AdamBourke wrote: »I was expecting it to be closer to normal group dungeons in difficulty, and it feels more like vet dlc dungeon difficulty? My normal dungeon group cant do this stuff and thats disappointing as we were excited to have some group content to do outside of dungeons.
How big are the groups from the group finder? 4 people? Or more?
IncultaWolf wrote: »AdamBourke wrote: »I was expecting it to be closer to normal group dungeons in difficulty, and it feels more like vet dlc dungeon difficulty? My normal dungeon group cant do this stuff and thats disappointing as we were excited to have some group content to do outside of dungeons.
How big are the groups from the group finder? 4 people? Or more?
Maximum of 12 players
AdamBourke wrote: »IncultaWolf wrote: »AdamBourke wrote: »I was expecting it to be closer to normal group dungeons in difficulty, and it feels more like vet dlc dungeon difficulty? My normal dungeon group cant do this stuff and thats disappointing as we were excited to have some group content to do outside of dungeons.
How big are the groups from the group finder? 4 people? Or more?
Maximum of 12 players
Wow then my group was way too small. Its sad, I was looking forwards to playing this with my friends, but pugging holds no interest for us so I guess we're just gonna have to stay disappointed
DenverRalphy wrote: »AdamBourke wrote: »IncultaWolf wrote: »AdamBourke wrote: »I was expecting it to be closer to normal group dungeons in difficulty, and it feels more like vet dlc dungeon difficulty? My normal dungeon group cant do this stuff and thats disappointing as we were excited to have some group content to do outside of dungeons.
How big are the groups from the group finder? 4 people? Or more?
Maximum of 12 players
Wow then my group was way too small. Its sad, I was looking forwards to playing this with my friends, but pugging holds no interest for us so I guess we're just gonna have to stay disappointed
I've been running 6 with man groups (1T, 1H, 4D) quite comfortably. All experienced players acquainted with each other but not necessarily having played together all the time. A tight-knit 4 man group can probably do okay as long as another group is working the area, and the area isn't full of non-grouped players pulling a train of monsters through your battles.
Tbh it’s not too badly designed place. But, it’s all recycled content, there is nothing new, all reused from other places, and it heavily relies on players playing.
I do not see population supporting ease of meeting up with people as it appears to be a lot of areas completely deserted.
Nice to see at least one positive thread about Night Market. I enjoy the difficulty, I enjoy the mechanisms, I enjoy the bosses, I enjoy the flow of the zerg (sorry PvPers, but I still enjoy riding the zerg in Cyro).
It's an awesome wee zone. I do hope we get more Night Markets in the future. Maybe with a bit better rewards and more in game explanations next time.