allochthons wrote: »
I am back to give more feedback, this time for the dungeons and the trial.
For the trial, I found it really fun. It only took the group I found 2 tries, but I liked the flow of the fight. I was fortunately blessed with people who knew mostly what to do, and that is going to be the key phrase here. I'd imagine if I got into the trial again with people who didn't know what to do, it will be really chaotic. It's on par with a regular vet trial around 2018-2020, so it's not too difficult, but I can see that it requires a lot of coordination. But like with any trial, people should come prepared. I wouldn't change anything about the mechanics for this trial even if I don't fully understand the orb passing mechanic, but outside that, it flows really well when people know what to do. It's also interesting for this dungeon to need 3 tanks and 9 DD with. I suspect healers aren't too happy about that. The would no doubt be helpful in execute, but there isn't too much incoming damage and DDs with self heals will be more than enough to get through it. My only feedback I would give is to make the grapple poles easier to target, mostly on the purple side. After passing/picking up the orb from the purple side, you can go back to the large island directly in front, and then there is a pole high up on the island immediately to the left, but it was too inconsistent with being able to target it. I usually had to run up the ramp on the larger island first to be able to target it, but outside that, I felt everything was designed really well.
Alright guys… feedback post number 5. This post will focus on my experiences today as someone cataloguing quests on a thief build, as a member of a midgame guild group, and as the leader of a mostly pug group.
I started with doing the daring races on my stage 4 vampire nightblade. The Parch one I had already done and that one’s straightforward to me but the other two took me a bit to figure out. I struggled most with Sorrow’s Friend’s as I couldn’t remember where all 5 nodes were at the same time… and also didn’t know if it was 5 that I needed. My suggestion here would be to include in the pop-up that there’s 5 void tears to close.
As for questing, nightblade is soooo useful!!! Vampire wasn’t even necessary. I used it a few times but nightblade’s cloak is more than enough. I was really struggling with the IT’S NOT A MAGICKA POTION quest because I didn’t realize the potion is in ONE of the areas… I checked the wrong two areas for so long…
Whilst I was questing, I also followed around a midgame guild group I was in vc with. Despite how Absolutely Terrible my thief build is, I felt pretty safe (I mostly stayed at range during bosses and invisible around trash).
As that group started to crumble away, a friend of mine logged on. We duoed some of the trash as tank + dps (me tanking, them a corpseburster necro dd) and it was fun and smooth. Then we started picking up random people we came across (group of 4 now)… and the aforementioned group I was a part of earlier in the day came and saved us at a boss. We combined groups, added some friends, and had a good time killing bosses.
But then suddenly… people. Another large group came through and joined our fight. I was, admittedly, mildly scared because I’m intimidated by people I recognize the name of but haven’t really talked to. And I recognized some of the names. Some from this forum… others… scorepushers. In this moment was an interesting feeling of solidarity where midgamers, endgamers, and scorepushers were all engaged in a fight together and let me tell you… it was beautiful. This is a feeling I only really have had on the PTS.
As the original group finished disbanding, I re-formed with me, my friend, one person we picked up randomly, that persons friend and my friend’s friend… and then we ran into the aforementioned group of people I find intimidating. I felt a bit bad chasing them around because I didn’t want to annoy them but one of them told us in /say where they were going next so we could keep up and that dispelled that worry of mine. Overall, this metagrouping combination did lead to fights going quicker than I had seen before but not to the point of mechanic irrelevancy. It was perfect as a meeting of the groups situation. The other group left, and on we kept chugging along.
From here, we joined up with a member of my guild and started killing some bosses & skirmishes. I later made a group finder listing, which filled very fast and had very friendly people. I didn’t specify any specific boss, just where we were and our next goal and people stuck around.
One point of feedback is that these “pugs” seemed rather confused. Not everyone knew what Night Market was, what keys were, what relics are… people didn’t know how to get to the south Parch bosses because all the paths on the map are blocked… sometimes people went in the wrong area and were confused as to why no one was there (feedback someone else had mentioned in a chat was to make the doors look more like the area they represent). I’m directionally challenged so that’d help me too. I’m having to remember the districts by color but then looking at the skirmish timers, two of them are red… and inside Sorrow’s Friend is purple so it’s hard to remember that it’s blue. But I also have weird color connotations to content.
Anyway, we then ran into ANOTHER large group of people. And we had some fun in /say talking to each other about the amount of damage we were collectively dealing to the bosses, someone from the other group told us which boss they were going to next and we followed. It felt like we were a force of nature, ravaging all the bosses in our path. But again, a time of solidarity and passing friendship. We lost them in a district, perhaps they went off to do other things, and we continued on by ourselves until it was time for most of us to go to bed.
The major takeaway I have from today is just how enjoyable it can be to run into organized groups. Especially with tabardless guild repping and people talking to each other outside of group chat. Soft grouping absolutely does happen between groups of people and I also manually sent invites out to people who were alone as I saw them (if I had room). But as a solo player, I only saw a few other people doing their own thing (and the group I knew about and the location of because I was in vc with them).
Shout out to everyone I ran into today and thank you for making it such a fun experience.
P.S. I think having the overland loot is actually straight-up worse than not having any loot at all. It’s clogging inventory space so bad. And clogged inventory means people might not even pick up important items like the splinters, not realizing they need those.

allochthons wrote: »
A hoarver spawns, and you're meant to kill it which makes it drop a synergy that lets you throw a acid ball at the boss. It's kind of like that one stage in Maelstrom Arena. That will unenrage it, but honestly it's not super worth it if the boss will just enrage again in 15 seconds.
SerafinaWaterstar wrote: »Alright guys… feedback post number 5. This post will focus on my experiences today as someone cataloguing quests on a thief build, as a member of a midgame guild group, and as the leader of a mostly pug group.
[x]
Genuine question: so you are happy just to run around in a group killing things without much purpose beyond killing things? As it does not sound like you are doing dailies or getting <bits> for other stuff.
karmaharma wrote: »I was excited for Night Market, but what a disappointment it turned out to be.
Solo play is pretty much impossible. Adhoc small groups are pretty much non-existent and even if you find one the difficulty level is too high for uncoordinated small adhoc groups.
For those of us that are more casual players, or who have difficulty scheduling time to play with groups, Night Market offers nothing.
Apollosipod wrote: »karmaharma wrote: »I was excited for Night Market, but what a disappointment it turned out to be.
Solo play is pretty much impossible. Adhoc small groups are pretty much non-existent and even if you find one the difficulty level is too high for uncoordinated small adhoc groups.
For those of us that are more casual players, or who have difficulty scheduling time to play with groups, Night Market offers nothing.
Group Finder has been my go-to for this. It's been pretty easy to hop into random groups and tear up the map with randos. At least on PSNA