Even if u where handed a build with 70k hp, and doing less dmg, just like u do less dmg in Vengeance compared to GH, one shot mechs will still kill you, ur max hp is not the problem in PvE, again, its mostly lack of dps and mechs, there are also dots, that deal dmg based on ur max HP, the more HP u have, the more dot dmg u take, to the point healers cant outheal it
Renato90085 wrote: »is this self deprecation?
spartaxoxo wrote: »Renato90085 wrote: »is this self deprecation?
It's "misery loves company."
ETA
The suggestion is coming from folks who are very vocal of their hatred of vengeance and their anger that vengeance removed GH during the testing phases. So, this is a well then PvE should have to have it too! post. Meant to make people share in the misery of PvP, likely in the hopes it will drum up new anti vengeance support by making PvE players put themselves in their shoes.
The issue with the argument is that it completely ignores that PvE already has a normal trial. So, people who just want to learn the mechs of a trial without having to worry about a build may already do so.
It also completely ignores that PvP didn't have an equivalent experience where having vet gear was not necessary. Ravenwatch and Icereach were dominated by builds too. And the only time that at least proc sets weren't part of that equation, established PvPers pushed back until that change was reverted. Which was ultimately a good thing because that change did not change the importance of builds, it just made it even more confusing on what even worked.
Players engaging in normal trials do not need to do any research to join and successfully clear ncr. PvP, unlike PvE, puts players in direct competition with each other. So it matters what all players are wearing unlike PvE normal trials. So this suggestion is a false equivalence.
ETA 2
FYI, false equivalence is simply the name of concept. It's not the same as lying. Using an equivalent experience to draw a comparison is a valid rhetorical strategy but it can run into trouble if the comparison being made is only superficially similar.
spartaxoxo wrote: »Renato90085 wrote: »is this self deprecation?
It's "misery loves company."
ETA
The suggestion is coming from folks who are very vocal of their hatred of vengeance and their anger that vengeance removed GH during the testing phases. So, this is a well then PvE should have to have it too! post. Meant to make people share in the misery of PvP, likely in the hopes it will drum up new anti vengeance support by making PvE players put themselves in their shoes.
The issue with the argument is that it completely ignores that PvE already has a normal trial. So, people who just want to learn the mechs of a trial without having to worry about a build may already do so.
It also completely ignores that PvP didn't have an equivalent experience where having vet gear was not necessary. Ravenwatch and Icereach were dominated by builds too. And the only time that at least proc sets weren't part of that equation, established PvPers pushed back until that change was reverted. Which was ultimately a good thing because that change did not change the importance of builds, it just made it even more confusing on what even worked.
Players engaging in normal trials do not need to do any research to join and successfully clear ncr. PvP, unlike PvE, puts players in direct competition with each other. So it matters what all players are wearing unlike PvE normal trials. So this suggestion is a false equivalence.
ETA 2
FYI, false equivalence is simply the name of concept. It's not the same as lying. Using an equivalent experience to draw a comparison is a valid rhetorical strategy but it can run into trouble if the comparison being made is only superficially similar.
BXR_Lonestar wrote: »It wouldn't work.
Heals don't heal enough people (limited to 3 people usually). Damage can't damage fast enough (combined DPS would only be ~60-80k, whereas a single DPS right now is pulling nearly double that), and even though you would have more health, tanks wouldn't have the ability to support the group other than by holding taunt.
spartaxoxo wrote: »Renato90085 wrote: »is this self deprecation?
It's "misery loves company."
ETA
The suggestion is coming from folks who are very vocal of their hatred of vengeance and their anger that vengeance removed GH during the testing phases. So, this is a well then PvE should have to have it too! post. Meant to make people share in the misery of PvP, likely in the hopes it will drum up new anti vengeance support by making PvE players put themselves in their shoes.
The issue with the argument is that it completely ignores that PvE already has a normal trial. So, people who just want to learn the mechs of a trial without having to worry about a build may already do so.
It also completely ignores that PvP didn't have an equivalent experience where having vet gear was not necessary. Ravenwatch and Icereach were dominated by builds too. And the only time that at least proc sets weren't part of that equation, established PvPers pushed back until that change was reverted. Which was ultimately a good thing because that change did not change the importance of builds, it just made it even more confusing on what even worked.
Players engaging in normal trials do not need to do any research to join and successfully clear ncr. PvP, unlike PvE, puts players in direct competition with each other. So it matters what all players are wearing unlike PvE normal trials. So this suggestion is a false equivalence.
