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Night Market Opinion Poll

  • Lixiviant
    Lixiviant
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    As a normal Solo player, it is obviously way over my pay grade in difficulty. But, they advertised it as a Group area, along the lines of a Vet Dungeon, so no surprises there.

    But, seriously, the first time I opened the door to The Parch, all eyes were upon me, as I started to move I was dead.

    Second time I opened the door, the boss? trash mob? somebody? one-shotted me from 500 feet. Dead.

    Third time I opened he door, I was run over by another player trying to get out of the door, with a horde of bosses/trash mobs chasing him. Dead.

    Fourth time: Stealth and Invisibility potions helped me get partially through the quest, but if you die you don't just respawn where you were standing, but at a Wayshrine. That was a problem.

    Sunday I will run with my Guildmates and see how we do. It does not look promising, and I was really looking forward to this. :D
  • averyfarmanb14_ESO
    averyfarmanb14_ESO
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    Yet another part of the game in which I largely can't participate, but not for lack of trying.

    I play during non-peak times, and largely solo during those times. The Night Market's useless to me until either my main guild's online AND they're in the mood to run the Night Market, or until enough folks are online during peak hours to have a mob in one of the areas running around. PUGs have been a waste of time, because this doesn't just require a group, but a large group, to have any real success. The zone's engineered to deliberately discourage solo play.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Syldras wrote: »
    Then add in that the instances seem to cover the night market itself (where most people are running around), AND all three districts, it makes the individual zones seem completely empty. Which makes it harder for people who don't want to formally group with people to find a group to run around with.

    I think the main market area also counts, as there are no loading screens between it and the combat zones. In hindsight, I feel genuinely sorry I spent so much time just exploring the market, talking to npcs, looking around and taking screenshots (I think the zone design is awesome and shows a lot of detail) on day 1, as I wasn't aware of the 36 player cap. And I think most people weren't aware of it either, so I guess half of the population might have just been on the plaza anyway, with the meager rest of 18 people running around alone somewhere, confused about what exactly they're supposed to do, spread over 3 big maps. That's not well-throught-out in terms of design, from my point of view.

    One thing we also need to consider is that the majority of players doesn't use the forums. There will be many who never look into the threads here, and whose whole experience with the Night Market was probably entering solo, maybe managing to run around alone for a bit, but seeing no one, and then leaving and giving up on it. That's also very unfortunate.

    Completely agree.

    I think, and I could be wrong, that the different factions have different starter zones? I am in Thousand Eye and I started with the Skittering Precinct, do the other two start with one or the other of the other two zones?

    If they do, and since all factions are in the same instances mixed, that only spreads players out even more.

    What got me, when I tried it, was that I was in Thousand Eye, which had/has a huge lead, and the precinct was *still* empty.

    But yeah, sadly there are likely a LOT of players whose first experience is going to be their last.

    Especially since not all players use the help screen, and, as far as I recall, it doesn't say anywhere in the actual dialogue and screen itself that it is explicitly a group event zone.

    Sure, I believe there is a line about needing help with it, but how many times has the NPCs called something 'hard' that isn't? (not from a player perspective) and said that we might need help? When it wasn't a group area?

    Basically, for players who get their information in game, I don't think it was explicitly said to be a group zone (though I could be wrong).
  • Reginald_leBlem
    Reginald_leBlem
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    If you only had to farm the keys etc once to unlock the dungeon/trial for the rest of the event I'd like the whole thing a lot better.
  • Syldras
    Syldras
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    I think, and I could be wrong, that the different factions have different starter zones? I am in Thousand Eye and I started with the Skittering Precinct, do the other two start with one or the other of the other two zones?
    If they do, and since all factions are in the same instances mixed, that only spreads players out even more.

    Yes. I've been at the Market for about 2 and half hours or so this evening, and there were a few smaller groups running around, but for a Friday evening, it wasn't really crowded either. We'll see if it will work better during the weekend.

    Edited by Syldras on May 1, 2026 8:59PM
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Ceridwen_ae
    Ultimately decided this isn't for me, as a solo player. I've had a busy week, and just had an hour or so this evening to look at the new stuff. Haven't grouped up for dungeons or done trials before - soloed a dungeon, just to see if I could, and it happened, but I just don't live for that sort of thing like I might have 20 years ago.

