killians66 wrote: »Has anyone ever posted on this before? No way, I'm the first to ever wish this, players always think of good stuff. Make Lockpicks craftable and have good, excellent and superb quality making each one last longer. What a nice quality of life thing to do.
smallhammer wrote: »I'd rather they changed the rewards from chests. It makes no sense that master chests have the same amount of gold, that simple chests have.
And when it comes to crafting; crafting our own costumes.
BretonMage wrote: »killians66 wrote: »Has anyone ever posted on this before? No way, I'm the first to ever wish this, players always think of good stuff. Make Lockpicks craftable and have good, excellent and superb quality making each one last longer. What a nice quality of life thing to do.
As others have said, lockpicks are plentiful. Also, if you level up Tanlorin's rapport, their special companion perk allows you to reduce the rate of lockpick breakage, allowing you to conserve even more lockpicks.
Blood_again wrote: »Well, crafting them was natural in UltimaOnline, where you could craft anything.
Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
Somewhere in the middle we've got furniture crafting.
Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
You know what, all this stuff would be redundant.
Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.
killians66 wrote: »Blood_again wrote: »Well, crafting them was natural in UltimaOnline, where you could craft anything.
Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
Somewhere in the middle we've got furniture crafting.
Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
You know what, all this stuff would be redundant.
Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.
Ultima Online was ahead of it's time and was the best mmo every made. If they would create a 3D version it would shut down every mmo.
killians66 wrote: »Blood_again wrote: »Well, crafting them was natural in UltimaOnline, where you could craft anything.
Though ESO crafting is strictly separated by a few directions: gear, gear tuning like ench, long buff, short buff.
Somewhere in the middle we've got furniture crafting.
Making lockpicks would require system redesign. If we craft this kind of utilities, why shouldn't we craft gear repairs, keep/door repairs, siege weapons etc. We need crafting station updates, solutions about materials, recipes or not...
You know what, all this stuff would be redundant.
Finding a lockpick or buying it is not a problem. Soon you'll have them way more than you need, so you'll trash and sell them.
Same for gear repairs, soul gems etc. Adding them to the craft system would be a useless burden, not a QoL update.
Ultima Online was ahead of it's time and was the best mmo every made. If they would create a 3D version it would shut down every mmo.