The issue of onboarding players into PvP is a valid one. I don't think I've ever seen a game that has PvP and doesn't have this issue****....In a large scale PvP mode. Of course, it gets better in more instanced content with a rating system and that sort of thing, but putting that aside since Vengeance is about Cyrodiil.
While I can appreciate Vengeance, it seems the devs were just trying to boil us frogs by initially shipping it as a temporary test. They seem to be focusing resources on Vengeance as a band-aid fix to other issues. They're doing Vengeance instead of:
- Getting better at armor set effect design
- Getting better at class design
- Getting better at map design (Cyrodiil was too big even on launch)
- Getting better at designing open world PvE content to train players to do more than just light attack
- Etc
It's the same issue as Battle Spirit/splitting up PvE and PvP balancing. It can be a huge boon, but can also easily result in 'oh, we can just add this to the game and disable it in PvP, it'll be fine'. Which, sure, that works, but only up until the devs find some years down the road that they now have two completely different games and struggle to maintain both (or, as is more common, toss PvP to the curb).
Don't need to get better at armor set effect design if they're all disabled. Neat. Don't need to do better class design if the classes are all extremely simplified. Don't need to get better at map design if...Well. That's not going away tbh and has no mitigating factors. Don't need to get better at designing onboarding PvE content if everything is super simple in PvP land. Ugh.
moderatelyfatman wrote: »
No. The best way to determine the popularity of something is to offer both at the same time and see where they go. No needs for polls or surveys, just let people vote with their feet.
You do have a choice. You can totally just sit inside a keep on siege and pew pew people from a mile away. Or, you can try to pull people in and fight them, or you can zerg surf (support from others) and fight people and learn.
The problem is people expect to just load into cyrodiil.. charge right at someone.. and kill them with a few clicks and that simply isn't how it works.
I remember when ESO first launched and I went to the lvl 30 zone when I was lvl 15 and I got my butt handed to me... I went back to the right zone, got some gear... learned some things.. came back to the lvl 30 zone and had a blast.
The whole mindset of.. I've hardly ever been in cyro (or am a casual) and expect to charge headfirst and get 20+ kills in a few minutes is just... it's just not it fam. Thats not how any successfull MMORPG PvP system works.
They are gritty, hard, boot in your face, pick yourself out of the mud, kind of systems.. and I say this as someone who gets my butt handed to me all the time by people in Cyro.
So Yea... People can't expect to kick butts of players who play this game for years without putting some effort in the game and without mastering the mechanics.
Wild guess: ZOS knows exactly how popular Vengeance and GH are. They have the data.
You don't think they keep track of how many people play their game?I don't think that they are testing popularity. It doesn't make sense at this point.
You don't think they keep track of how many people play their game?I don't think that they are testing popularity. It doesn't make sense at this point.
There are many GH players here who think ZOS competent enough to "fix" GH but not competent enough to count how many people play their PvP modes. That's what makes no sense.
BardokRedSnow wrote: »DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
If you stepped in with 12 new players to a vet trial or dungeon, especially dlc, you will also get roflstomped, unless being hard carried.
Greyhost PvP is meant, again, for end game players. Its something to occupy your time when you've done everything else, and even then, all you gotta do is ask one of the more casual guilds to pick you up, they'll help you be ready to pvp in less than a day or so. They have guild halls to craft sets for you, even put up free sets in the bank, and thats half the battle right there.
It doesn't take long at all, you have to put up effort just like any other piece of content in the game.
And it definitely doesn't take that long to theorycraft builds, especially if all you wanna do is zerg. If all you want to do is get kills and zerg, just take an alcast build up and go from there. Plenty of the so called sweaty gh players people complain about are doing that anyway and die in a few hits same as the newcomers, but they have fun anyway.
Dying is a part of cyrodiil, everyone does in GH contrary to the complaints here.
You absolutely can because their alternate content is pve, below 50, ravenwatch, and BR.BardokRedSnow wrote: »DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
If you stepped in with 12 new players to a vet trial or dungeon, especially dlc, you will also get roflstomped, unless being hard carried.