    I definitely don't think I'm daft enough to try NM solo. Did check the group finder over a period of 10 mins or so, but never seemed to see a group I could run with (for my first ever join-a-group thing). I'm not that interested in the rewards, however, and for me, the house is just a glorified furniture storage - but I appreciate the free fire logs, that's a money saver right there, so not all doom and gloom.
    :)

    So, probably won't go back.

    Think I'll just carry on pootling along at my own pace with my own goals.
  • tomofhyrule
    tomofhyrule
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    I think, and I could be wrong, that the different factions have different starter zones? I am in Thousand Eye and I started with the Skittering Precinct, do the other two start with one or the other of the other two zones?

    If they do, and since all factions are in the same instances mixed, that only spreads players out even more.

    Part of this is how things are not explained well (lacking explanations in ESO? What?!?)

    The 36 cap is for the whole Market, which is the three districts and the center. However, no faction owns any of the Districts. The issue is that there are two intro quests - one to get a faction and then one to help the three minions in each of the districts, but that second quest sends each to a different minion first. As such, people think “oh, I’m faction X and my first goal is in district Y, and nobody’s here!”
    That second quest should have been a lot closer to each door so it can be a get-in-get-out deal, because it’s not until you turn that quest in that your patron gives the dailies.

    Really, the best answer is to stealth/cloak your way straight to the quest markers for that one and finish it asap, then you can get to the dailies you need.

    However, you are still able to do the district dailies (no real rewards) whenever you go in. And there’s the vampire khajiit daily that you can do anywhere.
  • Illmatic
    Illmatic
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    It's cool
    After years of mid/bad features, finally good ones since end 2025
    Edited by Illmatic on May 1, 2026 10:49PM
    XBox One : Summer 2015 to summer 2017CP 750 Server EU__________PC : summer 2017 to today CP 2400+ Server EU. Solo PvP main magden (The only one for years, even back when it was considered trash...Before it became meta in 2022)
  • Mattymoo92
    Mattymoo92
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    coop500 wrote: »
    Thought it might be fun to have a simple poll for folks to express their first impressions on the new Night Market. Remember, if you haven't had a chance to try it yet, you don't have to vote right away. Come back when you given it a try for yourself.

    Poll is also anonymous to prevent harassment or peer pressure.

    Did my best to have varied poll options to give folks flexibility.

    I love how there is only 2 options for if you like it and 100 for if you don’t… bias much?
  • Syldras
    Syldras
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    Mattymoo92 wrote: »
    I love how there is only 2 options for if you like it and 100 for if you don’t… bias much?

    Because it's important to know what's causing some people trouble so perhaps a solution could be found to the problem?
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    I think, and I could be wrong, that the different factions have different starter zones? I am in Thousand Eye and I started with the Skittering Precinct, do the other two start with one or the other of the other two zones?

    If they do, and since all factions are in the same instances mixed, that only spreads players out even more.

    Part of this is how things are not explained well (lacking explanations in ESO? What?!?)

    The 36 cap is for the whole Market, which is the three districts and the center. However, no faction owns any of the Districts. The issue is that there are two intro quests - one to get a faction and then one to help the three minions in each of the districts, but that second quest sends each to a different minion first. As such, people think “oh, I’m faction X and my first goal is in district Y, and nobody’s here!”
    That second quest should have been a lot closer to each door so it can be a get-in-get-out deal, because it’s not until you turn that quest in that your patron gives the dailies.

    Really, the best answer is to stealth/cloak your way straight to the quest markers for that one and finish it asap, then you can get to the dailies you need.

    However, you are still able to do the district dailies (no real rewards) whenever you go in. And there’s the vampire khajiit daily that you can do anywhere.

    Thanks, I have done the first district, but didn't feel like going into the other districts until I did all the quests I had in the first, because I thought they gave more than they do.

    Guess I will go in and try to get the main quest done by dying and leaping towards quest goals :P

    Because, yeah, I thought that the quests you find in the districts were the dailies.
  • tomofhyrule
    tomofhyrule
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    I think, and I could be wrong, that the different factions have different starter zones? I am in Thousand Eye and I started with the Skittering Precinct, do the other two start with one or the other of the other two zones?

