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Effect of Boss loot drop timer with multiple named bosses?
In patch 1.06 ZOS "adjusted the time after you loot a delve or overworld boss before you are eligible to receive loot from these types of bosses again."
My question are;
In general, how does this affect the player when there are multiple named mobs in a dungeon?
Specifically
- Is any named mob in dungeon considered a "boss?"
- In dungeons where you have multiple objectives that require you to kill a specific mob is the targeted mob considered a boss?
- If 1 is yes how does the change from patch 1.06 affect the loot?
- If 2 is yes how does the change affect the loot there?
The reasoning behind my question is I seem to find no loot on end bosses or else only a couple of gold if there is more than 1 named mob in a dungeon. Granted this may just be because of the RNG but subjectively I would say that when there is ONLY 1 named mob in a dungeon I seem to always get some loot. At the minimum some items and a lvl appropriate soulgem, versus when there is more than one I seem to rarely recieve anything on the last one.