
My thoughts are these "problematic" sets for 1v1 egos and getting xv1'd by are small fry compared to rush of agony dictating the entire pvp ecosystem and all the 3rd order of effects from its vast use-cases.
ItsNotLiving wrote: »By this logic they should nuke any set that any ever uses so we all use Whitestrake’s Retribution and Torug’s Pact. This set is good on one class next patch and that class is just going to be food to feed DK and Sorc. Just don’t think this set is as strong as you think is its situational at best.
ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
ItsNotLiving wrote: »ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
I have put a lot of hours on u49 in PvP and have never seen a single person use this set outside of dueling in Wayrest. Comparing this to actual top meta sets is insane. Just compare this to rallying cry, wretched, rush of agony, farstrider, twice fang, shattered fate, gorethief, essence thief, or even dark convergence. (All of these can be one barred and run with a monster helm another 5 piece a mythic and a heavy trainee chest, something you cannot do when wearing serpents.) This set is nowhere near as good as you think it is.
ItsNotLiving wrote: »ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
I have put a lot of hours on u49 in PvP and have never seen a single person use this set outside of dueling in Wayrest. Comparing this to actual top meta sets is insane. Just compare this to rallying cry, wretched, rush of agony, farstrider, twice fang, shattered fate, gorethief, essence thief, or even dark convergence. (All of these can be one barred and run with a monster helm another 5 piece a mythic and a heavy trainee chest, something you cannot do when wearing serpents.) This set is nowhere near as good as you think it is.
Ele Sus with Serpents Disdain and Shattered Paths is a freakishly overloaded free cast. Dual Wield back bar double Glyphs + Blade Cloak + front bar charged is also very silly with Disdain. Besides these offenders many other sources are fairly reasonable when it comes to their interaction with Serpents disdain.
There are several points to consider when it comes to Serpents Disdains' evaluation.
1. Serpents Disdain does not generate value when the proc rate of statuses is too low (no application) or too high (sufficient coverage).
2. You can easily maintain maximum pressure and you get good damage per activation with it, but it can raise only the average DPS, not the potential max spike. "Lucking out" with sufficient proc chances + another offensive set will often break even or outperform (highly dependent on setup).
3. It can heavily pressure purge effectiveness, as it is easy to maintain a high number of negative effects to cover important debuffs/DoTs. This also gives it its increased Maarselok potency, but also increased burst mitigation by propping up Sustained by Suffering. I am not a huge fan of either of those things, so make of it what you will.
It is without a dout a good set, that can be used effectively with very limited counterplay besides sufficient HPS. But the bulk of the disproportionate value doesn't really come from incidental status procs that follow the general ruleset, and not even from the ones with moderately enhanced chance. It also isn't really too beneficial when paired with guaranteed-status-spammables. The most dramatic gain in value comes from the sources I mentioned initially, which provide multiple different status procs with high reliability and suboptimal frequency on their own. There the added coverage accounts for many ticks and very good debuff uptime.
Shattered Paths is definitely a force multiplier for this set. But most elements I mentioned in this text are not too problematic in isolation. I would really hope that this topic will be handled with the necessary care.
ItsNotLiving wrote: »ItsNotLiving wrote: »Also just to add that 2 of your points are pure class specific so if you have an issue with a pure warden and it’s masteries that’s a separate issue.
Maarselok monster helm requires you to lose a mythic to make sure Serpents disdain is double barred so it isn’t a very common interaction and when it is losing a mythic is a very large sacrifice to make.
Force of nature grants you at MAX 3,960 penetration (which requires all 6 damage types) which is just a hair more than double maces or wearing 3 light armor pieces and requires you to drop a better blue CP slot.
Incoming mythic is already nerfed through battlespirit.
The incoming mythic still provides 85% dmg increase on status effects. Builds with serpent's disdain are already too strong before this becomes a factor.
Maarselok, Force of nature and other things themselves are not an issue as i said, serpent's disdain ties things like this together into incredibly low skill, high power "cheese" specs.
Serpent's Disdain is currently both a top duel set, 1vX set and Xv1 set on PC EU.
Again, it does more than multiple sets put together right now.
I have put a lot of hours on u49 in PvP and have never seen a single person use this set outside of dueling in Wayrest. Comparing this to actual top meta sets is insane. Just compare this to rallying cry, wretched, rush of agony, farstrider, twice fang, shattered fate, gorethief, essence thief, or even dark convergence. (All of these can be one barred and run with a monster helm another 5 piece a mythic and a heavy trainee chest, something you cannot do when wearing serpents.) This set is nowhere near as good as you think it is.
U49 was too long ago. Such things take time to settle and make the rounds, and by now, Serpent's Disdain has done so.
