Official Night Market Feedback Thread

  • RedDragon1313
    RedDragon1313
    ✭✭
    First, I'm in my 70's and my Lady is as well our days of hand eye coordination is pretty much gone ---- We both pay for the game and buy the addons etc so NOTHING we do or get is SO CALLED "FREE" as we pay with real hard earned "MONEY" and our "TIME" --- ESO is a story explore game NOT a RUN GUN and Die Console Platform game where you follow the pack and hopefully get what you needed done (which so far hasn't happened) --- there is no time to do any quest without dying and when you do you are teleported all the way on the other side of the map respawned (just like the old DOS games - what a joke in this day and age of gaming) -
    It is fine to have this event like it is for the younger and more powerful players BUT it isn't even nowhere near about ESO as a game of story and exploring AND isn't fair to those who can't even hope of getting what is locked away behind the end of the event especially to those who pay every year and then pay for the extras

    Think maybe it should be in different levels of difficulty

    ESO has different level of players and how they play Yes, it supposed to be Multiplayer BUT as You see a large portion of Your player base is solo players or 2 players jumping in for some fun LIKE my Lady and Myself who Pay the price every year and buy the extras
  • mdb800
    mdb800
    ✭✭✭
    coop500 wrote: »
    I don't suppose you could also confirm whether the decrease of trash mob difficulty was actually applied? It feels exactly like it did in the PTS.

    We did make an adjustment, yes, but it wasn't a huge reduction. This is one of the many things we are watching feedback on.


    So I did some of this already. If it's okay with you, is there a way I could personally message you and I could outline exactly what I did? What it was that was missing and what it's doing now? I can put it here if you like

  • MercilessnVexed
    MercilessnVexed
    ✭✭✭✭
    ZOS_GinaBruno ZOS_JessicaFolsom just wanted to bring your attention to an image claiming to be from ZOS making the rounds. Obviously you can see its fake but paints ZOS in a bad way

    AHAHAHA that is HYSTERICAL! I'm laughing! I don't see ZOS actually making this sorta thing, but dang it's funny!! :D Someone has a great sense of humor!

    (poster and tags removed - not necessary just wanting to convey my giggling!)
  • Trinotops
    Trinotops
    ✭✭✭✭
    Note that many of the event zone’s challenges were designed for groups in mind, so be prepared for a tough fight if you’re venturing into the zone solo.
    Advertising this as simply group content, but soloable is kind of misleading. I think the majority of players will struggle to even solo a trash pack. I think people were expecting difficulty more like a PvE IC or a world boss that's fairly soloable in a decent build and maybe with a companion, rather than something closer to that of a trial or vet DLC dungeon.

    I think the problem is player expectation. People know what dungeon and a raid is. You're probably not going to just stumble into one without a group. But that's not the case with the Night Market. It's not instanced group content that you know you need a group for before even going into.
    It feels like it should be something where you can just go in, check it out, maybe find a zerg to tag along with, do your dailies or whatever and be done with. Instead, it's basically a public trial that, if you're solo, walls you the first trash pack you fight right out the door. It doesn't help that it feels empty and difficult to find other people to naturally group up with.
  • Eightpeaks
    Eightpeaks
    ✭✭✭
    Going to go against the grain here so NM is definitely growing on me. It's intense and challenging, unlike normal ESO gaming, which I think is the root of much distaste for it. Having a group, especially a half decent one, is a total gamechanger. In game the experience is confusing - why would my character go to this location? I only arrived using out-of-game info. How would he know to create the relic using splinters, or even what a relic was? Never explained afaik.
  • Athory
    Athory
    ✭✭✭✭
    This is really “fun”…

    If players don’t use a certain build, they’re excluded. If they don’t hit a required parse, they’re excluded. If they don’t know the mechanics, they’re excluded. If they don’t have the “right” gear, they’re excluded. If their CP is too low, they’re excluded. If they’re not experienced enough, they’re excluded. Even players who just want to learn often don’t get a chance. Players end up excluding others from the multiplayer side of the game.

    And now… if someone just wants to quest, play solo, or simply enjoy the new [snip] market at their own pace, they're excluded by ZOS as well.