    If they do, and since all factions are in the same instances mixed, that only spreads players out even more.

    Part of this is how things are not explained well (lacking explanations in ESO? What?!?)

    The 36 cap is for the whole Market, which is the three districts and the center. However, no faction owns any of the Districts. The issue is that there are two intro quests - one to get a faction and then one to help the three minions in each of the districts, but that second quest sends each to a different minion first. As such, people think “oh, I’m faction X and my first goal is in district Y, and nobody’s here!”
    That second quest should have been a lot closer to each door so it can be a get-in-get-out deal, because it’s not until you turn that quest in that your patron gives the dailies.

    Really, the best answer is to stealth/cloak your way straight to the quest markers for that one and finish it asap, then you can get to the dailies you need.

    However, you are still able to do the district dailies (no real rewards) whenever you go in. And there’s the vampire khajiit daily that you can do anywhere.

    Thanks, I have done the first district, but didn't feel like going into the other districts until I did all the quests I had in the first, because I thought they gave more than they do.

    Guess I will go in and try to get the main quest done by dying and leaping towards quest goals :P

    Because, yeah, I thought that the quests you find in the districts were the dailies.

    The district blue markers are dailies, but they’re not the dailies. Honestly, they’re poorly-rewarding and only worth doing once ever for the achieve.

    The second quest before dailies unlock that you want to do is based on faction: Feed Your Curiosity for the Eyes, The Finer Things for the Goad, and Make Some Noise for the Ruckus. Those are the ones you want to prioritize.
  • SeaGtGruff
    SeaGtGruff
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    My opinion has changed from mostly negative (initial reaction) to mostly positive. As long as you're prepared to die a lot, and are willing to invest some time into learning the lay of the land so to speak, it can be fun.
    I've fought mudcrabs more fearsome than me!
  • blktauna
    blktauna
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    Dungeonfinder works great for this. A small group from my one guild went in and LOVE the non organised chaos of theis place. I am generally solo but for this you need to group. Our lead put out in Dungeon finder and we had plenty of peoplee join in moments.

    Folks dropped in and out as it pleased them but we rolled through the areas slaughtering everything.

    and I love the wings as you drop from the spawn. My only gripe is I amd hard kicked quite often and have to wait to relogin
    PCNA
    PCEU
  • Syldras
    Syldras
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    The district blue markers are dailies, but they’re not the dailies. Honestly, they’re poorly-rewarding and only worth doing once ever for the achieve.

    Just for the sake of completeness: The item is trash, but they bring favor, at least. Not much in comparison with combat, but for some people who can't survive any fights on their own (which I read on these forums quite often) and need to sneak around all mobs, and can't or don't want to group, it's almost the only source (apart from some faction dailies that are non-combat, like that weird race). It's 600+ favor a day, at least. 5000 are needed for the bank. That's about a week of sneaking around.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    I think, and I could be wrong, that the different factions have different starter zones? I am in Thousand Eye and I started with the Skittering Precinct, do the other two start with one or the other of the other two zones?

    If they do, and since all factions are in the same instances mixed, that only spreads players out even more.

    Part of this is how things are not explained well (lacking explanations in ESO? What?!?)

    The 36 cap is for the whole Market, which is the three districts and the center. However, no faction owns any of the Districts. The issue is that there are two intro quests - one to get a faction and then one to help the three minions in each of the districts, but that second quest sends each to a different minion first. As such, people think “oh, I’m faction X and my first goal is in district Y, and nobody’s here!”
    That second quest should have been a lot closer to each door so it can be a get-in-get-out deal, because it’s not until you turn that quest in that your patron gives the dailies.

    Really, the best answer is to stealth/cloak your way straight to the quest markers for that one and finish it asap, then you can get to the dailies you need.

    However, you are still able to do the district dailies (no real rewards) whenever you go in. And there’s the vampire khajiit daily that you can do anywhere.

    Thanks, I have done the first district, but didn't feel like going into the other districts until I did all the quests I had in the first, because I thought they gave more than they do.

