uncoordinated small adhoc groups.

    For those of us that are more casual players, or who have difficulty scheduling time to play with groups, Night Market offers nothing.

    Group Finder has been my go-to for this. It's been pretty easy to hop into random groups and tear up the map with randos. At least on PSNA

    Same for me on PCNA.
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