    Good job, ZOS. You should all be very proud of yourselves for transforming the game into this.
  • Kavar162
    Kavar162
    ✭✭✭
    Here are a few bugs I am seeing in NM.

    1) Sometimes changing gear while in a district will cause the gear to not proc. This has happened to me with Death Dealer Fete, Daedric Trickery and Slivers of Null Arca. They fail to proc until you go back to the plaza, un-equip and re-equip.

    2) District quests failing to produce the points you have to interact with. Last evening, was in a group with some players that had the same quests as I did (ie Propaganda). The objectives were appearing for them, but not for me, and the reverse happened to someone else, where I could see the objective and they could not. This is not a case of them not being easy to find, they are literally not spawning where they should be. Only fix is to abandon and hope it doesn't happen the next time you pick up the quest. Wondering if going back to the plaza mid-quest is causing them to depopulate?
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    Thinking about it, it is extraordinary myopic to bring out content that excludes the majority of players when there are new games out there that cater to their needs.

    Even myself, as a so-called ‘elite’ endgame player has had enough of this hot mess & will be spending my time elsewhere, petting cats.
  • daemondamian
    daemondamian
    ✭✭✭✭
    You can do some solo stuff but it's slow tedious & takes a long time. Stealth, running dying or some mobs etc all to gain favor but once you hit 5000 there's no point.

    Having more than one player (at least 5-10) is a necessity otherwise for any bosses.

    Grouping with people not knowing that aoes & other non dot skills (cones, floaters etc) are completely useless when they keep running around moving the bosses from here to there, then trying to reload onto a character with high resistances & taunts of course I get an infinite loading screen.

    I soloed the parch duneripper to get leads for the shattered paths signet & was almost close to killing it one time when I got an error that shutdown ESO. Tried to log back on but got internal error - somehow didn't lose my mind but it sucks that NM is hard in that you need other players or to not have errors or you lose progress on things or don't get loot even though you spent ages fighting something.

    It's sometimes cool & fun but also incredibly frustrating as I'm logging on when I can & there seems to be like 5 people in the zone - this is a problem. Players are entering NM randomly with a low chance of finding a group.

    Some people have all the district relics already & run into organised groups or have guild groups but I feel like it might take up most of the limited timespan of NM just to get them especially when RNG is involved.
  • Lugaldu
    Lugaldu
    ✭✭✭✭✭
    ✭✭✭✭
    Lugaldu wrote: »
    21h at a Friday evening on day two and there is not a single player in the Night Market - how are we supposed to get here anyhing done or enjoy anything?

    You're likely in an empty instance. Join a group with the group finder and TP to their instance.

    I don't have anything against groups in principle, but what kind of implementation is it that allows players to be alone in an instance on day two after release? I imagined it would be as it was advertised: entering the Night Market and finding it bustling with activity, various fixed or loose groups of players everywhere that you could simply join – but this?!
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    The giant circles for the daily quests like Fatal Flask need to be reduced to small circles that show the exact location of the item you're looking for. These should not be needle in a hay stack quests when you're having to do them in the middle of veteran Trials enemies. The enemies already provide the difficulty.
  • Arvedia
    Arvedia
    ✭✭✭
    Now that I’ve finished almost every content: It’s actually not that bad – but only if you are into groups. Well designed open world and trial with fun mechanics. The three dungeons seem to be a bit unnecessary and rather boring imo but thats ok. So all and all better than I originally expected. But still: It’s a really odd dicision not having a normal mode for solo or new players because they get pretty much excluded from this event.
    Edited by Arvedia on May 1, 2026 5:27PM
  • Sarthendria
    Sarthendria
    ✭✭
    ive had frankly not the best luck with grouping personally.
    A few times ive managed and its been fun. But then its either a group that attempts the skirmish, and it fails horribly and people leave or no one does the 1 or 2 bosses I dont have splinters for yet, just like, avoiding them entirely when doing boss farming (namely that big reptilian centaur daedra guy, looks kinda like a Vavakia from pathfinder to those familiar, if one was red.). At least I got the mythic now though. I think that was the easiest mythic to get honestly, but that will likely change when groups die down more towards the end of this event. So really this event has a much smaller time-limit because folk will get bored and move on, leading to a smaller population, leading to smaller groups, leading to things not being able to be completed through group finder.
    If this content had a normal mode, I think there would be a greater population to play with, and the event wont eventually be as barren as I fear it might become. At the very least, it would allow folk who are latecomers to the event be able to do some stuff with smaller groups. As it stands I dont think folk are going to stick around for the full event. I certainly dont want to, I want to get the wings to the house and leave, as the grind is just a smidge too much for me to want to aim for the title and dye. I keep finding myself in absolutely barren instances still too.
    I find that there isnt even too many groups in group finder too. Maybe im just unlucky or doing so at the wrong times of the day. Ive only managed to complete one skirmish and its certainly an experience to do with group finder groups. usually there is about 1-3 group finder groups, and im on PC NA with the most populated night market faction. Im hoping im just incredibly unlucky there.

