Do you think this best class on PvE competes with subclassing?
The point of these updates is to make pure classes compete with subclassing.
Pure Arcanist doesn’t compete with subclassing, pre nerf Arcanist does come a bit closer


I understand where you are coming from but you are missing the point. The point is to make pure classes COMPETE WITH SUBCLASSING.
You agree that it doesn’t compete, so I don’t understand why you want the Arcanist to stay behind whilst other classes get buffed via class masteries to compete with subclassing. Makes no sense to me but to each is own.
well,just done my ochm and read again your postAll I’m hearing are complaints about fate carver and what we shouldn’t do for the Arcanist but how can ZOS make non fate carver pure Arcanist class more viable?
I play both PvE and PvP. The reverts I am asking for are listed above and would make the class more viable on PvP. At the moment it’s the worst PvP class even worse than the necromancer.
Just because you hate the class doesn’t mean everyone else should. I want to play an Arcanist in PvP but I can’t.
Renato90085 wrote: »i don't think pass 3 year best pve class need any buff...
No arcanist needs more nerfs.
I'm tired of having to play an arcanist as a dps if i want to be competitive. All the group in trials is designed around fatecarver.
I choose sorcerer as my class and i don't regret it. Let me play my class ZOS.
Urzigurumash wrote: »If I could have any one buff - faster tracking on Tide King.
Urzigurumash wrote: »If I could have any one buff - faster tracking on Tide King.
Right now in PvP this is a wasted ult, and when you're tying class mastery passives to Arcanist class ult, that (strong on paper) passive becomes a waste and not viable. Forget the tracking/chasing, just have it place a sticky AoE dot on the target.
Pure Arcanist in PvP has rough sustain, and Erudite's Rigor isn't going to have enough impact on that. I'd advocate for the sustain regen to happen every 1s when taking damage. Tentacular Dread should only cost crux if it deals damage. Hemorrhaging on Runeblades would be nice.
Urzigurumash wrote: »Urzigurumash wrote: »If I could have any one buff - faster tracking on Tide King.
Right now in PvP this is a wasted ult, and when you're tying class mastery passives to Arcanist class ult, that (strong on paper) passive becomes a waste and not viable. Forget the tracking/chasing, just have it place a sticky AoE dot on the target.
Pure Arcanist in PvP has rough sustain, and Erudite's Rigor isn't going to have enough impact on that. I'd advocate for the sustain regen to happen every 1s when taking damage. Tentacular Dread should only cost crux if it deals damage. Hemorrhaging on Runeblades would be nice.
Sticky AoE DoT like Fulminating Rune? I'd like a buff to the Delayed Damage on Fulminating, obviously, that Damage plus the Synergy is still only like 2/3 a Blastbones or 2nd Deep Fissure hit, or so.
If the current Ult kept up with a player at any speed, essentially like a Sticky DoT, it would be way TOO strong at its current numbers. So I'm suggesting an increase in speed with no reduction of damage.
For sure Sustain is rough, maybe the worst of any class? Agreed with Tentacular consumption, and yeah Hemorrhaging is pretty clutch, I've used a few ways to source it over the years and still do. It would make sense with the Shuriken like Runeblade.
(all my comments pertain only to PVP)
Urzigurumash wrote: »For sure Sustain is rough, maybe the worst of any class?