It is not seldom seen and turns otherwise short-lived dots like Poisoned and Burning (who deal much more damage per second than any ability dot) into permanent ones. So it's almost as if you had 2 additional skill slots, placed in them are Entropy and Searing Strikes, and their damage is doubled as well.
So OP is not entirely wrong for saying that this set offers the benefits of many, also because it can be conveniently worn on the backbar. And I don't even think nerfing the duration would achieve anything to change it. 16 seconds is beyond comprehension, and even 8 additional seconds would maintain the same potency, because that gives you so much time to simply reproc everything naturally.
I don't know what you could even do with this set without making it irrelevant outright.
Agree this set is problematic. It really is the best "proc" set in the game currently when you consider what it is actually providing you. You've summed it up well here in your comments so I don't have a ton to add in regards to that.
Think it does shine a light on how strong status are in general as well. It always blows my mind when I come out of a 1vX situation, and half of the top 10 damage numbers on my damage received are all status effects. I'd much prefer they shifted away from status dealing damage itself, and instead just had them apply debuffs, perhaps with an exception for burning/poisoned as those have always been the "Damage" status effects.
CameraBeardThePirate wrote: »Agree this set is problematic. It really is the best "proc" set in the game currently when you consider what it is actually providing you. You've summed it up well here in your comments so I don't have a ton to add in regards to that.
Think it does shine a light on how strong status are in general as well. It always blows my mind when I come out of a 1vX situation, and half of the top 10 damage numbers on my damage received are all status effects. I'd much prefer they shifted away from status dealing damage itself, and instead just had them apply debuffs, perhaps with an exception for burning/poisoned as those have always been the "Damage" status effects.
I disagree that the set is problematic. You said it yourself, status effects are overtuned. I think Serpent's is a fun and unique design for the set, and nerfs/reworks should be pointed at status effects themselves.
Ele Sus is also somehow still an absurd ability for 0 cost. If you couldn't get 3 status effects just for throwing on an already meta weapon on your backbar, I don't think Serpent's would be nearly as strong as it is now since you'd have to source those status effects elsewhere.
CameraBeardThePirate wrote: »Agree this set is problematic. It really is the best "proc" set in the game currently when you consider what it is actually providing you. You've summed it up well here in your comments so I don't have a ton to add in regards to that.
Think it does shine a light on how strong status are in general as well. It always blows my mind when I come out of a 1vX situation, and half of the top 10 damage numbers on my damage received are all status effects. I'd much prefer they shifted away from status dealing damage itself, and instead just had them apply debuffs, perhaps with an exception for burning/poisoned as those have always been the "Damage" status effects.
I disagree that the set is problematic. You said it yourself, status effects are overtuned. I think Serpent's is a fun and unique design for the set, and nerfs/reworks should be pointed at status effects themselves.
Ele Sus is also somehow still an absurd ability for 0 cost. If you couldn't get 3 status effects just for throwing on an already meta weapon on your backbar, I don't think Serpent's would be nearly as strong as it is now since you'd have to source those status effects elsewhere.
Major_Mangle wrote: »Problem isn't disdain itself but rather how overperforming status effects are as a damage source... As React suggested, status effects aside from maybe burning and poisoned ,should purely be debuffs without any damage attached to them.
My thoughts are these "problematic" sets for 1v1 egos and getting xv1'd by are small fry compared to rush of agony dictating the entire pvp ecosystem and all the 3rd order of effects from its vast use-cases.
There are a number of item sets and other things causing issues in PvP, i agree.
Rush of agony has a number of interactions that would require (and should have) its own discussion in my opinion.
I would encourage you to go do this.
Major_Mangle wrote: »Problem isn't disdain itself but rather how overperforming status effects are as a damage source. Been overperforming for way too long as "free pressure" and is in dire need of a rework. As React suggested, status effects aside from maybe burning and poisoned ,should purely be debuffs without any damage attached to them.
Quit calling for set nerfs, zos can only hammer, no scalpel. Nerfing this will just reduce variety.
Ask zos to buff the other thousand useless sets in the game and then players will be forced to confront starker build choices.
If there were 3-5 more competitive 'status effect" related sets then people might not crutch on this set so much.
But also, and this is somewhat hypocritical, the less ZOS touch their game is often the better outcome.
My thoughts are these "problematic" sets for 1v1 egos and getting xv1'd by are small fry compared to rush of agony dictating the entire pvp ecosystem and all the 3rd order of effects from its vast use-cases.
There are a number of item sets and other things causing issues in PvP, i agree.
Rush of agony has a number of interactions that would require (and should have) its own discussion in my opinion.
I would encourage you to go do this.
If there are a "number of sets" causing issues. That technically is balance.
Reality is that it is Rush of Agony and warden charm.
Theory as to why players cry so hard over pressure builds:pressure builds in the game right now