    Overall while I have had a fair amount of fun when things did click, my complaints are the same, and I think that some extra accessibility options would go a long way for the longevity of the event being actually playable. If there was a normal mode was more dungeon or maybe even something ike bastion nymic difficulty (I think Bastion Nymic difficulty would be better for a normal mode really), then there would be less chance of latecomers to the event being out of luck entirely. I can do the content, considering ive been able to partake and (at least I believe) pull my weight in a skirmish and help complete one. I can kill groups of trash mobs by myself if I switch to my solo build (which isnt viable for group play due to Pale Order being used. But im definitely worried about the longevity of this event having players in it.
    (She/They) NA player, I enjoy making themed builds!
  • robertlabrie
    robertlabrie
    ✭✭✭✭
    Season 0 was free, so while I'm unhappy that I don't get anything from it I can just ignore it. If I had paid for it, I would be demanding a refund. For future seasons, if they're premium, I'll wait for community reviews before purchasing.
  • luckiestlycan
    luckiestlycan
    ✭✭✭
    I never got the chance to test the Night Market in the PTS, and now having actually hoped in on it in game; I hope it never comes back. Or atleast not how it currently is.

    Maybe if you have friends/guildmates to go in and do it then I could see people having fun, but as a solo player who thought I'd be able to team up with a few other random peeps I meet in the market, I'm not having any fun with it and tbh I don't have much insentive to even really want to be there. For me personally, I'm only interested in the Valenwood Skull Blocks furnishing & the 5k favour seasonal tomb quest, and I've given up on any hope of getting either of those.

    I honestly don't think many people are interested in general, when the seasonal tomb quest to kill 1000 creatures in Hews bane, Goldcoast or Wrothgar first started the zones were absolutley packed immeditaly and I couldn't go 5 seconds without running into another player; whereas I see another player maybe once every 20 minutes when I'm in the Night Market districts. I run into more players when I'm soloing harrowstorms in the Reach more often than I'm running into them in the Night Market.

    Not to mention, even if (which seems to be a big if) enough players were in a district to kill the available bossess, (from how it looks) the progression leads into dungeon instances & eventully a trial instance? So, unless I'm misunderstanding, I couldn't even attempt those with randoms I meet along the way anyway?

    I know ESO is an MMO, Mass Multiplayer Online, so multiplayer focused content should be expected. But from how it had been described was that it'd be difficult content, but not impossible to solo, and that'd it'd be unlikley you'd even get the chance to truly solo because there would be other players all doing the same thing like usual in events. Despite being a multiplayer focused event, it feels and seems to be far more devoid of other players than any other zone event.