ETA 2
FYI, false equivalence is simply the name of concept. It's not the same as lying. Using an equivalent experience to draw a comparison is a valid rhetorical strategy but it can run into trouble if the comparison being made is only superficially similar.
BXR_Lonestar wrote: »It wouldn't work.
Heals don't heal enough people (limited to 3 people usually). Damage can't damage fast enough (combined DPS would only be ~60-80k, whereas a single DPS right now is pulling nearly double that), and even though you would have more health, tanks wouldn't have the ability to support the group other than by holding taunt.
Sure it will work. A PvE Vengeance ruleset could be adjusted specifically for pve reasons by the developers.
What you are describing sounds like pve players all get carried by their sets.
spartaxoxo wrote: »Renato90085 wrote: »is this self deprecation?
It's "misery loves company."
ETA
The suggestion is coming from folks who are very vocal of their hatred of vengeance and their anger that vengeance removed GH during the testing phases. So, this is a well then PvE should have to have it too! post. Meant to make people share in the misery of PvP, likely in the hopes it will drum up new anti vengeance support by making PvE players put themselves in their shoes.
The issue with the argument is that it completely ignores that PvE already has a normal trial. So, people who just want to learn the mechs of a trial without having to worry about a build may already do so.
It also completely ignores that PvP didn't have an equivalent experience where having vet gear was not necessary. Ravenwatch and Icereach were dominated by builds too. And the only time that at least proc sets weren't part of that equation, established PvPers pushed back until that change was reverted. Which was ultimately a good thing because that change did not change the importance of builds, it just made it even more confusing on what even worked.
Players engaging in normal trials do not need to do any research to join and successfully clear ncr. PvP, unlike PvE, puts players in direct competition with each other. So it matters what all players are wearing unlike PvE normal trials. So this suggestion is a false equivalence.
ETA 2
FYI, false equivalence is simply the name of concept. It's not the same as lying. Using an equivalent experience to draw a comparison is a valid rhetorical strategy but it can run into trouble if the comparison being made is only superficially similar.
Normal trial do not allow me to get the cool titles and cosmetics I get from vet and vet hard modes. I’d still be doing the content, just with easier to access templates. Also, I think the veteran version of trials are coolerI think so another plus one there. I’m not voicing my hatred, this will legitimately help me get things off my bucket list for eso.
Think about it, vengeance trials (end game) would be just like your standard, meta cookie-cutting but made easier. There’s less customization but just doing the content is what really matters.
tomofhyrule wrote: »I mean, if we want to say that we should have all PvE cosmeticsavailable via Vengeance, then let’s also make all PvP cosmetics available via Vengeance as well! Why should I have to get on the BG leaderboards just to get the Galeskirmish Gladiator pages? Why should I have to grind to Veterancy 100 to get that cool Shield Bash skill style? Just give them to me!
twisttop138 wrote: »spartaxoxo wrote: »Renato90085 wrote: »is this self deprecation?
It's "misery loves company."
ETA
The suggestion is coming from folks who are very vocal of their hatred of vengeance and their anger that vengeance removed GH during the testing phases. So, this is a well then PvE should have to have it too! post. Meant to make people share in the misery of PvP, likely in the hopes it will drum up new anti vengeance support by making PvE players put themselves in their shoes.
The issue with the argument is that it completely ignores that PvE already has a normal trial. So, people who just want to learn the mechs of a trial without having to worry about a build may already do so.
It also completely ignores that PvP didn't have an equivalent experience where having vet gear was not necessary. Ravenwatch and Icereach were dominated by builds too. And the only time that at least proc sets weren't part of that equation, established PvPers pushed back until that change was reverted. Which was ultimately a good thing because that change did not change the importance of builds, it just made it even more confusing on what even worked.
Players engaging in normal trials do not need to do any research to join and successfully clear ncr. PvP, unlike PvE, puts players in direct competition with each other. So it matters what all players are wearing unlike PvE normal trials. So this suggestion is a false equivalence.
ETA 2
FYI, false equivalence is simply the name of concept. It's not the same as lying. Using an equivalent experience to draw a comparison is a valid rhetorical strategy but it can run into trouble if the comparison being made is only superficially similar.
Dude, I mean can you blame them? No one in this thread actually thinks something like this will happen. Why try to argue? But their anger is justified.
Vengeance PvE would also show who really has skills and who is just carried by sets
tomofhyrule wrote: »[
And for those arguing “oh, but muh server stability in PvE!” Stop. You know you’re lying. We know you’re lying.
Are there connection issues? Yes, most definitely.
tomofhyrule wrote: »spartaxoxo wrote: »Renato90085 wrote: »is this self deprecation?
It's "misery loves company."
