I'll bite.
Status effects and a proc set are the majority of your damage here. A handful of status effects are doing more damage than your spammable, and not simply sundered.
Werewolf kit is not equaled to overtuned mythic (Signet; will most likely be nerfed unrelated to werewolf- they're already asking for it; werewolf simply exploits it very well).
Werewolf kit is not equaled to proc sets
Werewolf kit is not equaled to class masteries (again, we never see the whole picture with these but I legitimately believe that is fully intentional on your part).
Oh, and DPS does not mean burst
Have a good night my wonderful man-under-bridge! Try and get some sleep, it's like 2am in the morning here.
Status effects and a proc set are the majority of your damage here. A handful of status effects are doing more damage than your spammable, and not simply sundered.
Werewolf kit is not equaled to overtuned mythic (Signet; will most likely be nerfed unrelated to werewolf- they're already asking for it; werewolf simply exploits it very well).
Werewolf kit is not equaled to proc sets
Werewolf kit is not equaled to class masteries (again, we never see the whole picture with these but I legitimately believe that is fully intentional on your part).
Oh, and DPS does not mean burst
The person above me is absolutely trying to bait y'all (which, I mean I don't understand why as you've 'won' so why???). I just wanted everyone to know this is what obvious bait looks like. They can scroll through the thread, there are numerous suggestions and evidence stating the opposite of what they're saying but they instead just ~don't~ and then proceed to tag 4 people. Just absolutely grotesque behavior I will not be dishonest. It becomes very tiring at a point.
The only types of evidence worth a damn are CMX data and gameplay clips. In the context of this discussion, it’s PvP CMX screenshots and recordings of real fights. Until you have provided those, it would be hard for people to trust your opinion.
This was a fight between me and Pelican. Add those numbers up and tell me if WW doesn't have "burst".
The person above me is absolutely trying to bait y'all (which, I mean I don't understand why as you've 'won' so why???). I just wanted everyone to know this is what obvious bait looks like. They can scroll through the thread, there are numerous suggestions and evidence stating the opposite of what they're saying but they instead just ~don't~ and then proceed to tag 4 people. Just absolutely grotesque behavior I will not be dishonest. It becomes very tiring at a point.
The only types of evidence worth a damn are CMX data and gameplay clips. In the context of this discussion, it’s PvP CMX screenshots and recordings of real fights. Until you have provided those, it would be hard for people to trust your opinion.
Even so, it is easy to display any given thing as underperforming by either intentionally underperforming or having a scuffed build.
This was a fight between me and Pelican. Add those numbers up and tell me if WW doesn't have "burst".
I see 20.8k damage just in the same millisecond according to the timestamps, most of it just from passive dots and effects that tick. And Over 34k within 1 second, which I consider an applicable windows that will strike even before a good player can react to it actively. This is more burst than most builds can produce, and even then only when built fully offensively.
This was a fight between me and Pelican. Add those numbers up and tell me if WW doesn't have "burst".
I see 20.8k damage just in the same millisecond according to the timestamps, most of it just from passive dots and effects that tick. And Over 34k within 1 second, which I consider an applicable windows that will strike even before a good player can react to it actively. This is more burst than most builds can produce, and even then only when built fully offensively.
Yea, there's simply no outplaying this as compared to something like a 20k Spectral Bow or 15k Whip. It's literally just constant pressure that gets stacked up in 1 GCD, acting as pseudo burst. This type of burst is much harder to counter because they're spread over multiple instances of damage and doesn't have any specific telegraph.
Serpent Disdain Sorc and WW both use Shatter Fate Signet

but the Sorc never did that kind of damage to me then?

I'll play devil's advocate here for a second. This is showing a 4.5k spammable + guaranteed sundered so 5.5k and a couple of dots sourced exclusively from werewolf. The rest is showing an extremely strong build utilizing status effects, signet mythic, and the Warden class set. Unless you also post a CMX of a warden running this same build its hard to draw conclusions from this.
I took 18 instances of damage in 1 second, totalling 18244 damage. Who here said WW doesn't have burst?
I'll play devil's advocate here for a second. This is showing a 4.5k spammable + guaranteed sundered so 5.5k and a couple of dots sourced exclusively from werewolf. The rest is showing an extremely strong build utilizing status effects, signet mythic, and the Warden class set. Unless you also post a CMX of a warden running this same build its hard to draw conclusions from this.
I took 18 instances of damage in 1 second, totalling 18244 damage. Who here said WW doesn't have burst?
How about we see where werewolf is without Signet and Serpent's Distain and Aerie's Cry? Can somebody make a build without using these sets/cracked masteries? Because all this stuff is short term flavor of the patch power that will defo get nerfed.
I'll play devil's advocate here for a second. This is showing a 4.5k spammable + guaranteed sundered so 5.5k and a couple of dots sourced exclusively from werewolf. The rest is showing an extremely strong build utilizing status effects, signet mythic, and the Warden class set. Unless you also post a CMX of a warden running this same build its hard to draw conclusions from this.
