
5pc proc set doing 17% dmg and you think the class itself is the problem?
Deal with the sets and baseline stat inflation first. Let's see the new class designs play out.
5pc proc set doing 17% dmg and you think the class itself is the problem?
Deal with the sets and baseline stat inflation first. Let's see the new class designs play out.
It’s not the dot from Pyrebrand it’s the heavy attack consuming Pyrebrand and or wildfire stacks just heads up.Pyrebrand already got adjusted to only give wildfire embers once every 12 seconds. Which means it’s not free damage and in PvP heavy attacks are pretty easy to avoid.
5pc proc set doing 17% dmg and you think the class itself is the problem?
Deal with the sets and baseline stat inflation first. Let's see the new class designs play out.
It’s not the dot from Pyrebrand it’s the heavy attack consuming Pyrebrand and or wildfire stacks just heads up.Pyrebrand already got adjusted to only give wildfire embers once every 12 seconds. Which means it’s not free damage and in PvP heavy attacks are pretty easy to avoid.
What exactly are you saying here? I must be looking at a different cmx screenshot, because the Pyrebrand in this picture is definitely not from heavy attacking, as that would imply OP was heavy attacked 99 times in 2 minutes 11 seconds.
Pyrebrand and wildfire both qualify as "free" damage, as does the burning status effect. All of it will build and proc off doing nothing outside of your standard rotation. Those three things make up nearly 40% of the damage in this particular fight, that isn't at all healthy gameplay.
5pc proc set doing 17% dmg and you think the class itself is the problem?
Deal with the sets and baseline stat inflation first. Let's see the new class designs play out.
It’s not the dot from Pyrebrand it’s the heavy attack consuming Pyrebrand and or wildfire stacks just heads up.Pyrebrand already got adjusted to only give wildfire embers once every 12 seconds. Which means it’s not free damage and in PvP heavy attacks are pretty easy to avoid.
What exactly are you saying here? I must be looking at a different cmx screenshot, because the Pyrebrand in this picture is definitely not from heavy attacking, as that would imply OP was heavy attacked 99 times in 2 minutes 11 seconds.
Pyrebrand and wildfire both qualify as "free" damage, as does the burning status effect. All of it will build and proc off doing nothing outside of your standard rotation. Those three things make up nearly 40% of the damage in this particular fight, that isn't at all healthy gameplay.
Go read the tool tip on Pyrebrand. Because there is more to Pyrebrand than what it applies with light attacks.
This is not healthy for the game either:
DK still going to dominate PvP along with WW. Next patch's meta is going to be pretty stupid boring.
Buff the classes. Gut the sets.

Only the dot on LA is relevant. The whole 17% is just that. The HA thing is fluff.That’s what I mean when I am asking how realistically is it to have half those wildfire stacks (for Pyrebrand) before your opponent is dead in PvP
Pyrebrand is often 20% of a player's damage on Live. Just for light attacking. It's extremely powerful and reliable relative to its trivial proc conditions. That's what's relevant to PvP.
You're confused because you keep asking me about the irrelevant half of Pyrebrand.Was this an auto-generated response? I’m confused now.
Irrelevant. Does not exist on Live. Pyrebrand still #1 on DK dps sheet.The wildfire interaction
You asked me what was relevant to PvP. I told you.
Pyrebrand still #1 on DK dps sheet.
Someone else wanna explain Pyrebrand to this guy?
If the devs have a legit choice between nerfing the class or nerfing the set, 100% of the time nerf the set, not the class. There are like 600+ freakin sets with more constantly added.
I think it's fair to criticize the interaction between Conservation and Max HP.albertberku wrote: »Bro, you are going to make them nerf Sorcerer in PvP for real, with your "i am sorcerer main but it is broken" posts.
albertberku wrote: »Well, first of all sustain is not better than what you can have on builds currently. About healing, you could halve the healing, you could put a limit to it or you could limit the abilities it will proc off. But we are talking about maybe like 1k - 1,5k HoT per second difference at most here. I am not sure it justifies the need for a new thread every day having a title about how broken Conservation of Energy is.