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Do you think mobile games have better build diversity and complexity than Vengeance Campaign?

moderatelyfatman
moderatelyfatman
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As a disclaimer, I don't mobile game. But I've seen adverts for games such as Modern Combat 5 which offer 10+ classes with a variety of loadouts.
Vengeance seems like it's trying to follow the same approach but appears to be so simplified that it has a lot less to offer.

What do you think?
(Just to clarify, I am referring to the specific class options rather than the Cyrodiil map or player numbers).
Edited by moderatelyfatman on April 26, 2026 11:32AM

Do you think mobile games have better build diversity and complexity than Vengeance Campaign? 20 votes

Yes
25%
spartaxoxoEmeratisBardokRedSnowreazeaWup_sa 5 votes
No
70%
xylenaanadandyTyrobagkarthrag_inakrothan117IngenoncolossalvoidsPeacefulAnarchyGabriel_HSolidBeastjoerginoLunaFloraDivine1976CatalinaWineMixer2 14 votes
Other
5%
moderatelyfatman 1 vote
  • Gabriel_H
    Gabriel_H
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    No
    You're comparing a tiny game-world with 12 players per map to Cyrodiil?

    It takes more than 30 minutes to run across the entire map, and hosts 360 players.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • moderatelyfatman
    moderatelyfatman
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    Gabriel_H wrote: »
    You're comparing a tiny game-world with 12 players per map to Cyrodiil?

    It takes more than 30 minutes to run across the entire map, and hosts 360 players.

    I was referring specifically to build diversity and complexity that is available.
    And yes, Cyrodiil is one hell of a map.
    Edited by moderatelyfatman on April 26, 2026 11:29AM
  • SolidBeast
    SolidBeast
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    No
    "Do you think an astronaut drinks more coffee than a car engineer? I've never met an astronaut or a car engineer, though."
    This has about the same amount of relevance to anything as your question does. We already have several Vengeance complaint threads, you can go to one of those without inventing random baity questions.
    "Many fall, but one remains."
  • Gabriel_H
    Gabriel_H
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    No
    Gabriel_H wrote: »
    You're comparing a tiny game-world with 12 players per map to Cyrodiil?

    It takes more than 30 minutes to run across the entire map, and hosts 360 players.

    I was referring specifically to build diversity and complexity that is available.
    And yes, Cyrodiil is one hell of a map.

    Which is part of the problem. The server is busy dealing with an absolutely ludicrously large map, that means there is less resources which can handle a lot of build diversity. These things are not seperate in a vacuum. They exist side by side.

    For a comparison look to something like Planetside 2. It's a touch bigger than Cyro and has a slightly larger capacity than Venegance, at 1,000+. It has 6 classes, each class having limitations on equipment, and uses a boost (perk) system - and players are still advised to turn their graphics settings right down to deal with the performance issues.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • spartaxoxo
    spartaxoxo
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    Yes
    I have played some mobile games that did. But also that mobile game it was the only thing their game had to offer. Vengeance is a test turned feature that's just small part of a much larger game.

    It is nice we'll have some more gameplay variety in the game. And hopefully they improve on the lackluster builds and siege in the future. Right now they're focused on getting it even performant.
    Edited by spartaxoxo on April 26, 2026 11:41AM
  • moderatelyfatman
    moderatelyfatman
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    Other
    spartaxoxo wrote: »
    I have played some mobile games that did. But also that mobile game it was the only thing their game had to offer. Vengeance is a test turned feature that's just small part of a much larger game.

    It is nice we'll have some more gameplay variety in the game. And hopefully they improve on the lackluster builds and siege in the future. Right now they're focused on getting it even performant.

    Fair point, but there seems to be a lack of urgency with the rate that Vengeance is progressing. How many have we had so far to reach this point?
  • xylena
    xylena
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    No
    Is it really build diversity if there are a billion possibilities, but they're all worthless unplayable garbage except for the only 3 of them you ever actually see in play.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • moderatelyfatman
    moderatelyfatman
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    xylena wrote: »
    Is it really build diversity if there are a billion possibilities, but they're all worthless unplayable garbage except for the only 3 of them you ever actually see in play.

    Of course not. But having a cookie cutter system in a game where build diversity was a feature is not a solution either.
  • xylena
    xylena
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    No
    Of course not. But having a cookie cutter system in a game where build diversity was a feature is not a solution either.
    It's not? You can tune any class in Vengeance to any role. Not the fault of Vengeance that GH players are unable to understand the build system beyond slapping on 5pc gear sets.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
    BardokRedSnow
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    Yes
    The most common comment I’ve heard from returning players is “why is Zos turning Cyrodiil into something less complex than my mobile game I play at work.” So I’m obligated to vote yes.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
    xylena
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    No
    why is Zos turning Cyrodiil into something less complex
    Chess is (superficially) less complex than GH, but it sure has a lot more players.

    GH is like if there were actually a thousand other chess pieces, but they all suck so bad that nobody uses them, so everyone ends up using the standard pieces and layout anyway.

    Except for the Super King, if you see that on the board, might as well quit immediately. Your skill no longer matters. The Super King will automatically win the game on its own.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BardokRedSnow
    BardokRedSnow
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    Yes
    xylena wrote: »
    why is Zos turning Cyrodiil into something less complex
    Chess is (superficially) less complex than GH, but it sure has a lot more players.

    GH is like if there were actually a thousand other chess pieces, but they all suck so bad that nobody uses them, so everyone ends up using the standard pieces and layout anyway.

    Except for the Super King, if you see that on the board, might as well quit immediately. Your skill no longer matters. The Super King will automatically win the game on its own.

    Xylena, this thread is about Vengeance? Says so in the title. We know you hate GH, but that doesn't suddenly make Vengeance better, or more complex than your average mobile game nowadays.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • xylena
    xylena
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    No
    or more complex than your average mobile game
    complexity != depth
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
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