The Pound of Flesh passive feels a bit inconsistent in how its mechanics are designed.
The healing effect scaling its proc chance based on missing health makes perfect sense—that’s intuitive and fits well with survivability. However, the stamina return using the same “missing health” condition feels off.
It would be more logical and balanced if the stamina return chance scaled with missing stamina instead of missing health. That way, each part of the passive responds to the resource it’s actually affecting, making the mechanic more coherent and predictable.
Edited by CannedChicken on April 27, 2026 7:16PM