The Pound of Flesh passive feels a bit inconsistent in how its mechanics are designed.
The healing effect scaling its proc chance based on missing health makes perfect sense—that’s intuitive and fits well with survivability. However, the stamina return using the same “missing health” condition feels off.
It would be more logical and balanced if the stamina return chance scaled with missing stamina instead of missing health. That way, each part of the passive responds to the resource it’s actually affecting, making the mechanic more coherent and predictable.
Edited by CannedChicken on April 27, 2026 7:16PM ⠀
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Wanderer.
Explorer.
Crafter.
Collector.
Treasure Hunter.
Dungeon Delver.
Lore Reader.
Achievement Chaser.
Skyshard Seeker.
Fishing Enjoyer.
Housing Addict.
Fashion > Meta.
One More Quest.
One More Dungeon.
One More Motif.
One More Event.
One More Daily.
One More Login.
Champion of Tamriel.
Defender of Nirn.
May your inventory have space.
May your repair bill be small.
May your queue be short.
May your RNG be kind.
May your mount never tire.
May your crafting bag stay full.
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"Not lost.
Just exploring."
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