ETA
The suggestion is coming from folks who are very vocal of their hatred of vengeance and their anger that vengeance removed GH during the testing phases. So, this is a well then PvE should have to have it too! post. Meant to make people share in the misery of PvP, likely in the hopes it will drum up new anti vengeance support by making PvE players put themselves in their shoes.
The issue with the argument is that it completely ignores that PvE already has a normal trial. So, people who just want to learn the mechs of a trial without having to worry about a build may already do so.
It also completely ignores that PvP didn't have an equivalent experience where having vet gear was not necessary. Ravenwatch and Icereach were dominated by builds too. And the only time that at least proc sets weren't part of that equation, established PvPers pushed back until that change was reverted. Which was ultimately a good thing because that change did not change the importance of builds, it just made it even more confusing on what even worked.
Players engaging in normal trials do not need to do any research to join and successfully clear ncr. PvP, unlike PvE, puts players in direct competition with each other. So it matters what all players are wearing unlike PvE normal trials. So this suggestion is a false equivalence.
ETA 2
FYI, false equivalence is simply the name of concept. It's not the same as lying. Using an equivalent experience to draw a comparison is a valid rhetorical strategy but it can run into trouble if the comparison being made is only superficially similar.
Normal trial do not allow me to get the cool titles and cosmetics I get from vet and vet hard modes. I’d still be doing the content, just with easier to access templates. Also, I think the veteran version of trials are coolerI think so another plus one there. I’m not voicing my hatred, this will legitimately help me get things off my bucket list for eso.
Think about it, vengeance trials (end game) would be just like your standard, meta cookie-cutting but made easier. There’s less customization but just doing the content is what really matters.
I mean, if we want to say that we should have all PvE cosmetics available via Vengeance, then let’s also make all PvP cosmetics available via Vengeance as well! Why should I have to get on the BG leaderboards just to get the Galeskirmish Gladiator pages? Why should I have to grind to Veterancy 100 to get that cool Shield Bash skill style? Just give them to me!
See how that sounds? Just as dumb.
Okay, people don't like Vengeance and it makes them feel angry or neglected or whatever negative thing, granted.
I get lost on how this translates to "someone else should have their fun decreased." Can anyone explain an honest, rational reason for this request, or is it just upset people lashing out?
ShutUpitsRed wrote: »I agree completely.
Not even completely for builds and such, but it's become near impossible to tell what's going on with everybody's super flashy proc sets and skills going off all at once. Targeting becomes spray and pray without using addons and that's not a great feeling. It affects performance and most of the time when I'm dying in higher end PvE content it's because I couldn't see the mechanics over everyone's neon light show skills/sets. That, and disconnects.
And honestly? I'm sick of getting *** on by elitist PvE mains for using one bar builds. Gods forbid my 900th City of Ash II run go twenty seconds slower than it could have if I'd only spent hours of my life farming a two bar copy paste beam build. I use one bar due to accessibility issues and PvE build templates would solve the issue of build discrimination outright.
CatalinaWineMixer2 wrote: »Heres the thing, Remove Subclassing! Anyone who thinks Vengeance is a good idea for PvE needs to start there. That is how it was! Before Subclassing the average dps WAS 60 to 80k. And all of the same content you're describing was cleared that way, with the original characters and far less dps! The damage in PvP was no where near as out of control as it is now either. Subclassing is the real disaster. It needs to go.
Okay, people don't like Vengeance and it makes them feel angry or neglected or whatever negative thing, granted.
I get lost on how this translates to "someone else should have their fun decreased." Can anyone explain an honest, rational reason for this request, or is it just upset people lashing out?
tom6143346 wrote: »Wouldn’t it be better than to call for a removal of vengeance from PvP so you can have more fun again?
tom6143346 wrote: »Wouldn’t it be better than to call for a removal of vengeance from PvP so you can have more fun again? Instead you choose to call for decrease the fun of pve players , to put it mildly that’s not very logical. But you are the perfect example why Pve players just avoid PvP completely. Personally I don’t care, they can remove vengeance or put it in where ever they want , and they will, they always do and life goes on
robertlabrie wrote: »They should do it for BGs. I find the idea of identically sized group of identical characters locked in a total stalemate for 7 minutes to be absolutely riveting.
robertlabrie wrote: »They should do it for BGs. I find the idea of identically sized group of identical characters locked in a total stalemate for 7 minutes to be absolutely riveting.
They should do it for overland. Instead of having to worry about equipping gear on your quest to defeat Molag Bal, you can have it conveniently and automatically equipped. Now that, is prime gaming right ‘thare.