    So this post doesn't go on forever, I'm just going to bullet point the rest of my thoughts:
    • Too many instances. Though this is speculation on my part, I believe that a huge reason as to why it feels so dead is due to it being split into so many instances. You have the Market, the three disticts, the three dungeons & the trial; the more spread out players are going to be the less you're going to run into each other. For Multiplayer focused zones, they're cannabilising eachother for player numbers. If even just the market & the disticts were merged into just one Zone, you would more likley see other players.
    • Travel Slog. Unless you're in a group, or a nightblade using Shadow Cloak or smth else to avoid detetection, traveling to get anywhere in the districts takes forever. & if you slip up and die, or simply the Calamitous Boss wanders into you while you're dealing with a trash pack (and you die), you can't respawn where you were on your own; you get brought to one of the towers (I can't recall what they're called) which more often than not means you've been set back. It's difficult enough to bump into other players to work together, it's made even more difficult when actually reaching anything of note (such as bossess) means slogging through the trash packs. An additional note on the trash packs, their leash distance feels super small, multiple times while soloing them they ended up leashing back to their spot and I had to restart the whole ordeal again.
    • Winning Faction Bias. Whoever's idea it was to show the current faction favour score before even joining should just not have, because players aren't going to pick based on what faction they like more now, most are just going to pick the faction that's winning; because people want to win and why would you williningly join the faction that's losing by a landslide? A Landslide that's only going to keep growing because no one's joining the other factions.
    • Why is it not just a Group Instanced Areana? I personally think that in it's current state it would have been much better suited to be a new kind of group arena; similar to the solo arena Vatashran Hollows you have the three different areas you can tackle in your preferred order, which then culminates in a final fourth area. But unlike prior arenas, you can navigate each area (district) and kill the bossess in your preferred order. If it's going to be primarily designed around 4 player groups, then I think it'd be better if it has the appropiate label and is treated as such.

    I might keep popping in to see if I have any better luck running into other players during the event, but tbh I think I'm just going to dodge this event entirely, as much as I want the Valenwood Skull Blocks Furnishing I don't see myself getting the opportunity and I'm not going to stress myself out trying just for that. If the Night Market is this dead already only a few days in, I doubt it's going to get any better. I really hope other events coincide with the Night Market, otherwise that's almost 2 months of no events for those who don't have groups capable of participating in the Night Market.
  • Leonidas_Rowyn
    Leonidas_Rowyn
    Soul Shriven
    So I like the theory of the Night Market but I've been in with full trial guild groups and we can't do it. The boss isn't so much the issue. That is simple mechanics to avoid but the adds have so much health that were spending all the time burning down adds and by the time we burn them down the boss spawns more. I expected more people to be in the night market but there are so many instances, it is usually just your group and maybe 1 or 2 strangers. Everyone I've met just decided it's not for them so I'm running out of people to play with and there's almost no one there to group with. I think it would be better if there were different difficulties of the Night Market.
  • dannv
    dannv
    ✭✭✭
    Re: "silence from the devs"

    They aren't going to say anything yet, we're still in public testing and evaluation phase, they're likely looking over the forums for bug complaints, watching metrics, and making hot fixes as necessary. I do hope they're listening to feedback because there are issues with the event but that's more incentives and such.

    Let me point out that "testing" isn't something one should be doing on a live server. It just makes devs look bad. I get that they don't have staff left to test internally. I also get that there is zero incentive to test on the PTS, so people don't. But, as a paying customer, that's not my problem. I don't pay to be a tester. I pay to play finished content and have a good time running around a world with my wife. Sadly, this public testing thing is ZOS acting like their parent, Microslop and attempting to convince everyone a bug is really a feature.

    Want to see what happens when you use your players as your testers, look at the reputation of EA. If ZOS doesn't want the same reputation, they need to sort out this stuff and soon.
  • SerafinaWaterstar
    SerafinaWaterstar
    ✭✭✭✭✭
    ✭✭
    Oh my god, I now understand who this is for!

    Pvpers! They seem to love it!

    Looking at similarities between NM & GH can see why……🤣🤣🤣🤣🤣

    Seriously, its Friday evening and NO ONE on my pvp guild is in Cyro. Bit sad really.
    Edited by SerafinaWaterstar on May 1, 2026 6:35PM
  • Ingenon
    Ingenon
    ✭✭✭✭✭
    I think that "Night Market" should be renamed "Chaos Arena". Because that is what it feels like to me playing it.

    I have been in "Chaos Arena" several times now, with groups made up of guild members, and with a PUG (found them on PS/NA through group finder). The action is continuous and I kind of enjoy it. I think that I will miss it when folks stop doing it. With a group of eight players or more, with one player on a tank build, "Chaos Arena" is enjoyable, just running around between the three different named areas and killing all the bosses.
  • liliub17_ESO
    liliub17_ESO
    ✭✭✭✭
    Re: "silence from the devs"

    They aren't going to say anything yet, we're still in public testing and evaluation phase, they're likely looking over the forums for bug complaints, watching metrics, and making hot fixes as necessary. I do hope they're listening to feedback because there are issues with the event but that's more incentives and such.

