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LoL this is the state of ESO made by players that want this game to be dead, careful you might get reported if you think differently and point out your thoughts.
frogthroat wrote: »Please provide the technical analysis why you think combining server hardware will result in lower performance.heimdall14_9 wrote: »I don't believe the current infrastructure can handle this transition without severely damaging the player experience.PCEU survived the disbandment of the largest trade alliance (multiple guilds) without much issues. The impact on prices were minimal. Where do you base that this would be such a big thing if the fall of the largest guild alliance had minimal effect? Do you actually play this game?heimdall14_9 wrote: »The Guild Trader Monopoly and Economic Collapse:You don't play this game, do you? Consoles have addons.heimdall14_9 wrote: »The Massive Advantage of PC Add-ons:Sure, sure. You are absolutely right. Except with everything, but other than everything, you are right.heimdall14_9 wrote: »Hardware, Latency, and "Input Power":https://www.youtube.com/watch?v=9gx3hVYfALM
You have a mighty great storm in that teacup.heimdall14_9 wrote: »Voice Chat vs. Text Chat Friction:Where do you think the console server hardware goes? Do you think they throw it away?heimdall14_9 wrote: »Asking the server architecture to suddenly handle the massive overhead of synchronizing different hardware protocols in real-time is a recipe for disaster. I don’t believe the game engine can handle the extra "weight" of crossplay without making the existing lag and performance issues significantly worse.
Can you provide me with the technical papers you have read to show how combining the server hardwares will result in extra "weight" with crossplay?
alternatelder wrote: »I'm worried it may increase the lag.
This is my concern. It doesn't matter that I have 600+mbs speed connections, it doesn't even matter for those that had 1gb fiber, there is lag everywhere that greatly affects my gameplay especially during combat. If this makes it even slightly laggier, the game is worse off than not having crossplay.
heimdall14_9 wrote: »and PS I KNOW YOU ARE GOING TO FIGHT WITH WHAT I SAID BECAUSE IM USING AI TO HELP ME AND ITS SOMETHING YOU CAN ATTACK BUT AGAIN IVE PUT IM USING IT ITS WELL KNOWN THAT THE ESO COMMUNITY IS THE ONE THAT ASK I TRY USING IT TO BETTER PUT MY THOUGHTS INTO WORDS SO AT THIS POINT YOU ARE ATTACKING MY DISABILITY ..
BardokRedSnow wrote: »This lifecycle of the game needs it plain and simple, the Steam charts show that well enough despite comments about PCNA and PCEU population.
tomofhyrule wrote: »It's 2026. This game needs crossplay, whether anyone wants it or not.
I just hope they do it properly and not in a destructive way, but ZOS has not exactly been in the habit of doing things non-destructively lately.
I don't think the economy will be a factor - yes, the economies will be very different, but that is something that will even out over time. Console players who are concerned about the value of their gold can simply cash in a lot of their gold for items before the merge, and then sell them afterwards to end up in a better place. A merge will also allow Console players to use PC trade guilds, so that problem solves itself as well.
I also don't think voice will be a factor either. PC doesn't have a native VC in game, but the Console ones are not exactly at a high quality in the first place and they do move to native console chat features anyway. PC already has a culture of using Discord, which is not only available on Console now but it's possible to use on a separate device (like a phone) for voice while playing (I'm on PC and that's how I prefer it), so it's more likely that everyone will migrate to third-party apps like Discord. Plus, that'll save some memory space in the game if the chat feature is removed.
My big concern is the character names. ESO's megaservers are currently set up where character names must be unique, and that now begs the question of what's going to happen if a PC player and a Console player both have the same name. Especially if we consider that the Console player with the name played for three days right at release and then uninstalled, while the PC player with the name started in 2019 and has been playing every day in hardcore RP since then. Who deserves the name, the first one, or the one who plays more?
And no, "lol just append '-PC' to the end of the name!" is not a good solution, because for your more lore-focused players, it'll be very distracting very fast if they're in dialogue with NPCs and have to say "My name is John Smith-PC!" Account names could get a suffix to prevent that. But character names really should just go to allowing multiple of the same character name per server then.
A lot of ESO players are very attached to their characters, and forcing name changes in any way will be all it takes for them to hit the eject button hard.
The other big concern would be unifying the patches since that'll make updates and incrementals take longer to release due to certification, but... well, we got that one at the beginning of the year. We've already gone from 5 weeks of PTS and 1 week of prep to 4 weeks of PTS and 4 weeks of prep before major patches release now.
EDIT: Oh right, and queue times - that could be an issue, especially if we look at Grey Host. Dungeons will get loads more DPS and very few more tanks and Venceance will get loads more people, but if the devs are determined that Grey Host be the one-and-only non-Vengeance Cyrodiil option, that's going to have queues 2-3 times the pop cap. They really need to reconsider keeping Blackreach open at minimum, because the playerbase as a whole is not at all on board with their unstated goal of "no Cyrodiil except Vengeance" no matter what they do.