    Guess I will go in and try to get the main quest done by dying and leaping towards quest goals :P

    Because, yeah, I thought that the quests you find in the districts were the dailies.

    The district blue markers are dailies, but they’re not the dailies. Honestly, they’re poorly-rewarding and only worth doing once ever for the achieve.

    The second quest before dailies unlock that you want to do is based on faction: Feed Your Curiosity for the Eyes, The Finer Things for the Goad, and Make Some Noise for the Ruckus. Those are the ones you want to prioritize.

    I just completed the quest where I had to go to each district and am now able to do faction dailies.

    everyone today must have been in the Skittering precinct in the instance I was placed in because I saw like one player in the sandy place, one in the gloom place, and about 5 or six running around the Night Market itself (I went looking). Only place I didn't look was the skittering precinct.

    The enemies there are probably confused, I ran around, did what I needed to, then went up and let them kill me so I could reach the portal...

    Will try dailies a different day.
  • illutian
    illutian
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    Whelp...spent a bit of time (15 odd minutes) wiping alongside a group to the Spiral Descender and said screw this.


    This is why chat was dead for over an hour and half during "prime time" (5:41 to 7:25; when someone finally said something).

    PS: Craglorn also flopped because of its ridiculous difficulty.

    PSS: Next time don't attach cosmetics to a Pursuit dedicated to content geared for groups only. It's BS, and used solely to drive engagement from people who would otherwise not touch it.
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • silky_soft
    silky_soft
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    There is no one playing. I dont know how they have it setup. But in a normal event I can roll into the zone and it full of poeple. This event, maybe 3 other people max at any one time.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Razmirra
    Razmirra
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    It gets too grindy and tedious after a while, not to mention running past mobs or taking the bypass route if you don't have the relic that stops sand walls and such. However, it is still fun for a while if you can get rezzed and your rezzer doesn't get killed in the process.
    PC-NA. Khajiit and Argonian only.
    Wary on posting.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    silky_soft wrote: »
    There is no one playing. I dont know how they have it setup. But in a normal event I can roll into the zone and it full of poeple. This event, maybe 3 other people max at any one time.

    My honest opinion is that this issue might be the 'death' of the Night Market.

    If those 'casuals' who can't do the content solo, like me, had been able to go in the zone their first time and found it full of people who were all fighting, I have the feeling that the forums would have looked at the very least a little bit different.

    IE, if people could have soft grouped and just followed people around to do their dailies and quests, then many of the people who are upset now would likely not have been. Because it definitely wouldn't have seemed as hard as it did when I walked in, walked up to a trash mob and was nearly immediately killed.

    Instead, the low pop cap, while I can completely understand it, and that population being spread through out four zones, made it so formal grouping was pretty much mandatory unless you got lucky.
  • Reginald_leBlem
    Reginald_leBlem
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    The good:
    The puzzles are all entertaining.
    Races are challenging but still fun.
    Lots of different quests
    Rewards aren't great, but aren't terrible.
    Lots of fun, dynamic encounters

    The bad:
    The setup is overly grindy and complicated. You have to kill 20 bosses +/- to do the dungeons, do 3 dungeons to get to the trial, the. If you want to do the trial again you get to kill 6 bosses minimum (they might not be up and you might need to kill some brazen first) and then do all 3 dungeons again. And of course you can't port directly into the dungeons, you have to run across the map to them.
    Faction lock. Why?
    Some of the encounters are obnoxiously buggy. Ie people being unable to loot bosses to get their splinters, atronochs not moving to the pylons no matter how they are taunted, no light traps appearing to kite the werewolf boss into, getting stuck in portals unable to get back to group or even die, etc etc. I know some kinks first week of new content is normal, but I've seen a LOT of bugs in not a lot of gameplay, not sure what the deal with that is but something isn't working.
    If you don't have a guild to run with its hard to group organically in zone. The place is empty.