    The content is live, notably *not* "in public testing and evaluation phase".
  • AnnaMolly66
    AnnaMolly66
    ✭✭
    Re: "silence from the devs"

    They aren't going to say anything yet, we're still in public testing and evaluation phase, they're likely looking over the forums for bug complaints, watching metrics, and making hot fixes as necessary. I do hope they're listening to feedback because there are issues with the event but that's more incentives and such.

    The content is live, notably *not* "in public testing and evaluation phase".

    It's not the content being tested.
  • Valentyne
    Valentyne
    ✭✭✭
    Oh my god, I now understand who this is for!

    Pvpers! They seem to love it!

    Looking at similarities between NM & GH can see why……🤣🤣🤣🤣🤣

    Seriously, its Friday evening and NO ONE on my pvp guild is in Cyro. Bit sad really.

    You clearly have not played Cyrodil to any real capacity if you're comparing it to Night Market lol. Most people that PvP are long time players so yea they're probably going to be checking out new content like myself for the mythic. A lot of pvpers are also involved in trial guilds and doing trifectas because again, long time experienced players often end up in pvp and are good pvpers because both pvp and pve require knowledge of rotations, sets, skills, etc.

    It would be like me comparing Night Market to Elsweyr events because 500 people zerg down the Dragons before they even get a chance to land. It's going to happen in any area where you can have more than 12 people fighting a boss.

    Aside from that, I'm seeing a lot of pure pvers mad at Night Market because stuff is too difficult for small groups or solo. It was advertised as group content for I don't even know how long. You can literally go to Activity Finder > Find Group > Event Zone and join at any given time at least 5 different groups doing different areas in the zone.

    While the content is quite lack luster there is plenty of options to go about doing it as a solo. I opted to gear up my NB healer and have had 0 issue running around the zones healing groups or just joining groups to do the content.

    At this point I now have all the keys for the Opulent Trial as a mostly solo player and have had quite literally 0 issues getting them by using the tools the game provided.

    I get people are always going to find something to be frustrated about in a game this large, but the game also has to provide to everyone which is does a rather good job of doing, sadly not all content is going to be specifically catered to one person's opinion and is going to require you to change builds, join groups, learn new mechanics, and actually do more than just heavy attack with a build you put together off Youtube.

    Thanks for coming to my Ted Talk.
    GOD_BUNS
    PS5 - NA SERVER - GREYHOST
    WEE WOO
  • liliub17_ESO
    liliub17_ESO
    ✭✭✭✭
    Re: "silence from the devs"

    They aren't going to say anything yet, we're still in public testing and evaluation phase, they're likely looking over the forums for bug complaints, watching metrics, and making hot fixes as necessary. I do hope they're listening to feedback because there are issues with the event but that's more incentives and such.

    The content is live, notably *not* "in public testing and evaluation phase".

    It's not the content being tested.

    Ok. If not the content, then are they testing the player base? Because those are your options. The daedra don't care.
  • Tra_Lalan
    Tra_Lalan
    ✭✭✭✭✭
    Wow so many negative comments.

    I personaly love the night market. It has things that we know from eso but tries to combine them with something fresh. Its really cool to see that from the developers. Don't remember having so much fun with new content in this game for years.

    As for the difficulty - I personally like it a lot just where it is (and I'm not an endgame trifecta player or a sweaty pvper).
    Having a blast playing it with friends and with random players from the group finder. If you are playing it solo then its kinda like you played a football tournament solo, and then complain that you didint win a single match, because enemy teams had 11 players and you were only one. I really ecourage you to join a group in the group finder (event zone).

    What would be a good addition in future is adding other players location on the map (if that is even possible). People would know where to go if they don't want to group. Also maybe some indicators of active boss fights.
  • SneaK
    SneaK
    ✭✭✭✭✭
    I don’t normally like PvE, but I kind of like how the NM is a casual’ish trial of sorts. It’s a good place to go try things normally out of your comfort zone. ie Tanking in some rag tag group cause why not..
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Went in one of the doors. Killed by the first Trash Mob before the rest of them could get over and join in the curb stomping.