Greyhost PvP is meant, again, for end game players. Its something to occupy your time when you've done everything else, and even then, all you gotta do is ask one of the more casual guilds to pick you up, they'll help you be ready to pvp in less than a day or so. They have guild halls to craft sets for you, even put up free sets in the bank, and thats half the battle right there.
It doesn't take long at all, you have to put up effort just like any other piece of content in the game.
And it definitely doesn't take that long to theorycraft builds, especially if all you wanna do is zerg. If all you want to do is get kills and zerg, just take an alcast build up and go from there. Plenty of the so called sweaty gh players people complain about are doing that anyway and die in a few hits same as the newcomers, but they have fun anyway.
Dying is a part of cyrodiil, everyone does in GH contrary to the complaints here.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
BardokRedSnow wrote: »You absolutely can because their alternate content is pve, below 50, ravenwatch, and BR.BardokRedSnow wrote: »DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
If you stepped in with 12 new players to a vet trial or dungeon, especially dlc, you will also get roflstomped, unless being hard carried.
Greyhost PvP is meant, again, for end game players. Its something to occupy your time when you've done everything else, and even then, all you gotta do is ask one of the more casual guilds to pick you up, they'll help you be ready to pvp in less than a day or so. They have guild halls to craft sets for you, even put up free sets in the bank, and thats half the battle right there.
It doesn't take long at all, you have to put up effort just like any other piece of content in the game.
And it definitely doesn't take that long to theorycraft builds, especially if all you wanna do is zerg. If all you want to do is get kills and zerg, just take an alcast build up and go from there. Plenty of the so called sweaty gh players people complain about are doing that anyway and die in a few hits same as the newcomers, but they have fun anyway.
Dying is a part of cyrodiil, everyone does in GH contrary to the complaints here.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
BardokRedSnow wrote: »You absolutely can because their alternate content is pve, below 50, ravenwatch, and BR.BardokRedSnow wrote: »DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
If you stepped in with 12 new players to a vet trial or dungeon, especially dlc, you will also get roflstomped, unless being hard carried.
Greyhost PvP is meant, again, for end game players. Its something to occupy your time when you've done everything else, and even then, all you gotta do is ask one of the more casual guilds to pick you up, they'll help you be ready to pvp in less than a day or so. They have guild halls to craft sets for you, even put up free sets in the bank, and thats half the battle right there.
It doesn't take long at all, you have to put up effort just like any other piece of content in the game.
And it definitely doesn't take that long to theorycraft builds, especially if all you wanna do is zerg. If all you want to do is get kills and zerg, just take an alcast build up and go from there. Plenty of the so called sweaty gh players people complain about are doing that anyway and die in a few hits same as the newcomers, but they have fun anyway.
Dying is a part of cyrodiil, everyone does in GH contrary to the complaints here.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
the only reason you have less veterans there is that its less active.
BardokRedSnow wrote: »BardokRedSnow wrote: »You absolutely can because their alternate content is pve, below 50, ravenwatch, and BR.BardokRedSnow wrote: »DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
If you stepped in with 12 new players to a vet trial or dungeon, especially dlc, you will also get roflstomped, unless being hard carried.
Greyhost PvP is meant, again, for end game players. Its something to occupy your time when you've done everything else, and even then, all you gotta do is ask one of the more casual guilds to pick you up, they'll help you be ready to pvp in less than a day or so. They have guild halls to craft sets for you, even put up free sets in the bank, and thats half the battle right there.
It doesn't take long at all, you have to put up effort just like any other piece of content in the game.
And it definitely doesn't take that long to theorycraft builds, especially if all you wanna do is zerg. If all you want to do is get kills and zerg, just take an alcast build up and go from there. Plenty of the so called sweaty gh players people complain about are doing that anyway and die in a few hits same as the newcomers, but they have fun anyway.
Dying is a part of cyrodiil, everyone does in GH contrary to the complaints here.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
the only reason you have less veterans there is that its less active.
that and because its not locked out which is also a part of the whole casual campaign thing, if you're wanting an easier time, log into the faction that is zerging the most. Thats exactly what they did in vengeance the last time, literally no difference.