I took 18 instances of damage in 1 second, totalling 18244 damage. Who here said WW doesn't have burst?
I'll let the pros handle this if they feel like showing Warden, but in some tests I did, Warden dealt 8k DPS to me over a minute just spamming Force Shock with the Aerie's Cry procs, Shattered Signet and some Shalks coming up. Likely this could be much improved with some melee build. But the difference is that build was fairly offensive and easily counter pressured and killed.
I'll play devil's advocate here for a second. This is showing a 4.5k spammable + guaranteed sundered so 5.5k and a couple of dots sourced exclusively from werewolf. The rest is showing an extremely strong build utilizing status effects, signet mythic, and the Warden class set. Unless you also post a CMX of a warden running this same build its hard to draw conclusions from this.
I took 18 instances of damage in 1 second, totalling 18244 damage. Who here said WW doesn't have burst?
I'll let the pros handle this if they feel like showing Warden, but in some tests I did, Warden dealt 8k DPS to me over a minute just spamming Force Shock with the Aerie's Cry procs, Shattered Signet and some Shalks coming up. Likely this could be much improved with some melee build. But the difference is that build was fairly offensive and easily counter pressured and killed.
Correct. I’m thinking if they:
-curb this clearly toxic interaction (at least in PvP)… (although I know the 180-200k parses were using that so that has me a little worried that they’re balancing around having this there for parses)
-set ALL of the health-based healing to wep/spell damage values (this would help make health-stack less viable because you’d become significantly less survivable for healing (more info below)
-and potentially how things are shaking out afterwards with procs (since it has so many buffs it could stand to get a 15% reduction to damaging procs ‘while under battle spirit’)…
we could start to give love back to the original kit. I would like to see the guaranteed status effect from the spammable changed to a stone-fist-like burst effect (2-3 and next is increased value) on rip and tear specifically (also would just have minor breach added).
With the guaranteed status effect gone it’d take a little power away from building around status damage procs, get rid of the extra ~100 wep/spell constantly from the sundered proc, allow me to benefit from the status chance luck (for a bit more burst), and actually have my first burst move.
You could also trade some of the HPS from rip/claws (if needed) and place it back into the healing howl which is far more resource-intensive than either of those 2 (in others words, it will compound the difficulty of health-stacking -less mag/recov built- in terms of having ‘the best of all worlds’ and provide more appropriate ‘on demand healing’ again).
@Dracane - I just wish ‘they cared enough’ and/ or we had more time. I appreciate your understanding on this though. Most of us if not all want no more than all the exploitable things removed (I know, that’s probably hard to believe) and have things improved to provide only a bit of what something like DK can really accomplish just so it becomes a bit easier to fight reworked specs as they pass through the pipeline.
@Dracane - I just wish ‘they cared enough’ and/ or we had more time. I appreciate your understanding on this though. Most of us if not all want no more than all the exploitable things removed (I know, that’s probably hard to believe) and have things improved to provide only a bit of what something like DK can really accomplish just so it becomes a bit easier to fight reworked specs as they pass through the pipeline.
dark_hunterxmg wrote: »Crushing Shock gankers are doing 40k bursts out in the world right now.
YandereGirlfriend wrote: »dark_hunterxmg wrote: »Crushing Shock gankers are doing 40k bursts out in the world right now.
Which is a problem for everyone not just WWs.
Ask for appropriate nerfs to that combo and it will do us all a favor.
dark_hunterxmg wrote: »I was just adding some extra information as to why Werewolves are going to run higher health, even if the heal scaled on weapon damage(which I don't think it should).
But if the game remains balanced around it, then it's finally nerfed, then the stuff that suffered and was carried by these exploiting interacts is now destroyed. This has happened time and time again, and I'm worried WW will suffer the same fate (again)
But if the game remains balanced around it, then it's finally nerfed, then the stuff that suffered and was carried by these exploiting interacts is now destroyed. This has happened time and time again, and I'm worried WW will suffer the same fate (again)
Sorry I’m “talking” a lot but I want everyone (anyone who reads) to know somewhat how this feels from a long term WW player’s perspective:
There is a strong interaction, they rightfully nerf it. Sometimes (and despite the reasoning), they even dig into werewolf’s kit and nerf that alongside it as well (buffs or sidegrades are never considered)… Now you can end up with something (as an example) like Bolstering Darkness on Nightblade (if you don’t know what that is- you’ve already reached my point).
As a nightblade, it may not be awesome to have it be that way, but at least you can swap that out for something that competes and still be ‘a nightblade’ (y’all I know they’re doing y’all a certain way with the class mastery so I feel you here too).
When they take away anything in-kit for werewolf or complete a rework and just don’t ’add it’, you can’t just sub something out… it’s just gone or isn’t there. So when all of the things you’re missing are that much further under anything else, you just ‘suffer’ or you give up. Must of us have stuck around (me, at least to an extent) and ‘suffered’, and have continued to ‘do our best’ hoping for a rework “like this” to come around and make things better and more fair for everyone.
