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Lockpicks as a craftable item

killians66
killians66
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Has anyone ever posted on this before? No way, I'm the first to ever wish this, players always think of good stuff. Make Lockpicks craftable and have good, excellent and superb quality making each one last longer. What a nice quality of life thing to do.
  • frogthroat
    frogthroat
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    Lockpicks are 9g each. They last long enough until your Legerdemain > Locksmith has enough points. After that you'll be forcing locks anyway, and forcing a lock breaks the lockpick.

    I mean, nice idea with different quality lockpicks, but other than some RP, I don't see any point in craftable lockpicks.
  • agelonestar
    agelonestar
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    You won't have to play for long before you have millions of lockpicks and won't know what to do with them all. They are everywhere!

    It's a nice idea, but probably not needed in the context of how the game works right now.
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • BretonMage
    BretonMage
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    killians66 wrote: »
    Has anyone ever posted on this before? No way, I'm the first to ever wish this, players always think of good stuff. Make Lockpicks craftable and have good, excellent and superb quality making each one last longer. What a nice quality of life thing to do.

    As others have said, lockpicks are plentiful. Also, if you level up Tanlorin's rapport, their special companion perk allows you to reduce the rate of lockpick breakage, allowing you to conserve even more lockpicks.
  • Blood_again
    Blood_again
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    Well, crafting them was natural in UltimaOnline, where you could craft anything.
    Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
    Somewhere in the middle we've got furniture crafting.

    Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
    You know what, all this stuff would be redundant.
    Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
    Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • smallhammer
    smallhammer
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    I'd rather they changed the rewards from chests. It makes no sense that master chests have the same amount of gold, that simple chests have.

    And when it comes to crafting; crafting our own costumes.
  • Thoriorz
    Thoriorz
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    I'd rather they changed the rewards from chests. It makes no sense that master chests have the same amount of gold, that simple chests have.

    And when it comes to crafting; crafting our own costumes.

    This.

    I’ve had about 50 lockpicks in my bag for maybe half a year now, and I still don’t need any more.
    Why? Because I practically never open chests.
    Why? Because the contents aren’t worth my time. Just dismounting and knowing that the chest contains ..., well, that’s why I only open Master Chests, and you don’t see that many of those. So...
    PCEU
  • Necrotech_Master
    Necrotech_Master
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    most of my characters on avg have about 50-200 lockpicks, and i have another 1200 lockpicks in the bank if i needed them lol

    manually picking the locks will always save lockpicks over forcing them, but generally if your looting a lot of containers your going to get more lockpicks than you can use

    i would agree with others that theres a lot that could be improved with chests like:
    • why is forcing a simple lock with 85% success chance harder than forcing a master with 50% chance?
    • why the loot quality is generally bad? (the only reason to loot chests would be dungeons and trials as those are plentiful sources of gear, but your not looting them for anything else)

    while on the topic of chests, treasure map chests also just need an overhaul too (curated + higher drop rate for leads and better quality loot come to mind)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Orbital78
    Orbital78
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    Just hit up your favorite urn location with the homemaker cp as a bonus. I haven't had a lockpick shortage in years. Between max legermain, companions perks, forcing open locks is rarely an issue.
    Edited by Orbital78 on April 24, 2026 4:39PM
  • killians66
    killians66
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    BretonMage wrote: »
    killians66 wrote: »
    Has anyone ever posted on this before? No way, I'm the first to ever wish this, players always think of good stuff. Make Lockpicks craftable and have good, excellent and superb quality making each one last longer. What a nice quality of life thing to do.

    As others have said, lockpicks are plentiful. Also, if you level up Tanlorin's rapport, their special companion perk allows you to reduce the rate of lockpick breakage, allowing you to conserve even more lockpicks.

    thanks for the tip
  • killians66
    killians66
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    Well, crafting them was natural in UltimaOnline, where you could craft anything.
    Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
    Somewhere in the middle we've got furniture crafting.

    Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
    You know what, all this stuff would be redundant.
    Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
    Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.

    Ultima Online was ahead of it's time and was the best mmo every made. If they would create a 3D version it would shut down every mmo.
  • Orbital78
    Orbital78
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    killians66 wrote: »
    Well, crafting them was natural in UltimaOnline, where you could craft anything.
    Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
    Somewhere in the middle we've got furniture crafting.

    Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
    You know what, all this stuff would be redundant.
    Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
    Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.

    Ultima Online was ahead of it's time and was the best mmo every made. If they would create a 3D version it would shut down every mmo.

    I doubt it, he made Tabula Rasa, which I enjoyed but it shut down within a few years. UO has good memories, but like EQ. The player bases have moved on. I don't think Pantheon really gained a lot of attention.
  • couriersix
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    I think different lockpick qualities would add unnecessary inventory bloat to the game, especially when inventory management is already a problem as is and when previous mainline TES games never had any distinction between lockpick quality. There isn't really any purpose for craftable lockpicks when they can be found in urns, purchased at every single merchant, etc.
    PC / NA - cp 1700+ - EP magicka necro.
  • Blood_again
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    killians66 wrote: »
    Well, crafting them was natural in UltimaOnline, where you could craft anything.
    Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
    Somewhere in the middle we've got furniture crafting.

    Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
    You know what, all this stuff would be redundant.
    Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
    Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.

    Ultima Online was ahead of it's time and was the best mmo every made. If they would create a 3D version it would shut down every mmo.

    As a little off-topic, you could try Wurm. It inherited some vibe and the freedom of crafting.
    I can't recommend Shroud of the Avatar, as it is just an RMT house-selling platform :)
    The Best Faction you might ever choose on the Night Market. Join The Thousand Eyes!
  • illutian
    illutian
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    Why, yes, I would absolutely love to be able to craft lockpicks to add to my 200 lockpicks I've had for the last...decade.

    ...I think I've broken something like 7 lockpicks this year out of the hundreds of chests I've picked.
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • Lixiviant
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    I can't even give lockpicks away in Zone chat. I think I have a mule that has a thousand of these things.... :D
  • DoofusMax
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    To what purpose? If it's an RP thing, then it's a bit of a big ask. In practical terms, I think the only time any of my characters have needed lockpicks was right after exiting Coldharbour where there is a distinct shortage of both lockpicks and lootable containers. The old "Gates of Adamant" tutorial had enough containers that finishing it with several dozen lockpicks was the norm and I almost always end up needing to sell off stacks to free up inventory. A good lock-picker won't break a pick while doing the minigame, and forcing costs a pick for each attempt, although Tanlorin has saved me a few. I see zero need to be able to craft them since they are so plentiful otherwise.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
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