I'm going "yes, but have concerns" but that does not accurately capture my thoughts. I'm a PC player and although I have a Series X, I doubt that I'm going to be at all tempted to use that platform. If others want to be able to play on any platform, I'm pretty much OK with that, but I think we've got a lot of folks using "crossplay" to mean different things, although not necessarily mutually exclusive things.
The reality of the situation is that we all play the game we have and the game we want only exists in imagination. That means it's mostly on ZOS to spell out what "crossplay" means to them. Yes, I know "we're working on it" and yes, I know that means "it's not happening in 2026," and yes, I know that today's maintenance is putting some stuff in place to facilitate development, but it would be really nice if ZOS were to define terms. What does "crossplay" look like in their collective heads because the only concrete thing they've said thus far is that they don't know if it's technically possible, which implies that they have at least a rough idea of what the finished product should look like. The rest of us are pretty much talking about a game which doesn't exist and they're the only one who know what the game which can exist looks like.
Ah, so you are just not as good with a controller? There's plenty of PC-equivalent players on consoles, so this is more about your own, personal shortcomings?heimdall14_9 wrote: »To answer your question: Yes, I do play this game. I’ve been here since release day, I’m a 19x Emperor, and I currently manage 16 different accounts across both PC and PlayStation. My perspective isn't based on "teacup storms"—it’s based on over a decade of seeing how this game’s economy and performance actually function across different ecosystems.
Since you know better than ZOS engineers, why have you not offered your expertise to them?Surely, if you know better than ZOS you should tell them.heimdall14_9 wrote: »On "Server Hardware":
It’s not as simple as "adding more hardware." Crossplay requires a massive synchronization layer to reconcile different network protocols from Sony, Microsoft, and PC. This isn't just about raw power; it's about the "overhead" of the server constantly checking for parity between a 144Hz PC and a 60Hz console in real-time combat. Given that we already see performance degradation during mid-year mayhem or in Cyrodiil on separate servers, adding that extra layer of complexity is a massive technical risk.
In the beginning there might be some differences, but in time it will be fine. This is not real economy and we are not forced to stay in our own predetermined platform guilds. There will be no economic depression and massive unemployment in Tamriel. And crossplay means people can move around freely. There will be no PC guilds, Xbox guilds and PS guilds, only guilds. When all is mixed, no guild will have an advantage over others due to their PC or console origin.heimdall14_9 wrote: »On the Trade Alliance Argument:
Comparing the disbanding of one trade alliance on PCEU to a full-scale platform merge is apples and oranges. When an alliance disbands, that gold stays within the same ecosystem. When you merge PC and Console, you are injecting a decade of PC-inflated gold and automated trading data into a console market that has never had to compete with those numbers. PC guilds have a massive head start in capital; they won’t just "participate" in the market, they will own the bidding process for the best locations by default.
I missed the part where ZOS said voice is going to be removed from consoles. Can you point me to where you read that?heimdall14_9 wrote: »On Voice Chat:
Dismissing the voice chat issue ignores the social reality of the platforms. Console players rely on the built-in area and group chat for everything from PUGs to social interactions. PC has never had this. Forcing a voice-integrated culture onto a text-heavy community—especially one as linguistically diverse as the EU server—is a recipe for massive social friction that Discord doesn't solve for the average solo-queruer.
Which is why they are doing massive updates to the code and the server downtime today is precisely for this preparation.heimdall14_9 wrote: »I’m not saying more players is bad. I’m saying that after 11 years, the "foundational" differences between how we play on PC vs. Console are too deep to just "flip a switch" without causing more problems than it solves.
Are your opinions from you? If yes, then your use of AI is irrelevant.heimdall14_9 wrote: »and PS I KNOW YOU ARE GOING TO FIGHT WITH WHAT I SAID BECAUSE IM USING AI TO HELP ME AND ITS SOMETHING YOU CAN ATTACK BUT AGAIN IVE PUT IM USING IT ITS WELL KNOWN THAT THE ESO COMMUNITY IS THE ONE THAT ASK I TRY USING IT TO BETTER PUT MY THOUGHTS INTO WORDS SO AT THIS POINT YOU ARE ATTACKING MY DISABILITY ..
Should be easy to add some platform-identification to guild/character names that is just visible internally and not to the players..
Why is vc such a problem? They either fully remove it which wouldnt be a big problem as console vc works great and discord is available on console or they add it to pc as well. If you dont want ingame vc, you could just deactivate it then. I haven't used ingame vc in 10 years.
guild trader spots will be a problem? I doubt that on pc all traders are stacked with items. So ofc many will lose their traders but trading guilds that take it seriously will definitely be able to secure a slot. When the game was brand new there were more players and guilds on the seperate servers than there will be on the crossplay servers. And we had way less guild traders back then.
The only thing that will probably be a problem are the different economies and i don't know a good solution for that. But honestly, thats a low price to pay for finally getting crossplay.