    Ideas: cut out some lf the grind. Maybe collecting the splinters gives you access the the dungeons on your account, then any character you want to take into the trial has to do the dungeons? We know certain achievements can be tracked per character because public dungeon can do it. Or require only 1 key omf each type per group to enter the trial instead of all 12 people having all 3 keys.
    Just cut trash numbers outright by like 25%. There's just so many trash mobs with so much health. I don't even care about how much damage they do, leave that the same just make them easier to sneak past or kill. It's too much trash.
    Pretty please hotfix bugs 🐛
    Increase population cap
    Move the dungeons closer to the doors if you can't let us port.
  • Sephyr
    Sephyr
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    SeaGtGruff wrote: »
    My opinion has changed from mostly negative (initial reaction) to mostly positive. As long as you're prepared to die a lot, and are willing to invest some time into learning the lay of the land so to speak, it can be fun.

    I still struggle trying to find the right district entrance unless there's group markers. To be fair though—I'm the same way in GW2 and FFXIV. Even when I use the map I somehow end up in the wrong place. Like the belly of a giant duneripper. :D
  • Orbital78
    Orbital78
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    Orbital78 wrote: »
    The relic coffer splinter were too rare, so I haven't even experienced the dungeons or trials. The boulder and laser puzzles I still haven't fully figured out.

    group up, get on coms, search online for the mechs

    I'm glad they fixed the drop rates on the coffer shards. One of my guilds had been running two 12 man groups through districts. I figured out the puzzles, I'm a puzzle master now or what ever the full complete is.

    The dungeons don't look too difficult, I just needed the relics. I'll probably do those tomorrow. The 12 man part I will probably look up some mechs though.
  • alternatelder
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    You solo players have so much content in this game. It's crazy that yall complain. It's literally been the death of mmos.

    How? Soloable content is not solo-only content, you have an option to group for literally anything in an mmo, making something soloable doesn't kill the game. I don't have much of a problem with grouping, but a limited time activity like this should not be restricted to grouping, the difficulty absolutely should be toned down a little, or there needs to be a difficulty option.
  • AvalonRanger
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    Despite of much of problem, there're one good aspect in the Night Market as game design.

    Fake role will not work in this new group focused contents. Good-bye fake role cheaters. :*

    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • M_Volsung
    M_Volsung
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    I went as far as getting the house and then dipped out.

    There's nothing there I neither need nor want.
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Czeri
    Czeri
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    It's way overtuned. There is no guarantee a 12 person group can achieve any of the objectives. Unless you luck out and have several groups in the same instance doing the same thing, skirmishes are just going to fail. Especially when you get the wondering bosses popping by.

    And the oddities, aside from the spider one, are next to impossible. Particularly the boulders. There are just too many going at the same time and you don't get to see the whole course that you need to steer through, what with them having to go round corners.

    It's just an exercise in frustration.
  • z32
    z32
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    Same like vast majority (even according to this poll result) I do not like it at all. We did not expect overland zone to be turned into HM trial, so even 12 player groups often fail. As a result, not only solo players were left out, many group oriented players can not do it either.

    Minor tune down will not fix it. NM overland zone must be set to overland difficulty with bosses to be WB difficulty. Elitists already have dungeon and a trial within NM, what was the point to give everything to them and nothing to the majority of players?
  • heavenelva
    heavenelva
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    A zone even worse than Craglorn used to be. Finally, ten years later, I’ve realized just how stupid this game is.
  • coop500
    coop500
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    silky_soft wrote: »
    There is no one playing. I dont know how they have it setup. But in a normal event I can roll into the zone and it full of poeple. This event, maybe 3 other people max at any one time.

    My honest opinion is that this issue might be the 'death' of the Night Market.

    If those 'casuals' who can't do the content solo, like me, had been able to go in the zone their first time and found it full of people who were all fighting, I have the feeling that the forums would have looked at the very least a little bit different.

    IE, if people could have soft grouped and just followed people around to do their dailies and quests, then many of the people who are upset now would likely not have been. Because it definitely wouldn't have seemed as hard as it did when I walked in, walked up to a trash mob and was nearly immediately killed.

    Instead, the low pop cap, while I can completely understand it, and that population being spread through out four zones, made it so formal grouping was pretty much mandatory unless you got lucky.

    We discussed this on the PTS too, that instances really need a higher cap than 36. We discussed that it was too hard, too grindy, not enough players, the rewards sucked. It's honestly amazing that the devs ignored every single piece of it, and it kind of makes you wonder, why bother with putting it on the PTS at all?
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
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