Lavia_Frons wrote: »Ingel_Riday wrote: »Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
This x100.
I am beyond bummed that the Golden Pursuit is tied exclusively to the unplayable NM. That was plain cruel.
"Play your way" "No FOMO" unless of course you want the neat skin then you HAVE TO PLAY the extremely difficult content we made for a very niche audience. But no FOMO guys. I don't understand the decisions you all made with the NM and Golden Pursuits. I know I'm new to ESO/MMOs but I have never felt more punished by a game than I did with yesterdays content drops.
My partner and I would have been more than happy to grind away killing trash in the NM so we could get the Gold Pursuit skin. But you won't even let us do that much!
Points at the skins from veteran trial completions… points at the skins from dungeon challengers… points at the personalities from dungeon challengers… points at the mounts from trial trifectas… points at the furnishings from trial hard modes… it’s not like this is the first and only skin that requires grouping…?
All permanent rewards you can work towards and plan for, not a timed grindy crapshoot FOMO disaster
To be honest, I thought it was also an achievement reward like how the style pages in the pursuit are also obtainable from the vendors. Heres a thought (and feedback)… re-add the skin in as a reward in a future night market with a new achievement tied to it.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
How many CPs do you have?
Dude you are missing the forest for the trees. It doesnt really matter how much CP one has if their style of gameplay can vary completely. Acting like someone with high CP is automatically going to have an easy time in NM is just as bad as gatekeeping those with low CP from joining groups. Champ points don't even add that much these days anyways since the CP2.0 rework.
The point is that there is an ingame feature that allows you to join a PUG group. The Night Market is designed to be completed by PUG groups. It has very few coordinated mechanics, and just needs someone holding aggro and someone tossing around some heals. You can be CP 200 in crafted gear, join a PUG, and get carried through. You may die, you may get stuck at times, but if I can do it in a PvP build with horrible rotation skills with a PUG, anyone should be able to do it with a PUG.
What do the elites gain from enforcing simple trash enemies to be impossible to beat by casual players?
They have all the bosses, and they have a trial and a dungeon. But they need the ENTIRE place just for themselves instead.
All the people here are asking is to be able to beat the trash enemies. Does having 2-shot trash enemies mean THAT much to the elite community? Does gatekeeping the casuals from the Night Market mean that much to you guys?
Stella_dArgento wrote: »I really looked forward to the night market.
BUT we were two experienced players, with builds made for vet trials (and doing them) and gave up after a while because it was just not possible to proceed.
Almost no one but us in the instance, and when you die - and you die constantly - you are not always able to get back to the fight because all mobs on the way respawned and you can't kill them all on your own.
I still like the idea, but please make it doable for casual players.
Like others said, decrease the difficulty of the mobs, increase the cap of players, make it possible to do the dailies even if you are not able to find a group of many.
I don't mind effort, or harder content (as I said I do vet trials). I like working for stuff I like. But this just feels impossible.
I love the house, and I am thankful that it's for free, but unless something changes I will not be able to open the rooms.
Please just consider the ideas that others had here and make it playable for all kinds of players.
thepandalore wrote: »I've been in the Skittering Precinct for well over an hour waiting for a ritual skirmish to spawn. How long is this timer?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
How many CPs do you have?
Dude you are missing the forest for the trees. It doesnt really matter how much CP one has if their style of gameplay can vary completely. Acting like someone with high CP is automatically going to have an easy time in NM is just as bad as gatekeeping those with low CP from joining groups. Champ points don't even add that much these days anyways since the CP2.0 rework.
The point is that there is an ingame feature that allows you to join a PUG group. The Night Market is designed to be completed by PUG groups. It has very few coordinated mechanics, and just needs someone holding aggro and someone tossing around some heals. You can be CP 200 in crafted gear, join a PUG, and get carried through. You may die, you may get stuck at times, but if I can do it in a PvP build with horrible rotation skills with a PUG, anyone should be able to do it with a PUG.
And the answer to my question is?
SerafinaWaterstar wrote: »I have seen a few posts on this and it makes no sense.
Create content that needs a group to complete but then sprinkle additional rng drops for progression on top? So a player can’t move on with their group?
So how do groups get to the trial then?
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
How many CPs do you have?