    Granted, I am not the best player, but I am also not the worst. I can make it through the Infinite Archive (most of it anyway, I don't have time to make a full run). This is like wandering into a Vet 12 Man Trial Solo.

    No thanks. I am done with the Night Market until this gets addressed.
    Edited by Nestor on May 2, 2026 12:02PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Psyphiman
    Psyphiman
    ✭✭✭
    Tra_Lalan wrote: »
    Wow so many negative comments.

    Let me change it up a bit. The Night Market is freaking amazing! Make tweaks if you need to, ZOS, but this event is top notch. Many, many players are pleased and enjoying this great new content.

    I got my *** handed to me when I first set foot in one of the districts, and it made me chuckle in a good way. Props!
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
    ✭✭✭✭✭
    Prime time (9pm CEST, 8pm UK), Friday night, PC EU.

    The place is dead. And I do not mean the instances, which should have allowed for more than 36 people each.

    But on the Group Finder there are just 7 listing, of which 4 DEMAND to have the 3 relics since they are doing the dungeon, and the other 3 are just 1 dd on their own.

    NOTHING else.

    Last 2 days the whole place was packed and so was the Group Finder. People did what they want to do, get the mythic and the monster set, and left. Nobody on the guilds is bothering tonight to make a group either as they did everything already.

    How people supposed to continue doing a HARD MODE GROUP content when nobody is around?

    Seems ZOS didn't thought about that.
  • athena9205
    athena9205
    ✭✭✭
    I'm a casual player, I find getting one shotted on my DPS frustrating, getting one shotted on my tank by a boss is worse. I think you should have your difficulty selection on the night market. Casual players like me would be on standard and it would be like a DLC normal dungeon. Others who like insanity, would choose vet level and can go get one shotted all they want.

    Grouping in night market is a pain. First couple days the area was packed with players, now i rarely see anyone, especially in the off hours.

    Quest markers are non existant. they are invisible unless you are near, and non repeatable.

    The design is great, the concept is great, the execution is a failure

    2/10 stars for me
  • licenturion
    licenturion
    ✭✭✭✭✭
    Update after 2 days of playing.

    For me difficulty is fine
    Grouping is fine
    Group finder is fine

    But my first comment about serious design issues remain.

    - the UI team should do a much better job next time. This is an experimental mode and stuff should be way better explained so the first impression of every player is a lot better. A clear tutorial. The boss overview screen should clearly show stuff like ‘NO ACCESS: RELIC REQUIRED’ with a ‘More info…’ link where you get a clear list of what you need to do and where. Same goes for the keys

    - The amount of people in an instance should be raised 5 times as much. Almost every player is complaining about an empty zone or no players. More players would mean organic grouping and following people into a zerg. If you don’t use group finder, you are basically alone.

    - I love helping out people with some bosses but the game discourages it. Those dungeon keys should be stackable to 5 or 10. Now there is no reason to help others if I already have my keys because I need to consume them first. But for that I need to wait until most players are far enough to have the keys and relics because finding a dungeon group has been hard. Everytime I formed a group, and asked ‘do you have the relic and keys?’, most players didn’t know what I was talking about.

    - Again UI but those scores of each faction on screen are useless. That space would be better used to have the 3 skirmisch timers, just like Diablo does it. Furthermore every instance should have the same event at the same time. This incentivices organic grouping without group finder. Because group finder puts you in another instance with totally different events and timers which is very frustrating.

    Conclusion: I get what you are going for with this event, but the whole instancing stuff really get’s in the way for feeling like a real busy market with players organically grouping up like they do with incursions or Cyrodill. The UI team also should really step it up for future events. This whole event was super confusing for someone who has been playing ESO for years and knows every system inside out. It gave a very bad first impression that got better after looking up external guides and videos. That’s bad UI design. If you teach players that return to the game how to do a light attack or how travel to a wayshrine, you should also do a better job for new experimental modes like this.
    Edited by licenturion on May 1, 2026 8:43PM
Sign In or Register to comment.