But when Vengeance is down there is no PvP campaign where new players can have fun and not get farmed by meta builds and you want take it down forever.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
GH is live and not going anywhere, yet you're still here arguing over Vengeance. Huh.BardokRedSnow wrote: »Yea which is exactly why they didn't offer greyhost
GH is live and not going anywhere, yet you're still here arguing over Vengeance. Huh.BardokRedSnow wrote: »Yea which is exactly why they didn't offer greyhost
But when Vengeance is down there is no PvP campaign where new players can have fun and not get farmed by meta builds and you want take it down forever.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
When I was new I started pvp in GH. I got my butt kicked, got up again and learned how to pvp in GH, IC and BGs.
Everyone in GH started at zero.
Everyone in GH was a new player.
I could even go that far and say vengeance robs new pvp players of the experience of getting good.
Wild guess: ZOS knows exactly how popular Vengeance and GH are. They have the data.
Wild guess: ZOS knows exactly how popular Vengeance and GH are. They have the data.
"Popular" is a very subjective thing. I hope I am wrong in this but from the streams where they showed the analytics it really seems like they are claiming success simply from a number of players overlayed with server performance charts.
When the vast majoriity of your core GH audince, who has stuck with you through years and years of neglect, take a week off vs logging into a camp to provide you with feedback... you've missed the mark IMO.
BardokRedSnow wrote: »You absolutely can because their alternate content is pve, below 50, ravenwatch, and BR.BardokRedSnow wrote: »DeathandDebauchery wrote: »BardokRedSnow wrote: »The idea that greyhost doesnt get new players, Im not sure where that comes from but thats not the case, we get new players jumping in every campaign, and especially a big influx after midyear mayhem. And no I dont just mean the name changes or returning banned players on new accounts, etc.
The burn off of grey host has to be massive though. Walk in, don't have a meta build, get rofl-stomped. No content creators that are easily accessible for PvP builds. Try to workshop your own. Get rofl-stomped. Spend 2-3 months getting rofl-stomped until you learn on your own or join a PvP guild. Watch someone 1v10 you and your 9 other newbie friends. The time investment to even be VIABLE is insane. Most casuals are never going to do this, and Cyrodil is meant to be accessible to all, its not meant to be a Trifecta Trial.
Vs. Vengance
Walk in - Click 1 button - you are at approximately the same level and abilities as everyone else playing. No one can 1v10 you. No one can even 1v5 you. The most they can do is stay alive if they rock a tank build. Now your PvP experience is about skill, not gear knowledge. Your abilitiy to understand the landscape and utilize a restrictive set of abilities to optimal results, not your theorycrafting for 200 hours. Now your PvP experience is about LARGE GROUP COORDINATION not small group warfare (which is what 4's and 8's were designed for). Small group warfare is there, but 5 people can no longer kill 20.
Explain to me why Grey Host is better for new players? I'm not pulling this out of my ass, I run one of the largest Social guilds on PC-NA and my members wont do Grey Host regularly but were eating up Vengeance this week.
If you stepped in with 12 new players to a vet trial or dungeon, especially dlc, you will also get roflstomped, unless being hard carried.
Greyhost PvP is meant, again, for end game players. Its something to occupy your time when you've done everything else, and even then, all you gotta do is ask one of the more casual guilds to pick you up, they'll help you be ready to pvp in less than a day or so. They have guild halls to craft sets for you, even put up free sets in the bank, and thats half the battle right there.
It doesn't take long at all, you have to put up effort just like any other piece of content in the game.
And it definitely doesn't take that long to theorycraft builds, especially if all you wanna do is zerg. If all you want to do is get kills and zerg, just take an alcast build up and go from there. Plenty of the so called sweaty gh players people complain about are doing that anyway and die in a few hits same as the newcomers, but they have fun anyway.
Dying is a part of cyrodiil, everyone does in GH contrary to the complaints here.
Cant complain new players want to be able to do endgame content if you don't give them an alternative.
Can't wait for DK fest where every other class is unviable. And the coming patches where it'll just be sorc/DK/werewolf.