Dude you are missing the forest for the trees. It doesnt really matter how much CP one has if their style of gameplay can vary completely. Acting like someone with high CP is automatically going to have an easy time in NM is just as bad as gatekeeping those with low CP from joining groups. Champ points don't even add that much these days anyways since the CP2.0 rework.
The point is that there is an ingame feature that allows you to join a PUG group. The Night Market is designed to be completed by PUG groups. It has very few coordinated mechanics, and just needs someone holding aggro and someone tossing around some heals. You can be CP 200 in crafted gear, join a PUG, and get carried through. You may die, you may get stuck at times, but if I can do it in a PvP build with horrible rotation skills with a PUG, anyone should be able to do it with a PUG.
And the answer to my question is?
Why should it matter how many CPs someone has? Go grind them, make your character more powerful if you want to be able to do stuff easier... That's the whole point of (MMO)RPGs, isn't it? Character progression etc
Because CPs make a difference to the difficulty level of content, someone even at level 20 on an alt but with 2000 CPs will find content a breeze compared with someone at level 20 on their main with no CPs. That's why it's important when someone tells us how easy the NM content is should give a clear picture of where they're coming from compared to those who are struggling with the content. Context is everything. Plus, when someone avoids answering that question it's a bit of a giveaway...
Most of the time when I die I have to rez at wayshrine because very few players rez others, and then the wayshine has lots and lots of mobs and mini-bosses between the wayshrine and the group so cannot get to them.
After last falls one-time event fiasco, I thought nothing would be as bad as that. But how wrong I was, I am truly surprised at how bad this experience actuary is.
Can anyone tell me how the "propaganda" we need to destroy in one Night Market quest looks like? Is it some poster, or a box, or how does it look like? The quest marker doesn't show up and I have difficulty finding it.
(Not sure why we need to destroy some "propaganda claiming horrible things about our faction ruining our reputation" anyway - aren't those factions supposed to be some criminal underworld baddie stuff?)
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »At any normal time I'm a great supporter of options, not least in respect of difficulty levels.
This is not a normal time, however, in that we know the ZOS team has been significantly reduced in size and that the amount of new content is therefore impacted. At such a time it is even more important that such new content as is viable is aimed at the widest possible range of players, and that means implementing difficulty level options.
This new content is clearly out of the reach of many players, perhaps even most. The others may argue from their veteran BIS dungeon and trial experience with thousands of CPs that you can just run Group Finder and it's all a doddle, but that isn't what many players are used to doing or want to do, and many are simply low level or casual. Their loss for sure, but also ZOS's loss too as they assuredly want their content creation to be widely used and acclaimed.
No rational player wants the Night Market switched from its present focus to a more casual one, but everyone would benefit if it was given some difficulty options as they'd all be able to play it then, their way. And ZOS would benefit too.
Again, I am a PvPer. I've literally never had a PvE build apart from an oakensoul heavy attack builds and a one bar beam build with crafted gear. I do not do vet trials, I rarely do vet dungeons and typically struggle through them.
How many CPs do you have?
Dude you are missing the forest for the trees. It doesnt really matter how much CP one has if their style of gameplay can vary completely. Acting like someone with high CP is automatically going to have an easy time in NM is just as bad as gatekeeping those with low CP from joining groups. Champ points don't even add that much these days anyways since the CP2.0 rework.
The point is that there is an ingame feature that allows you to join a PUG group. The Night Market is designed to be completed by PUG groups. It has very few coordinated mechanics, and just needs someone holding aggro and someone tossing around some heals. You can be CP 200 in crafted gear, join a PUG, and get carried through. You may die, you may get stuck at times, but if I can do it in a PvP build with horrible rotation skills with a PUG, anyone should be able to do it with a PUG.
And the answer to my question is?
Why should it matter how many CPs someone has? Go grind them, make your character more powerful if you want to be able to do stuff easier... That's the whole point of (MMO)RPGs, isn't it? Character progression etc
Because CPs make a difference to the difficulty level of content, someone even at level 20 on an alt but with 2000 CPs will find content a breeze compared with someone at level 20 on their main with no CPs. That's why it's important when someone tells us how easy the NM content is should give a clear picture of where they're coming from compared to those who are struggling with the content. Context is everything. Plus, when someone avoids answering that question it's a bit of a giveaway...
Thanks! And what's with those kidnapped/missing people? I just picked up that quest and have been running around one spot and can't see anyone? Are they living people or remains?