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Corpseburster disease damage

nightbringer1993
nightbringer1993
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Corpseburster: Updated the damage of this set to Disease damage, rather than Magic damage. This is purely a mechanical change as the visuals remain the same. This set now always triggers the Diseased status effect. We’ve also seen the request to make this set be treated as a class effect – which we can’t do – because it already is.

Why make it disease damage? We already have the detonating syphon, pestilent colossus, and the blighted blastbone as disease damage, where are we supposed to get the magic damage as pure class now? How are we going to proc the overcharged status effect now?

If you are doing that change, then buff the diseased status effect.
Edited by nightbringer1993 on April 27, 2026 7:26PM
PC EU
  • IncultaWolf
    IncultaWolf
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    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.
  • YandereGirlfriend
    YandereGirlfriend
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    Magic never should have being associated with a Necromancer ability.

    Necromancers are all about rot and decay, which is thematically captured by Disease Damage. Further, you are exploding a corpse. The only damage types that would make sense for that are Bleed and Disease and they chose the latter.

    The class reworks are very likely going to more strongly associate classes with specific elements and it looks as though Necro is being associated with Disease, which makes great sense (and is really the only class where this elements makes any sense).
  • nightbringer1993
    nightbringer1993
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    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.

    Therefore I believe they should buff the disease status effect.
    PC EU
  • Faltasë
    Faltasë
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    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.

    Therefore I believe they should buff the disease status effect.

    They won't have to do this if the current implication is that Necro will be changed to deal disease damage only, kind of like how the DK is flame damage oriented. More status effect/damage type synergy for classes between sets is never a bad thing, IDK why you assume it is a bad thing.
    Edited by Faltasë on April 27, 2026 7:25PM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • nightbringer1993
    nightbringer1993
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    Faltasë wrote: »
    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.

    Therefore I believe they should buff the disease status effect.

    They won't have to do this if the current implication is that Necro will be changed to deal disease damage only, kind of like how the DK is flame damage oriented. More status effect synergy for classes between sets is never a bad thing, IDK why you assume it is a bad thing.

    This is why Necro needs to be reworked this year.

    PC EU
  • Faltasë
    Faltasë
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    Faltasë wrote: »
    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.

    Therefore I believe they should buff the disease status effect.

    They won't have to do this if the current implication is that Necro will be changed to deal disease damage only, kind of like how the DK is flame damage oriented. More status effect synergy for classes between sets is never a bad thing, IDK why you assume it is a bad thing.

    This is why Necro needs to be reworked this year.

    Dawg we have 5 months until the next refresh, good luck with that.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • nightbringer1993
    nightbringer1993
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    Faltasë wrote: »
    Faltasë wrote: »
    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.

    Therefore I believe they should buff the disease status effect.

    They won't have to do this if the current implication is that Necro will be changed to deal disease damage only, kind of like how the DK is flame damage oriented. More status effect synergy for classes between sets is never a bad thing, IDK why you assume it is a bad thing.

    This is why Necro needs to be reworked this year.

    Dawg we have 5 months until the next refresh, good luck with that.

    The big problem is that as Necro is going to be refreshed last and that its class masteries are lackluster. All subclasses that the Necro uses will hurt the damage necros are doing bit by bit. And as Necro is currently the most destroyed and weakest class in the game. A serious change is required, and therefore the class refresh needs to be done this year if they intend to make necros disease damage focused.
    PC EU
  • HMG_Spaun
    HMG_Spaun
    Magic never should have being associated with a Necromancer ability.

    Necromancers are all about rot and decay, which is thematically captured by Disease Damage. Further, you are exploding a corpse. The only damage types that would make sense for that are Bleed and Disease and they chose the latter.

    The class reworks are very likely going to more strongly associate classes with specific elements and it looks as though Necro is being associated with Disease, which makes great sense (and is really the only class where this elements makes any sense).

    I feel like we discussed this a few months back! I’m stoked to see the change and have our voice heard.
  • MashmalloMan
    MashmalloMan
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    I feel like I'm taking crazy pills.

    Disease damage on the class set is excellent news and a sign of things to come. We may actually be cooking with a real, traditional, Necromantic class in the future. I don't want or need Disease damage on any other class, the only possible spot was NB and Arcanist, and both of those classes have better possible fantasies via Bleed and Random Elements respectively. If Necro doesn't get Disease, which it should, then it would be erased from the game until an 8th class is released.

    About the bit on Disease being weak, most likely because of PVE conceners? So easy to solve the same way Warden solved Frost/Chill. Necro can have a unique passive that improves Disease damage. Also this idea just isn't true anymore from when they reworked status effects.

    The ratio used Burning as the standard so it looks like this:
    • Burning = 100% (3 ticks)
    • Poisoned = 66%~132% (3 ticks)
    • Hemo = 75%~125% (3 ticks/3 stacks)
    • Concussed, Diseased, Sundered, Overcharged, and Chill = 110% (10% stronger than 1 tick of Burning)

    Each of the 5 direct damage status effects have secondary effects in addition to their named debuff.
    • Diseased deals an additional 40% damage in an aoe on a 4s CD (Blighted Blastbones has a unique source of this, so no conflict)
    • Sundered gives +100 w/s damage
    • Concussed gets +15% damage done
    • etc etc

    As long as you proc it quicker than the 2s interval Burning, Poisoned, and Hemo has, you can make any of the 5 direct damage status effects deal more DPS. The main difference and why those first 3 are popular is because they're easy to upkeep via DW Enchants or Ele Sus, but Warden and even Sorc proves the other non dot effects can be very powerful.
    Edited by MashmalloMan on April 27, 2026 9:50PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Nemesis7884
    Nemesis7884
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    What? This is a huge buff for necromancers, and with the class reworks it seems like they are tying a specific damage type to every class.

    Hopefully...supports the class fantasy and disease fits necro
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