So when it comes to reading the patch notes and pre-patch notes and seeing nerf after nerf, week after week with ‘nothing to show for it’ it is disappointing but even more sadly expected.
I'll play devil's advocate here for a second. This is showing a 4.5k spammable + guaranteed sundered so 5.5k and a couple of dots sourced exclusively from werewolf. The rest is showing an extremely strong build utilizing status effects, signet mythic, and the Warden class set. Unless you also post a CMX of a warden running this same build its hard to draw conclusions from this.
I took 18 instances of damage in 1 second, totalling 18244 damage. Who here said WW doesn't have burst?
Warden has similarly styled burst (multiple instances of tiny damage), but I have yet to see almost 20 instances. The most I saw was around 12. Also, those Warden builds do not have 50k HP nor 9k DPS.
We went from Sorc base class with Sorc class masteries to Warden base class with Warden class masteries, and WW is the only spec that can do 9k+ DPS with 50k+ HP. Neither Sorc nor Warden can do the same thing with those stats. I think it's fairly simple to draw the conclusion that WW is the overperforming class here.
Warden has similarly styled burst (multiple instances of tiny damage), but I have yet to see almost 20 instances. The most I saw was around 12. Also, those Warden builds do not have 50k HP nor 9k DPS.
We went from Sorc base class with Sorc class masteries to Warden base class with Warden class masteries, and WW is the only spec that can do 9k+ DPS with 50k+ HP. Neither Sorc nor Warden can do the same thing with those stats. I think it's fairly simple to draw the conclusion that WW is the overperforming class here.
There is nothing in the werewolf kit that increases HP. You can get 50k HP on a warden utilizing the same methods as you do on WW. Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
Also even with this advantage there is a Sorc on PTS that I can only stalemate. Im no slouch either, as I think im one of the only other werewolf players that can keep up with Pelican on the PTS. He is playing correctly, kiting, pressuring me back, etc. All this causes both of us to max out around 6k dps.
Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.



I am also aware of the bug.
Warden has similarly styled burst (multiple instances of tiny damage), but I have yet to see almost 20 instances. The most I saw was around 12. Also, those Warden builds do not have 50k HP nor 9k DPS.
We went from Sorc base class with Sorc class masteries to Warden base class with Warden class masteries, and WW is the only spec that can do 9k+ DPS with 50k+ HP. Neither Sorc nor Warden can do the same thing with those stats. I think it's fairly simple to draw the conclusion that WW is the overperforming class here.
There is nothing in the werewolf kit that increases HP. You can get 50k HP on a warden utilizing the same methods as you do on WW. Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
Also even with this advantage there is a Sorc on PTS that I can only stalemate. Im no slouch either, as I think im one of the only other werewolf players that can keep up with Pelican on the PTS. He is playing correctly, kiting, pressuring me back, etc. All this causes both of us to max out around 6k dps.
Warden has similarly styled burst (multiple instances of tiny damage), but I have yet to see almost 20 instances. The most I saw was around 12. Also, those Warden builds do not have 50k HP nor 9k DPS.
We went from Sorc base class with Sorc class masteries to Warden base class with Warden class masteries, and WW is the only spec that can do 9k+ DPS with 50k+ HP. Neither Sorc nor Warden can do the same thing with those stats. I think it's fairly simple to draw the conclusion that WW is the overperforming class here.
There is nothing in the werewolf kit that increases HP. You can get 50k HP on a warden utilizing the same methods as you do on WW. Also I'm not sure if you're aware but the Feral Cruelty passive is bugged and is still giving the full 33% increased WD in duels. It only seems to be giving the 10% in actual Battle Spirit areas, so that is going to throw the numbers off.
Also even with this advantage there is a Sorc on PTS that I can only stalemate. Im no slouch either, as I think im one of the only other werewolf players that can keep up with Pelican on the PTS. He is playing correctly, kiting, pressuring me back, etc. All this causes both of us to max out around 6k dps.
There isn’t anything in the WW kit that increases HP, but as a base Warden you have access to Minor Toughness. I am also aware of the bug. However, the point is that WW is pulling 8k-9k or even 10k DPS WHILE at 50k HP. Isolating the HP and saying that Warden can achieve the same value is neglecting the other half of the argument. Yes, any class can build 50k HP, but can it do 8-9-10k DPS?
Both you and Pelican are WWs tho, so it’s expected that you guys max out around that value. Fight other classes and they simply do not have the healing to survive that kind of DPS. Also, Sorc is an outlier because Conservation of Energy itself is busted. Sure you guys stalemated, but does he have a chance killing you, or did he play defense the whole duel? Unless you mess up, the ball is in your hands and I do not see anyone nuking a 45-50k HP WW whose also mechanically good.